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Akizuki

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the most sophisticated destroyers in the Japanese Navy. This ship was specifically designed to provide anti-aircraft defense. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Among the drawbacks of the ship were the relatively weak torpedo armament and an insufficiently high speed.<!-- <br><br>{{Model3DViewer|05749db72d36433bbb424de07bd1a534}}-->+<!-- One of the most sophisticated destroyers in the Japanese Navy. This ship was specifically designed to provide anti-aircraft defense. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Among the drawbacks of the ship were the relatively weak torpedo armament and an insufficiently high speed.-->
 +<!-- <br><br>{{Model3DViewer|05749db72d36433bbb424de07bd1a534}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Tier VIII's ''Akizuki'' is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She is a gunboat which can output punishing salvos to enemy ships like USN or Russian DDs while retaining the excellent stealth from the other IJN DDs. Pretty much no other destroyers can match her firepower at the same tier, lower tier destroyers will get shredded, and higher tier destroyers will have problems dealing with her. +With Tier VIII ''{{#var:ship_name}}'', the IJN tech tree "gunboat" branch has her first true gunboat &mdash; a major departure from the rest of the Japanese destroyer line. She requires a very different approach than the typical ninja-like play style of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. ''{{#var:ship_name}}'' sets the mold for later IJN gunboats.
  
?''Akizuki''’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard ''[[Nicholas]], [[Farragut]]'', and ''[[Mahan]]''. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer ''[[Gearing]]'' (although ''Akizuki''’s shells do far less damage than ''Gearing''’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives ''Akizuki''’s guns a relatively flat arc at close range; they are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and beginning around 10 km they will have a very high ballistic arc similar to those of ''[[Atlanta]]''. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones. ''Akizuki''’s armor-piercing shells are deceptive; individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. +''Akizuki''’s main battery is comprised of four (4) double 100mm turrets that turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard ''[[Nicholas]], [[Farragut]]'', and ''[[Mahan]]''. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X ''[[Gearing]]'' (although ''Akizuki''’s shells do far less damage than ''Gearing''’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives ''Akizuki''’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and around 10 km they will have a high ballistic arc similar to those of ''[[Atlanta]]''. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructures with armor-piercing rounds or dueling enemy destroyers with high explosive ones. ''Akizuki''’s armor-piercing shells are deceptive: individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. Thanks to the special HE penetration attributes of the 100mm Japanese gun,<ref>See HE Penetration [https://wiki.wargaming.net/en/Ship:Armor_Penetration#HE_penetration here].</ref> use of Inertia Fuse for HE Shells is not required, but captains who do gain the ability to penetrate 37mm of armor.
  
?While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher compared to the double quadruple launchers of ''[[Kagero]]'', ''[[Shiratsuyu]]'', and ''[[Yūgumo]]'' on a relatively long reload of 112 seconds. ''Akizuki'' has access to an improved version of the {{Torpedo Reload Booster}} consumable without having to give up access to {{Smoke Generator}}, so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that ''Kagero'' carries. She is the only regular tech tree destroyer able to mount {{Smoke Generator}} and {{Torpedo Reload Booster}} simultaneously. Like ''[[Shiratsuyu]]'', her {{Torpedo Reload Booster}} consumable reloads faster than the one found on other ships. +While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher &mdash; compared to the double quadruple launchers of ''[[Kagero]]'', ''[[Shiratsuyu]]'', and ''[[Yūgumo]]'' &mdash; on a relatively long reload of 112 seconds. ''Akizuki'' does have access to an improved version of the {{Torpedo Reload Booster}} consumable without having to give up a {{Smoke Generator}} &mdash;
 +the only Tier VIII tech tree destroyer able to do so. While a build should focus on her guns, ''{{#var:ship_name}}'' is quite capable of ruining an unsuspecting captain's day, especially with the Type93 mod. 2 torpedo module. And like ''[[Shiratsuyu]]'', her {{Torpedo Reload Booster}} consumable reloads faster than the one found on most other ships.
  
?Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Her anti-aircraft suite surpasses every other Japanese destroyer in the game, beating most destroyers in raw anti-air capabilities. ''Akizuki'' requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.+Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Thanks to her dual-purpose 100mm main battery, her anti-aircraft suite is very good, surpassed only by her successors in the gunboat branch.
  
?Thanks to the special HE penetration, which is on par with that of same Tier light cruisers with 30mm base, usage of Inertia Fuse for Hige Explosive is not required.+''Akizuki'' requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Quick-turning, fast-firing main battery guns.+* Quick-turning, fast-firing main battery.
 * Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire. * Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
 +* Excellent HE penetration, even without the IFHE commander skill.
 * Flat shell arcs in close combat means she will land consistent hits on enemy ships. * Flat shell arcs in close combat means she will land consistent hits on enemy ships.
?* Outstanding anti-aircraft suite, even without {{Defensive AA Fire}}.+* Equips a {{Torpedo Reload Booster}} that reduces torpedo reload time to 5 seconds with a fast cooldown.
?* Can equip {{Torpedo Reload Booster}} consumable that reduces torpedo reload time to 5 seconds, and doesn't have to give up {{Smoke Generator}} to do so.+* Decent AA for the tier.
?* Highest HE penetration of any destroyer, capable of penetrating almost all cruiser platings even without Inertia Fuse for High Explosive+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* HE shells have low damage and fire chance.
 +* Only one torpedo launcher on a long reload.
 * Slow to accelerate and low top speed for a destroyer. * Slow to accelerate and low top speed for a destroyer.
 * Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make ''Akizuki'' feel sluggish. * Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make ''Akizuki'' feel sluggish.
?* High explosive shells have very low damage and fire chance. 
?* Only one torpedo launcher (on a long reload) means she is almost totally reliant on her guns for damage. 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 2''': {{Engine Room Protection}} * '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
?* '''Slot 4''': {{Propulsion Modification 2}} <nowiki>*</nowiki>+* '''Slot 4''': {{Propulsion Modification 1}} <nowiki>*</nowiki>
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
  
?''Akizuki''’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. '''Aiming Systems Modification 1''' in '''Slot 3''' is one of the best options, though a case can be made for {{AA Guns Modification 1}}. Either {{Steering Gears Modification 2}} or '''Propulsion Modification 1''' should be slotted into '''Slot 4''' either for faster acceleration or better rudder shift. +''Akizuki''’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. '''Aiming Systems Modification 1''' in '''Slot 3''' is one of the best options, though a case can be made for {{AA Guns Modification 1}}. Either {{Steering Gears Modification 1}} or '''Propulsion Modification 1''' should be slotted into '''Slot 4''' either for faster acceleration or better rudder shift.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = 1 <!-- Grease the Gears -->
?| rating12 = 3 <!-- Preventive Maint -->+| rating12 = <!-- Liquidator -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 2 <!-- Pyrotechnician -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 1 <!-- Torpedo Acceleration -->+| rating24 = <!-- Extra-Heavy AP Shells -->
?| rating25 = <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = 1 <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Fill the Tubes -->
?| rating33 = 2 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 1 <!-- Main Battery & AA Expert -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Swift in Silence -->
?| rating43 = 2 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Fearless Brawler -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
 +* The Type 98 naval gun was only equipped with high-explosive ammunition; the AP shell was invented by WG.
 * ''Akizuki''’s name written in katakana on both sides of the hull are missing. * ''Akizuki''’s name written in katakana on both sides of the hull are missing.
 +* ''Akizuki'' was never painted with green camouflage.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|Q8zXpBP-GD8}}
 {{VideoYT|l0aPa6CRmTI}} {{VideoYT|l0aPa6CRmTI}}
 {{VideoYT|Y8xzicz9knA}} {{VideoYT|Y8xzicz9knA}}
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 # [https://www.youtube.com/watch?v=l0aPa6CRmTI Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube] # [https://www.youtube.com/watch?v=l0aPa6CRmTI Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube]
  
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available to supertesters in the game starting from Update 0.5.12.
 +*Introduced into the game as a researchable ship in Update 0.5.15.
 +*Update 0.5.16:
 +**The national flag was moved to the stern.
 +*Update 0.6.0:
 +**Armor penetration of high-explosive shells decreased from 19 to 17 mm.
 +*Update 0.6.2:
 +**The national flag was moved from the stern to the mast.
 +*Update 0.6.3:
 +**Base firing range increased from 9,236 to 11,330 m.
 +**Fixed minor visual bugs at low and medium settings.
 +**Fixed the intersection of the torpedo tube with the crane support, added a rangefinder.
 +*Update 0.6.6:
 +**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
 +*Update 0.6.8:
 +**The reload time of the Torpedo Reload Booster consumable was reduced:
 +*** Torpedo Reload Booster I - from 360 to 240 s.
 +*** Torpedo Reload Booster II - from 240 to 160 s.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.39 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.7.2:
 +**Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color..
 +*Update 0.7.6:
 +**Improved display of thin elements on the hull.
 +*Update 0.7.7:
 +**Armor penetration of high-explosive shells increased from 17 to 25 mm.
 +**Detectability by ships increased from 7.56 to 7.76 km.
 +**Detectability after firing main guns in smoke increased from 2.39 to 2.48 km.
 +**Rudder shift time on Hull (B) was increased from 4.8 to 5.8 s.
 +**Rudder shift time on Hull (A) was increased from 6.5 to 7.8 s.
 +*Update 0.8.0:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.2:
 +**Armor penetration of high-explosive shells increased from 24 mm to 30 mm.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:26, 10 April 2022

Akizuki
Akizuki_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Shiratsuyu
Arrow_down.png
Akizuki_icon_small.png
Arrow_down.png
Kitakaze
stock
 top
General
Research price115000 exp
Purchase price9,000,000 Credits
Hit Points15,900 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion99 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Quad1 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount1 х 3 pcs.
. . . Average Damage per Second3.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range7.53 km.
Air Detectability Range3.56 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSD108_Akizuki.png
9,000,000

Akizuki — Japanese Tier VIII destroyer.

