AL Montpelier
Revision as of 18:39, 28 April 2019 added template | Revision as of 20:06, 16 June 2019 Added Performance, Pros, and Commander Skills. Overall polish. | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | < | + | Brave and energetic like her elder sister, ''[[Cleveland]]''. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18 — a group assembled of ships of her type. Admires her sister, ''Cleveland''. From the game Azur Lane.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 1 May 2019.<br><br>{{Model3DViewer|19c7aff348c54fb69d212aec66eefb55}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is essentially a clone of Tier VIII American tech tree cruiser ''[[Cleveland]]'', with only a couple of minor changes. | ||
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? | + | For starters, ''{{#var:ship_name}}'' has a few hundred more hit points than ''Cleveland''; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than ''Cleveland''. | ||
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? | + | In all other respects, ''{{#var:ship_name}}'' is a ''Cleveland''. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. ''{{#var:ship_name}}'' is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily. | |
? | * | + | * Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells. | |
? | * | + | * Favorable firing angles allow all four turrets to be used without showing excessive broadside. | |
? | * | + | * High shell arcs for lobbing over islands. | |
+ | * Powerful anti-aircraft suite; can easily shoot down enemy strike craft without {{Defensive AA Fire}}. | |||
+ | * Decent maneuverability. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Citadel is vulnerable to plunging fire. | |
? | * | + | * Light armor scheme means that ''{{#var:ship_name}}'' takes damage from incoming fire of nearly all calibers. | |
? | * | + | * Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire. | |
? | * | + | * Medium-range anti-aircraft armament can be very easily destroyed by HE shells. | |
+ | * No torpedoes. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken. | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits on enemies. | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} allows for faster acceleration to move in and out of cover faster. | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} lowers detection radius. | |
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? | + | '''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on boosting ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that ''{{#var:ship_name}}'' will have a purpose for her AA suite. | ||
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+ | '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy. | |||
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+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 2 | |
? | | | + | | Aircraft Servicing Expert = | |
? | | Direction Center for | + | | Direction Center for Catapult Aircraft = 2 | |
? | | | + | | Dogfighting Expert = | |
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
? | | | + | | Evasive Maneuver = | |
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | | + | | Expert Rear Gunner = | |
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
| Last Stand = | | Last Stand = | |||
? | | | + | | Survivability Expert = 1 | |
? | | Survivability | + | | Basics of Survivability = 2 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
? | | | + | | Emergency Takeoff = | |
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 1 | |
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
? | | | + | | Air Supremacy = | |
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 2 | |
? | | Radio Position Finding = | + | | Radio Position Finding = 1 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Defensive AA Fire}} | |
? | + | * '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Spotting Aircraft}} | ||
? | + | * '''Slot 4:''' {{Hydroacoustic Search}} | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''AL Montpelier'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle. | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
? | | Victor Lima = | + | | Victor Lima = 3 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 | |
? | | India Yankee = | + | | India Yankee = 2 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 3 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 3 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 3 | |
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 3 | |
? | | Scylla = | + | | Scylla = 3 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:ALMStart.jpg | |||
+ | File:ALMStart2.jpg | |||
+ | File:ALMShot.jpg | |||
+ | File:ALMHides.jpg | |||
+ | File:ALMHides2.jpg | |||
</gallery> | </gallery> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | <h2>'' | + | <h2>USS ''Montpelier'' (CL-57), 1945</h2> | |
===Construction=== | ===Construction=== | |||
? | :Builder: | + | :Builder: New York Shipbuilding Corporation; Camden,<br> New Jersey, United States | |
? | :Laid down: | + | :Laid down: 2 December 1940 | |
? | :Launched: | + | :Launched: 12 February 1942 | |
? | :Commissioned: | + | :Commissioned: 9 September 1942 | |
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===Specifications=== | ===Specifications=== | |||
? | : | + | :11,734 tons displacement, standard | |
? | : | + | :186m length | |
? | : | + | :20.2m beam | |
? | : | + | :7.5m draft | |
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
? | : | + | : 4 Babcock & Wilcox boilers, 4 General Electric steam turbines | |
---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | : | + | :32.5 knots at 100,000 shaft horsepower | |
? | : | + | :11,000 nm at 15 knots | |
---- | ---- | |||
====Armor==== | ====Armor==== | |||
? | :Main belt: | + | :Main belt: 51-127mm | |
? | + | :Decks: 51mm citadel deck | ||
? | + | :Bulkheads: 91mm | ||
? | :Decks: | + | :Barbettes and Turrets: 152mm barbette, 165mm turret face,<br> 32-76mm turret sides and roof | |
? | :Bulkheads: | + | :Conning tower: 127mm | |
? | :Barbettes and Turrets: | + | ||
? | :Conning tower: | + | ||
---- | ---- | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | : | + | : Twelve (4x3) 152mm/47 Mark 16 guns | |
=====Secondary===== | =====Secondary===== | |||
? | : | + | : Twelve (6x2) 127mm/38 Mark 12 guns | |
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | : | + | : Twenty-eight (4x4 + 6x2) 40mm/56 Bofors | |
? | + | : Fourty-six (23x2) 20mm/70 Oerlikon | ||
? | : | + | ||
---- | ---- | |||
====Aircraft==== | ====Aircraft==== | |||
? | + | : Four aircraft, one catapult | ||
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}}</div> | }}</div> | |||
[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] | [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] | |||
===History=== | ===History=== | |||
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====Design==== | ====Design==== | |||
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====Service==== | ====Service==== | |||
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Revision as of 20:06, 16 June 2019
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range15.62 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.24 mount23 х 2 pcs. |
. . . Average Damage per Second140.3 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time7.2 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
AL Montpelier — American special premium Tier VIII cruiser.
Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18 — a group assembled of ships of her type. Admires her sister, Cleveland. From the game Azur Lane.
AL Montpelier was first released for sale worldwide on 1 May 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
AL Montpelier is essentially a clone of Tier VIII American tech tree cruiser Cleveland, with only a couple of minor changes.
For starters, AL Montpelier has a few hundred more hit points than Cleveland; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than Cleveland.
In all other respects, AL Montpelier is a Cleveland. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. AL Montpelier is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.Pros:
- Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
- Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
- Favorable firing angles allow all four turrets to be used without showing excessive broadside.
- High shell arcs for lobbing over islands.
- Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA Fire .
- Decent maneuverability.
Cons:
- Citadel is vulnerable to plunging fire.
- Light armor scheme means that AL Montpelier takes damage from incoming fire of nearly all calibers.
- Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
- Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
- No torpedoes.
Research
Optimal Configuration
Upgrades
The recommended upgrades for AL Montpelier are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
- Slot 4: Propulsion Modification 1 () allows for faster acceleration to move in and out of cover faster.
- Slot 5: Concealment System Modification 1 lowers detection radius.
Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting AL Montpelier’s AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that AL Montpelier will have a purpose for her AA suite.
Generalist Build: Captains focusing on making AL Montpelier have better main batteries will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
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★ |
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2 |
★★ |
★★ |
★★★ |
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★★★ |
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3 |
★★ |
★ |
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★★ |
★★★ |
★★★ |
★★ |
4 |
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★ |
★★★ |
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★★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
AL Montpelier can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Spotting Aircraft
- Slot 4: Hydroacoustic Search
Camouflage
As a premium ship, AL Montpelier comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
AL Montpelier captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. November Foxtrot () and India Yankee () flags should be mounted to improve the ship's survivability. November Echo Setteseven () flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
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★★★ |
★★ |
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★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery