ARP Kongō
Revision as of 01:02, 4 September 2016 Modified historical information. | Revision as of 21:02, 25 March 2020 Voice lines being in Japanese is not really a problem as players can just switch to national voiceover on the IJN lines and learn what each notification means. I mean, I actually learned some German and Russian from doing that lol. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's ''[[Kongo]]''-class, ''Kongo''. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine ''I-401'', who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after ''[[Kongo]]'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|0cf537d215a74872a74d5dcca0b2a36c}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand. | + | While ARP ''Kongo'' is a great reproduction of ''[[Kongo]]'' as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of ''Kongo'' in Ars Nova. In other words, in the game she is a standard ''Kongo'', and will have to resort to intelligent tactics like any other warship to gain an upper hand. | |
? | As she performs exactly like standard Kongo, see the article on [[ | + | As she performs exactly like standard ''Kongo''(C), see the article on ''[[Kongo]]'' for her performance appraisal. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * All the pros of the standard [[ | + | * All the pros of the standard ''[[Kongo]]''. | |
? | * | + | * Comes with a number of free Commander Skill points (varies by region and event). | |
? | + | * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). | ||
? | + | * Captains can be transferred to and from other ships of IJN. | ||
? | * Special announcer | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * All the cons of the standard [[ | + | * All the cons of the standard ''[[Kongo]]''. | |
? | * | + | * Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however) | |
? | + | |||
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | ARP Kongo comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free | + | ARP ''Kongo'' comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Commander Skill points, depending on the event and region. | |
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the recommended upgrades are the same: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
+ | ||||
+ | '''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = 1 | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 1 | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = 1 | |||
+ | | Fire Prevention = 3 | |||
+ | | Inertia Fuse for HE Shells = 1 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Massive AA Fire = 1 | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kongo'': | |||
+ | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
+ | *[[Ship:Consumables#Repair_Party|Repair Party]] | |||
+ | *[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] | |||
+ | Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Kongo]] camouflage | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = 1 | |||
+ | | Juliet Charlie = | |||
+ | | November Foxtrot = 1 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = 3 | |||
+ | | India Delta = 3 | |||
+ | ||||
+ | | India Yankee = 3 | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 2 | |||
+ | | Victor Lima = | |||
+ | ||||
+ | | Mike Yankee Soxisix = 2 | |||
+ | | Papa Papa = 1 | |||
+ | | India X-Ray = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} | |||
--><gallery> | --><gallery> | |||
? | Kongo Mental Model.jpg|Kongo' | + | Kongo Mental Model.jpg|''Kongo''’s mental model, and captain in the game. | |
? | Ars Nova Kongou.png|Kongo as she appears in Ars Nova | + | Ars Nova Kongou.png|''Kongo'' as she appears in Ars Nova. | |
? | ARP Kongo Yokosuka Port 2.jpg|Kongo in Yokosuka port, | + | ARP Kongo Yokosuka Port 2.jpg|''Kongo'' in Yokosuka port, modeled after her appearance in Ars Nova. | |
? | ARP Kongo Yokosuka Port.jpg|Kongo in Yokosuka port, showing her luminous patterns | + | ARP Kongo Yokosuka Port.jpg|''Kongo'' in Yokosuka port, showing her luminous patterns. | |
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
? | Kongō (kanji: 金剛, katakana: コンゴウ) | + | ''Kongō'' (kanji: 金剛, katakana: コンゴウ) | |
The flagship of the Second Oriental Fleet and Yamato's second in command. | The flagship of the Second Oriental Fleet and Yamato's second in command. | |||
Voiced by: Houko Kuwashima (Drama CD) Yukana Nogami (Anime) | Voiced by: Houko Kuwashima (Drama CD) Yukana Nogami (Anime) | |||
? | ||||
==== Arpeggio of Blue Steel -Ars Nova- ==== | ==== Arpeggio of Blue Steel -Ars Nova- ==== | |||
? | In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. | + | In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans is no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog". | |
? | In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the I-401, or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the I-401, as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together. | + | In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together. | |
? | + | ''Kongō'' (Kongou), in the Ars Nova anime adaptation of the Arpeggio of Blue Steel (Aoki Hagane no Arpeggio 蒼き鋼のアルペジオ) manga, commands one of the fleets that are blockading Japan. Aware of the I-401's existence, she assigns the heavy cruiser ''[[Ship:ARP_Takao|Takao]]'' to intercept the ''I-401''’s attempt to reach Yokosuka port. ''Takao'' falls victim to the ''I-401'', however, and ends up switching sides so that the ''I-401''’s human commander, Gunzō, might command her. ''Kongō'' sees this as blasphemy and in blatant disregard to the Admiralty Code. She also sends the fast battleships ''[[ship:ARP Haruna|Haruna]]'' and ''[[ship:ARP Kirishima|Kirishima]]'' to assault Yokosuka and draw out the ''I-401''. ''Kongō'' becomes increasingly vexed as these two ships also fall to the ''I-401'' and her human commander Gunzō. As a result, she devotes all her resources to pursuing Iona and the other Mental Models who joined Blue Steel. She believes to be acting abnormally due to their contact with Gunzō. After several other altercations, a large battle ensues. Will Iona be able to get ''Kongō'' to listen to reason, or will she ultimately fall to Kongō's plans? | ||
? | In the Cadenza film, she returns wearing a different outfit and helps to save I-401 and restore her systems from the Student Council Fleet. She then engages in a fight with her sister Hiei, allowing I-401 to deal with Musashi. Her actions put the I-401 on equal footing in the climax of the movie, but can the I-401 and her human crew exploit the opportunity? | + | In the Cadenza film, she returns wearing a different outfit and helps to save ''I-401'' and restore her systems from the Student Council Fleet. She then engages in a fight with her sister ''[[Ship:ARP_Hiei|Hiei]]'', allowing ''I-401'' to deal with ''Musashi''. Her actions put the ''I-401'' on equal footing in the climax of the movie, but can the ''I-401'' and her human crew exploit the opportunity? | |
? | Sadly, Kongō' | + | Sadly, ''Kongō''’s role in the manga is more peripheral, often seen as a character who is on the sidelines communicating with the other Mental Models. Her role comes to fruition in later chapters, however.<br /> | |
==== Historical ==== | ==== Historical ==== | |||
? | Kongō (金剛, "Indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the Kongō class, among the most heavily armed ships in any navy when built, and the last capital ship to be built outside Japan. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. Kongō was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I. | + | ''Kongō'' (金剛, "Indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the ''Kongō'' class, among the most heavily armed ships in any navy when built, and the last capital ship to be built outside Japan. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. ''Kongō'' was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I. | |
<br/> | <br/> | |||
? | Kongō underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, Kongō was reclassified as a fast battleship. During the Second Sino-Japanese War, Kongō operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. In 1942, she sailed as part of the Southern Force in preparation for the Battle of Singapore. | + | ''Kongō'' underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, ''Kongō'' was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Kongō'' operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. In 1942, she sailed as part of the Southern Force in preparation for the Battle of Singapore. | |
<br/> | <br/> | |||
? | + | ''Kongō'' fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, ''Kongō'' primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. ''Kongō'' was torpedoed and sunk by the submarine USS ''Sealion'' while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history. | ||
==== Miscellaneous ==== | ==== Miscellaneous ==== | |||
? | The pagoda mast of ARP Kongō is inaccurate, as the game's model of Kongō | + | The pagoda mast of ARP ''Kongō'' is inaccurate, as the game's model of ''Kongō'' (on which ARP ''Kongō'' is based); it is actually modeled after ''Hiei''. ''Hiei'' sported a mast that was distinct from that of her sisters, which was a prototype of the masts that were eventually given to ''[[Yamato]]'' and ''Musashi''. Also, ARP ''Kongō'' lacks the air search radar that was fitted on top of her range finder, and while there is a fully textured plane on ARP ''Kongō'', the Fleet of Fog ships in ''Ars Nova'' never carried aircraft. | |
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914. | |||
+ | Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916. | |||
+ | Kongo after reconstruction.jpg|Kongō following her first reconstruction. | |||
+ | Japanese training ship Hiei.jpg|Hiei in 1933, as a training ship. | |||
+ | Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction. | |||
+ | Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938. | |||
+ | Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''[[Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s. | |||
+ | Hiei1942.png|A diagram of ''Hiei'' as she appeared in 1942, showing her superstructure which differs significantly from her sisters. | |||
+ | Kongo1944.png|A diagram of ''Kongo'' as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 21:02, 25 March 2020
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
ARP Kongō — Japanese special premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Kongo-class, Kongo. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after Kongo as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.
As she performs exactly like standard Kongo(C), see the article on Kongo for her performance appraisal.Pros:
- All the pros of the standard Kongo.
- Comes with a number of free Commander Skill points (varies by region and event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
- Captains can be transferred to and from other ships of IJN.
Cons:
- All the cons of the standard Kongo.
- Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however)
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 . Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
★ |
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Kongo:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
Mounts the ARPEGGIO- ARP Kongo camouflage
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery