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Admiral Graf Spee

Admiral Graf Spee

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Admiral Graf Spee
Admiral_Graf_Spee_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Admiral_Graf_Spee_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,400 
Main Battery
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range16.01 km.
Maximum Dispersion182 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight300 kg.
Secondary Armament #1
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
Firing Range5.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
. . . Average Damage per Second49.8 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
IDS_PGGA088_20MM_FLAK_386 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.5 knot
Turning Circle Radius680 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC506_Admiral_Graf_Spee.png
Special

Admiral Graf Spee — German special premium Tier VI cruiser.

Admiral Graf Spee belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.

Admiral Graf Spee first went on sale on 22 December 2016 on the NA servers, and on 23 December 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm/52 SK C/28 on a Drh LC/28 mount3251823,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Graf Spee39,4001317023/810/4/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0.7907.213,700658 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp28.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Admiral Graf Spee is a premium Tier VI German cruiser that straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.

Her other battleship-like characteristic is her access to the Repair Party consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA Fire or Hydroacoustic Search. Spee’s last major unique characteristic is her torpedoes. Unlike the rest of the German cruiser line — and the German battleships with them — Admiral Graf Spee’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.

While Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.

LittleWhiteMouse's Premium Ship Review: Admiral Graf Spee from the NA forums


Pros:

  • Largest health pool of all Tier VI cruisers.
  • Access to the Repair Party consumable, giving her surprising durability.
  • Good mid-range torpedoes with excellent firing angles.
  • Decent anti-aircraft suite.
  • Largest guns of any cruiser with high penetration and alpha damage.
  • Surprising turret traverse speed.
  • Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
  • Guns can citadel Tier VIII BBs if close enough.
  • Genuinely sturdy ship that can survive against most cruisers it encounters.

Cons:

  • Only two turrets of three guns, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire.
  • Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
  • Torpedo tubes easily knocked out.
  • Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
  • Slowest of all Tier VI cruisers.

Research

As a premium ship, Admiral Graf Spee doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The upgrade options available for Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 4, while Steering Gears Modification 2 is recommended in Upgrade Slot 5 to improve her handling characteristics.

This leaves only Upgrade Slot 2, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 2; coupled with the German Hydroacoustic Search, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 2 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Even Main Battery Modification 2 is a reasonable choice, increasing her reload speed by a full second, but improving her turret traverse. Captains are recommended to choose what they feel will best fit their play style for the ship.

Commander Skills

Consumables

A ship of Admiral Graf Spee’s size is going to find herself under quite a bit of incoming fire, making both Damage Control Party II and Repair Party II worthwhile investments in credits (or doubloons). The choice between Defensive AA Fire and Hydroacoustic Search is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where Admiral Graf Spee would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.

Camouflage

As a premium ship, Admiral Graf Spee comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping a Sierra Mike signal to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxsix for captains who went with a secondary battery build; India Delta to get the most out of her Repair Party; November Foxtrot to improve the cooldown times on her various consumables; and India Yankee to further increase her survivability.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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