ARP Myōkō
Revision as of 04:09, 10 October 2020 | Revision as of 02:01, 30 January 2021 Updated to commander skill 3 | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | |||
? | * '''Slot | + | * '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. | |
? | * '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy. | + | * '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an alternative option. | |
? | * '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire. | + | * '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire. {{Propulsion Modification 1}} can also be used to aid dodging incoming fire and torpedoes via speed juking, depending on your preferred play style. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | As this ship is basically a copy of the tech tree ''[[Myoko]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = 1 <!-- Swift Fish --> | |
? | | rating13 = | + | | rating13 = 0 <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 3 <!-- Gun Feeder --> | |
? | | rating15 = 2 | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = 1 <!-- | + | | rating21 = 1 <!-- Pyrotechnician --> | |
? | | rating22 = 1 <!-- | + | | rating22 = 1 <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 0 <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 0 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 2 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = 0 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = 1 <!-- | + | | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 1 <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 2 <!-- Superintendent --> | |
? | | rating36 = 2 <!-- | + | | rating36 = 2 <!-- Survivability Expert --> | |
? | + | |||
? | + | |||
? | | rating41 = | + | | rating41 = 2 <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = 0 <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = 0 <!-- | + | | rating44 = 0 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 1 <!-- AA Gunner --> | |
? | + | |||
? | + | |||
}} | }} | |||
Revision as of 02:01, 30 January 2021
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range15.58 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight125.85 kg. |
AP Shell203 mm AP Type91 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.85 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Triple4 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount26 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius780 m. |
Rudder Shift Time7.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
ARP Myōkō — Japanese special premium Tier VII cruiser.
A Heavy Cruiser of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Myoko-class cruiser, Myoko. Her Mental Model "Myoko" acts as the "Student Council Vice President" in Hiei’s "Student Council of the Fog", and acts as a mediator between other Myoko-class Mental Models. This warship has been specially designed for World of Warships, and is modeled after Myoko as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Currently Unobtainable. She was acquired by completing time-sensitive in-game missions which are currently unavailable.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Type90 mod. 1 | 0.8 | 76 | 7.2 | 17,233 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- All the pros of the standard Myoko.
- Special unique announcer (voiced by her voice actor from the Ars Nova series!).
Cons:
- All the cons of the standard Myoko.
- Voice notifications of the unique commander are in Japanese.
- Does not come with overwhelming firepower, speed, submergence, Klein field, or super-graviton cannons of Myoko in Ars Nova.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ARP Myōkō are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Damage Control System Modification 1 makes the ship more resistant to fires and flooding.
- Slot 3: Main Battery Modification 2 makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. Aiming Systems Modification 1 gives her guns more accuracy and is an alternative option.
- Slot 4: Steering Gears Modification 1 allows for a faster rudder shift to dodge incoming fire. Propulsion Modification 1 can also be used to aid dodging incoming fire and torpedoes via speed juking, depending on your preferred play style.
Commander Skills
As this ship is basically a copy of the tech tree Myoko, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Consumables
Just like the tech tree Myoko ship, players have access to the following consumables on ARP Myoko::
Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.
Camouflage
Mounts the ARPEGGIO- ARP Myoko camouflage
Signals
As this ship is basically a copy of the tech tree Myoko, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★★★ |
★★★ |
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★★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.