Akizuki-class destroyers were designed as air defense ships to escort swift carrier formations. Their main battery was represented by eight 100 mm/65 guns. A total of 13 destroyers of this class were ordered, and 12 were built. After entering service in June 1942, Akizuki participated in the Battle of the Eastern Solomons and the Guadalcanal Campaign, the Battle of the Philippine Sea, and the Battle of Leyte Gulf. The destroyer was sunk during the Battle of Cape Engaño.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.3991,20051,700 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Akizuki (A)15,900132046/1/41 0610,000
Akizuki (B)20,4001320418/71 16,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0370,000
Type8 mod. 20 8,000780,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp33 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

With Tier VIII Akizuki, the IJN tech tree "gunboat" branch has her first true gunboat — a major departure from the rest of the Japanese destroyer line. She requires a very different approach than the typical ninja-like play style of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. Akizuki sets the mold for later IJN gunboats.

Akizuki’s main battery is comprised of four (4) double 100mm turrets that turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and around 10 km they will have a high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructures with armor-piercing rounds or dueling enemy destroyers with high explosive ones. Akizuki’s armor-piercing shells are deceptive: individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. Thanks to the special HE penetration attributes of the 100mm Japanese gun,[1] use of Inertia Fuse for HE Shells is not required, but captains who do gain the ability to penetrate 37mm of armor.

While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki does have access to an improved version of the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable without having to give up a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. — the only Tier VIII tech tree destroyer able to do so. While a build should focus on her guns, Akizuki is quite capable of ruining an unsuspecting captain's day, especially with the Type93 mod. 2 torpedo module. And like Shiratsuyu, her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable reloads faster than the one found on most other ships.

Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Thanks to her dual-purpose 100mm main battery, her anti-aircraft suite is very good, surpassed only by her successors in the gunboat branch.

Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.

Pros:

  • Quick-turning, fast-firing main battery.
  • Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
  • Excellent HE penetration, even without the IFHE commander skill.
  • Flat shell arcs in close combat means she will land consistent hits on enemy ships.
  • Equips a Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. that reduces torpedo reload time to 5 seconds with a fast cooldown.
  • Decent AA for the tier.

Cons:

  • HE shells have low damage and fire chance.
  • Only one torpedo launcher on a long reload.
  • Slow to accelerate and low top speed for a destroyer.
  • Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.

Research

Hull (B) is a huge boost to Akizuki’s survivability, and should be researched first. After that, the Fire Control System upgrade to boost her range is probably the best bet, leaving the Torpedo module for last.

Optimal Configuration

Upgrades

The recommended upgrades for Akizuki are as follows:

Akizuki’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Aiming Systems Modification 1 in Slot 3 is one of the best options, though a case can be made for AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Either Steering Gears Modification 1 : -20% rudder shift time. or Propulsion Modification 1 should be slotted into Slot 4 either for faster acceleration or better rudder shift.

Commander Skills

Consumables

Akizuki can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) should also go along with those flags in order to prevent detonations. Sierra Mike (+5% to the ship's maximum speed.) will help make up some of her deficiency in top speed.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Japanese destroyer Akizuki (1941) - Wikipedia
  2. Akizuki-class destroyer (1942) - Wikipedia
  3. Armada: Akizuki - News - World of Warships
  4. Armada - Akizuki - World of Warships Official Channel - YouTube
  5. Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube
  1. See HE Penetration here.

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.12.
  • Introduced into the game as a researchable ship in Update 0.5.15.
  • Update 0.5.16:
    • The national flag was moved to the stern.
  • Update 0.6.0:
    • Armor penetration of high-explosive shells decreased from 19 to 17 mm.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 9,236 to 11,330 m.
    • Fixed minor visual bugs at low and medium settings.
    • Fixed the intersection of the torpedo tube with the crane support, added a rangefinder.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.8:
    • The reload time of the Torpedo Reload Booster consumable was reduced:
      • Torpedo Reload Booster I - from 360 to 240 s.
      • Torpedo Reload Booster II - from 240 to 160 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.39 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color..
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.7:
    • Armor penetration of high-explosive shells increased from 17 to 25 mm.
    • Detectability by ships increased from 7.56 to 7.76 km.
    • Detectability after firing main guns in smoke increased from 2.39 to 2.48 km.
    • Rudder shift time on Hull (B) was increased from 4.8 to 5.8 s.
    • Rudder shift time on Hull (A) was increased from 6.5 to 7.8 s.
  • Update 0.8.0:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • Armor penetration of high-explosive shells increased from 24 mm to 30 mm.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons