Revision as of 08:25, 18 November 2019 Pros and Cons, and in-game Performance added | | Latest revision as of 21:25, 21 December 2019 Autocannon performance and maneuverability issues |
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| |InTheGame_cons= | | | |InTheGame_cons= |
| * 20mm autocannons overheat quickly, trigger discipline is a must | | | * 20mm autocannons overheat quickly, trigger discipline is a must |
? | * outperformed by more specialized fighters in prolonged engagements | | + | * Outperformed by more specialized fighters in prolonged engagements |
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| |InTheGame_performance= | | | |InTheGame_performance= |
? | The He 112 sits in the middle of Tier 4 as a jack of all trades fighter that excels in no particular area but doesn't struggle in any. It is more maneuverable than its cousin the Bf 109B with a lower stall speed and a slightly better turn rate, as well as operating better at lower speeds. The He 112 packs two 20mm autocannons which allows it to seriously damage most planes, but at the cost of overheating much faster. Against other fighters the He 112 takes some getting used to because of its unusual handling characteristics. It is fast enough to zoom in and bug out of dogfights and can hold its own in a turning contest, while giving agile I-17's and A6M1 Zero's a taste of their own medicine with your twin 20mm autocannons. Prolonged engagements aren't recommended however as your guns quickly become a liability once they overheat. Overall He 112 is a capable fighter with a nasty arsenal, but always keep its limits in mind. | | + | The He 112 sits in the middle of Tier 4 as a jack of all trades fighter that excels in no particular area but doesn't struggle in any. It is more maneuverable than its cousin the Bf 109B with a lower stall speed and a slightly better turn rate, as well as operating better at lower speeds. The He 112 packs two 20mm autocannons which gives it a nasty punch at the cost of quickly overheating. Burst firing and leading shots is required to use them properly, but the He 112 is a good training plane for this. Against other fighters the He 112 takes some getting used to because of its unusual handling characteristics. It is fast enough to zoom in and bug out of dogfights and can hold its own in a turning contest, while giving agile but fragile planes a taste of their own medicine with your autocannons. Against faster or more maneuverable planes however, the He 112 is at a disadvantage. Play to your strengths and their shortcomings in order to survive. Prolonged engagements aren't recommended as your guns quickly become a liability once they overheat. Pace your shots, let your guns cool for a second or two, and keep stacking the damage from those 20mm autocannons. Overall He 112 is a capable fighter with a nasty arsenal, but always keep its limits in mind. |
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| |InTheGame_research= | | | |InTheGame_research= |
Developed and tested in 1935 as a new fighter for the Luftwaffe. Exported to Spain, Japan, Hungary, and Romania. A total of 100 aircraft were built.