Admiral Makarov
Revision as of 20:10, 10 May 2018 Added 3D model, date of sale information, and link to LWM's forum review. | Revision as of 20:21, 10 May 2018 | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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| November Foxtrot = 2 | | November Foxtrot = 2 | |||
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 1 | |
| Juliet Charlie = 1 | | Juliet Charlie = 1 | |||
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| Papa Papa = | | Papa Papa = | |||
? | | Wyvern = | + | | Wyvern = 2 | |
| Red Dragon = | | Red Dragon = | |||
| Dragon Flag = 2 | | Dragon Flag = 2 |
Revision as of 20:21, 10 May 2018
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed7.6 deg./sec. |
180 Degree Turn Time23.68 sec. |
Firing Range16.31 km. |
Maximum Dispersion145 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm Triple2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range3.99 km. |
20 mm C/38 on a Vierling L/38 mount2 х 4 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
37 mm V-11 mount10 х 2 pcs. |
. . . Average Damage per Second92 |
. . . Firing Range3.51 km. |
Maximum Speed32 knot |
Turning Circle Radius720 m. |
Rudder Shift Time7.6 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range5.52 km. |
Admiral Makarov — Soviet special premium Tier VI cruiser.
In 1945, the German cruiser Nürnberg was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.
Admiral Makarov was first released for sale on the NA, EU, and Asia servers on 20 December 2017.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Veterans of Tier V and VI German cruisers Königsberg and Nürnberg will find Admiral Makarov to be familiar. This is hardly surprising since Admiral Makarov is basically a Hull (C) Nürnberg with a few minor differences.
Admiral Makarov has a bit more stealth (lower detection radius) and a little bit less main battery range. Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns. She has less overall AA than Nürnberg, but she has more available in her outer two AA rings than to hopefully thin out enemy bombers before they get too close. Like Nürnberg’s top hull, she does not have access to the Catapult Fighter consumable, but can choose between Defensive AA Fire and Hydroacoustic Search . As this iteration of Nürnberg is Russian, she does not have access to the improved German version of Hydroacoustic Search.
Like Nürnberg, Admiral Makarov has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction. In addition, the high explosive shells on Admiral Makarov do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, Admiral Makarov follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the Inertial Fuse for HE Shells skill baked into the ship herself.
Admiral Makarov’s strengths are noteworthy, but so are her weaknesses. While Nürnberg veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching Admiral Makarov broadside with AP rounds in their barrels. At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers. Playing Makarov well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.
Pros:
- Good gun handling and shell speed makes her an ideal anti-destroyer ship.
- Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
- Low shell arc and high muzzle velocity.
- Surprising AP damage when it punches through.
- The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
- Extremely good turning radius with speedy rudder shift time.
- Excellent HE shell pen.
Cons:
- Virtually a direct clone of Hull (C) Nürnberg, including the single torpedo launcher on each side.
- AA suite will still struggle to shoot down many airplanes unless Defensive AA Fire is active.
- Loses access to German Hydroacoustic Search consumable.
- Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
- Anaemic HE shell alpha.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Admiral Makarov are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 2 ()
- Slot 4: Steering Gears Modification 2
This upgrade configuration increases the durability and range of Admiral Makarov’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, Main Armaments Modification 1 should be mounted in Slot 1 and Aiming Systems Modification 1 should be mounted in Slot 2.
Commander Skills
Key skills for Admiral Makarov commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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|
|
2 |
★★ |
★ |
★★ |
|
|
|
★★★ |
★ |
3 |
|
★ |
|
|
★★ |
★ |
★★★ |
★★ |
4 |
|
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|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Admiral Makarov can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
Premium versions of all consumables are recommended.
Camouflage
As a Premium ship, Admiral Makarov comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended combat flags include Victor Lima (), India X-Ray (), Sierra Mike (), and November Foxtrot (). Captains who have equipped Defensive AA Fire should also equip November Echo Setteseven () to maximize their AA.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★★ |
★★★ |
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★ |
★★★ |
★★ |
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|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Admiral Makarov, like Nürnberg, has the ability to turn its rear turrets 360 degrees.
An enemy Shiratsuyu strays too close to the Admiral Makarov.
Flag of Admiral Makarov. Given to players who purchased a special bundle containing Admiral Makarov.
Historical Info
Historical Gallery