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ARP Kongō

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's ''[[Kongo]]''-class, ''Kongo''. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine ''I-401'', who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after ''[[Kongo]]'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|0cf537d215a74872a74d5dcca0b2a36c}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.+While ARP ''Kongo'' is a great reproduction of ''[[Kongo]]'' as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of ''Kongo'' in Ars Nova. In other words, in the game she is a standard ''Kongo'', and will have to resort to intelligent tactics like any other warship to gain an upper hand.
  
?As she performs exactly like standard Kongo, see the article on [[Ship:Kongo|Kongo]] for her performance appraisal.+As she performs exactly like standard ''Kongo''(C), see the article on ''[[Kongo]]'' for her performance appraisal.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* All the pros of the standard [[Ship:Kongo|Kongo]]+* All the pros of the standard ''[[Kongo]]''.
?* Does not take up standard port slots+* Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
?* Visible to other players in game who have enabled Yokosuka port+* Comes with a number of free Commander Skill points (varies by region and event).
?* Skills can be customized for her, as captain is specific to this ship+* Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series).
?* Special announcer with unique voice actor (from the Ars Nova series!)+* Captains can be transferred to and from other ships of IJN.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* All the cons of the standard [[Ship:Kongo|Kongo]]+* All the cons of the standard ''[[Kongo]]''.
?* Cannot mount [[Ship:Camouflage|functional camouflage]]+* Cannot mount [[Ship:Camouflage|functional camouflage]].
?* Captain cannot be transferred to ships of other nations+* Voice notifications are in Japanese.
?* Her unique announcer is in Japanese+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?ARP Kongo comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Captain's Skills points, depending on the event and region.+ARP ''Kongo'' comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Commander Skill points, depending on the event and region.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the recommended upgrades are the same:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 + 
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
 + 
 +{{Commander Skills
 +| Priority Target = 1
 +| Preventative Maintenance = 2
 +| Expert Loader =
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft = 1
 +| Dogfighting Expert =
 +| Incoming Fire Alert = 1
 +| Evasive Maneuver =
 + 
 +| High Alert = 2
 +| Jack of All Trades = 2
 +| Expert Marksman = 3
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 1
 +| Last Stand =
 + 
 +| Survivability Expert =
 +| Basics of Survivability = 2
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 2
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 2
 + 
 +| Manual Fire Control for Secondary Armament = 1
 +| Fire Prevention = 3
 +| Inertia Fuse for HE Shells = 1
 +| Air Supremacy =
 +| Advanced Firing Training = 2
 +| Manual Fire Control for AA Armament = 1
 +| Radio Position Finding = 1
 +| Concealment Expert =
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kongo'':
 +*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]
 +*[[Ship:Consumables#Repair_Party|Repair Party]]
 +*[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]
 +Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +As this is an ARP ship, ARP ''Kongo'' cannot mount camouflage.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
 + 
 +{{Signal Flags
 +| Hotel Yankee = 1
 +| Juliet Charlie =
 +| November Foxtrot = 1
 +| Zulu = 1
 +| Juliet Yankee Bissotwo = 3
 +| India Delta = 3
 + 
 +| India Yankee = 3
 +| November Echo Setteseven = 2
 +| Zulu Hotel = 2
 +| India Bravo Terrathree =
 +| Sierra Mike = 2
 +| Victor Lima =
 + 
 +| Mike Yankee Soxisix = 2
 +| Papa Papa = 1
 +| India X-Ray =
 +| Equal Speed Charlie London = 2
 +| Juliet Whiskey Unaone =
 +| Dragon Flag = 2
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}}
 --><gallery> --><gallery>
?Kongo Mental Model.jpg|Kongo's mental model, and captain in the game+Kongo Mental Model.jpg|''Kongo''’s mental model, and captain in the game.
?Ars Nova Kongou.png|Kongo as she appears in Ars Nova+Ars Nova Kongou.png|''Kongo'' as she appears in Ars Nova.
?ARP Kongo Yokosuka Port 2.jpg|Kongo in Yokosuka port, modelled after her appearance in Ars Nova+ARP Kongo Yokosuka Port 2.jpg|''Kongo'' in Yokosuka port, modeled after her appearance in Ars Nova.
?ARP Kongo Yokosuka Port.jpg|Kongo in Yokosuka port, showing her luminous patterns+ARP Kongo Yokosuka Port.jpg|''Kongo'' in Yokosuka port, showing her luminous patterns.
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?Kongō (kanji: 金剛, katakana: コンゴウ)+''Kongō'' (kanji: 金剛, katakana: コンゴウ)
 The flagship of the Second Oriental Fleet and Yamato's second in command. The flagship of the Second Oriental Fleet and Yamato's second in command.
  
 Voiced by: Houko Kuwashima (Drama CD) Yukana Nogami (Anime) Voiced by: Houko Kuwashima (Drama CD) Yukana Nogami (Anime)
?<br/> 
  
 ==== Arpeggio of Blue Steel -Ars Nova- ==== ==== Arpeggio of Blue Steel -Ars Nova- ====
?In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. Modelled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans is no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog". +In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans is no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog".
  
?In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the I-401, or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the I-401, as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.+In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.
  
?'''Kongō''' (Kongou), in the Ars Nova anime adaptation of the Arpeggio of Blue Steel (Aoki Hagane no Arpeggio 蒼き鋼のアルペジオ) manga, commands one of the fleets that are blockading Japan. Aware of the I-401's existence, she assigns the heavy cruiser Takao to intercept the I-401's attempt to reach Yokosuka port. Takao falls victim to the I-401, however, and ends up switching sides so that the I-401's human commander, Gunzō, might command her. Kongō sees this as blasphemy and in blatant disregard to the Admiralty Code. She also sends the fast battleships [[ship:ARP Haruna|Haruna]] and [[ship:ARP Kirishima|Kirishima]] to assault Yokosuka and draw out the I-401. Kongō becomes increasingly vexed as these two ships also fall to the I-401 and her human commander Gunzō. As a result, she devotes all her resources to pursuing Iona and the other Mental Models who joined Blue Steel. She believes to be acting abnormally due to their contact with Gunzō. After several other altercations, a large battle ensues. Will Iona be able to get Kongō to listen to reason, or will she ultimately fall to Kongō's plans?+''Kongō'' (Kongou), in the Ars Nova anime adaptation of the Arpeggio of Blue Steel (Aoki Hagane no Arpeggio 蒼き鋼のアルペジオ) manga, commands one of the fleets that are blockading Japan. Aware of the I-401's existence, she assigns the heavy cruiser ''[[Ship:ARP_Takao|Takao]]'' to intercept the ''I-401''’s attempt to reach Yokosuka port. ''Takao'' falls victim to the ''I-401'', however, and ends up switching sides so that the ''I-401''’s human commander, Gunzō, might command her. ''Kongō'' sees this as blasphemy and in blatant disregard to the Admiralty Code. She also sends the fast battleships ''[[ship:ARP Haruna|Haruna]]'' and ''[[ship:ARP Kirishima|Kirishima]]'' to assault Yokosuka and draw out the ''I-401''. ''Kongō'' becomes increasingly vexed as these two ships also fall to the ''I-401'' and her human commander Gunzō. As a result, she devotes all her resources to pursuing Iona and the other Mental Models who joined Blue Steel. She believes to be acting abnormally due to their contact with Gunzō. After several other altercations, a large battle ensues. Will Iona be able to get ''Kongō'' to listen to reason, or will she ultimately fall to Kongō's plans?
  
?In the Cadenza film, she returns wearing a different outfit and helps to save I-401 and restore her systems from the Student Council Fleet. She then engages in a fight with her sister Hiei, allowing I-401 to deal with Musashi. Her actions put the I-401 on equal footing in the climax of the movie, but can the I-401 and her human crew exploit the opportunity?+In the Cadenza film, she returns wearing a different outfit and helps to save ''I-401'' and restore her systems from the Student Council Fleet. She then engages in a fight with her sister ''[[Ship:ARP_Hiei|Hiei]]'', allowing ''I-401'' to deal with ''Musashi''. Her actions put the ''I-401'' on equal footing in the climax of the movie, but can the ''I-401'' and her human crew exploit the opportunity?
  
?Sadly, Kongō's role in the manga is more peripheral, often seen as a character who is on the sidelines communicating with the other Mental Models. Her role comes to fruition in later chapters, however.<br />+Sadly, ''Kongō''’s role in the manga is more peripheral, often seen as a character who is on the sidelines communicating with the other Mental Models. Her role comes to fruition in later chapters, however.<br />
  
 ==== Historical ==== ==== Historical ====
?Kongō (金剛, "Indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the Kongō class, among the most heavily armed ships in any navy when built, and the last capital ship to be built outside Japan. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. Kongō was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I.+''Kongō'' (金剛, "Indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the ''Kongō'' class, among the most heavily armed ships in any navy when built, and the last capital ship to be built outside Japan. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. ''Kongō'' was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I.
 <br/> <br/>
  
?Kongō underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, Kongō was reclassified as a fast battleship. During the Second Sino-Japanese War, Kongō operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. In 1942, she sailed as part of the Southern Force in preparation for the Battle of Singapore.+''Kongō'' underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, ''Kongō'' was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Kongō'' operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. In 1942, she sailed as part of the Southern Force in preparation for the Battle of Singapore.
 <br/> <br/>
  
?The Kongō fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, Kongō primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. The Kongō was torpedoed and sunk by the submarine USS Sealion while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history.+''Kongō'' fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, ''Kongō'' primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. ''Kongō'' was torpedoed and sunk by the submarine USS ''Sealion'' while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history.
  
 ==== Miscellaneous ==== ==== Miscellaneous ====
?The pagoda mast of ARP Kongō is inaccurate, as the game's model of Kongō, on which ARP Kongō is based, is actually modeled after Hiei. Hiei sported a mast that was distinct from that of her sisters, which was a prototype of the masts that were eventually given to Yamato and Musashi. Also, ARP Kongō lacks the air search radar that was fitted on top of her range finder, and while there is a fully textured plane on ARP Kongō, the Fleet of Fog ships in ''Ars Nova'' never carried aircraft.+The pagoda mast of ARP ''Kongō'' is inaccurate, as the game's model of ''Kongō'' (on which ARP ''Kongō'' is based); it is actually modeled after ''Hiei''. ''Hiei'' sported a mast that was distinct from that of her sisters, which was a prototype of the masts that were eventually given to ''[[Yamato]]'' and ''Musashi''. Also, ARP ''Kongō'' lacks the air search radar that was fitted on top of her range finder, and while there is a fully textured plane on ARP ''Kongō'', the Fleet of Fog ships in ''Ars Nova'' never carried aircraft.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?Haruna at Yokosuka 1916.jpg|Haruna at Yokosuka, 11 September 1916+Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914.
?Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard Haruna, October 1914+Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916.
?Kongo after reconstruction.jpg|Kongō following her first reconstruction+Kongo after reconstruction.jpg|Kongō following her first reconstruction.
?Japanese training ship Hiei.jpg|Hiei in 1933, as a training ship+Japanese training ship Hiei.jpg|Hiei in 1933, as a training ship.
?Киришима.jpeg|Kirishima off Amoy, China, in 1938+Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction.
?Haruna 1934.jpg|Haruna in 1934, following her second reconstruction+Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938.
?Japanese battleships Yamashiro, Fuso and Haruna.jpg|Yamashiro, Fusō and the fast battleship Haruna in the late 1930s+Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''[[Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s.
?Hiei1942.png|A diagram of Hiei as she appeared in 1942, showing her superstructure which differs significantly from her sisters.+Hiei1942.png|A diagram of ''Hiei'' as she appeared in 1942, showing her superstructure which differs significantly from her sisters.
?Kongo1944.png|A diagram of Kongo as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns.+Kongo1944.png|A diagram of ''Kongo'' as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns.
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
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Revision as of 04:59, 19 February 2019

ARP Kongō
ARP_Kongō_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
ARP_Kongō_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points54,100 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range21.2 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs.
. . . Average Damage per Second5.8 
. . . Firing Range1.2 km.
13 mm/76 Type 93 on a twin mount4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius770 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB705_Kongou.png
Special

ARP Kongō — Japanese special premium Tier V battleship.

A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Kongo-class, Kongo. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after Kongo as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret254.52365,7002510,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Kongō54,1001325444/144/2/6/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 20 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 136,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.

As she performs exactly like standard Kongo(C), see the article on Kongo for her performance appraisal.

Pros:

  • All the pros of the standard Kongo.
  • Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
  • Comes with a number of free Commander Skill points (varies by region and event).
  • Special unique announcer (voiced by her voice actor from the Ars Nova series).
  • Captains can be transferred to and from other ships of IJN.

Cons:

Research

ARP Kongo comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Commander Skill points, depending on the event and region.

Optimal Configuration

Upgrades

As this ship is basically a copy of the tech tree Kongo, the recommended upgrades are the same:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Commander Skills

As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.

Consumables

Just like the tech tree Kongo, players have access to the following consumables on ARP Kongo:

Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.

Camouflage

As this is an ARP ship, ARP Kongo cannot mount camouflage.

Signals

As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons