Öland
Revision as of 23:21, 29 July 2021 | Revision as of 08:56, 1 August 2021 Some tweaks to performance/updated links | |||
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? | ''{{#var:ship_name}}'' is the Tier VIII Tech Tree ship of the Pan-European destroyer branch | + | ''{{#var:ship_name}}'' is the Tier VIII Tech Tree ship of the Pan-European destroyer branch and offers only a few improvements over her Tier VII sister ''Skåne''. | |
? | Out of the box ''{{#var:ship_name}}'' seems like an underarmed ship. Her main battery count is the lowest of any Tier VIII destroyer (on par with ''[[Ognevoi]]'' and six torpedo tubes in total makes her the undisputed lowest in that regard. However, ''{{#var:ship_name}}'' has the means to make up for the deficient numbers. For one, her main battery offers a high rate of fire with each gun firing 24 rounds per minute, before upgrades are being considered. This gives ''{{#var:ship_name}}'' a competitve dpm compared to her peers. What remains lackluster however is the low main battery range, although this could be compensated for using the captain skill [[Ship: | + | Out of the box ''{{#var:ship_name}}'' seems like an underarmed ship. Her main battery count is the lowest of any Tier VIII destroyer (on par with ''[[Ognevoi]]'' and six torpedo tubes in total makes her the undisputed lowest in that regard. However, ''{{#var:ship_name}}'' has the means to make up for the deficient numbers. For one, her main battery offers a high rate of fire with each gun firing 24 rounds per minute, before upgrades are being considered. This gives ''{{#var:ship_name}}'' a competitve dpm compared to her peers. What remains lackluster however is the low main battery range, although this could be compensated for using the captain skill [[Ship:List_of_Commander_Skills#Main_Battery_and_AA_Expert|Main Battery and AA Expert]]. | |
The torpedo armament is not only the lowest in tube count, but also the lowest in Alpha strike, with every torpedo hitting for just a little over 10,000 damage. This rules out the usage of these in the hopes of devstriking larger targets unless a lucky magazine detonation saves the day. What the torpedoes lack in hitting power they do make up for in speed and range. A long range of 12km and 76kn speed make these very comfortable to use, although the torpedo reload in comparison to the torpedo count is rather long. | The torpedo armament is not only the lowest in tube count, but also the lowest in Alpha strike, with every torpedo hitting for just a little over 10,000 damage. This rules out the usage of these in the hopes of devstriking larger targets unless a lucky magazine detonation saves the day. What the torpedoes lack in hitting power they do make up for in speed and range. A long range of 12km and 76kn speed make these very comfortable to use, although the torpedo reload in comparison to the torpedo count is rather long. | |||
? | In regards to her survivability ''{{#var:ship_name}}'' has many hurdles to overcome. Her hitpool is the lowest of any Tier VIII destroyer and what makes matters very complicated is the lack of the {{Smoke Generator}} consumable, making ever single mistake very costly. Thankfully, ''{{#var:ship_name}}'' comes equipped with the {{Repair Party}} consumable to restore some lost hitpoints, but this tool can not help ''{{#var:ship_name}}'' when | + | In regards to her survivability ''{{#var:ship_name}}'' has many hurdles to overcome. Her hitpool is the lowest of any Tier VIII destroyer and what makes matters very complicated is the lack of the {{Smoke Generator}} consumable, making ever single mistake very costly. Thankfully, ''{{#var:ship_name}}'' comes equipped with the {{Repair Party}} consumable to restore some lost hitpoints, but this tool can not help ''{{#var:ship_name}}'' when caught out in an unfortunate location. | |
? | High continuous AA values as well as access to the {{Defensive AA Fire}} consumable with no trade offs mean that ''{{#var:ship_name}}'' can be a costly target to strike for an aircraft carrier. Although especially Tier X carriers | + | High continuous AA values, a moderate amount of flak, as well as access to the {{Defensive AA Fire}} consumable with no trade offs mean that ''{{#var:ship_name}}'' can be a costly target to strike for an aircraft carrier. Although especially Tier X carriers will be able to overcome ''{{#var:ship_name}}'''s defenses and hit her hard, which given her low hitpool will make every bomb, rocket or torpedo hit a painful loss. | |
? | ''{{#var:ship_name}}'''s playstyle depends a lot on opportunities and team support. She can engage destroyers but it can cost her dearly, and going anywhere without an exit route is an invitation for the enemy to send ''{{#var:ship_name}}'' back to port. | + | ''{{#var:ship_name}}'''s playstyle depends a lot on opportunities and team support. She can engage destroyers but it can cost her dearly, and going anywhere without an exit route is an invitation for the enemy to send ''{{#var:ship_name}}'' back to port. Capture points can be contested, but the lack of smoke should be compensated for by always keeping the situation in check, and disengaging as soon as the situation goes out of control. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 08:56, 1 August 2021
120 mm/50 Model 1942 in a turret2 х 2 pcs. |
Rate of Fire26.09 shots/min. |
Reload Time2.3 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.16 km. |
Maximum Dispersion90 m. |
HE Shell120 mm HE M1942 |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight23.5 kg. |
AP Shell120 mm AP M1942 |
Maximum AP Shell Damage2,150 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight23.5 kg. |
533 mm Triple2 х 3 pcs. |
Rate of Fire1.02 shots/min. |
Reload Time59 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoTorped M1943 |
Maximum Damage7,533 |
Torpedo Speed76 knot |
Torpedo Range12 km. |
120 mm/50 Model 1942 in a turret2 х 2 pcs. |
. . . Average Damage per Second48.6 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors L/60 Model 1936 on a single mount4 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range3.51 km. |
25 mm akan L/64 Model 1932 on a single mount7 х 1 pcs. |
. . . Average Damage per Second19.6 |
. . . Firing Range2.49 km. |
40 mm/56 Bofors L/60 Model 19361 х 2 pcs. |
. . . Average Damage per Second10.6 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius610 m. |
Rudder Shift Time4.7 sec. |
Surface Detectability Range7.2 km. |
Air Detectability Range3.2 km. |
Öland — European Tier VIII destroyer.
A destroyer built on the basis of the experience gained during World War II. The ship's powerful AA defenses were provided by semi-automatic, dual-purpose main battery mounts and a large number of automatic AA guns.Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Öland is the Tier VIII Tech Tree ship of the Pan-European destroyer branch and offers only a few improvements over her Tier VII sister Skåne.
Out of the box Öland seems like an underarmed ship. Her main battery count is the lowest of any Tier VIII destroyer (on par with Ognevoi and six torpedo tubes in total makes her the undisputed lowest in that regard. However, Öland has the means to make up for the deficient numbers. For one, her main battery offers a high rate of fire with each gun firing 24 rounds per minute, before upgrades are being considered. This gives Öland a competitve dpm compared to her peers. What remains lackluster however is the low main battery range, although this could be compensated for using the captain skill Main Battery and AA Expert.
The torpedo armament is not only the lowest in tube count, but also the lowest in Alpha strike, with every torpedo hitting for just a little over 10,000 damage. This rules out the usage of these in the hopes of devstriking larger targets unless a lucky magazine detonation saves the day. What the torpedoes lack in hitting power they do make up for in speed and range. A long range of 12km and 76kn speed make these very comfortable to use, although the torpedo reload in comparison to the torpedo count is rather long.
In regards to her survivability Öland has many hurdles to overcome. Her hitpool is the lowest of any Tier VIII destroyer and what makes matters very complicated is the lack of the Smoke Generator consumable, making ever single mistake very costly. Thankfully, Öland comes equipped with the Repair Party consumable to restore some lost hitpoints, but this tool can not help Öland when caught out in an unfortunate location.
High continuous AA values, a moderate amount of flak, as well as access to the Defensive AA Fire consumable with no trade offs mean that Öland can be a costly target to strike for an aircraft carrier. Although especially Tier X carriers will be able to overcome Öland's defenses and hit her hard, which given her low hitpool will make every bomb, rocket or torpedo hit a painful loss.
Öland's playstyle depends a lot on opportunities and team support. She can engage destroyers but it can cost her dearly, and going anywhere without an exit route is an invitation for the enemy to send Öland back to port. Capture points can be contested, but the lack of smoke should be compensated for by always keeping the situation in check, and disengaging as soon as the situation goes out of control.Pros:
- Very good main battery rate of fire
- Very fast torpedoes with very good range and a fairly quick reload
- Excellent AA suite as well as access to the Defensive AA Fire consumable
- Decent concealment
- Access to the Repair Party consumable
Cons:
- Lacks the Smoke Generator consumable
- Ship speed is lacking for a destroyer
- Lowest torpedo alpha damage for a Tier 8 destroyer
- Very low hitpoint pool
- Short main battery range
Research
Availability of researchable upgrades for Öland is as follows:
- Hull: Upgrade to Hull (B) for an increase in hitpoints, AA and maneuverability. Research of this module unlocks progression to Östergötland.
- Gun Fire Control System: Upgrade to SUO Mk8 Mod 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Öland are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★★ |
★★ |
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★★ |
3 |
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★★ |
★★ |
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4 |
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★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Öland equips the following consumables:
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Öland with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
★★ |
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★★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
Destroyers | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • ★ Dalarna |
Cruisers | I Gryf • VI Elli |
Battleships | V Viribus Unitis • IX Karl XIV Johan |
Aircraft Carriers |