AL Montpelier
Revision as of 11:28, 10 May 2019 | Revision as of 05:28, 12 May 2019 | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken. | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits on enemies. | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} allows for faster acceleration to move in and out of cover faster. | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} lowers detection radius. | |
? | + | |||
? | -- | + | '''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on boosting ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that ''{{#var:ship_name}}'' will have a purpose for her AA suite. | |
+ | ||||
+ | '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 05:28, 12 May 2019
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range15.62 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.24 mount23 х 2 pcs. |
. . . Average Damage per Second140.3 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time7.2 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
AL Montpelier — American special premium Tier VIII cruiser.
Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18 — a group assembled of ships of her type. Admires her sister, Cleveland. From the game Azur Lane.
AL Montpelier was first released for sale worldwide on 1 May 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Pros:
Cons:
- Slow shell velocity and high arc can make hitting targets at range tricky
- No torpedoes or heal
- thin plating vulnerable to HE
Research
Optimal Configuration
Upgrades
The recommended upgrades for AL Montpelier are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
- Slot 4: Propulsion Modification 1 () allows for faster acceleration to move in and out of cover faster.
- Slot 5: Concealment System Modification 1 lowers detection radius.
Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting AL Montpelier’s AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that AL Montpelier will have a purpose for her AA suite.
Generalist Build: Captains focusing on making AL Montpelier have better main batteries will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Consumables
AL Montpelier can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Spotting Aircraft
- Slot 4: Hydroacoustic Search
Camouflage
As a premium ship, AL Montpelier comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
AL Montpelier captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. November Foxtrot () and India Yankee () flags should be mounted to improve the ship's survivability. November Echo Setteseven () flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
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★★★ |
★★ |
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★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery