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AL Montpelier

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Revision as of 02:29, 16 May 2019
Screenshots
Revision as of 20:06, 16 June 2019
Added Performance, Pros, and Commander Skills. Overall polish.
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is essentially a clone of Tier VIII American tech tree cruiser ''[[Cleveland]]'', with only a couple of minor changes.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+For starters, ''{{#var:ship_name}}'' has a few hundred more hit points than ''Cleveland''; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than ''Cleveland''.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+In all other respects, ''{{#var:ship_name}}'' is a ''Cleveland''. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. ''{{#var:ship_name}}'' is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
?* +* Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
?* +* Favorable firing angles allow all four turrets to be used without showing excessive broadside.
?* +* High shell arcs for lobbing over islands.
 +* Powerful anti-aircraft suite; can easily shoot down enemy strike craft without {{Defensive AA Fire}}.
 +* Decent maneuverability.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Slow shell velocity and high arc can make hitting targets at range tricky+* Citadel is vulnerable to plunging fire.
?* No torpedoes or heal+* Light armor scheme means that ''{{#var:ship_name}}'' takes damage from incoming fire of nearly all calibers.
?* thin plating vulnerable to HE+* Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
? +* Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
 +* No torpedoes.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE.  
? 
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 3
?| Preventative Maintenance = +| Preventative Maintenance = 1
?| Expert Loader = +| Expert Loader = 2
?| Air Supremacy = +| Aircraft Servicing Expert =
?| Direction Center for Fighters = +| Direction Center for Catapult Aircraft = 2
?| Improved Engine Boost = +| Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
?| Last Gasp = +| Evasive Maneuver =
  
?| High Alert = +| High Alert = 2
?| Jack of All Trades = +| Jack of All Trades = 2
?| Expert Marksman = +| Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Improved Engines = +| Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
 | Last Stand =  | Last Stand =
  
?| Basics of Survivability = +| Survivability Expert = 1
?| Survivability Expert = +| Basics of Survivability = 2
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
?| Aircraft Armor = +| Emergency Takeoff =
?| Basic Firing Training = +| Basic Firing Training = 2
?| Superintendent = +| Superintendent = 3
?| Demolition Expert = +| Demolition Expert = 3
?| Vigilance = +| Vigilance = 2
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = +| Fire Prevention = 1
?| Inertia Fuse for HE Shells = +| Inertia Fuse for HE Shells = 3
?| Sight Stabilization = +| Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 2
?| Radio Position Finding = +| Radio Position Finding = 1
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 ''AL Montpelier'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle. ''AL Montpelier'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
 +
 {{Signal Flags {{Signal Flags
 | November Echo Setteseven = 2 | November Echo Setteseven = 2
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 | Scylla = 3 | Scylla = 3
 }} }}
 +
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 File:ALMStart.jpg File:ALMStart.jpg
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 ===History=== ===History===
? 
 ====Design==== ====Design====
 +
  
 ====Service==== ====Service====
 +
 +
  
  

Revision as of 20:06, 16 June 2019

N/A | N/A | Tier
Tech Tree Position
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General
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Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18 — a group assembled of ships of her type. Admires her sister, Cleveland. From the game Azur Lane.

' was first released for sale worldwide on 1 May 2019.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

' is essentially a clone of Tier VIII American tech tree cruiser Cleveland, with only a couple of minor changes.

For starters, ' has a few hundred more hit points than Cleveland; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than Cleveland.

In all other respects, ' is a Cleveland. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. ' is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Decent maneuverability.

Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that ' takes damage from incoming fire of nearly all calibers.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting '’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that ' will have a purpose for her AA suite.

Generalist Build: Captains focusing on making ' have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

' can equip the following consumables:

Camouflage

As a premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

AL Montpelier captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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