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ARP Haruna

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Revision as of 21:03, 29 November 2016
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Revision as of 02:20, 29 February 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd ''[[Kongo]]''-class battleship, ''Haruna''. First seen engaging ''I-401'' in combat alongside ''[[Ship:ARP_Kirishima|Kirishima]]'', she was defeated by the superior tactics of Gunzo Chihaya, commander of ''I-401''. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after ''Haruna'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".+A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd ''[[Kongo]]''-class battleship, ''Haruna''. First seen engaging ''I-401'' in combat alongside ''[[Ship:ARP_Kirishima|Kirishima]]'', she was defeated by the superior tactics of Gunzo Chihaya, commander of ''I-401''. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after ''Haruna'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|75e1497cdf2e46318e8f1c6cd2c9387b}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As she performs exactly like standard ''Kongo'', see the article on ''[[Ship:Kongo|Kongo]]'' for her performance appraisal.+As she performs exactly like standard ''Kongo'', see the article on ''[[Kongo]]'' for her performance appraisal.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* All the pros of the standard ''[[Ship:Kongo|Kongo]]''.+* All the pros of the standard ''[[Kongo]]''.
?* Does not take up port slots.+
?* Visible to other players who have enabled Yokosuka port.+
 * Comes with a number of free Commander Skill points (varies by region and event). * Comes with a number of free Commander Skill points (varies by region and event).
?* Skills can be customized for her, as captain is specific to this ship. 
 * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series).
 +* Captains can be transferred to and from other ships of IJN.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* All the cons of the standard ''[[Ship:Kongo|Kongo]]''.+* All the cons of the standard ''[[Kongo]]''.
?* Cannot mount [[Ship:Camouflage|functional camouflage]].+* Voice notifications of unique commander are in Japanese.
?* Captain cannot be transferred to other ships.+
?* Voice notifications are in Japanese.+
?* Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, supergravity cannon, and impenetrable Klein field of Haruna in Ars Nova; in other words, a standard ''[[Kongo]]''.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?ARP ''Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region).+''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region).
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended upgrades are the same:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 + 
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 + 
 +However, as it is a copy, players can experiment with different upgrade combinations.
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
 + 
 +{{Commander Skills
 +| Priority Target = 1
 +| Preventative Maintenance = 2
 +| Expert Loader =
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft = 1
 +| Dogfighting Expert =
 +| Incoming Fire Alert = 1
 +| Evasive Maneuver =
 + 
 +| High Alert = 2
 +| Jack of All Trades = 2
 +| Expert Marksman = 3
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 1
 +| Last Stand =
 + 
 +| Survivability Expert =
 +| Basics of Survivability = 2
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 2
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 2
 + 
 +| Manual Fire Control for Secondary Armament = 1
 +| Fire Prevention = 3
 +| Inertia Fuse for HE Shells = 1
 +| Air Supremacy =
 +| Advanced Firing Training = 2
 +| Massive AA Fire = 1
 +| Radio Position Finding = 1
 +| Concealment Expert =
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Haruna'':
 +*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]
 +*[[Ship:Consumables#Repair_Party|Repair Party]]
 +*[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]
 +Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Haruna]] camouflage
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
 + 
 +{{Signal Flags
 +| Hotel Yankee = 1
 +| Juliet Charlie =
 +| November Foxtrot = 1
 +| Zulu = 1
 +| Juliet Yankee Bissotwo = 3
 +| India Delta = 3
 + 
 +| India Yankee = 3
 +| November Echo Setteseven = 2
 +| Zulu Hotel = 2
 +| India Bravo Terrathree =
 +| Sierra Mike = 2
 +| Victor Lima =
 + 
 +| Mike Yankee Soxisix = 2
 +| Papa Papa = 1
 +| India X-Ray =
 +| Equal Speed Charlie London = 2
 +| Juliet Whiskey Unaone =
 +| Dragon Flag = 2
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 Ars Nova Haruna Specifications.png|''Haruna'' with her specifications in Ars Nova. Ars Nova Haruna Specifications.png|''Haruna'' with her specifications in Ars Nova.
 ARP Haruna.jpg|''Haruna'' as she appears in the game. ARP Haruna.jpg|''Haruna'' as she appears in the game.
 +</gallery>
  
?</gallery>|History=<!-- write text below -->+|History=<!-- write text below -->
 ''Haruna'' (kanji: 榛名, katakana: ハルナ) ''Haruna'' (kanji: 榛名, katakana: ハルナ)
 Fast battleship of the Second Oriental Fleet. Later, guardian of Makie Osakabe and member of Blue Steel. Fast battleship of the Second Oriental Fleet. Later, guardian of Makie Osakabe and member of Blue Steel.
?<br/>+ 
  
 Voiced by: Hibiku Yamamura Voiced by: Hibiku Yamamura
?<br/>+ 
 ==== Arpeggio of Blue Steel: Ars Nova ==== ==== Arpeggio of Blue Steel: Ars Nova ====
 In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, goes on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans was no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog". In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, goes on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans was no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog".
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:Haruna under construction.jpg|''Haruna''’​s fitting-out at Kôbe in October 1914.+File:Haruna under construction.jpg|''Haruna''’​s fitting-out at Kobe in October 1914.
 File:Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914. File:Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914.
 File:Haruna at Kobe 1915.jpg|''Haruna'' at Kōbe on 24 April 1915. File:Haruna at Kobe 1915.jpg|''Haruna'' at Kōbe on 24 April 1915.

Revision as of 02:20, 29 February 2020

ARP Haruna
ARP_Haruna_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
ARP_Haruna_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points54,100 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range21.2 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs.
. . . Average Damage per Second5.8 
. . . Firing Range1.2 km.
13 mm/76 Type 93 on a twin mount4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius770 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB707_Haruna.png
Special

ARP Haruna — Japanese special premium Tier V battleship.

A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd Kongo-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret254.52365,7002510,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Haruna54,1001325444/144/2/6/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 20 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 136,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

As she performs exactly like standard Kongo, see the article on Kongo for her performance appraisal.

Pros:

  • All the pros of the standard Kongo.
  • Comes with a number of free Commander Skill points (varies by region and event).
  • Special unique announcer (voiced by her voice actor from the Ars Nova series).
  • Captains can be transferred to and from other ships of IJN.

Cons:

  • All the cons of the standard Kongo.
  • Voice notifications of unique commander are in Japanese.

Research

ARP Haruna comes fully upgraded, with the same upgrade slots found on Kongo and a captain with free Commander Skill points (the number of which depends on event and region).

Optimal Configuration

Upgrades

As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

However, as it is a copy, players can experiment with different upgrade combinations.

Commander Skills

As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.

Consumables

Just like the tech tree Kongo, players have access to the following consumables on ARP Haruna:

Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.

Camouflage

Mounts the ARPEGGIO- ARP Haruna camouflage

Signals

As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons