ARP Haruna
Revision as of 21:17, 7 August 2017 Protected "Ship:ARP Haruna" ([Move=Allow only administrators] (indefinite)) | Revision as of 02:07, 27 December 2017 No "s" for camouflage. | |||
Line 85: | Line 85: | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | As this is an ARP ship, ARP ''Haruna'' cannot mount | + | As this is an ARP ship, ARP ''Haruna'' cannot mount camouflage. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 02:07, 27 December 2017
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
ARP Haruna — Japanese special premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd Kongo-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Pros:
- All the pros of the standard Kongo.
- Does not take up port slots.
- Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
- Comes with a number of free Commander Skill points (varies by region and event).
- Skills can be customized for her, as captain is specific to this ship.
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
Cons:
- All the cons of the standard Kongo.
- Cannot mount functional camouflage.
- Captain cannot be transferred to other ships.
- Voice notifications are in Japanese.
- Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, supergravity cannon, and impenetrable Klein field of Haruna in Ars Nova; in other words, a standard Kongo.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:
- Main Armaments Modification 1 (as ARP Haruna’s lack of armor means her guns are often incapacitated under heavy fire)
- Aiming Systems Modification 1 (as ARP Haruna only has 8 main batteries and the player may feel the need to lessen the dispersion) or Secondary Battery Modification 2 (for a secondary-focused build)
- Damage Control System Modification 1 (as with most battleships, it's the best choice, as it increases the overall survivability of this fast but fragile battlecruiser)
However, as it is a copy, players can experiment with different upgrade combinations.
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
|
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Haruna:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
As this is an ARP ship, ARP Haruna cannot mount camouflage.
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery