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AL Sov. Rossiya

AL Sov. Rossiya

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Revision as of 08:39, 15 April 2021
added performance, pros and cons
Revision as of 22:05, 19 April 2021
Re-rate skills, move CC link
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Armored upper hull makes ''{{#var:ship_name}}'' more resilient against HE shells and overmatch from ships like ''[[Yamato]]'' * Armored upper hull makes ''{{#var:ship_name}}'' more resilient against HE shells and overmatch from ships like ''[[Yamato]]''
?* External and internal bow armor make ''{{#var:ship_name}}'' near immune from citadels through the bow by ships with 32mm overmatch+* External and internal bow armor makes her near immune from citadels through the bow by ships with 32mm overmatch.
 * Good ballistics, penetration and accuracy of the main guns * Good ballistics, penetration and accuracy of the main guns
 +* Good firing angles for the main guns
 * Improved earning power * Improved earning power
?* Good firing angles for the main guns 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* ''Very'' slow turret traverse
 +* Above average reload time for the main guns
 +* Poor AA defenses
 * Large turning radius and slow rudder * Large turning radius and slow rudder
?* Poor AA defenses 
?* Above average reload time for the main guns 
?* Slow turret traverse  
?<br /> 
? 
?{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/223144-premium-ship-review-azur-lane-sovetskaya-rossiya/ LittleWhiteMouse's Premium Ship Review: Azur Lane Sovetskaya Rossiya] from the NA forums'''}} 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+As a premium ship, ''{{#var:ship_name}}'' has no upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}
 * '''Slot 4''': {{Damage Control System Modification 2}} * '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Torpedo Lookout System}} '''or''' {{Concealment System Modification 1}} * '''Slot 5''': {{Torpedo Lookout System}} '''or''' {{Concealment System Modification 1}}
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 With a limited number of damage control team uses, fire control and prevention becomes important. With a limited number of damage control team uses, fire control and prevention becomes important.
 +
 {{Commander Skills 3 BB {{Commander Skills 3 BB
?| rating11 = 1 <!-- Gun Feeder -->+| rating11 = <!-- Gun Feeder -->
 | rating12 = <!-- Pyrotechnician --> | rating12 = <!-- Pyrotechnician -->
 | rating13 = <!-- Consumables Specialist --> | rating13 = <!-- Consumables Specialist -->
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 | rating16 = 1 <!-- Preventive Maintenance --> | rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating21 = 2 <!-- Grease the Gears -->+| rating21 = 3 <!-- Grease the Gears -->
 | rating22 = <!-- Inertial Fuse for HE Shells --> | rating22 = <!-- Inertial Fuse for HE Shells -->
 | rating23 = <!-- Consumables Enhancements --> | rating23 = <!-- Consumables Enhancements -->
?| rating24 = 1 <!-- Vigilance -->+| rating24 = 2 <!-- Vigilance -->
 | rating25 = 2 <!-- Priority Target --> | rating25 = 2 <!-- Priority Target -->
?| rating26 = <!-- AA Gunner -->+| rating26 = 1 <!-- AA Gunner -->
  
 | rating31 = 1 <!-- Super-Heavy AP Shells --> | rating31 = 1 <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Long-Range Secondary Battery Shells -->+| rating32 = 1 <!-- Long-Range Secondary Battery Shells -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
 | rating34 = 2 <!-- Basics of Survivability --> | rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = <!-- Enhanced Anti-Torpedo Protection -->+| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = <!-- Expert AA Marksman -->+| rating36 = 1 <!-- Expert AA Marksman -->
  
?| rating41 = 1 <!-- Dead Eye -->+| rating41 = <!-- Dead Eye -->
 | rating42 = <!-- Improved Secondary Battery Aiming --> | rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating43 = 1 <!-- Close Quarters Combat -->+| rating43 = <!-- Close Quarters Combat -->
 | rating44 = 3 <!-- Emergency Repair Expert --> | rating44 = 3 <!-- Emergency Repair Expert -->
?| rating45 = 3 <!-- Concealment Expert -->+| rating45 = 1 <!-- Concealment Expert -->
 | rating46 = 3 <!-- Fire Prevention Expert --> | rating46 = 3 <!-- Fire Prevention Expert -->
 }} }}
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +{{Signal Flags
 +| November Echo Setteseven = <!-- +5% AA damage -->
 +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
 +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = <!-- ram someone -->
  
?| November Echo Setteseven = +| November Foxtrot = <!-- -5% Consumables reload -->
?| Mike Yankee Soxisix = +| Sierra Mike = <!-- +5% speed -->
?| India X-Ray = +| India Delta = <!-- +20% HP from Repair Party -->
?| Juliet Whiskey Unaone = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Victor Lima = +| India Yankee = <!-- -20% Fire duration -->
?| Hotel Yankee = +| Juliet Charlie = <!-- No Detonate -->
  
?| November Foxtrot = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Sierra Mike = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = +
?| Juliet Charlie = +
? +
?| X-Ray Papa Unaone = +
?| Sierra Bravo =+
  
 | Zulu =  | Zulu =
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references /><br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/223144-premium-ship-review-azur-lane-sovetskaya-rossiya/ LittleWhiteMouse's Premium Ship Review: Azur Lane Sovetskaya Rossiya] from the NA forums'''
 +
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:05, 19 April 2021

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

' first was released for sale on 24 July 2020 for the Azur Lane: Third Wave event. It is currently unavailable.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

' is a Tier 9 collaboration ship, being in many aspects similar to her same tier counterpart Sovetsky Soyuz.

Unlike Sovetsky Soyuz, ' focuses less on close range engagements and is more versatile. She uses the same dispersion formula of American battleships, which gives her worse accuracy at close range while being more consistent at longer range when compared to Soviet battleship dispersion. At 14km and beyond, ' has a smaller dispersion. In comparison to Sovetsky Soyuz her turret traverse is drastically reduced, from 6°/s to 4°/s.

Like Sovetsky Soyuz, ' has distributed armor allowing her to absorb large volumes of fire when properly angled. All turrets having 300° of movement it is not difficult to maintain an advantageous angle against any single opponent. However, ' only has the stock hp value of her counterpart, leaving her in the long run less survivable.

The maneuverability of ', while marginally better than that of Sovetsky Soyuz, still lags behind and it is thus recommended to be wary of the surroundings to prevent torpedo hits or scenarios where one has to turn away under fire. The anti-air armament is worse than that of the Tech Tree counterpart, making ' very vulnerable against any carrier that wishes to strike her.

In terms of gameplay ' plays similarly to Sovetsky Soyuz, although to compensate for her weaknesses while capitalizing on her strengths it is recommended to maintain a little more distance than with the Tech Tree battleship. Keeping a constant angle against other battleships and picking off broadside targets and cruisers allow ' to have her impact on the match.

Pros:

  • Armored upper hull makes ' more resilient against HE shells and overmatch from ships like Yamato
  • External and internal bow armor makes her near immune from citadels through the bow by ships with 32mm overmatch.
  • Good ballistics, penetration and accuracy of the main guns
  • Good firing angles for the main guns
  • Improved earning power

Cons:

  • Very slow turret traverse
  • Above average reload time for the main guns
  • Poor AA defenses
  • Large turning radius and slow rudder

Research

As a premium ship, ' has no upgrades to research.

Optimal Configuration

Upgrades

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

' equips the following consumables:

Camouflage

As a premium Azur Lane ship, ' comes with a permanent Azur Lane camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References



<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
Destroyers  
Cruisers  
Battleships  
Aircraft Carriers
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A
Japan  
U.K.  
France  
U.S.S.R.  
U.S.A.  
Germany  
Pan-Asia  
Spain  
Europe  
Netherlands  
Italy  
Commonwealth  
Pan-America