ARP Myōkō
Revision as of 09:42, 23 January 2017 | Revision as of 06:39, 10 March 2017 Reworked upgrades section and commander skills text; added recommended consumables and signals | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended upgrades are the same: | ||
+ | ||||
+ | '''Slot 1''' | |||
+ | *[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (for players focused on the main batteries) '''or''' | |||
+ | *[[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] (for players focused on anti-air build) | |||
+ | '''Slot 2''' | |||
+ | *[[Ship:Upgrades#Main_Battery_Modification.C2.A02|Main Battery Modification 2]] (if the player wishes to reduce the turret traverse further (34 seconds)) '''or''' | |||
+ | *[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] (for players focused on anti-air build; works well in tandem with Advanced Firing Training) '''or''' | |||
+ | *[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (for lower main battery dispersion) | |||
+ | '''Slot 4''' | |||
+ | *[[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (due to how fragile the rudder is) | |||
+ | '''Slot 5''' | |||
+ | *[[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (due to the already large turning radius of the ship for a cruiser) | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | ||
{{Commander Skills | {{Commander Skills | |||
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| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
? | | Direction Center for Catapult Aircraft =2 | + | | Direction Center for Catapult Aircraft = 2 | |
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert =1 | + | | Incoming Fire Alert = 1 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
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| Basic Firing Training = 1 | | Basic Firing Training = 1 | |||
| Superintendent = 2 | | Superintendent = 2 | |||
? | | Demolition Expert = 3 | + | | Demolition Expert = 3 | |
| Vigilance = 2 | | Vigilance = 2 | |||
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| Concealment Expert = 3 | | Concealment Expert = 3 | |||
}} | }} | |||
? | ||||
? | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Just like the tech tree ''[[Myoko]]'' ship, players have access to the following consumables on ARP ''Myoko'':: | |||
+ | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
+ | *[[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] '''or''' [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]] | |||
+ | *[[Ship:Consumables#Catapult_Fighter|Catapult Fighter]] | |||
+ | Again, premium Damage Control Party is recommended in case the player finds their rudder knocked out in a precarious situation. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | '' | + | As this is an ARP ship, ARP ''Myoko'' cannot mount any camouflages. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = 1 | |||
+ | | Juliet Charlie = 3 | |||
+ | | November Foxtrot = 2 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Delta = | |||
+ | ||||
+ | | India Yankee = | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 2 | |||
+ | | Victor Lima = 3 | |||
+ | ||||
+ | | Mike Yankee Soxisix = | |||
+ | | Papa Papa = | |||
+ | | India X-Ray = 3 | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 1 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |
Revision as of 06:39, 10 March 2017
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range15.58 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight125.85 kg. |
AP Shell203 mm AP Type91 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.85 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Triple4 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount26 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius780 m. |
Rudder Shift Time7.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
ARP Myōkō — Japanese special premium Tier VII cruiser.
A Heavy Cruiser of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Myoko-class cruiser, Myoko. Her Mental Model "Myoko" acts as the "Student Council Vice President" in Hiei’s "Student Council of the Fog", and acts as a mediator between other Myoko-class Mental Models. This warship has been specially designed for World of Warships, and is modeled after Myoko as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Currently Unobtainable. She was acquired by completing time-sensitive in-game missions which are currently unavailable.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type90 mod. 1 | 0.8 | 76 | 7.2 | 17,233 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Pros:
- All the pros of the standard Myoko.
- Does not take up port slots.
- No modules to research as she is fully upgraded.
- Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
- Skills can be customized for her, as captain is specific to this ship.
- Special unique announcer (voiced by her voice actor from the Ars Nova series!).
Cons:
- All the cons of the standard Myoko.
- Cannot mount functional camouflage.
- Captain cannot be transferred to other ships of other nations.
- Voice notifications are in Japanese.
- Does not come with overwhelming firepower, speed, submergence, Klein field, or super-graviton cannons of Myoko in Ars Nova.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Myoko, the following recommended upgrades are the same:
Slot 1
- Main Armaments Modification 1 (for players focused on the main batteries) or
- Auxiliary Armaments Modification 1 (for players focused on anti-air build)
Slot 2
- Main Battery Modification 2 (if the player wishes to reduce the turret traverse further (34 seconds)) or
- AA Guns Modification 2 (for players focused on anti-air build; works well in tandem with Advanced Firing Training) or
- Aiming Systems Modification 1 (for lower main battery dispersion)
Slot 4
- Steering Gears Modification 1 (due to how fragile the rudder is)
Slot 5
- Steering Gears Modification 2 (due to the already large turning radius of the ship for a cruiser)
Commander Skills
As this ship is basically a copy of the tech tree Myoko, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★ |
|
2 |
★ |
★ |
★★★ |
★ |
|
|
★★ |
★★ |
3 |
★★ |
★ |
★★ |
|
★ |
★★ |
★★★ |
★★ |
4 |
|
|
★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Myoko ship, players have access to the following consumables on ARP Myoko::
Again, premium Damage Control Party is recommended in case the player finds their rudder knocked out in a precarious situation. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.
Camouflage
As this is an ARP ship, ARP Myoko cannot mount any camouflages.
Signals
As this ship is basically a copy of the tech tree Myoko, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★★ |
★★★ |
|
|
★★ |
★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery