ARP Kirishima
Revision as of 15:04, 28 May 2016 by
ARP Kirishima
Battleship | Japan | Tier V
Tech Tree Position
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maneuverability
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Concealment
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
Battle Levels
12345678910
ARP Kirishima — Japanese special premium Tier V battleship.
A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 4th Kongō-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics. This warship has been modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-."
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
As she performs exactly like standard Kongo, see the article on Kongo for her performance appraisal.
Pros:
- All the pros of the standard Kongo
- Does not take up port slots
- Visible to other players who have enabled Yokosuka port
- Captain starts with 6 free Captain's Skills points
- Skills can be customized for her, as captain is specific to this ship
- Special overriding voice notifications that reference Arpeggio of Blue Steel
Cons:
- All the cons of the standard Kongo
- Cannot mount functional camouflage
- Captain cannot be transferred to other ships
- Overriding voice notifications are in Japanese
- Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, supergravity cannon, and impenetrable Klein field of Kirishima in Ars Nova: in other words, a standard Kongo :)
Research
ARP Kirishima comes fully upgraded, with the same upgrade slots found on Kongo and a captain with 6 free Captain's Skills points.
Gallery
Historical Info
Historical Gallery
Ships of Japan
Battleships
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