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ARP Nachi

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Revision as of 03:15, 10 January 2017
Removed reference to Yokosuka port.
Revision as of 14:41, 10 January 2017
Added Upgrades, Camouflage, and Commander Skill sections.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A heavy cruiser of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 2nd ''[[Myoko]]''-class cruiser, ''Nachi''. Harnessing an exceptional reconnaissance ability, she can track ''I-401'' even during her silent runs. In combat, she acts as a spotter; calculating data for ''[[Myoko]]''’s long-range engagements. Her Mental Model "Nachi" acts as "Treasurer" under ''[[Ship:ARP Hiei|Hiei]]''’s "Student Council of the Fog". Having a rather placid personality, she is often swayed by her energetic colleague, ''Ashigara''. This warship has been specially designed for World of Warships, and is modeled after Nachi as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA- Cadenza".
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Nachi is a powerful being in ''Arpeggio of Blue Steel'' manga and its ''Ars Nova'' anime adaptation, with enormous speed, numerous matter annihilating weapons, incredible information gathering capabilities, and a protective field that is impenetrable to any weapon developed by humankind. However, so the game does not turn into "World of ARP Ships" with a few insignificant human targets cowering in the background, the developers have declined to provide her with her true complement of abilities and weaponry. ARP Nachi performs exactly like the standard [[Ship:Myoko|Myoko]] in the game (but without the ability to equip camouflage), and that means that she shares the same play style as regular Myoko. You can refer to the article on [[Ship:Myoko|Myoko]] for her performance appraisal.+''Nachi'' is a powerful being in "Arpeggio of Blue Steel" manga and its ''Ars Nova'' anime adaptation, with enormous speed, numerous matter annihilating weapons, incredible information gathering capabilities, and a protective field that is impenetrable to any weapon developed by humankind. However, so the game does not turn into "World of ARP Ships" with a few insignificant human targets cowering in the background, the developers have declined to provide her with her true complement of abilities and weaponry. ''ARP Nachi' performs exactly like the standard ''[[Myoko]]'' in the game (but without the ability to equip camouflage), and that means that she shares the same play style as regular ''Myoko''. You can refer to the article on ''[[Myoko]]'' for her performance appraisal.
?<nowiki></nowiki>+ 
?Her armor is quite weak, and her large citadel makes her vulnerable to AP shells. A well landed battleship salvo can potentially remove the majority of her health, and while just carelessly charging into the heat of battle is not recommended for any cruiser, Nachi should be especially careful because of her squishiness (and because she lacks the aforementioned impenetrable protective barrier). But she also has the powerful 203mm guns that are standard for the Japanese heavy cruisers with low shell arcs, reasonable AP and powerful HE with high fire chance, giving her a powerful offense that can devastate cruisers and burn down battleships. She receives the formidable 61cm torpedo with long range and potent warheads (but which are unfortunately neither homing, supercavitating, nor equipped with corrosive warheads) in two triple mounts on each side, though their rearward arc can limit their offensive effectiveness. Her high speed and low detection range can be exploited to disengage when the fighting becomes hotter than you would like. While she has a reasonable AA complement and can function as an effective AA support ship when fitted with the right Equipment and Skills, she is better utilized as an offensive vessel, operating with the fleet or in cruiser squadrons to destroy cruisers and destroyers and harass battleships. ARP Nachi will serve well, and under the command of a decent captain can be a powerful influence on the battlefield.+Her armor is quite weak, and her large citadel makes her vulnerable to AP shells. A well landed battleship salvo can potentially remove the majority of her health, and while just carelessly charging into the heat of battle is not recommended for any cruiser, ''Nachi'' should be especially careful because of her squishiness (and because she lacks the aforementioned impenetrable protective barrier). But she also has the powerful 203mm guns that are standard for the Japanese heavy cruisers with low shell arcs, reasonable AP and powerful HE with high fire chance, giving her a powerful offense that can devastate cruisers and burn down battleships. She receives the formidable 61cm torpedo with long range and potent warheads (but which are unfortunately neither homing, supercavitating, nor equipped with corrosive warheads) in two triple mounts on each side, though their rearward arc can limit their offensive effectiveness. Her high speed and low detection range can be exploited to disengage when the fighting becomes hotter than you would like. While she has a reasonable AA complement and can function as an effective AA support ship when fitted with the right Equipment and Skills, she is better utilized as an offensive vessel, operating with the fleet or in cruiser squadrons to destroy cruisers and destroyers and harass battleships. ''ARP Nachi'' will serve well, and under the command of a decent captain can be a powerful influence on the battlefield.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* All the pros of the standard [[Ship:Myoko|Myoko]].+* All the pros of the standard ''[[Myoko]]''.
 * Does not take up standard port slots. * Does not take up standard port slots.
 * No modules to research as she is fully upgraded. * No modules to research as she is fully upgraded.
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?ARP Nachi comes fully upgraded, with the same upgrade slots found on Myoko and a captain with free Captain's Skills points, the number of which may vary with event and region.+As a premium ship, ''ARP Nachi'' doesn't have any upgrades to research.
  
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?For her Captain's Skills, it is recommended that she has Expert Marksman to improve her slow turret rotation and Concealment Expert for tactical flexibility.+|Upgrades=<!-- write text about best upgrades below -->
 +Main Armament Modification 1 should be fitted in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] to make her turrets more resilient, while Steering Gears Modification 1 in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]] to make her less likely to lose her steering; her rudder is quite vulnerable to being knocked out. Steering Gears Modification 2 is the top pick for [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] offers a couple of useful options: AA Guns Modification 2 for players who are concerned about enemy carriers, or Main Battery Modification 2 for captains who do not.
  
?Main Armament Modification 1 should be fitted to make her turrets more resilient, and Steering Gears Modification 1 to make her less likely to lose her steering, for her rudder is quite vulnerable to being knocked out.+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +For Commander Skills, Tier 2's Expert Marksman is recommended to improve her slow turret rotation, while Tier 5's Concealment Expert is similarly recommended for tactical flexibility.
 + 
 +{{Commander Skills
 +| Expert Loader=1
 +| Basic Firing Training=2
 +| Basics of Survivability=2
 +| Expert Rear Gunner=
 + 
 +| Expert Marksman=3
 +| Torpedo Armament Expertise=1
 +| Fire Prevention=2
 +| Incoming Fire Alert=2
 +| Last Stand=1
 + 
 +| Torpedo Acceleration=
 +| High Alert=2
 +| Vigilance=2
 +| Dogfighting Expert =
 +| Superintendent=3
 + 
 +| Demolition Expert=3
 +| Advanced Firing Training=2
 +| Survivability Expert=1
 +| Aircraft Servicing Expert=
 +| Manual Fire Control for AA Armament=1
 + 
 +| Last Chance=1
 +| Manual Fire Control for Secondary Armament=
 +| Preventative Maintenance=2
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 +}}
 + 
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 + 
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +''ARP Nachi'' cannot mount camouflage due to her unique skin.
 + 
 +|Signals=<!-- write text about best set of signals below -->
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
?Nachi Mental Model.png|Render of Nachi's mental model as she appeared in the ''Ars Nova Cadenza'' movie, and captain in the game+Nachi Mental Model.png|Render of ''Nachi''’s mental model as she appeared in the ''Ars Nova Cadenza'' movie, and captain in the game.
?Ars Nova Ashigara and Nachi.png|Nachi alongside Ashigara as she appears in ''Ars Nova'', her mental model being barely visible atop her bridge+Ars Nova Ashigara and Nachi.png|''Nachi'' alongside ''[[Ship:ARP Ashigara|Ashigara]]'' as she appears in ''Ars Nova'', her mental model being barely visible atop her bridge.
?ARP Nachi.jpg|Nachi as she appears in the game, launching torpedoes from her starboard side+ARP Nachi.jpg|''Nachi'' as she appears in the game, launching torpedoes from her starboard side.
  
?</gallery>|History=<!-- write text below -->+</gallery>
 + 
 +|History=<!-- write text below -->
 Nachi (那智 Nachi?) Nachi (那智 Nachi?)
  
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 In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the I-401, or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the I-401, as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together. In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the I-401, or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the I-401, as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.
  
?'''Nachi''' is one of Hiei's subordinates and Myōkō's younger sister. She is Ashigara's partner and serves as the sonar operator, detecting enemy vessels utilizing her sonar scanner.+''Nachi'' is one of ''[[Ship:ARP Hiei|Hiei]]''’s subordinates and ''[[Ship:ARP Myoko|Myōkō]]''’s younger sister. She is ''[[Ship:ARP Ashigara|Ashigara]]''’s partner and serves as the sonar operator, detecting enemy vessels utilizing her sonar scanner.
?<br />+
  
 ==== History ==== ==== History ====
?''Nachi'' was the second ''[[Ship:Myoko|Myoko]]'' class heavy cruiser laid down by the Japanese Navy. Although incomplete, she was commissioned on 26 November 1928 and taken to Yokosuka to be examined by Emperor Hirohito as part of the Coronary Naval Review. ''Nachi'' returned to Kure in December where she was completed and made ready for service by April 1929. Once completed, ''Nachi'' and her three sister ships were assigned to the Sasebo Naval District and spent the early 1930’s conducting training and transport operations. From 1933 to 1937, ''Nachi'' underwent two modernizations and received numerous upgrades to her torpedo and secondary armament as well as additional anti-aircraft weapons. +''Nachi'' was the second ''[[Myoko]]'' class heavy cruiser laid down by the Japanese Navy. Although incomplete, she was commissioned on 26 November 1928 and taken to Yokosuka to be examined by Emperor Hirohito as part of the Coronary Naval Review. ''Nachi'' returned to Kure in December where she was completed and made ready for service by April 1929. Once completed, ''Nachi'' and her three sister ships were assigned to the Sasebo Naval District and spent the early 1930’s conducting training and transport operations. From 1933 to 1937, ''Nachi'' underwent two modernizations and received numerous upgrades to her torpedo and secondary armament as well as additional anti-aircraft weapons.
  
 In December 1941, ''Nachi'' and ''Myoko'', now assigned to the 3rd Fleet, departed from Palau to conduct shore bombardment for the planned invasion of the southern Philippine Islands. ''Nachi'' and ''Myoko'' were later sent to support the invasion of Davao and Jolo islands. While anchored at Davao, ''Myoko'' was hit by a single bomb from land based aircraft and ''Nachi'' was subsequently appointed as flagship while ''Myoko'' returned to Japan for repairs. In December 1941, ''Nachi'' and ''Myoko'', now assigned to the 3rd Fleet, departed from Palau to conduct shore bombardment for the planned invasion of the southern Philippine Islands. ''Nachi'' and ''Myoko'' were later sent to support the invasion of Davao and Jolo islands. While anchored at Davao, ''Myoko'' was hit by a single bomb from land based aircraft and ''Nachi'' was subsequently appointed as flagship while ''Myoko'' returned to Japan for repairs.
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 ''Nachi'' remained in Japanese waters for the remainder of 1943 and the first half of 1944. During this time, she again had her anti-aircraft armament increased. In October 1944, ''Nachi'' set sail for the Philippines and accompanied the battleships ''[[Ship:Fuso|Fuso]]'' and ''Yamashiro'' at the Battle of Surigao Strait. After the battle, the ship collided with the heavy cruiser ''[[Ship:Mogami|Mogami]]'' and was taken to Manila for emergency repairs. On 29 October, while still under repair, ''Nachi'' was attacked by American carrier based aircraft. A single bomb hit the ship during the attack which further set back her return to service. On 5 November, ''Nachi'' again came under attack from American strike aircraft. The ship sustained multiple bomb and torpedo hits which destroyed her bow and stern. Within hours, the ship sank in the waters off Corregidor Island.  ''Nachi'' remained in Japanese waters for the remainder of 1943 and the first half of 1944. During this time, she again had her anti-aircraft armament increased. In October 1944, ''Nachi'' set sail for the Philippines and accompanied the battleships ''[[Ship:Fuso|Fuso]]'' and ''Yamashiro'' at the Battle of Surigao Strait. After the battle, the ship collided with the heavy cruiser ''[[Ship:Mogami|Mogami]]'' and was taken to Manila for emergency repairs. On 29 October, while still under repair, ''Nachi'' was attacked by American carrier based aircraft. A single bomb hit the ship during the attack which further set back her return to service. On 5 November, ''Nachi'' again came under attack from American strike aircraft. The ship sustained multiple bomb and torpedo hits which destroyed her bow and stern. Within hours, the ship sank in the waters off Corregidor Island.
 +
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:Japanese cruiser Nachi 1929.jpg|Nachi photographed soon after her full-power trials in November 1928+File:Japanese cruiser Nachi 1929.jpg|''Nachi'' photographed soon after her full-power trials in November 1928.
?File:Nachi 005.jpg|Nachi under attack by USN aircraft, 5 November 1944.+File:Nachi 005.jpg|''Nachi'' under attack by USN aircraft, 5 November 1944.
?File:Nachi 006.jpg|Nachi sinking, 5 November 1944. Note her blown-off stern and bow.+File:Nachi 006.jpg|''Nachi'' sinking, 5 November 1944. Note her blown-off stern and bow.
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 14:41, 10 January 2017

ARP Nachi
ARP_Nachi_wows_main.jpg
Cruiser | Japan | Tier VII
Tech Tree Position
ARP_Nachi_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,200 
Main Battery
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range15.58 km.
Maximum Dispersion131 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Triple4 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount26 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount8 х 2 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius780 m.
Rudder Shift Time7.1 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.56 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VII
Ship_PJSC737_Nachi.png
Special

ARP Nachi — Japanese special premium Tier VII cruiser.

A heavy cruiser of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 2nd Myoko-class cruiser, Nachi. Harnessing an exceptional reconnaissance ability, she can track I-401 even during her silent runs. In combat, she acts as a spotter; calculating data for Myoko’s long-range engagements. Her Mental Model "Nachi" acts as "Treasurer" under Hiei’s "Student Council of the Fog". Having a rather placid personality, she is often swayed by her energetic colleague, Ashigara. This warship has been specially designed for World of Warships, and is modeled after Nachi as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA- Cadenza".

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model D turret4.3361313,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Nachi39,20061025426/8/4/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.8767.217,2336210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Nachi is a powerful being in "Arpeggio of Blue Steel" manga and its Ars Nova anime adaptation, with enormous speed, numerous matter annihilating weapons, incredible information gathering capabilities, and a protective field that is impenetrable to any weapon developed by humankind. However, so the game does not turn into "World of ARP Ships" with a few insignificant human targets cowering in the background, the developers have declined to provide her with her true complement of abilities and weaponry. ARP Nachi' performs exactly like the standard Myoko in the game (but without the ability to equip camouflage), and that means that she shares the same play style as regular Myoko. You can refer to the article on Myoko for her performance appraisal.

Her armor is quite weak, and her large citadel makes her vulnerable to AP shells. A well landed battleship salvo can potentially remove the majority of her health, and while just carelessly charging into the heat of battle is not recommended for any cruiser, Nachi should be especially careful because of her squishiness (and because she lacks the aforementioned impenetrable protective barrier). But she also has the powerful 203mm guns that are standard for the Japanese heavy cruisers with low shell arcs, reasonable AP and powerful HE with high fire chance, giving her a powerful offense that can devastate cruisers and burn down battleships. She receives the formidable 61cm torpedo with long range and potent warheads (but which are unfortunately neither homing, supercavitating, nor equipped with corrosive warheads) in two triple mounts on each side, though their rearward arc can limit their offensive effectiveness. Her high speed and low detection range can be exploited to disengage when the fighting becomes hotter than you would like. While she has a reasonable AA complement and can function as an effective AA support ship when fitted with the right Equipment and Skills, she is better utilized as an offensive vessel, operating with the fleet or in cruiser squadrons to destroy cruisers and destroyers and harass battleships. ARP Nachi will serve well, and under the command of a decent captain can be a powerful influence on the battlefield.

Pros:

  • All the pros of the standard Myoko.
  • Does not take up standard port slots.
  • No modules to research as she is fully upgraded.
  • Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
  • Comes with free Captain's Skills Points (depending on the event).
  • Skills can be customized for her, as captain is personalized for this ship.
  • Special unique announcer (voiced by her voice actor from the Ars Nova series).

Cons:

  • All the cons of the standard Myoko.
  • Cannot mount functional camouflage.
  • Captain cannot be transferred to ships of other nations.
  • Voice notifications are in Japanese.
  • Does not come with overwhelming firepower, speed, submergence, Klein field, or advanced sonar abilities of Nachi in Ars Nova.

Research

As a premium ship, ARP Nachi doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Main Armament Modification 1 should be fitted in Upgrade Slot 1 to make her turrets more resilient, while Steering Gears Modification 1 in Upgrade Slot 4 to make her less likely to lose her steering; her rudder is quite vulnerable to being knocked out. Steering Gears Modification 2 is the top pick for Upgrade Slot 5. Upgrade Slot 2 offers a couple of useful options: AA Guns Modification 2 for players who are concerned about enemy carriers, or Main Battery Modification 2 for captains who do not.

Commander Skills

For Commander Skills, Tier 2's Expert Marksman is recommended to improve her slow turret rotation, while Tier 5's Concealment Expert is similarly recommended for tactical flexibility.

Camouflage

ARP Nachi cannot mount camouflage due to her unique skin.

Gallery

Historical Info

Historical Gallery


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Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín