Akizuki
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | <!-- One of the most sophisticated destroyers in the Japanese Navy. This ship was specifically designed to provide anti-aircraft defense. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Among the drawbacks of the ship were the relatively weak torpedo armament and an insufficiently high speed.--> | |||
+ | <!-- <br><br>{{Model3DViewer|05749db72d36433bbb424de07bd1a534}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Tier VIII' | + | With Tier VIII ''{{#var:ship_name}}'', the IJN tech tree "gunboat" branch has her first true gunboat — a major departure from the rest of the Japanese destroyer line. She requires a very different approach than the typical ninja-like play style of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. ''{{#var:ship_name}}'' sets the mold for later IJN gunboats. | |
? | ''Akizuki''’s main battery is comprised of four (4) double 100mm turrets | + | ''Akizuki''’s main battery is comprised of four (4) double 100mm turrets that turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard ''[[Nicholas]], [[Farragut]]'', and ''[[Mahan]]''. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X ''[[Gearing]]'' (although ''Akizuki''’s shells do far less damage than ''Gearing''’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives ''Akizuki''’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and around 10 km they will have a high ballistic arc similar to those of ''[[Atlanta]]''. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructures with armor-piercing rounds or dueling enemy destroyers with high explosive ones. ''Akizuki''’s armor-piercing shells are deceptive: individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. Thanks to the special HE penetration attributes of the 100mm Japanese gun,<ref>See HE Penetration [https://wiki.wargaming.net/en/Ship:Armor_Penetration#HE_penetration here].</ref> use of Inertia Fuse for HE Shells is not required, but captains who do gain the ability to penetrate 37mm of armor. | |
? | While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher | + | While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of ''[[Kagero]]'', ''[[Shiratsuyu]]'', and ''[[Yūgumo]]'' — on a relatively long reload of 112 seconds. ''Akizuki'' does have access to an improved version of the {{Torpedo Reload Booster}} consumable without having to give up a {{Smoke Generator}} — | |
+ | the only Tier VIII tech tree destroyer able to do so. While a build should focus on her guns, ''{{#var:ship_name}}'' is quite capable of ruining an unsuspecting captain's day, especially with the Type93 mod. 2 torpedo module. And like ''[[Shiratsuyu]]'', her {{Torpedo Reload Booster}} consumable reloads faster than the one found on most other ships. | |||
? | Her handling takes some getting used to | + | Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Thanks to her dual-purpose 100mm main battery, her anti-aircraft suite is very good, surpassed only by her successors in the gunboat branch. | |
? | + | ''Akizuki'' requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Quick-turning, fast-firing main battery | + | * Quick-turning, fast-firing main battery. | |
* Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire. | * Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire. | |||
? | * | + | * Excellent HE penetration, even without the IFHE commander skill. | |
? | * | + | * Flat shell arcs in close combat means she will land consistent hits on enemy ships. | |
+ | * Equips a {{Torpedo Reload Booster}} that reduces torpedo reload time to 5 seconds with a fast cooldown. | |||
+ | * Decent AA for the tier. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * HE shells have low damage and fire chance. | |||
+ | * Only one torpedo launcher on a long reload. | |||
* Slow to accelerate and low top speed for a destroyer. | * Slow to accelerate and low top speed for a destroyer. | |||
* Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make ''Akizuki'' feel sluggish. | * Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make ''Akizuki'' feel sluggish. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | ''Akizuki''’s gunboat | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Engine Room Protection}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |||
+ | * '''Slot 4''': {{Propulsion Modification 1}} <nowiki>*</nowiki> | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | ||||
