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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the ''South Dakota''-class battleships. ''Alabama'' boasted powerful AA defenses and sophisticated surveillance systems. She had a sensible armor layout including an internal main armor belt and a solid horizontal protection.<br><br>USS ''Alabama'' is now preserved as a [https://www.ussalabama.com/ military museum ship] in Mobile, Alabama.+One of the ''South Dakota''-class battleships. ''Alabama'' boasted powerful AA defenses and sophisticated surveillance systems. She had a sensible armor layout including an internal main armor belt and a solid horizontal protection.<br><br>USS ''Alabama'' is now preserved as a [https://www.ussalabama.com/ military museum ship] in Mobile, Alabama.<br><br> ''Alabama'' first went on sale at the end of March 2017.
 +<!-- <br><br>{{Model3DViewer|b4bcf67821db4caca3afd59613c58e27}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Alabama'' is a Tier VIII American battleship that shares many characteristics with her tech tree counterpart, ''[[North Carolina]]''. The most obvious similarity is that both share the identical 16-inch, 45-caliber guns mounted in triple turrets in an A-B-X configuration, as well as firing the same 13,100 damage AP shells. Both battleships also feature powerful suites of anti-aircraft guns that make them unappealing targets for same- or lower-tier aircraft carriers. Captains familiar with ''North Carolina''’s primary, secondary, and AA armaments will feel right at home behind the helm of ''Alabama''.+''{{#var:ship_name}}'' is a Tier VIII American battleship that shares many characteristics with her tech tree counterpart, ''[[North Carolina]]''. The most obvious similarity is that both share the identical 16-inch, 45-caliber guns mounted in triple turrets in an AB-X configuration, as well as firing the same 13,100 damage AP shells. Both battleships also feature powerful suites of anti-aircraft guns that make them unappealing targets for same- or lower-tier aircraft carriers. Captains familiar with ''North Carolina''’s primary, secondary, and AA armaments will feel right at home behind the helm of ''{{#var:ship_name}}''.
  
?The big things that set ''Alabama'' apart from ''North Carolina'' are her torpedo defense system — the best of any American battleship in the game — and her improved handling characteristics. With a two second faster rudder shift time and a 50 meter smaller turning circle radius, she is both better able to dodge incoming torpedoes and better able to withstand damage from any she is unable to avoid. While ''Alabama'' and ''North Carolina'' share the same bow armor scheme that enables them to better resist incoming fire when bow-on towards enemies, they also share the same citadel location; enemy battleships with broadside shots on ''Alabama'' can very easily strip off large amounts of her health, especially at longer ranges. +The big things that set ''{{#var:ship_name}}'' apart from ''North Carolina'' are her torpedo defense system — the best of any American battleship in the game — and her improved handling characteristics. With a two second faster rudder shift time and a 50 meter smaller turning circle radius, she is both better able to dodge incoming torpedoes and better able to withstand damage from any she is unable to avoid. While ''Alabama'' and ''North Carolina'' share the same bow armor scheme that enables them to better resist incoming fire when bow-on towards enemies, they also share the same citadel location; enemy battleships with broadside shots on ''{{#var:ship_name}}'' can very easily strip off large amounts of her health, especially at longer ranges.
  
?Captains who enjoy the play style of ''North Carolina'' will find ''Alabama'' to be an enjoyable ship, and will very much appreciate her improved torpedo protection and turning.+Captains who enjoy the play style of ''North Carolina'' will find ''{{#var:ship_name}}'' to be an enjoyable ship, and will very much appreciate her improved torpedo protection and turning.
? +
?'''[https://forum.worldofwarships.com/index.php?/topic/118543-premium-ship-review-alabama/#topmost LittleWhiteMouse's Premium Ship Review: Alabama] from the NA Forums'''+
? +
?{{VideoYT|Ld_E-4T4Kfs|320}}+
?{{VideoYT|pgdO59ubCO0|320}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Best-in-tier torpedo protection.+* 16-inch guns that throw [[Ship:Ammo#SHS_AP|super-heavy AP]] shells like IX ''Iowa'' and X ''Montana''.
?* Tight turning circle.+
?* 16-inch guns fire the same super-heavy shells as ''[[Iowa]]'' and ''[[Montana]]'', so the shell penetration and damage are devastating with good hits. +
 * Unrivaled AA suite at her tier. * Unrivaled AA suite at her tier.
 * Very durable when angled. * Very durable when angled.
 +* Her armor belt is slightly thicker than ''North Carolina's''.
 +* Underwater citadel.
 +* Best-in-tier torpedo protection.
 +* Tight turning circle.
 * Decently fast at nearly 28 knots. * Decently fast at nearly 28 knots.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Her 45 caliber gun shells are slow to land on target; extra lead is needed at range (similar to ''[[North Carolina]]'').+* Slow muzzle velocity (especially with the heavy AP shells) requires more lead.
 +* Dispersion can be unfriendly at times and she can't mount Aiming Systems Mod 1 to improve it.
 +* Not as well-armored as American Standard battleships; flashing her broadside to enemy battleships is suicidal.
 +* Weak secondaries compared to other Tier VIII battleships.
 * Rudder shift — while faster than ''North Carolina'' — is still fairly slow. * Rudder shift — while faster than ''North Carolina'' — is still fairly slow.
?* Below average armor piercing shell velocity.+<br />
?* Dispersion can be unfriendly at times, and she can't mount [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Aiming Systems Modification 1]] to improve it.+ 
?* Not as well-armored as lower-tier American battleships; flashing her broadside to enemy battleships is suicidal.+{{AnnoWiki|content=
?* Small volume of secondaries compared to other Tier VIII battleships.+'''[https://forum.worldofwarships.com/index.php?/topic/118543-premium-ship-review-alabama/#topmost LittleWhiteMouse's Premium Ship Review: ''Alabama''] from the NA Forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''Alabama'' doesn't have any upgrades to research.+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a Tier VIII American battleship with access to five upgrade slots, the following upgrades are recommended for ''Alabama'': +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{AA Guns Modification 1}} <nowiki>*</nowiki>
 +* '''Slot 4''': {{Damage Control System Modification 2}} <nowiki>*</nowiki>
 +* '''Slot 5''': {{Concealment System Modification 1}}
  
?* '''Slot 1''': [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]], as battleship main batteries are rarely destroyed and this would be more helpful towards anti-air focused builds.+'''Slot 1''' is most commonly filled with '''Main Armaments Modification 1''', though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build.
?* '''Slot 2''': [[Ship:Upgrades#Artillery_Plotting_Room_Modification_1|Artillery Plotting Room Modification 1]] for players that feel that the range is insufficient or lacking when compared to ''[[North Carolina]]'', or [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] for players focused on anti-air build; works well in conjunction with Advanced Firing Training.+
?* '''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] for decreased fire and flooding chances.+
?* '''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]], to improve agility and ability to dodge incoming enemy torpedoes.+
?* '''Slot 6''': [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] works very well in conjunction with Concealment Expert skill and camouflage.+
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+'''Slot 3''' offers several options: '''AA Guns Modification 1''' will boost her AA strength, while {{Secondary Battery Modification 1}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
  
?For the Level 1 skills, there is no clear-cut choice as to which skill to pick first. Skills such as Preventative Maintenance and Priority target may help in terms of survivability, while other skills like Expert Loader may help in cases where a different target suddenly appears and you need to swap shell type. +'''Damage Control System Modification 2''' is recommended for '''Slot 4''', though captains should consider {{Steering Gears Modification 1}} to improve rudder shift speed.
  
?For the Level 2 skills, Expert Marksman is priority. The ''Alabama's'' turrets are quite slow, as with most battleships, and Expert Marksman will help remedy that. Other skills that may be useful are Adrenaline Rush for faster reload at low health and High Alert to get Damage Repair Party up faster. +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +For the Level 1 skills, there is no clear-cut choice as to which skill to pick first. Skills such as Preventative Maintenance and Priority Target will help in terms of survivability, while other skills like Expert Loader may help in cases where a different target suddenly appears and an ammo swap is desired.
  
?For the Level 3 skills, Superintendent should be the first choice. The extra heal is extremely handy to have in a battleship that may take a lot of damage from tanking enemy shells. Basic Firing Training is also helpful making the ship's AA even better than it already is. Basics of Survivability and Vigilance are also useful for survival purposes. +For the Level 2 skills, Expert Marksman is top priority. ''{{#var:ship_name}}''’s turrets are quite slow, as with most battleships, and Expert Marksman will help remedy that. Other skills that may be useful are Adrenaline Rush for faster reload at low health, and High Alert to get {{Damage Control Party}} off cool down quicker.
  
?For the Level 4 skills, either Concealment Expert or Advanced Firing Training are excellent first choices to take. Concealment Expert is useful for disengaging from fights and disappearing into stealth or for making flanking maneuvers against the enemy fleet. Advanced Firing Training extends the range of your excellent AA, allowing the ''Alabama'' to shoot down enemy planes from farther out and better protecting yourself and your allies from potential aerial attacks. If desired, Manual Fire Control for AA Armament is an option for those who want to be an extra nuisance to enemy planes, however Advanced Firing Training is the better first pick for an AA build ''Alabama''. Fire Prevention is also an option for players who feel that they take too much fire damage and would like to minimize fire damage as much as possible.+For the Level 3 skills, Superintendent should be the first choice. The extra heal is extremely handy to have in a battleship that will take a lot of damage from tanking enemy shells. Basic Firing Training is also helpful making the ship's AA even better than it already is. Basics of Survivability and Vigilance are also useful for survival purposes.
  
