Difference between revisions of "Self-Propelled Guns"
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===Characteristics=== | ===Characteristics=== | |||
? | + | A class that can see anywhere on the map through their gods eye view, no need to aim for weak spots no need to even move to do damage. But now with an obnoxious stun that they can do without even doing any damage whatsoever... did I mention they have a bigger splash now after people were telling them that splash was one of the least liked things about arty? | ||
? | + | Good job WG, your ineptitude has gone above and beyond your normal ineptitude making a cancer class even more cancerous. :) | ||
===Role=== | ===Role=== |
Revision as of 13:07, 30 September 2017
Self-propelled guns (also known as artillery,SPGs, arty) are fragile armored vehicles which provide indirect fire support from a long distance. They are represented by a green or red square on the mini-map and over their respective target marker.
Characteristics
A class that can see anywhere on the map through their gods eye view, no need to aim for weak spots no need to even move to do damage. But now with an obnoxious stun that they can do without even doing any damage whatsoever... did I mention they have a bigger splash now after people were telling them that splash was one of the least liked things about arty?
Good job WG, your ineptitude has gone above and beyond your normal ineptitude making a cancer class even more cancerous. :)
Role
Artillery are glass cannons; they are best played far behind the front lines attacking targets that allied tanks may have difficulty damaging (usually heavy tanks, snipers, and opportunity targets). It is important for artillery to position themselves in an area where they can make a meaningful contribution to the game with their attacks, but are still stay safe from enemy scouts and spotters. Artillery are almost purely a support class, and rely heavily on allied vehicles to spot and distract targets for them. It is important for artillery players to keep track of the map and re-position to safer areas when necessary. If re-positioning is not possible, an artillery can attempt to defend itself by using ambush tactics to surprise-attack enemies at point-blank range. They are the easiest class in the game.
Variety and Role
While all artillery must play as behind-the-lines vehicles giving support fire, there is some variety within the class. Some, such as the S-51 are capable of doing huge amounts of damage in one shot, but have extremely long reload times, and require special patience not to waste the few shots they can take. Others, such a the FV304 and many French artillery, fire very quickly but have little to no splash radius and do very little damage. Beyond this, there are a whole host of other factors which differentiate artillery, such as shell velocity, shell trajectory, and mobility, all of which contribute to the different strengths and weaknesses of each vehicle.
Since patch 9.18, the role of artillery has changed. The alpha damage has been reduced, in exchange for better accuracy and the ability to "stun" enemy tanks, temporarily reducing their effectiveness.
USSR
USA
UK
Germany
France