Admiral Graf Spee
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Admiral Graf Spee'' is a | + | Hailing as Germany's first tier VI premium, the ''Admiral Graf Spee'' is a cruiser that straddles the line with battleships in several ways. It is to note that because she is a "Panzerschiff", she is quite the rather odd one in her ship type in contrast to her colleagues. Her main battery is comprised of 283mm guns: the same caliber as Tier III battleship ''[[Nassau]]'' and Tier VII battleship ''[[Scharnhorst]]'' albeit the turrets themselves should look similar, if not identical, to the latter. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units and as with her battleship premium colleague a tier above her, her guns can practically smash other cruisers with a well placed salvo, not hesitate to fire at destroyers with AP when the situation is dire, and contend with battleships to a degree. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than ''Scharnhorst'', rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo. | |
? | Her other battleship-like characteristic is her access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, normally reserved for Tier IX and X cruisers | + | Her other battleship-like characteristic is her access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, normally reserved for Tier IX and X cruisers and most of the British cruisers which proves invaluable to her endeavors in combat as her maneuverability is far below most cruisers (but still better than many battleships) and that because of her ergonomics, you are expected to take quite a beating even if you are in the supporting role, '''A LOT OF IT'''. Adding to the notion, the cruiser also has slower top speed of about 28 knots compared to her colleagues so do not expect to be able to join in fast cruiser squadrons and keep up. Like other Tier VI cruisers, she receives the option of equipping either [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] or [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]]. ''Spee''’s last major unique characteristic is her torpedoes which, unlike the rest of the German cruiser line — and the German battleships with them — ''Admiral Graf Spee''’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use as well as add more offensive assets to compensate for only having two triple mount turrets which may sometimes prove adverse to the player. | |
While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage. | While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage. | |||
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*Good mid-range torpedoes with excelling firing angles. | *Good mid-range torpedoes with excelling firing angles. | |||
*Decent anti-aircraft suite. | *Decent anti-aircraft suite. | |||
? | * | + | *Unrivaled guns on a cruiser; even the Russian tier 10 Moskva which carries 220mm guns pales in comparison to her armament | |
? | + | *Same, if not slightly better gun ergonomics and stats to the Scharnhorst's own sets of guns | ||
+ | *Surprising turret traverse | |||
*Very high torpedo damage reduction for a cruiser. | *Very high torpedo damage reduction for a cruiser. | |||
Revision as of 07:06, 13 January 2017
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range16.01 km. |
Maximum Dispersion182 m. |
HE Shell283 mm Spr.Gr. L/4.2 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity910 m./s. |
HE Shell Weight300 kg. |
AP Shell283 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage8,400 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight300 kg. |
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Steinbutt |
Maximum Damage13,700 |
Torpedo Speed65 knot |
Torpedo Range8.01 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs. |
. . . Average Damage per Second49.8 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
IDS_PGGA088_20MM_FLAK_386 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed28.5 knot |
Turning Circle Radius680 m. |
Rudder Shift Time10.3 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.79 km. |
Admiral Graf Spee — German special premium Tier VI cruiser.
Admiral Graf Spee belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7 Steinbutt | 0.7 | 90 | 7.2 | 13,700 | 65 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Hailing as Germany's first tier VI premium, the Admiral Graf Spee is a cruiser that straddles the line with battleships in several ways. It is to note that because she is a "Panzerschiff", she is quite the rather odd one in her ship type in contrast to her colleagues. Her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst albeit the turrets themselves should look similar, if not identical, to the latter. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units and as with her battleship premium colleague a tier above her, her guns can practically smash other cruisers with a well placed salvo, not hesitate to fire at destroyers with AP when the situation is dire, and contend with battleships to a degree. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.
Her other battleship-like characteristic is her access to the Repair Party consumable, normally reserved for Tier IX and X cruisers and most of the British cruisers which proves invaluable to her endeavors in combat as her maneuverability is far below most cruisers (but still better than many battleships) and that because of her ergonomics, you are expected to take quite a beating even if you are in the supporting role, A LOT OF IT. Adding to the notion, the cruiser also has slower top speed of about 28 knots compared to her colleagues so do not expect to be able to join in fast cruiser squadrons and keep up. Like other Tier VI cruisers, she receives the option of equipping either Defensive AA Fire or Hydroacoustic Search. Spee’s last major unique characteristic is her torpedoes which, unlike the rest of the German cruiser line — and the German battleships with them — Admiral Graf Spee’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use as well as add more offensive assets to compensate for only having two triple mount turrets which may sometimes prove adverse to the player.
While Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.
LittleWhiteMouse's Premium Ship Review: Admiral Graf Spee from the NA forums
Pros:
- Largest health pool of all Tier VI cruisers.
- Access to the Repair Party consumable.
- Good mid-range torpedoes with excelling firing angles.
- Decent anti-aircraft suite.
- Unrivaled guns on a cruiser; even the Russian tier 10 Moskva which carries 220mm guns pales in comparison to her armament
- Same, if not slightly better gun ergonomics and stats to the Scharnhorst's own sets of guns
- Surprising turret traverse
- Very high torpedo damage reduction for a cruiser.
Cons:
- Only two turrets of three guns, which means getting all guns on target can leave Spee’s weak broadside armor vulnerable to return fire.
- Despite having the largest guns of all cruisers, she does not have the firing range to match.
- Torpedo tubes easily knocked out.
- Second slowest firing cruiser in game (only Furutaka is worse)
- Torpedoes require a long arming distance.
- Armor is merely average for a cruiser of her tier; she may handle like a battleship, but she won't soak damage like one.
- Slowest of all Tier VI cruisers.
Research
Optimal Configuration
Upgrades
The upgrade options available for Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 4, while Steering Gears Modification 2 is recommended in Upgrade Slot 5 to improve her handling characteristics.
This leaves only Upgrade Slot 2, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 2; coupled with the German Hydroacoustic Search, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 2 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Even Main Battery Modification 2 is a reasonable choice, increasing her reload speed by a full second, but improving her turret traverse. Captains are recommended to choose what they feel will best fit their play style for the ship.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★ |
★ |
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|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
★ |
|
|
|
★★ |
3 |
★★★ |
★ |
★ |
|
★★ |
★★★ |
★★★ |
★★ |
4 |
★★ |
★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
A ship of Admiral Graf Spee’s size is going to find herself under quite a bit of incoming fire, making both Damage Control Party II and Repair Party II worthwhile investments in credits (or doubloons). The choice between Defensive AA Fire and Hydroacoustic Search is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where Admiral Graf Spee would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.
Camouflage
As a premium ship, Admiral Graf Spee comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping a Sierra Mike signal to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxsix for captains who went with a secondary battery build; India Delta to get the most out of her Repair Party; November Foxtrot to improve the cooldown times on her various consumables; and India Yankee to further increase her survivability.Gallery
Admiral Graf Spee prepares for deployment to "North".
Admiral Graf Spee citadels an enemy Shchors class cruiser.
Admiral Graf Spee runs down an enemy Fuso class battleship.
Admiral Graf Spee penetrates an enemy Myoko-class cruiser.
Historical Info
Historical Gallery