+ | ''Akizuki''’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. '''Aiming Systems Modification 1''' in '''Slot 3''' is one of the best options, though a case can be made for {{AA Guns Modification 1}}. Either {{Steering Gears Modification 1}} or '''Propulsion Modification 1''' should be slotted into '''Slot 4''' either for faster acceleration or better rudder shift. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 1 <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Liquidator --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
? | | | + | ||
? | | | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Swift Fish --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | | + | | rating25 = 1 <!-- Priority Target --> | |
? | | | + | | rating26 = 3 <!-- Last Stand --> | |
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? | | | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | | + | | rating32 = <!-- Fill the Tubes --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating35 = <!-- Superintendent --> | |
? | | | + | | rating36 = 2 <!-- Survivability Expert --> | |
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? | | | + | | rating41 = 1 <!-- Main Battery & AA Expert --> | |
? | | | + | | rating42 = <!-- Swift in Silence --> | |
? | | | + | | rating43 = 1 <!-- Radio Location --> | |
? | + | | rating44 = <!-- Fearless Brawler --> | ||
? | + | | rating45 = 3 <!-- Concealment Expert --> | ||
? | | | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | * '''Slot 4:''' {{Torpedo Reload Booster}} | |||
+ | ||||
+ | ||||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | Victor Lima and India X-Ray [[Ship:Consumables#Signal Flag|signal flags]] will help boost ''Akizuki''’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie should also go along with those flags in order to prevent detonations. Sierra Mike will help make up some of her deficiency in top speed. | + | Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) [[Ship:Consumables#Signal Flag|signal flags]] will help boost ''Akizuki''’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie ({{Juliet Charlie|Size=18px}}) should also go along with those flags in order to prevent detonations. Sierra Mike ({{Sierra Mike|Size=18px}}) will help make up some of her deficiency in top speed. | |
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 3 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 1 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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File:AkizukiSupports.jpg|''Akizuki'' supports the fleet while concealed behind an island. | File:AkizukiSupports.jpg|''Akizuki'' supports the fleet while concealed behind an island. | |||
File:AkizukiEngagesDD.jpg|''Akizuki'' engages an enemy destroyer. | File:AkizukiEngagesDD.jpg|''Akizuki'' engages an enemy destroyer. | |||
? | File:AkizukiIzumo.jpg|''Akizuki'' engages an enemy | + | File:AkizukiIzumo.jpg|''Akizuki'' engages an enemy ''[[Izumo]]'' class battleship with torpedoes and gunfire. | |
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</gallery> | </gallery> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | < | + | <h2>''{{#var:ship_name}}'', 1942</h2> | |
+ | ===Construction=== | |||
:Maizuru Naval Yard, Kyoto, Japan | :Maizuru Naval Yard, Kyoto, Japan | |||
:Laid down: 30 July 1940 | :Laid down: 30 July 1940 | |||
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}} | }} | |||
</div> | </div> | |||
? | [[File:Akizuki-class ship 1945.jpg| | + | [[File:Akizuki-class ship 1945.jpg|none|frame|x450px|link=|''Yoizuki'' in Kure after the war, 16 October 1945. Note that one of the forward main battery turrets has been removed.]] | |
===History=== | ===History=== | |||
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''Akizuki'' did not return to full duty until November 1943, and was ordered back to Truk. She spent the remainder of 1943 and the first half of 1944 in training with the fleet before participating in the Battle of the Philippine Sea in June. ''Akizuki'' then returned to Japan for refit until October, participating in the Battle of Leyte Gulf with Admiral Ozawa's Northern Force. On 25 October 1944, during the first attack on the Northern Force, ''Akizuki'' was hit, whether by bomb or torpedo is not known. ''Akizuki'' suffered a catastrophic explosion and sank in minutes. | ''Akizuki'' did not return to full duty until November 1943, and was ordered back to Truk. She spent the remainder of 1943 and the first half of 1944 in training with the fleet before participating in the Battle of the Philippine Sea in June. ''Akizuki'' then returned to Japan for refit until October, participating in the Battle of Leyte Gulf with Admiral Ozawa's Northern Force. On 25 October 1944, during the first attack on the Northern Force, ''Akizuki'' was hit, whether by bomb or torpedo is not known. ''Akizuki'' suffered a catastrophic explosion and sank in minutes. | |||
? | ''Teruzuki'' was commissioned in August | + | ''Teruzuki'' was commissioned in August 1942 and spent the next two months in trials before being assigned to the South Pacific in October. Shortly after arrival, ''Teruzuki'' participated in both Naval Battles of Guadalcanal. After a brief assignment to Truk, ''Teruzuki'' returned to the Shortlands Islands to support a supply mission to Guadalcanal. On 11 December, ''Teruzuki'' was torpedoed by a PT boat. ''Teruzuki'' lost power and fires progressively spread, leading to catastrophic explosions. ''Teruzuki'' sank on 12 December 1942. | |
''Suzutsuki'' was commissioned in December 1942 and spent the entirety of her career performing escort duties. Torpedoed twice, ''Suzutsuki'' survived but was again heavily damaged by air attack while providing cover for ''[[Yamato]]'' on her final mission. ''Suzutsuki'' managed to return to Japan, but was not repaired, and she was surrendered in her damaged state at the end of the war. | ''Suzutsuki'' was commissioned in December 1942 and spent the entirety of her career performing escort duties. Torpedoed twice, ''Suzutsuki'' survived but was again heavily damaged by air attack while providing cover for ''[[Yamato]]'' on her final mission. ''Suzutsuki'' managed to return to Japan, but was not repaired, and she was surrendered in her damaged state at the end of the war. | |||
? | ''Hatsuzuki'' was commissioned in | + | ''Hatsuzuki'' was commissioned in December 1942 and also spent her wartime service in escort duties. In June of 1944, she participated in the Battle of the Philippine Sea. In October she was assigned to the Northern Force for the Battle of Leyte Gulf. ''Hatsuzuki'' was sunk by surface gunfire on 25 October 1944. | |
''Niizuki'' was commissioned in March 1943 and was assigned to duties in the South Pacific. She arrived at the end of June, and on July 4th she led a transport mission to Kolombangara. On the night of 5-6 July 1943, ''Niizuki'' was sunk by surface gunfire during the Battle of Kula Gulf. | ''Niizuki'' was commissioned in March 1943 and was assigned to duties in the South Pacific. She arrived at the end of June, and on July 4th she led a transport mission to Kolombangara. On the night of 5-6 July 1943, ''Niizuki'' was sunk by surface gunfire during the Battle of Kula Gulf. | |||
? | ''Wakatsuki'' was commissioned in May | + | ''Wakatsuki'' was commissioned in May 1943 and, after several months spent training, was assigned to fleet escort duties. She participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf before being assigned to escort troop convoys to Leyte in November of 1944. On 11 November 1944, ''Wakatsuki'' was sunk by air attack. | |
? | ''Shimotsuki'' was commissioned in March | + | ''Shimotsuki'' was commissioned in March 1944 and finished training in time to participate in the Battle of the Philippine Sea in June. She then engaged in fleet escort duties up to, during, and after the Battle of Leyte Gulf before being sent to the Southwestern Area. On 25 November 1944, ''Shimotsuki'' was torpedoed and sunk by submarine. | |
''Fuyuzuki'' was commissioned in May 1944 and was engaged in convoy escort duties until she was torpedoed by submarine in October. Returned to Japan for repairs, ''Fuyuzuki'' returned to duty in November, but was assigned to training in the Inland Sea. She escorted ''Yamato'' on her final mission in April 1945 and sustained moderate damage. After returning to Japan, ''Fuyuzuki'' was assigned to escort duties, during which she struck a mine in late August. She was surrendered damaged and never repaired before eventually being broken up and sold for scrap. | ''Fuyuzuki'' was commissioned in May 1944 and was engaged in convoy escort duties until she was torpedoed by submarine in October. Returned to Japan for repairs, ''Fuyuzuki'' returned to duty in November, but was assigned to training in the Inland Sea. She escorted ''Yamato'' on her final mission in April 1945 and sustained moderate damage. After returning to Japan, ''Fuyuzuki'' was assigned to escort duties, during which she struck a mine in late August. She was surrendered damaged and never repaired before eventually being broken up and sold for scrap. | |||
