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Admiral Graf Spee

Admiral Graf Spee

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Revision as of 18:51, 22 September 2017
Please do not remove pros/cons that are factual.
Revision as of 19:14, 22 September 2017
Improved format and layout of Consumables and Upgrades sections.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''Admiral Graf Spee'' belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.<br><br> ''Admiral Graf Spee'' first went on sale on 22 December 2016 on the NA servers, and on 23 December 2016 on the EU servers. +''Admiral Graf Spee'' belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.<br><br> ''Admiral Graf Spee'' was first released for sale on 22 December 2016 for the NA server and 23 December 2016 for the EU server.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 ''Admiral Graf Spee'' is a premium Tier VI German cruiser that straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship ''[[Nassau]]'' and Tier VII battleship ''[[Scharnhorst]]''. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than ''Scharnhorst'', rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.  ''Admiral Graf Spee'' is a premium Tier VI German cruiser that straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship ''[[Nassau]]'' and Tier VII battleship ''[[Scharnhorst]]''. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than ''Scharnhorst'', rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.
  
?Her other battleship-like characteristic is her access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, normally reserved for Tier IX and X cruisers. ''Spee'' will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] or [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]]. ''Spee''’s last major unique characteristic is her torpedoes. Unlike the rest of the German cruiser line — and the German battleships with them — ''Admiral Graf Spee''’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use. +Her other battleship-like characteristic is her access to the {{Repair Party}} consumable, normally reserved for Tier IX and X cruisers. ''Spee'' will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either {{Defensive AA Fire}} or {{Hydroacoustic Search}}. ''Spee''’s last major unique characteristic is her torpedoes. Unlike the rest of the German cruiser line — and the German battleships with them — ''Admiral Graf Spee''’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.
  
 While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage. While ''Admiral Graf Spee'' is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. ''Spee'' is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Largest health pool of all Tier VI cruisers.+* Largest health pool of all Tier VI cruisers.
?*Access to the [[Ship:Consumables#Repair_Party|Repair Party]] consumable, giving her surprising durability.+* Access to the {{Repair Party}} consumable, giving her surprising durability.
?*Good mid-range torpedoes with excellent firing angles.+* Good mid-range torpedoes with excellent firing angles.
?*Decent anti-aircraft suite.+* Decent anti-aircraft suite.
?*Largest guns of any cruiser with high penetration and alpha damage.+* Largest guns of any cruiser with high penetration and alpha damage.
?*Surprising turret traverse speed.+* Surprising turret traverse speed.
?*Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.+* Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
?* Guns can citadel Tier VIII BBs if close enough.+* Guns can citadel Tier VIII battleships if close enough.
 * Genuinely sturdy ship that can survive against most cruisers it encounters. * Genuinely sturdy ship that can survive against most cruisers it encounters.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Only two turrets of three guns, which means getting all guns on target can leave ''Spee''’s broadside vulnerable to return fire.+* Only two turrets of three guns, which means getting all guns on target can leave ''Spee''’s broadside vulnerable to return fire.
?*Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire. +* Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
?*Torpedo tubes easily knocked out.+* Torpedo tubes easily knocked out.
?*Second slowest firing cruiser in game (only ''[[Furutaka]]''’s stock guns are worse).+* Second slowest firing cruiser in game (only ''[[Furutaka]]''’s stock guns are worse).
?*Slowest of all Tier VI cruisers.+* Slowest of all Tier VI cruisers.
?*Worst accuracy of all Tier VI cruisers. +* Worst accuracy of all Tier VI cruisers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The upgrade options available for ''Admiral Graf Spee'' won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]; with only two main battery turrets on a relatively slow reload, ''Admiral Graf Spee'' shares ''[[Dunkerque]]''’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], while Steering Gears Modification 2 is recommended in [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]] to improve her handling characteristics. +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]
 +* '''Slot 2''': [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]<nowiki>*</nowiki>
 +* '''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]
 +* '''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]
  
?This leaves only [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 2; coupled with the German [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]], this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given ''Admiral Graf Spee''’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 2 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Even Main Battery Modification 2 is a reasonable choice, increasing her reload speed by a full second, but improving her turret traverse. Captains are recommended to choose what they feel will best fit their play style for the ship.+ 
 +The upgrade options available for ''Admiral Graf Spee'' won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for '''Upgrade Slot 1'''; with only two main battery turrets on a relatively slow reload, ''Admiral Graf Spee'' shares ''[[Dunkerque]]''’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into '''Upgrade Slot 4''', while Steering Gears Modification 2 is recommended in '''Upgrade Slot 5''' to improve her handling characteristics.
 + 
 +This leaves only '''Upgrade Slot 2''', which offers some intriguing options. Particularly daring cruiser captains might wish to equip [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]]; coupled with the German {{Hydroacoustic Search}}, this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given ''Admiral Graf Spee''’s healthy secondary armament. Either [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] or '''AA Guns Modification 2''' are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?A ship of ''Admiral Graf Spee''’s size is going to find herself under quite a bit of incoming fire, making both [[Ship:Consumables#Damage Control Party|Damage Control Party II]] and [[Ship:Consumables#Repair Party|Repair Party II]] worthwhile investments in credits (or doubloons). The choice between [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] and [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]] is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where ''Admiral Graf Spee'' would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers. +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Catapult Fighter}}
 +* '''Slot 4:''' {{Repair Party}}
 + 
 + 
 +A ship of ''Admiral Graf Spee''’s size is going to find herself under quite a bit of incoming fire, making both {{Damage Control Party II}} and {{Repair Party II}} worthwhile investments in credits (or doubloons). The choice between {{Defensive AA Fire}} and {{Hydroacoustic Search}} is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where ''Admiral Graf Spee'' would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''Admiral Graf Spee'' is a tad on the slow side for a cruiser; this can be helped by equipping a Sierra Mike [[Ship:Flags#Signals|signal]] to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxsix for captains who went with a secondary battery build; India Delta to get the most out of her [[Ship:Consumables#Repair Party|Repair Party]]; November Foxtrot to improve the cooldown times on her various consumables; and India Yankee to further increase her survivability.+''Admiral Graf Spee'' is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike ({{Sierra Mike|Size=18px}}) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) for captains who went with a secondary battery build; India Delta ({{India Delta|Size=18px}}) to get the most out of her {{Repair Party}}; November Foxtrot ({{November Foxtrot|Size=18px}}) to improve the cooldown times on her various consumables; and India Yankee ({{India Yankee|Size=18px}}) to further increase her survivability.
  
 {{Signal Flags {{Signal Flags
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h3>Construction</h3>+<h2>''{{#var:ship_name}}'', 1936
 +===Construction===
 :Wilhelmshaven Navy Yard; Wilhelmshaven, Germany :Wilhelmshaven Navy Yard; Wilhelmshaven, Germany
 :Laid down: 1 October 1932 :Laid down: 1 October 1932
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 }} }}
 </div> </div>
? +[[File:Graf_Spee_at_Spithead_2.jpg|none|frame|x240px|link=|''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937.]]
 ===History=== ===History===
 ====Design==== ====Design====
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 File:587710WNGER_11_52_skc28_Graf_Spee_forward_pic.jpg|Close-up view of ''Admiral Graf Spee''’s forward 283mm turret. File:587710WNGER_11_52_skc28_Graf_Spee_forward_pic.jpg|Close-up view of ''Admiral Graf Spee''’s forward 283mm turret.
 File:Bundesarchiv_DVM_10_Bild-23-63-06,_Panzerschiff_-Admiral_Graf_Spee-.jpg|''Admiral Graf Spee'' at anchor, circa 1936. File:Bundesarchiv_DVM_10_Bild-23-63-06,_Panzerschiff_-Admiral_Graf_Spee-.jpg|''Admiral Graf Spee'' at anchor, circa 1936.
?File:Graf_Spee_at_Spithead_2.jpg|''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937.+File:Graf_Spee_at_Spithead.jpg|Aerial view of ''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937; HMS ''[[Hood]]]'' and ''Resoultion'' are in the background.
?File:Graf_Spee_at_Spithead.jpg|Aerial view of ''Admiral Graf Spee'' at Spithead, England for the Coronation Review of King George VI, 20 May 1937; HMS ''Hood'' and ''Resoultion'' are in the background.+
 File:Graf Spee Fahrten.jpg|Map of the cruises of ''Admiral Graf Spee'' and ''Deutschland''. File:Graf Spee Fahrten.jpg|Map of the cruises of ''Admiral Graf Spee'' and ''Deutschland''.
 File:Panzerschiff Admiral Graf Spee in 1936.jpg|''Admiral Graf Spee'' before the war. File:Panzerschiff Admiral Graf Spee in 1936.jpg|''Admiral Graf Spee'' before the war.
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 File:GrafSpeeBowWreck.jpg|A view forward from the bow turret on ''Admiral Graf Spee'' in February 1940. File:GrafSpeeBowWreck.jpg|A view forward from the bow turret on ''Admiral Graf Spee'' in February 1940.
 File:GrafSpeeSuperstructure.jpg|The forward superstructure of ''Admiral Graf Spee'' in February 1940, after she was scuttled. File:GrafSpeeSuperstructure.jpg|The forward superstructure of ''Admiral Graf Spee'' in February 1940, after she was scuttled.
?File:GrafSpeeOpenControl.jpg|The open control station on 'Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken in February 1940.+File:GrafSpeeOpenControl.jpg|The open control station on ''Admiral Graf Spee''. The armored conning tower, various periscopes, rangefinder, target designators, and ship controls are visible. Taken in February 1940.
 File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940. File:GrafSpeeAftWreck.jpg|The view aft from the forward superstructure of ''Admiral Graf Spee'' in February 1940.
 </gallery> </gallery>

Revision as of 19:14, 22 September 2017

Admiral Graf Spee
Admiral_Graf_Spee_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Admiral_Graf_Spee_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,400 
Main Battery
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range16.01 km.
Maximum Dispersion182 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight300 kg.
Secondary Armament #1
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
Firing Range5.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
. . . Average Damage per Second49.8 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
IDS_PGGA088_20MM_FLAK_386 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.5 knot
Turning Circle Radius680 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC506_Admiral_Graf_Spee.png
Special

Admiral Graf Spee — German special premium Tier VI cruiser.

Admiral Graf Spee belonged to a class of unique ships that combined the features of both a battleship and a cruiser. The German Navy officially classified her as a cruiser. Armed with 283mm main guns, the ship was superior to any light or heavy cruiser of her time and was only slightly inferior to them in terms of speed.

Admiral Graf Spee was first released for sale on 22 December 2016 for the NA server and 23 December 2016 for the EU server.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm/52 SK C/28 on a Drh LC/28 mount3251823,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Graf Spee39,4001317023/810/4/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0.7907.213,700658 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp28.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Admiral Graf Spee is a premium Tier VI German cruiser that straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.

Her other battleship-like characteristic is her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Spee’s last major unique characteristic is her torpedoes. Unlike the rest of the German cruiser line — and the German battleships with them — Admiral Graf Spee’s torpedoes have a range of 8.0 km instead of 6.0 km, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.

While Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.

LittleWhiteMouse's Premium Ship Review: Admiral Graf Spee from the NA forums


Pros:

  • Largest health pool of all Tier VI cruisers.
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, giving her surprising durability.
  • Good mid-range torpedoes with excellent firing angles.
  • Decent anti-aircraft suite.
  • Largest guns of any cruiser with high penetration and alpha damage.
  • Surprising turret traverse speed.
  • Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
  • Guns can citadel Tier VIII battleships if close enough.
  • Genuinely sturdy ship that can survive against most cruisers it encounters.

Cons:

  • Only two turrets of three guns, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire.
  • Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
  • Torpedo tubes easily knocked out.
  • Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
  • Slowest of all Tier VI cruisers.
  • Worst accuracy of all Tier VI cruisers.

Research

As a premium ship, Admiral Graf Spee doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Admiral Graf Spee are as follows:


The upgrade options available for Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 4, while Steering Gears Modification 2 is recommended in Upgrade Slot 5 to improve her handling characteristics.

This leaves only Upgrade Slot 2, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 2; coupled with the German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 2 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.

Commander Skills

Consumables

Admiral Graf Spee can equip the following consumables:


A ship of Admiral Graf Spee’s size is going to find herself under quite a bit of incoming fire, making both Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) worthwhile investments in credits (or doubloons). The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is not an easy one; the former offers high resistance to aerial assault, while the latter provides large periods of time where Admiral Graf Spee would be effectively immune to long-range torpedo strikes. Given her size and handling characteristics, both are good options; captains will have to make this choice for themselves based on which they fear more: carriers or destroyers.

Camouflage

As a premium ship, Admiral Graf Spee comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike (+5% to the ship's maximum speed.) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) for captains who went with a secondary battery build; India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to get the most out of her Repair PartyWhile active, restores a percentage of the ship's health points each second.; November Foxtrot (-5% reload time on all consumables.) to improve the cooldown times on her various consumables; and India Yankee (-20% to fire duration.) to further increase her survivability.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info