ARP Kongō
Revision as of 04:02, 10 March 2017 Added recommended upgrades, commander skills, consumables, and signals; added camouflage section | Revision as of 21:02, 25 March 2020 Voice lines being in Japanese is not really a problem as players can just switch to national voiceover on the IJN lines and learn what each notification means. I mean, I actually learned some German and Russian from doing that lol. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's ''[[Kongo]]''-class, ''Kongo''. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine ''I-401'', who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after ''[[Kongo]]'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-". | + | A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's ''[[Kongo]]''-class, ''Kongo''. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine ''I-401'', who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after ''[[Kongo]]'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|0cf537d215a74872a74d5dcca0b2a36c}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* All the pros of the standard ''[[Kongo]]''. | * All the pros of the standard ''[[Kongo]]''. | |||
? | * | + | * Comes with a number of free Commander Skill points (varies by region and event). | |
? | + | * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). | ||
? | + | * Captains can be transferred to and from other ships of IJN. | ||
? | * Special announcer | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* All the cons of the standard ''[[Kongo]]''. | * All the cons of the standard ''[[Kongo]]''. | |||
? | * | + | * Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however) | |
? | + | |||
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | As this ship is basically a copy of the tech tree ''Kongo'', the | + | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the recommended upgrades are the same: | |
? | * | + | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |
? | + | * '''Slot 2''': {{Damage Control System Modification 1}} | ||
? | * | + | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |
? | + | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | ||
+ | ||||
+ | '''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As this ship is basically a copy of the tech tree ''Kongo'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | + | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |
{{Commander Skills | {{Commander Skills | |||
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| Air Supremacy = | | Air Supremacy = | |||
| Advanced Firing Training = 2 | | Advanced Firing Training = 2 | |||
? | | | + | | Massive AA Fire = 1 | |
| Radio Position Finding = 1 | | Radio Position Finding = 1 | |||
| Concealment Expert = | | Concealment Expert = | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | Just like the tech tree ''Kongo'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kongo'': | + | Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kongo'': | |
*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
*[[Ship:Consumables#Repair_Party|Repair Party]] | *[[Ship:Consumables#Repair_Party|Repair Party]] | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Kongo]] camouflage | ||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As this ship is basically a copy of the tech tree ''Kongo'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | + | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |
{{Signal Flags | {{Signal Flags |
Revision as of 21:02, 25 March 2020
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
ARP Kongō — Japanese special premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Kongo-class, Kongo. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after Kongo as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.
As she performs exactly like standard Kongo(C), see the article on Kongo for her performance appraisal.Pros:
- All the pros of the standard Kongo.
- Comes with a number of free Commander Skill points (varies by region and event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
- Captains can be transferred to and from other ships of IJN.
Cons:
- All the cons of the standard Kongo.
- Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however)
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 . Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
★ |
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Kongo:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
Mounts the ARPEGGIO- ARP Kongo camouflage
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
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Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery