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Álvaro de Bazán

Álvaro de Bazán

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Revision as of 19:09, 4 October 2022
performance/pros/cons, added skill and signal recommendations, tweaked upgrades
Revision as of 22:53, 20 March 2023
12.2 changes
Line 19:Line 19:
 |requirements=Burst fire can be toggled on and off at will. |requirements=Burst fire can be toggled on and off at will.
 |effects= |effects=
?*Reload time: 28 seconds+*Reload time: 24 seconds
 *Interval between individual shots: 1.2 seconds *Interval between individual shots: 1.2 seconds
 *Number of bursts in a series: 3 *Number of bursts in a series: 3
Line 247:Line 247:
 **Available for purchase in the Armory for 34,950 doubloons and in the Premium shop.  **Available for purchase in the Armory for 34,950 doubloons and in the Premium shop.
 **Available for purchase in the Armory for 238,000 coal, three weeks after the update released (30 September 2022).  **Available for purchase in the Armory for 238,000 coal, three weeks after the update released (30 September 2022).
 +*Update 12.2:
 +**The reload time of a series of salvos reduced from 28 to 24 s.
 }} }}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:53, 20 March 2023

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A fast destroyer flotilla leader that carries powerful artillery armament and is close to the Italian ships of the Capitani Romani class.

' was first released for sale on 7 September 2022.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Template:SupershipInfoBox

Tier X destroyer ' marks Spain’s second entry into the game and its first high tier ship. Primarily a long range gunboat, ' shares many common traits with her counterparts Khabarovsk and Kléber. But her unique burst fire mechanic sets her apart.

Armament

Like other gun-focused destroyers, 's primary source of damage is her main battery guns. She mounts eight 135mm guns in four twin turrets. Her main battery range is above average for Tier X, although slightly below average compared to her gunboat counterparts. However, both her 6.1 second main battery reload and 18 second turret traverse are among the worst in tier. Her HE and AP shells both deal high damage, and her HE shells have a high base fire chance while her AP shells penetrate more armor than most destroyers. However, her slow reload leaves her sustained DPM and fires set per minute well below the competition. And other gunboats with strong AP like Kléber and Elbing, and even Khabarovsk, can penetrate even thicker armor. Although she struggles in a DPM fight, her flat ballistics and fast shell flight times allow her to reliably engage targets at any range.

' features the burst fire mechanic found on some super ships. When selected, she can fire several salvos in quick succession, but suffers a substantially longer reload afterward. It’s best used for quickly finishing a low health destroyer or trying to set some fires after her target uses Damage Control Party. Otherwise, the longer reload is a significant trade-off, and she should stick to regular fire mode.

In addition to her main guns, ' carries eight torpedoes in two centerline racks, identical to those found on Attilio Regolo. Their 13.5km range is above average for the tier, and they reload quickly at only 90 seconds, but they’re some of the slowest and lowest damaging torpedoes at Tier X. Agile targets will easily dodge them if spotted, so they’re best used against large and clumsy battleships or fired toward strategic choke points.

Consumables

's consumable suite is the bare minimum expected of most destroyers. In addition to the standard destroyer Damage Control Party, she carries a Smoke Generator and Engine Boost. Both have three charges by default with the same action times and cooldowns as most other destroyers.

Although her consumables synergize well with her gunboat playstyle, the limited selection doesn’t bring anything distinctive.

Maneuverability

Like Khabarovsk, ' is fast. Her 40 knot top speed is among the highest in the game, and can be further increased with her Engine Boost consumable. With her Engine Boost active and the Sierra Mike flag mounted, she can reach a blistering 45 knots.

However, that high speed comes at the expense of agility. Her rudder shift is slow for a destroyer, and her turning circle is decidedly average. She can move around the map quickly, but doesn’t turn well. She can easily deal with most targets at longer ranges, but will struggle to avoid torpedoes and enemy fire at close range.

Survivability

' is fairly durable for a destroyer. Although she lacks thick armor or a Repair Party like Khabarovsk and Ragnar or Kléber’s French saturation, she still boasts one of the largest health pools of Tier X destroyers. She can survive longer than many other destroyers, but any damage she takes is permanent. Whenever possible, she should use cover, her smokescreens, and distance to avoid taking unnecessary damage.

Her surface concealment is average at best. Reaching 6.2km when fully specced, she is stealthier than many other dedicated gunboat destroyers, but most torpedo and hybrid destroyers will still outspot her. Additionally, her air detection range is on the high end, leaving her more vulnerable to spotting from aircraft.

Anti-aircraft

' cannot defend herself from planes. She’s one of the few destroyers at Tier X with absolutely no long range defenses, and as a result has no flak either. Her mid range mounts are the weakest in tier as well.

The majority of her AA damage comes from her short range mounts. They reach out to 3km, further than most Tier X destroyers, and deal more damage. But like most other short range defenses, they offer little protection in practice. Planes will be well into their attack run (or have already dropped their armament) before they begin firing.

' must be careful in carrier matches. If planes become a threat, she needs to disengage to avoid them or seek allied air cover.

Battle performance

Like her gunboat counterparts, ' is most comfortable sitting at medium and long range, dealing damage to whatever she can while using her distance and speed to dodge return fire. Her torpedoes are effective for area denial and against large and distracted targets, but her guns are her bread and butter. Due to her higher detection, she prefers sitting back and providing support for the stealthier destroyers fighting over caps. She can get close and fill a more traditional destroyer role when the team lineup forces her to, but she isn’t suited for close range engagements where her poor agility and slow turret traverse make her an easy target for the enemy destroyer.

Her high speed allows her to react quickly as the battle develops, repositioning where her guns are needed most. Her burst fire mechanic allows her to quickly eliminate a low health target or deal a bit more damage before ducking behind island cover. She may not be the strongest or most unique gunboat in the battle, but she’s reliable and effective enough to carry her own weight while offering a slightly different take on the longer range/slower reload gunboat play style.

Pros:

  • Large health pool
  • High HE and AP shell damage
  • AP shells penetrate more armor
  • Fast torpedo reload with good range
  • High top speed

Cons:

  • Slow main battery reload
  • Low AP and HE DPM
  • Slow turret traverse
  • Slow, low damaging torpedoes
  • Very weak AA defenses
  • Poor agility
  • Limited consumable suite

Research

As a premium ship, ' has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

' equips the following consumables:

Camouflage

As a premium ship, this ship comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.6.

Testing Changes

  • DevBlog 331:
    • Preliminary characteristics.
  • DevBlog 343:
    • Main battery firing range increased from 11.6 to 12.6 km.
    • Main battery reload time reduced from 10 to 8 s.
    • The parameters of the HE and AP shells have been changed so that the firing arc will become more flat.
  • DevBlog 349:
    • Main battery reload time reduced from 8 to 7 s.
    • Burst fire reload time reduced from 40 to 35 s.
      • Interval between individual shots reduced from 2 to 1.2 s.
  • DevBlog 351:
    • Main battery reload time reduced from 7 to 6.6 s.
    • Burst fire reload time reduced from 35 to 30 s.
  • DevBlog 363:
    • Main battery reload time reduced from 6.6 to 6.1 s.
    • Burst Fire reload time reduced from 30 to 28 s.
    • Torpedo reload time reduced from 95 to 90 s.
  • Update 0.11.8:
    • Available for purchase in the Armory for 34,950 doubloons and in the Premium shop.
    • Available for purchase in the Armory for 238,000 coal, three weeks after the update released (30 September 2022).
  • Update 12.2:
    • The reload time of a series of salvos reduced from 28 to 24 s.

<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
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