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Akizuki

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Revision as of 03:05, 14 January 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?{{VideoYT|Y8xzicz9knA}} 
 Tier VIII's ''Akizuki'' is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She shares a number of similarities with high-tier Russian destroyers ''[[Udaloi]]'' and ''[[Khabarovsk]]''; captains familiar with how those ships play will likely feel right at home in ''Akizuki''.  Tier VIII's ''Akizuki'' is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She shares a number of similarities with high-tier Russian destroyers ''[[Udaloi]]'' and ''[[Khabarovsk]]''; captains familiar with how those ships play will likely feel right at home in ''Akizuki''.
  
?''Akizuki''’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard ''[[Nicholas]], [[Farragut]]'', and ''[[Mahan]]''. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer ''[[Gearing]]'' (although ''Akizuki''’s shells do far less damage than ''Gearing''’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives ''Akizuki''’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, one should note that her shell's lose shell velocity very fast, and at around 10 km she will have a very round arc, similar to those of Atlanta's. This is not necessary a bad thing, as it enables her to fire over islands. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones. (However when facing US and Soviet DDs her tier or higher, one should use AP, as her HE with insufficient penetration will not be able to deal damage.) +''Akizuki''’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard ''[[Nicholas]], [[Farragut]]'', and ''[[Mahan]]''. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer ''[[Gearing]]'' (although ''Akizuki''’s shells do far less damage than ''Gearing''’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives ''Akizuki''’s guns a relatively flat arc at close range; they are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and beginning around 10 km they will have a very high ballistic arc similar to those of ''[[Atlanta]]''. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones.
  
?While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of ''[[Kagero]]'', ''[[Shiratsuyu]]'', and ''[[Yūgumo]]'' — on a relatively long reload of 112 seconds. ''Akizuki'' share's ''Shiratsuyu''’s access to the improved version of the [[Ship:Consumables#Torpedo Reload Booster|Torpedo Reload Booster]] consumable without having to give up access to [[Ship:Consumables#Smoke Generator|Smoke Generator]], so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that ''Kagero'' carries. +While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of ''[[Kagero]]'', ''[[Shiratsuyu]]'', and ''[[Yūgumo]]'' — on a relatively long reload of 112 seconds. ''Akizuki'' shares ''Shiratsuyu''’s access to the improved version of the [[Ship:Consumables#Torpedo Reload Booster|Torpedo Reload Booster]] consumable without having to give up access to [[Ship:Consumables#Smoke Generator|Smoke Generator]], so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that ''Kagero'' carries.
  
 Her handling takes some getting used to — she is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to — and her slow top speed is a notable handicap. Still, her anti-aircraft suite beats out every other Japanese destroyer in the game, and she has the customarily low detection radius typical of her brethren. ''Akizuki'' requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well. Her handling takes some getting used to — she is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to — and her slow top speed is a notable handicap. Still, her anti-aircraft suite beats out every other Japanese destroyer in the game, and she has the customarily low detection radius typical of her brethren. ''Akizuki'' requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.
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 +{{block|!|content=When facing American and Soviet destroyers her tier or higher, captains are advised to use armor-piercing rounds as ''Akizuki''’s 100mm HE shells lack sufficient penetration to deal consistent damage.}}
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 Captains have some obvious choices to make with their ''Akizuki'' commander, and some that will be much tougher. Captains have some obvious choices to make with their ''Akizuki'' commander, and some that will be much tougher.
  
?Tier 1's Basic Firing Training is the obvious choice, as it improves the rate of fire of her main battery guns. Similarly, Tier 2's Last Stand is the obvious front-runner given how likely she is to find herself under fire by enemy cruisers and destroyers. While a case can be made for the various other Tier 2 skills, they are all highly situational and best suited as a place to invest points after the first 15 have been spent. At Tier 3, Superintendent is probably the strongest choice, though Vigilance and High Alert are also solid picks. As a destroyer, Concealment Expert at Tier 5 is clearly the best option, with full concealment setup, she can stealth fire starting from 9 km.+Tier 1's Basic Firing Training is the obvious choice, as it improves the rate of fire of her main battery guns. Similarly, Tier 2's Last Stand is the obvious front-runner given how likely she is to find herself under fire by enemy cruisers and destroyers. While a case can be made for the various other Tier 2 skills, they are all highly situational and best suited as a place to invest points after the first 15 have been spent. At Tier 3, Superintendent is probably the strongest choice, though Vigilance and High Alert are also solid picks. As a destroyer, Concealment Expert at Tier 5 is clearly the best option; when rigged for full concealment, she can fire her main battery without being detected starting around 9.0 km.
  
 Tier 4 is where ''Akizuki'' captains must make tough decisions. The low fire chance on her shells makes Demolition Expert attractive for captains who intend to focus her in as a fire-breather; Advanced Firing Training increases her main battery range past 12 km, giving her a very comfortable window — almost 4.0 km — from which she can fire her main battery without being detected; Survivability Expert increases her health pool by more than 15%, making her that much more difficult to remove from play; and Manual Fire Control for AA Armament gives her more punch against enemy aircraft than any other Japanese destroyer in the game. Advanced Firing Training likely offers the most utility, but all of these choices are worth considering and none of them are bad.  Tier 4 is where ''Akizuki'' captains must make tough decisions. The low fire chance on her shells makes Demolition Expert attractive for captains who intend to focus her in as a fire-breather; Advanced Firing Training increases her main battery range past 12 km, giving her a very comfortable window — almost 4.0 km — from which she can fire her main battery without being detected; Survivability Expert increases her health pool by more than 15%, making her that much more difficult to remove from play; and Manual Fire Control for AA Armament gives her more punch against enemy aircraft than any other Japanese destroyer in the game. Advanced Firing Training likely offers the most utility, but all of these choices are worth considering and none of them are bad.
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 ====Service==== ====Service====
  
?''Akizuki'' was commissioned in June of 1942. Immediately deployed, she set out with ''Zuikaku'' in expectation of an encounter with the US Navy in the Aleutians, though no such engagement was forthcoming. By August, she had arrived in Rabaul and participated in the Battle of the Eastern Solomons. From August to November, ''Akizuki'' was subjected to numerous air attacks as she conducted escort and bombardment operations to Guadalcanal, all successfully repulsed. She returns to Japan that month for trials and repairs. Having completed her refit, ''Akizuki'' returned to the Solomons but was severely damaged by submarine torpedo in January of 1943, necessitating a return to Japan and a lengthy repair.+''Akizuki'' was commissioned in June 1942. Immediately deployed, she set out with ''Zuikaku'' in expectation of an encounter with the US Navy in the Aleutians, though no such engagement was forthcoming. By August, she had arrived in Rabaul and participated in the Battle of the Eastern Solomons. From August to November, ''Akizuki'' was subjected to numerous air attacks as she conducted escort and bombardment operations to Guadalcanal, all successfully repulsed. She returns to Japan that month for trials and repairs. Having completed her refit, ''Akizuki'' returned to the Solomons but was severely damaged by submarine torpedo in January 1943, necessitating a return to Japan and a lengthy repair.
  
?''Akizuki'' did not return to full duty until November of 1943, and was ordered back to Truk. She spent the remainder of 1943 and the first half of 1944 in training with the fleet before participating in the Battle of the Philippine Sea in June. ''Akizuki'' then returned to Japan for refit until October, participating in the Battle of Leyte Gulf with Admiral Ozawa's Northern Force. On the 25th of October, 1944, during the first attack on the Northern Force, ''Akizuki'' was hit, whether by bomb or torpedo is not known. ''Akizuki'' suffered a catastrophic explosion and sank in minutes.+''Akizuki'' did not return to full duty until November 1943, and was ordered back to Truk. She spent the remainder of 1943 and the first half of 1944 in training with the fleet before participating in the Battle of the Philippine Sea in June. ''Akizuki'' then returned to Japan for refit until October, participating in the Battle of Leyte Gulf with Admiral Ozawa's Northern Force. On 25 October 1944, during the first attack on the Northern Force, ''Akizuki'' was hit, whether by bomb or torpedo is not known. ''Akizuki'' suffered a catastrophic explosion and sank in minutes.
  
?''Teruzuki'' was commissioned in August of 1942 and spent the next two months in trials before being assigned to the South Pacific in October. Shortly after arrival, ''Teruzuki'' participated in both Naval Battles of Guadalcanal. After a brief assignment to Truk, ''Teruzuki'' returned to the Shortlands Islands to support a supply mission to Guadalcanal. On the 11h of December, ''Teruzuki'' was torpedoed by a PT boat. ''Teruzuki'' lost power and fires progressively spread, leading to catastrophic explosions. ''Teruzuki'' sank on the 12th of December, 1942.+''Teruzuki'' was commissioned in August of 1942 and spent the next two months in trials before being assigned to the South Pacific in October. Shortly after arrival, ''Teruzuki'' participated in both Naval Battles of Guadalcanal. After a brief assignment to Truk, ''Teruzuki'' returned to the Shortlands Islands to support a supply mission to Guadalcanal. On 11 December, ''Teruzuki'' was torpedoed by a PT boat. ''Teruzuki'' lost power and fires progressively spread, leading to catastrophic explosions. ''Teruzuki'' sank on 12 December 1942.
  
?''Suzutsuki'' was commissioned in December of 1942 and spent the entirety of her career performing escort duties. Torpedoed twice, ''Suzutsuki'' survived but was again heavily damaged by air attack while providing cover for Yamato on her final mission. ''Suzutsuki'' managed to return to Japan, but was not repaired, and she was surrendered in her damaged state at the end of the war.+''Suzutsuki'' was commissioned in December 1942 and spent the entirety of her career performing escort duties. Torpedoed twice, ''Suzutsuki'' survived but was again heavily damaged by air attack while providing cover for ''[[Yamato]]'' on her final mission. ''Suzutsuki'' managed to return to Japan, but was not repaired, and she was surrendered in her damaged state at the end of the war.
  
?''Hatsuzuki'' was commissioned in December of 1942 and also spent her wartime service in escort duties. In June of 1944, she participated in the Battle of the Philippine Sea. In October she was assigned to the Northern Force for the Battle of Leyte Gulf. ''Hatsuzuki'' was sunk by surface gunfire on the 25th of October, 1944.+''Hatsuzuki'' was commissioned in December1942 and also spent her wartime service in escort duties. In June of 1944, she participated in the Battle of the Philippine Sea. In October she was assigned to the Northern Force for the Battle of Leyte Gulf. ''Hatsuzuki'' was sunk by surface gunfire on 25 October 1944.
  
?''Niizuki'' was commissioned in March of 1943 and was assigned to duties in the South Pacific. She arrived at the end of June, and on July 4th she led a transport mission to Kolombangara. On the night of the 5-6th of July, 1943, ''Niizuki'' was sunk by surface gunfire during the Battle of Kula Gulf.+''Niizuki'' was commissioned in March 1943 and was assigned to duties in the South Pacific. She arrived at the end of June, and on July 4th she led a transport mission to Kolombangara. On the night of 5-6 July 1943, ''Niizuki'' was sunk by surface gunfire during the Battle of Kula Gulf.
  
?''Wakatsuki'' was commissioned in May of 1943 and, after several months spent training, was assigned to fleet escort duties. She participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf before being assigned to escort troop convoys to Leyte in November of 1944. On the 11th of November, 1944, ''Wakatsuki'' was sunk by air attack.+''Wakatsuki'' was commissioned in May of 1943 and, after several months spent training, was assigned to fleet escort duties. She participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf before being assigned to escort troop convoys to Leyte in November of 1944. On 11 November 1944, ''Wakatsuki'' was sunk by air attack.
  
?''Shimotsuki'' was commissioned in March of 1944 and finished training in time to participate in the Battle of the Philippine Sea in June. She then engaged in fleet escort duties up to, during, and after the Battle of Leyte Gulf before being sent to the Southwestern Area. On the 25th of November, 1944, ''Shimotsuki'' was torpedoed and sunk by submarine.+''Shimotsuki'' was commissioned in March of 1944 and finished training in time to participate in the Battle of the Philippine Sea in June. She then engaged in fleet escort duties up to, during, and after the Battle of Leyte Gulf before being sent to the Southwestern Area. On 25 November 1944, ''Shimotsuki'' was torpedoed and sunk by submarine.
  
?''Fuyuzuki'' was commissioned in May of 1944 and was engaged in convoy escort duties until she was torpedoed by submarine in October. Returned to Japan for repairs, ''Fuyuzuki'' returned to duty in November, but was assigned to training in the Inland Sea. She escorted ''Yamato'' on her final mission in April of 1945 and sustained moderate damage. After returning to Japan, ''Fuyuzuki'' was assigned to escort duties, during which she struck a mine in late August. She was surrendered damaged and never repaired before eventually being broken up and sold for scrap.+''Fuyuzuki'' was commissioned in May 1944 and was engaged in convoy escort duties until she was torpedoed by submarine in October. Returned to Japan for repairs, ''Fuyuzuki'' returned to duty in November, but was assigned to training in the Inland Sea. She escorted ''Yamato'' on her final mission in April 1945 and sustained moderate damage. After returning to Japan, ''Fuyuzuki'' was assigned to escort duties, during which she struck a mine in late August. She was surrendered damaged and never repaired before eventually being broken up and sold for scrap.
  
?''Hanazuki'' was commissioned in late December of 1944 and spent her entire career in the Inland Sea. She was surrendered undamaged and later awarded to the United States in 1947.+''Hanazuki'' was commissioned in late December 1944 and spent her entire career in the Inland Sea. She was surrendered undamaged and later awarded to the United States in 1947.
  
?''Yoizuki'' was commissioned at the end of January, 1945. She engaged against aircraft once in February, then was assigned to training in the Inland Sea before suffering minor damage after striking a mine in June. She was surrendered damaged and awarded to China in 1947.+''Yoizuki'' was commissioned at the end of January 1945. She engaged against aircraft once in February, then was assigned to training in the Inland Sea before suffering minor damage after striking a mine in June. She was surrendered damaged and awarded to China in 1947.
  
?''Haruzuki'' was commissioned in late December, 1945 and assigned escort duties in the Inland Sea. She was surrendered intact at the end of the war and awarded to the Soviet Union in 1947.+''Haruzuki'' was commissioned in late December 1945 and assigned escort duties in the Inland Sea. She was surrendered intact at the end of the war and awarded to the Soviet Union in 1947.
  
?''Natsuzuki'' was commissioned in April, 1945. Assigned to escort duties, she struck a mine in June and suffered heavy damage. She was surrendered and repaired, then awarded to Great Britain in 1947.+''Natsuzuki'' was commissioned in April 1945. Assigned to escort duties, she struck a mine in June and suffered heavy damage. She was surrendered and repaired, then awarded to Great Britain in 1947.
  
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Revision as of 03:05, 14 January 2017

Akizuki
Akizuki_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Shiratsuyu
Arrow_down.png
Akizuki_icon_small.png
Arrow_down.png
Kitakaze
stock
 top
General
Research price115000 exp
Purchase price9,000,000 Credits
Hit Points15,900 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion99 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Quad1 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount1 х 3 pcs.
. . . Average Damage per Second3.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range7.53 km.
Air Detectability Range3.56 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSD108_Akizuki.png
9,000,000

Akizuki — Japanese Tier VIII destroyer.

Akizuki-class destroyers were designed as air defense ships to escort swift carrier formations. Their main battery was represented by eight 100 mm/65 guns. A total of 13 destroyers of this class were ordered, and 12 were built. After entering service in June 1942, Akizuki participated in the Battle of the Eastern Solomons and the Guadalcanal Campaign, the Battle of the Philippine Sea, and the Battle of Leyte Gulf. The destroyer was sunk during the Battle of Cape Engaño.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.3991,20051,700 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Akizuki (A)15,900132046/1/41 0610,000
Akizuki (B)20,4001320418/71 16,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0370,000
Type8 mod. 20 8,000780,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp33 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII's Akizuki is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She shares a number of similarities with high-tier Russian destroyers Udaloi and Khabarovsk; captains familiar with how those ships play will likely feel right at home in Akizuki.

Akizuki’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range; they are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and beginning around 10 km they will have a very high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones.

While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki shares Shiratsuyu’s access to the improved version of the Torpedo Reload Booster consumable without having to give up access to Smoke Generator, so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that Kagero carries.

Her handling takes some getting used to — she is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to — and her slow top speed is a notable handicap. Still, her anti-aircraft suite beats out every other Japanese destroyer in the game, and she has the customarily low detection radius typical of her brethren. Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.

When facing American and Soviet destroyers her tier or higher, captains are advised to use armor-piercing rounds as Akizuki’s 100mm HE shells lack sufficient penetration to deal consistent damage.


Pros:

  • Quick-turning, fast-firing main battery guns.
  • Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
  • Above-average anti-aircraft suite for a Japanese destroyer due to her dual-purpose main battery guns.
  • Can equip the improved version of the Torpedo Reload Booster consumable that reduces torpedo reload time to 5 seconds, and doesn't have to give up Smoke Generator to do so.

Cons:

  • Slow to accelerate and low top speed for a destroyer.
  • Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.
  • High explosive shells have very low damage and fire chance.
  • Only one torpedo launcher (on a long reload) means she is almost totally reliant on her guns for damage.
  • Her 100mm shells are hard pressed to damage certain targets; hits for zero damage against cruisers and battleships are not uncommon.

Research

Hull (B) is a huge boost to Akizuki’s survivability, and should be researched first. After that, the Fire Control System upgrade to boost her range is probably the best bet, leaving the Torpedo module for last.

Optimal Configuration

Upgrades

Akizuki’s gunboat playstyle means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Main Armaments Modification 1 in Upgrade Slot 1 and Aiming Systems Modification 1 in Upgrade Slot 2 are the best options. A case can be made for AA Guns Modification 2 in that second slot, but lacking access to the Defensive AA Fire consumable, it isn't recommended. Propulsion Modification 1 is the top choice in Upgrade Slot 4. Either Steering Gears Modification 2 or Propulsion Modification 2 should be slotted into Upgrade Slot 5. Like all Tier VIII+ destroyers, Concealment System Module 1 is a must-have in Upgrade Slot 6.

Commander Skills

Captains have some obvious choices to make with their Akizuki commander, and some that will be much tougher.

Tier 1's Basic Firing Training is the obvious choice, as it improves the rate of fire of her main battery guns. Similarly, Tier 2's Last Stand is the obvious front-runner given how likely she is to find herself under fire by enemy cruisers and destroyers. While a case can be made for the various other Tier 2 skills, they are all highly situational and best suited as a place to invest points after the first 15 have been spent. At Tier 3, Superintendent is probably the strongest choice, though Vigilance and High Alert are also solid picks. As a destroyer, Concealment Expert at Tier 5 is clearly the best option; when rigged for full concealment, she can fire her main battery without being detected starting around 9.0 km.

Tier 4 is where Akizuki captains must make tough decisions. The low fire chance on her shells makes Demolition Expert attractive for captains who intend to focus her in as a fire-breather; Advanced Firing Training increases her main battery range past 12 km, giving her a very comfortable window — almost 4.0 km — from which she can fire her main battery without being detected; Survivability Expert increases her health pool by more than 15%, making her that much more difficult to remove from play; and Manual Fire Control for AA Armament gives her more punch against enemy aircraft than any other Japanese destroyer in the game. Advanced Firing Training likely offers the most utility, but all of these choices are worth considering and none of them are bad.

Consumables

A gunboat destroyer like Akizuki is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Her low speed also makes the shortened cooldown on Engine Boost II highly attractive. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Victor Lima and India X-Ray signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie should also go along with those flags in order to prevent detonations. Sierra Mike will help make up some of her deficiency in top speed.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons