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Admiral Graf Spee

Admiral Graf Spee

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Revision as of 00:19, 10 November 2017Revision as of 16:17, 12 December 2017
Moved videos to appropriate section. Revised Upgrades section per 0.6.14.
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 While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage. While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.
  
?'''[https://forum.worldofwarships.com/index.php?/topic/107759-premium-ship-review-admiral-graf-spee/ LittleWhiteMouse's Premium Ship Review: Admiral Graf Spee] from the NA forums''' +{{AnnoWiki|content=
? +'''[https://forum.worldofwarships.com/index.php?/topic/107759-premium-ship-review-admiral-graf-spee/ LittleWhiteMouse's Premium Ship Review: Admiral Graf Spee] from the NA forums'''}}
?{{VideoYT|hML9wGOzyek|320}}+
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]+* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]<nowiki>*</nowiki>+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]+* '''Slot 3''': {{AA Guns Modification 2}}<nowiki>*</nowiki>
?* '''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]+* '''Slot 4''': {{Steering Gears Modification 2}}
  
  
?The upgrade options available for ''Admiral Graf Spee'' won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for '''Upgrade Slot 1'''; with only two main battery turrets on a relatively slow reload, ''Admiral Graf Spee'' shares ''[[Dunkerque]]''’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into '''Upgrade Slot 4''', while Steering Gears Modification 2 is recommended in '''Upgrade Slot 5''' to improve her handling characteristics. +The upgrade options available for ''Admiral Graf Spee'' won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. '''Main Armaments Modification 1''' is the best fit for '''Upgrade Slot 1'''; with only two main battery turrets on a relatively slow reload, ''Admiral Graf Spee'' shares ''[[Dunkerque]]''’s vulnerability to turret-disabling hits. '''Damage Control System Modification 1''' should be plugged into '''Upgrade Slot 2''', while '''Steering Gears Modification 2''' is recommended in '''Upgrade Slot 4''' to improve her handling characteristics.
  
?This leaves only '''Upgrade Slot 2''', which offers some intriguing options. Particularly daring cruiser captains might wish to equip [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]]; coupled with the German {{Hydroacoustic Search}}, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given ''Admiral Graf Spee''’s healthy secondary armament. Either [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] or '''AA Guns Modification 2''' are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.+This leaves only '''Upgrade Slot 3''', which offers some intriguing options. Particularly daring cruiser captains might wish to equip {{Secondary Battery Modification 2}}; coupled with the German {{Hydroacoustic Search}}, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given ''Admiral Graf Spee''’s healthy secondary armament. Either {{Aiming Systems Modification 1}} or '''AA Guns Modification 2''' are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 <h2>''{{#var:ship_name}}'', 1936</h2> <h2>''{{#var:ship_name}}'', 1936</h2>
 ===Construction=== ===Construction===
?:Wilhelmshaven Navy Yard; Wilhelmshaven, Germany+:Builder: Wilhelmshaven Navy Yard; Wilhelmshaven, Germany
 :Laid down: 1 October 1932 :Laid down: 1 October 1932
 :Launched: 30 June 1934 :Launched: 30 June 1934
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 }} }}
 </div> </div>
?[[File:Graf_Spee_at_Spithead_2.jpg|none|frame|x240px|link=|''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937.]]+[[File:Graf_Spee_at_Spithead_2.jpg|none|frame|x270px|link=|''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937.]]
 ===History=== ===History===
 ====Design==== ====Design====
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 File:GrafSpeeBattleDamage1.jpg|''Admiral Graf Spee'', port amidship. Damage from shell splinters as well as the burned out Arado Ar 196A-1 still resting on the catapult is visible. File:GrafSpeeBattleDamage1.jpg|''Admiral Graf Spee'', port amidship. Damage from shell splinters as well as the burned out Arado Ar 196A-1 still resting on the catapult is visible.
 File:Admiral_Graf_Spee_Flames.jpg|''Admiral Graf Spee'' burns off Montevideo, Uruguay after being scuttled by her crew, 17 December 1939. File:Admiral_Graf_Spee_Flames.jpg|''Admiral Graf Spee'' burns off Montevideo, Uruguay after being scuttled by her crew, 17 December 1939.
?File:Graf Spee telémetro 01.jpg|''Graf Spee's'' salvaged rangefinder (and one of her anchors, not shown) is on display in Montevideo today. 
 File:GrafSpeeBattleDamage2.jpg|''Admiral Graf Spee'', starboard. Shell splinter damage is visible on the hull below the open control station and armored bridge. File:GrafSpeeBattleDamage2.jpg|''Admiral Graf Spee'', starboard. Shell splinter damage is visible on the hull below the open control station and armored bridge.
 File:GrafSpeeWreck.jpg|''Admiral Graf Spee'' after scuttling. This photograph was taken in February 1940. File:GrafSpeeWreck.jpg|''Admiral Graf Spee'' after scuttling. This photograph was taken in February 1940.
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 File:GrafSpeeOpenControl.jpg|The open control station on ''Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken in February 1940. File:GrafSpeeOpenControl.jpg|The open control station on ''Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken in February 1940.
 File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940. File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940.
 +File:Graf Spee telémetro 01.jpg|''Graf Spee's'' salvaged rangefinder (and one of her anchors, not shown) is on display in Montevideo today.
 </gallery> </gallery>
  
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Revision as of 16:17, 12 December 2017

Admiral Graf Spee
Admiral_Graf_Spee_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Admiral_Graf_Spee_icon_small.png
General
Purchase price4,700 Doubloons
Hit Points39,400 
Main Battery
283 mm L/52 Drh LC/282 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range16.01 km.
Maximum Dispersion182 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight300 kg.
Secondary Armament #1
150 mm L/55 MPL C/358 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
105 mm L/65 Dop. L. C/313 х 2 pcs.
Firing Rangekm.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
20 mm Flak 384 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
20 mm Flak 386 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
37 mm Flakzwilling 304 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
105 mm L/65 Dop. L. C/313 х 2 pcs.
. . . Average Damage per Second49.8 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed28.5 knot
Turning Circle Radius680 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range6.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC506_Admiral_Graf_Spee.png
4,700

Admiral Graf Spee — German premium Tier VI cruiser.

Admiral Graf Spee belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.

Admiral Graf Spee was first released for sale on 22 December 2016 for the NA server and 23 December 2016 for the EU server.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
283 mm L/52 Drh LC/283251823,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Admiral Graf Spee39,4001317028/33/4/1020 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
G7 Steinbutt0.7907.213,700658 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 6 Mod. 1016 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 54,000 hp28.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Admiral Graf Spee is a premium Tier VI German cruiser that straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.

Her other battleship-like characteristic is her access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) or Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.). Spee’s last major unique characteristic is her torpedoes. Unlike the rest of the German cruiser line — and the German battleships with them — Admiral Graf Spee’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.

While Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.


Pros:

  • Largest health pool of all Tier VI cruisers.
  • Access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, giving her surprising durability.
  • Good mid-range torpedoes with excellent firing angles.
  • Decent anti-aircraft suite.
  • Largest guns of any cruiser with high penetration and alpha damage.
  • Surprising turret traverse speed.
  • Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
  • Guns can citadel Tier VIII battleships if close enough.
  • Genuinely sturdy ship that can survive against most cruisers it encounters.

Cons:

  • Only two turrets of three guns, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire.
  • Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
  • Torpedo tubes easily knocked out.
  • Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
  • Slowest of all Tier VI cruisers.

Research

As a premium ship, Admiral Graf Spee doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Admiral Graf Spee are as follows:


The upgrade options available for Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 2, while Steering Gears Modification 2 is recommended in Upgrade Slot 4 to improve her handling characteristics.

This leaves only Upgrade Slot 3, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 1 (Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion.); coupled with the German Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.), this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) or AA Guns Modification 2 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.

Commander Skills

Consumables

Admiral Graf Spee can equip the following consumables:


A ship of Admiral Graf Spee’s size is going to find herself under quite a bit of incoming fire, making both Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) worthwhile investments in credits (or doubloons). The choice between Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where Admiral Graf Spee would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.

Camouflage

As a premium ship, Admiral Graf Spee comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike (+5% to the ship's maximum speed.) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) for captains who went with a secondary battery build; India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to get the most out of her Repair Party (While active, restores a percentage of the ship's health points each second.); November Foxtrot (-5% reload time on all consumables.) to improve the cooldown times on her various consumables; and India Yankee (-20% to fire duration.) to further increase her survivability.

Gallery

Historical Info

Historical Gallery

Video


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