Alabama
Revision as of 17:06, 8 March 2018 Overall polish. | Revision as of 19:47, 21 March 2018 | |||
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File:AlabamaNCRam.jpg|''Alabama'' and ''North Carolina'' touch tips. | File:AlabamaNCRam.jpg|''Alabama'' and ''North Carolina'' touch tips. | |||
File:AlabamaNCSinking.jpg | File:AlabamaNCSinking.jpg | |||
+ | File:PCEE084_Alabama.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of ''Alabama''. Given to players who purchased a special bundle containing ''Alabama''. | |||
</gallery> | </gallery> | |||
Revision as of 19:47, 21 March 2018
406 mm/45 Mk.6 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4.5 deg./sec. |
180 Degree Turn Time40 sec. |
Firing Range21.1 km. |
Maximum Dispersion271 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity803 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity701 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount12 х 4 pcs. |
. . . Average Damage per Second190.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
Maximum Speed27.5 knot |
Turning Circle Radius710 m. |
Rudder Shift Time15.3 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.72 km. |
Alabama — American premium Tier VIII battleship.
One of the South Dakota-class battleships. Alabama boasted powerful AA defenses and sophisticated surveillance systems. She had a sensible armor layout including an internal main armor belt and a solid horizontal protection.
USS Alabama is now preserved as a military museum ship in Mobile, Alabama.
Alabama first went on sale on 31 March 2017 on the NA servers, and on 30 March 2017 on the EU servers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Alabama is a Tier VIII American battleship that shares many characteristics with her tech tree counterpart, North Carolina. The most obvious similarity is that both share the identical 16-inch, 45-caliber guns mounted in triple turrets in an AB-X configuration, as well as firing the same 13,100 damage AP shells. Both battleships also feature powerful suites of anti-aircraft guns that make them unappealing targets for same- or lower-tier aircraft carriers. Captains familiar with North Carolina’s primary, secondary, and AA armaments will feel right at home behind the helm of Alabama.
The big things that set Alabama apart from North Carolina are her torpedo defense system — the best of any American battleship in the game — and her improved handling characteristics. With a two second faster rudder shift time and a 50 meter smaller turning circle radius, she is both better able to dodge incoming torpedoes and better able to withstand damage from any she is unable to avoid. While Alabama and North Carolina share the same bow armor scheme that enables them to better resist incoming fire when bow-on towards enemies, they also share the same citadel location; enemy battleships with broadside shots on Alabama can very easily strip off large amounts of her health, especially at longer ranges.
Captains who enjoy the play style of North Carolina will find Alabama to be an enjoyable ship, and will very much appreciate her improved torpedo protection and turning.
Pros:
Cons:
- Her 45 caliber gun shells are slow to land on target; extra lead is needed at range (similar to North Carolina).
- Rudder shift — while faster than North Carolina — is still fairly slow.
- Below average armor piercing shell velocity.
- Dispersion can be unfriendly at times, and she can't mount Aiming Systems Modification 1 to improve it.
- Not as well-armored as lower-tier American battleships; flashing her broadside to enemy battleships is suicidal.
- Small volume of secondaries compared to other Tier VIII battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Alabama are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 2 ()*
- Slot 4: Damage Control System Modification 2 *
- Slot 5: Concealment System Modification 1
Slot 1 is most commonly filled with Main Armaments Modification 1, though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills. Damage Control System Modification 2 is recommended for Slot 4, though captains could also consider Steering Gears Modification 2 in order to improve rudder shift speed.
Slot 3 offers several options. AA Guns Modification 2 will boost maximum AA range, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two. Maximizing stealth is never a bad choice, hence the recommendation for Concealment System Modification 1 in Slot 5; however, captains who prefer to use their battleship in an effort to tank enemy fire may have better luck with Target Acquisition System Modification 1 ().
Commander Skills
For the Level 1 skills, there is no clear-cut choice as to which skill to pick first. Skills such as Preventative Maintenance and Priority Target will help in terms of survivability, while other skills like Expert Loader may help in cases where a different target suddenly appears and an ammo swap is desired.
For the Level 2 skills, Expert Marksman top priority. Alabama’s turrets are quite slow, as with most battleships, and Expert Marksman will help remedy that. Other skills that may be useful are Adrenaline Rush for faster reload at low health, and High Alert to get Damage Control Party off cool down quicker.
For the Level 3 skills, Superintendent should be the first choice. The extra heal is extremely handy to have in a battleship that will take a lot of damage from tanking enemy shells. Basic Firing Training is also helpful making the ship's AA even better than it already is. Basics of Survivability and Vigilance are also useful for survival purposes.
For the Level 4 skills, either Concealment Expert or Advanced Firing Training are excellent first choices to take. Concealment Expert is useful for disengaging from fights and disappearing into stealth or for making flanking maneuvers against the enemy fleet. Advanced Firing Training extends the range of your excellent AA, allowing Alabama to shoot down enemy planes from farther out and better protecting yourself and your allies from potential aerial attacks. If desired, Manual Fire Control for AA Armament is an option for those who want to be an extra nuisance to enemy planes, however Advanced Firing Training is the better first pick for an AA build Alabama. Fire Prevention is also an option for players who feel that they take too much fire damage and would like to minimize fire damage as much as possible.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★ |
★★★ |
|
|
|
★★ |
|
3 |
★★ |
|
|
|
★★★ |
★★★ |
★ |
★ |
4 |
|
★★ |
|
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Alabama can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Mounting premium versions of these consumables is recommended to reduce their cooldown timers.
Camouflage
As a premium ship, Alabama comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As with most ships, Alabama has 8 slots for signal flags. The most important are the flags that enhance your survivability, which are India Delta (), Sierra Mike (), and India Yankee (). There is also the option to mount November Echo Setteseven () to enhance her already formidable AA and/or November Foxtrot () to shorten the reload time of consumables. After that, Alabama captains can choose to mount flags that boost experience and credit income, such as Zulu (🚫), Zulu Hotel (🚫), Papa Papa (🚫), Equal Speed Charlie London (🚫), and Dragon Flag (🚫).
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
★ |
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★ |
★★ |
★★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
A pair of Alabamas demolish an enemy Gearing-class destroyer.
Alabama bounces an enemy North Carolina’s shells.
North Carolina is nearly rammed by Alabama.
Alabama destroys an enemy Minotaur in one salvo.
Flag of Alabama. Given to players who purchased a special bundle containing Alabama.
Historical Info
Historical Gallery
Video