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Admiral Makarov

Admiral Makarov

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Revision as of 17:48, 8 October 2019
Commander Skills 2
Revision as of 22:36, 28 March 2020
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 +# [https://en.wikipedia.org/wiki/German_cruiser_N%C3%BCrnberg German cruiser ''Nürnberg'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Leipzig-class_cruiser ''Leipzig''-class cruiser - Wikipedia]
  
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Revision as of 22:36, 28 March 2020

N/A | N/A | Tier
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General
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Concealment
Battle Levels
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[[Ship:|]] — N/A promo premium Tier  N/A.

In 1945, the German cruiser Nürnberg was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.

' was first released for sale on the NA, EU, and Asia servers on 20 December 2017.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Veterans of Tier V and VI German cruisers Königsberg and Nürnberg will find ' to be familiar. This is hardly surprising since ' is basically a Hull (C) Nürnberg with a few minor differences.

' has a bit more stealth (lower detection radius) and a little bit less main battery range. Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns. She has less overall AA than Nürnberg, but she has more available in her outer two AA rings than to hopefully thin out enemy bombers before they get too close. Like Nürnberg’s top hull, she does not have access to the Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) consumable, but can choose between Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.). As this iteration of Nürnberg is Russian, she does not have access to the improved German version of Hydroacoustic Search.

Like Nürnberg, ' has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction. In addition, the high explosive shells on ' do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, ' follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the Inertial Fuse for HE Shells skill baked into the ship herself.

'’s strengths are noteworthy, but so are her weaknesses. While Nürnberg veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching ' broadside with AP rounds in their barrels. At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers. Playing Makarov well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.


Pros:

  • Good gun handling and shell speed makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Surprising AP damage when it punches through.
  • The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.
  • Excellent HE shell pen.

Cons:

  • Virtually a direct clone of Hull (C) Nürnberg, including the single torpedo launcher on each side.
  • AA suite will still struggle to shoot down many airplanes unless Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) is active.
  • Loses access to German Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable.
  • Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • Anaemic HE shell alpha.

Research

As a Premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

This upgrade configuration increases the durability and power of '’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) should be mounted in Slot 1 and Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) should be mounted in Slot 2.

Commander Skills

Key skills for ' commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.

Consumables

' can equip the following consumables:

Premium versions of all consumables are recommended.

Camouflage

As a Premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have equipped Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) should also equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize their AA.

Gallery

Historical Info

Historical Gallery

References

  1. German cruiser Nürnberg - Wikipedia
  2. Leipzig-class cruiser - Wikipedia
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