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''Natsuzuki'' was commissioned in April 1945. Assigned to escort duties, she struck a mine in June and suffered heavy damage. She was surrendered and repaired, then awarded to Great Britain in 1947. | ''Natsuzuki'' was commissioned in April 1945. Assigned to escort duties, she struck a mine in June and suffered heavy damage. She was surrendered and repaired, then awarded to Great Britain in 1947. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * The Type 98 naval gun was only equipped with high-explosive ammunition; the AP shell was invented by WG. | |||
+ | * ''Akizuki''’s name written in katakana on both sides of the hull are missing. | |||
+ | * ''Akizuki'' was never painted with green camouflage. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|Q8zXpBP-GD8}} | |||
+ | {{VideoYT|l0aPa6CRmTI}} | |||
+ | {{VideoYT|Y8xzicz9knA}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Akizuki_(1941) Japanese destroyer ''Akizuki'' (1941) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) ''Akizuki''-class destroyer (1942) - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/game-guides/accurate-zucchini/ Armada: Akizuki - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=Y8xzicz9knA Armada - Akizuki - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=l0aPa6CRmTI Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube] | |||
+ | <references /> | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available to supertesters in the game starting from Update 0.5.12. | |||
+ | *Introduced into the game as a researchable ship in Update 0.5.15. | |||
+ | *Update 0.5.16: | |||
+ | **The national flag was moved to the stern. | |||
+ | *Update 0.6.0: | |||
+ | **Armor penetration of high-explosive shells decreased from 19 to 17 mm. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.3: | |||
+ | **Base firing range increased from 9,236 to 11,330 m. | |||
+ | **Fixed minor visual bugs at low and medium settings. | |||
+ | **Fixed the intersection of the torpedo tube with the crane support, added a rangefinder. | |||
+ | *Update 0.6.6: | |||
+ | **Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging). | |||
+ | *Update 0.6.8: | |||
+ | **The reload time of the Torpedo Reload Booster consumable was reduced: | |||
+ | *** Torpedo Reload Booster I - from 360 to 240 s. | |||
+ | *** Torpedo Reload Booster II - from 240 to 160 s. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.39 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.. | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the hull. | |||
+ | *Update 0.7.7: | |||
+ | **Armor penetration of high-explosive shells increased from 17 to 25 mm. | |||
+ | **Detectability by ships increased from 7.56 to 7.76 km. | |||
+ | **Detectability after firing main guns in smoke increased from 2.39 to 2.48 km. | |||
+ | **Rudder shift time on Hull (B) was increased from 4.8 to 5.8 s. | |||
+ | **Rudder shift time on Hull (A) was increased from 6.5 to 7.8 s. | |||
+ | *Update 0.8.0: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.9.2: | |||
+ | **Armor penetration of high-explosive shells increased from 24 mm to 30 mm. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 15:26, 10 April 2022
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range11.33 km. |
Maximum Dispersion99 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight13 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight13 kg. |
610 mm Quad1 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount1 х 3 pcs. |
. . . Average Damage per Second3.3 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
Maximum Speed33 knot |
Turning Circle Radius730 m. |
Rudder Shift Time7.8 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.56 km. |
Akizuki — Japanese Tier VIII destroyer.
Akizuki-class destroyers were designed as air defense ships to escort swift carrier formations. Their main battery was represented by eight 100 mm/65 guns. A total of 13 destroyers of this class were ordered, and 12 were built. After entering service in June 1942, Akizuki participated in the Battle of the Eastern Solomons and the Guadalcanal Campaign, the Battle of the Philippine Sea, and the Battle of Leyte Gulf. The destroyer was sunk during the Battle of Cape Engaño.
Modules
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Player Opinion
Performance
With Tier VIII Akizuki, the IJN tech tree "gunboat" branch has her first true gunboat — a major departure from the rest of the Japanese destroyer line. She requires a very different approach than the typical ninja-like play style of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. Akizuki sets the mold for later IJN gunboats.
Akizuki’s main battery is comprised of four (4) double 100mm turrets that turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and around 10 km they will have a high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructures with armor-piercing rounds or dueling enemy destroyers with high explosive ones. Akizuki’s armor-piercing shells are deceptive: individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. Thanks to the special HE penetration attributes of the 100mm Japanese gun,[1] use of Inertia Fuse for HE Shells is not required, but captains who do gain the ability to penetrate 37mm of armor.
While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki does have access to an improved version of the Torpedo Reload Booster consumable without having to give up a Smoke Generator — the only Tier VIII tech tree destroyer able to do so. While a build should focus on her guns, Akizuki is quite capable of ruining an unsuspecting captain's day, especially with the Type93 mod. 2 torpedo module. And like Shiratsuyu, her Torpedo Reload Booster consumable reloads faster than the one found on most other ships.
Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Thanks to her dual-purpose 100mm main battery, her anti-aircraft suite is very good, surpassed only by her successors in the gunboat branch.
Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.Pros:
- Quick-turning, fast-firing main battery.
- Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
- Excellent HE penetration, even without the IFHE commander skill.
- Flat shell arcs in close combat means she will land consistent hits on enemy ships.
- Equips a Torpedo Reload Booster that reduces torpedo reload time to 5 seconds with a fast cooldown.
- Decent AA for the tier.
Cons:
- HE shells have low damage and fire chance.
- Only one torpedo launcher on a long reload.
- Slow to accelerate and low top speed for a destroyer.
- Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Akizuki are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Propulsion Modification 1 *
- Slot 5: Concealment System Modification 1
Akizuki’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Aiming Systems Modification 1 in Slot 3 is one of the best options, though a case can be made for AA Guns Modification 1 . Either Steering Gears Modification 1 or Propulsion Modification 1 should be slotted into Slot 4 either for faster acceleration or better rudder shift.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
|
★ |
★★ |
2 |
★★ |
|
|
|
★ |
★★★ |
3 |
★★ |
|
★★ |
★★ |
|
★★ |
4 |
★ |
|
★ |
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Akizuki can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Torpedo Reload Booster
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Victor Lima () and India X-Ray () signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie () should also go along with those flags in order to prevent detonations. Sierra Mike () will help make up some of her deficiency in top speed.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
★★★ |
★★★ |
★★ |
|
★★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Akizuki engages an enemy Izumo class battleship with torpedoes and gunfire.
Historical Info
Historical Gallery
Video
References
- Japanese destroyer Akizuki (1941) - Wikipedia
- Akizuki-class destroyer (1942) - Wikipedia
- Armada: Akizuki - News - World of Warships
- Armada - Akizuki - World of Warships Official Channel - YouTube
- Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.12.
- Introduced into the game as a researchable ship in Update 0.5.15.
- Update 0.5.16:
- The national flag was moved to the stern.
- Update 0.6.0:
- Armor penetration of high-explosive shells decreased from 19 to 17 mm.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 9,236 to 11,330 m.
- Fixed minor visual bugs at low and medium settings.
- Fixed the intersection of the torpedo tube with the crane support, added a rangefinder.
- Update 0.6.6:
- Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
- Update 0.6.8:
- The reload time of the Torpedo Reload Booster consumable was reduced:
- Torpedo Reload Booster I - from 360 to 240 s.
- Torpedo Reload Booster II - from 240 to 160 s.
- The reload time of the Torpedo Reload Booster consumable was reduced:
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.39 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.2:
- Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color..
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.7:
- Armor penetration of high-explosive shells increased from 17 to 25 mm.
- Detectability by ships increased from 7.56 to 7.76 km.
- Detectability after firing main guns in smoke increased from 2.39 to 2.48 km.
- Rudder shift time on Hull (B) was increased from 4.8 to 5.8 s.
- Rudder shift time on Hull (A) was increased from 6.5 to 7.8 s.
- Update 0.8.0:
- Minor fixes to geometry and textures.
- Update 0.9.2:
- Armor penetration of high-explosive shells increased from 24 mm to 30 mm.