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Destroyer | Europe | Tier VIII
Tech Tree Position
Research price110000 exp
Purchase price8,800,000 Credits
Hit Points12,700 
Main Battery
120 mm/50 Model 1942 in a turret2 х 2 pcs.
Rate of Fire26.09 shots/min.
Reload Time2.3 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.16 km.
Maximum Dispersion90 m.
HE Shell120 mm HE M1942 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity850 m./s.
HE Shell Weight23.5 kg.
AP Shell120 mm AP M1942 
Maximum AP Shell Damage2,150 
Initial AP Shell Velocity850 m./s.
AP Shell Weight23.5 kg.
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire1.02 shots/min.
Reload Time59 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorped M1943 
Maximum Damage7,533 
Torpedo Speed76 knot
Torpedo Range12 km.
AA Defense
120 mm/50 Model 1942 in a turret2 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range5.19 km.
40 mm/56 Bofors L/60 Model 1936 on a single mount4 х 1 pcs.
. . . Average Damage per Second30 
. . . Firing Range3.51 km.
25 mm akan L/64 Model 1932 on a single mount7 х 1 pcs.
. . . Average Damage per Second19.6 
. . . Firing Range2.49 km.
40 mm/56 Bofors L/60 Model 19361 х 2 pcs.
. . . Average Damage per Second10.6 
. . . Firing Range3.51 km.
Maximum Speed35 knot
Turning Circle Radius610 m.
Rudder Shift Time4.7 sec.
Surface Detectability Range7.2 km.
Air Detectability Range3.2 km.
Battle Levels

Öland — European Tier VIII destroyer.

A destroyer built on the basis of the experience gained during World War II. The ship's powerful AA defenses were provided by semi-automatic, dual-purpose main battery mounts and a large number of automatic AA guns.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
120 mm/50 Model 1942 in a turret26.118901,70072,150 0600,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Öland (A)12,70062027/4/1/22 0900,000
Öland (B)14,10062022/32 30,0002,400,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Torped M19431597.27,5337612 0600,000
Torped M1943 mod 10.9707.210,7007612 20,0001,800,000
Maximum Firing Range
Research price
Purchase price
SUO Mk 8 Mod. 10 0600,000
SUO Mk 8 Mod. 20 20,0001,800,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 44,000 hp35 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Öland is the Tier VIII Tech Tree ship of the Pan-European destroyer branch and offers only a few improvements over her Tier VII sister Skåne.

Out of the box Öland seems like an underarmed ship. Her main battery count is the lowest of any Tier VIII destroyer (on par with Ognevoi) and six torpedo tubes in total makes her the undisputed lowest in that regard. However, Öland has the means to make up for the deficient numbers. For one, her main battery offers a high rate of fire with each gun firing 24 rounds per minute, before upgrades are being considered. This gives Öland a competitve dpm compared to her peers. What remains lackluster however is the low main battery range, although this could be compensated for using the captain skill Main Battery and AA Expert.

The torpedo armament is not only the lowest in tube count, but also the lowest in Alpha strike, with every torpedo hitting for just a little over 10,000 damage. This rules out the usage of these in the hopes of devstriking larger targets unless a lucky magazine detonation saves the day. What the torpedoes lack in hitting power they do make up for in speed and range. A long range of 12km and 76kn speed make these very comfortable to use, although the torpedo reload in comparison to the torpedo count is rather long.

In regards to her survivability Öland has many hurdles to overcome. Her hitpool is the lowest of any Tier VIII destroyer and what makes matters very complicated is the lack of the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable, making ever single mistake very costly. Thankfully, Öland comes equipped with the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable to restore some lost hitpoints, but this tool can not help Öland when caught out in an unfortunate location.

High continuous AA values, a good amount of flak, as well as access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable with no trade offs mean that Öland can be a costly target to strike for an aircraft carrier. Unfortunately Tier X carriers will still be able to overcome Öland's defenses and hit her hard, which given her low hitpool will make every bomb, rocket or torpedo hit a painful loss.

Öland's playstyle depends a lot on opportunities and team support. She can engage destroyers but it can cost her dearly, and going anywhere without an exit route is an invitation for the enemy to send Öland back to port. Capture points can be contested, but the lack of smoke should be compensated for by always keeping the situation in check, and disengaging as soon as the situation goes out of control.


  • Very good main battery rate of fire
  • Very fast torpedoes with very good range and a fairly quick reload
  • Excellent AA suite as well as access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Decent concealment
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable


  • Lacks the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable
  • Ship speed is lacking for a destroyer
  • Lowest torpedo alpha damage for a Tier 8 destroyer
  • Very low hitpoint pool
  • Short main battery range


Availability of researchable upgrades for Öland is as follows:

  • Hull: Upgrade to Hull (B) for an increase in hitpoints, AA and maneuverability. Research of this module unlocks progression to Östergötland.
  • Gun Fire Control System: Upgrade to SUO Mk8 Mod 2 for an extra 10% range on the main battery.
Upgrading to the (B) Hull should be priority, as Öland's low hitpool should take any improvement it can get.

Optimal Configuration


The recommended upgrades for Öland are as follows:

Commander Skills


Öland equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Öland-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.0.

Testing Changes

  • Dec 5, 2019:
    • Preliminary characteristics.
  • Dec 27, 2019:
    • Updated ship's AA guns and continuous AA damage:
      • Continuous damage of the short-range AA guns increased from 46 to 49.
      • Continuous damage of the mid-range AA guns decreased from 161 to 95.
      • Continuous damage of the long-range AA guns increased from 63 to 70.
  • Jan 10, 2020:
    • Number of charges of the Repair Party consumable increased from 1(2) to 2(3).
    • Main battery reload time decreased from 3.5 to 2.5 s.
    • Detectability ranges decreased:
      • By ships from 8.02 to 7.22 km.
      • After firing main guns in smoke from 2.9 to 2.57 km.
      • By aircraft from 3.46 to 3.12 km.
    • Surveillance Radar consumable removed and replaced with the Defensive AA Fire consumable.
  • Feb 21, 2020:
    • Main battery reload time increased from 2.5 to 2.6 s.
    • Detectability range by ships increased from 7.22 to 7.42 km. Other detectability ranges increased accordingly.
  • Mar 6, 2020:
    • Repair Party consumable action time increased from 10 to 14 s.
    • Main battery reload time decreased from 2.6 to 2.5 s.
  • Introduced in Update 0.9.2 for European tokens in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.3.
    • Basic torpedo modules are now researchable. The characteristics of the new base module are similar to the characteristics of the researchable torpedo module of the destroyer of the previous tier.
    • Minor fixes to textures and ship model.
  • Update 0.9.4:
    • Stock torpedo tubes reload time decreased from 70 to 59 s.
  • Update 0.11.7:
    • The special (early access) permanent camouflage was renamed to "Traditions of the North".

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