?{{Commander Skills+For the Level 4 skills, either Concealment Expert or Advanced Firing Training are excellent first choices to take. Concealment Expert is useful for disengaging from fights and disappearing into stealth or for making flanking maneuvers against the enemy fleet. Advanced Firing Training extends the power of your excellent AA and is the better first pick for an AA build. Fire Prevention is also an option for players who feel that they take too much fire damage and would like to minimize fire damage as much as possible.
?| Priority Target = 2+
?| Preventative Maintenance = 1+
?| Expert Loader = 1+
?| Aircraft Servicing Expert = +
?| Direction Center for Catapult Aircraft = 2+
?| Dogfighting Expert = +
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
  
?| High Alert = 2+{{Commander Skills 3 BB
?| Jack of All Trades = 1+| rating11 = <!-- Gun Feeder -->
?| Expert Marksman = 3+| rating12 = <!-- Pyrotechnician -->
?| Torpedo Acceleration = +| rating13 = 2 <!-- Consumables Specialist -->
?| Smoke Screen Expert = +| rating14 = <!-- Emergency Repair Specialist -->
?| Expert Rear Gunner = +| rating15 = <!-- Incoming Fire Alert -->
?| Adrenaline Rush = 2+| rating16 = 2 <!-- Preventive Maintenance -->
?| Last Stand = +
  
?| Survivability Expert = +| rating21 = <!-- Grease the Gears -->
?| Basics of Survivability = 2+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Torpedo Armament Expertise = +| rating23 = <!-- Consumables Enhancements -->
?| Emergency Takeoff = +| rating24 = <!-- Vigilance -->
?| Basic Firing Training = 3+| rating25 = <!-- Priority Target -->
?| Superintendent = 3+| rating26 = 2 <!-- AA Gunner -->
?| Demolition Expert = 1+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating31 = <!-- Super-Heavy AP Shells -->
?| Fire Prevention = 2+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Inertia Fuse for HE Shells = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Air Supremacy = +| rating34 = 2 <!-- Basics of Survivability -->
?| Advanced Firing Training = 3+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Manual Fire Control for AA Armament = 2+| rating36 = 2 <!-- Expert AA Marksman -->
?| Radio Position Finding = + 
?| Concealment Expert = 3+| rating41 = <!-- Dead Eye -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 2 <!-- Emergency Repair Expert -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = 2 <!-- Fire Prevention Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a premium ship, ''Alabama'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
? +As with most ships, ''{{#var:ship_name}}'' has 8 slots for signal flags. The most important are the flags that enhance your survivability, which are India Delta ({{India Delta|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}). There is also the option to mount November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) to enhance her already formidable AA and/or November Foxtrot ({{November Foxtrot|Size=18px}}) to shorten the reload time of consumables. After that, ''{{#var:ship_name}}'' captains can choose to mount flags that boost experience and credit income, such as Zulu ({{Zulu|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), Papa Papa ({{Papa Papa|Size=18px}}), Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), and Dragon Flag ({{Dragon Flag|Size=18px}}).
?As with most ships, the ''Alabama'' has 8 slots for signal flags. The most important are the flags that enhance your survivability, which are ''India Delta'', ''Sierra Mike'', and ''India Yankee''. There is also the option to mount ''November Echo Setteseven'' to enhance your already formidable AA or ''November Foxtrot'' to shorten the reload of consumables. After that, you can choose to mount flags that impact xp and credit income, such as ''Zulu'', ''Zulu Hotel'', ''Papa Papa'', ''Equal Speed Charlie London'', and ''Dragon Flag''.+
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = 1 
?| Juliet Charlie = 1 
?| November Foxtrot = 1 
?| Zulu = 2 
?| Juliet Yankee Bissotwo = 1 
?| India Delta = 3 
  
?| India Yankee = 2+| November Echo Setteseven = 2 <!-- +5% AA damage -->
?| November Echo Setteseven = 2+| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
 +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = 1 <!-- ram someone -->
 + 
 +| November Foxtrot = 1 <!-- -5% Consumables reload -->
 +| Sierra Mike = 3 <!-- +5% speed -->
 +| India Delta = 3 <!-- +20% HP from Repair Party -->
 +| Juliet Whiskey Unaone = <!-- +15% flod, +5% you detonate -->
 +| India Yankee = 2 <!-- -20% Fire duration -->
 +| Juliet Charlie = 1 <!-- No Detonate -->
 + 
 +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
 + 
 +| Zulu = 2
 +| India Bravo Terrathree = 1
 +| Equal Speed Charlie London = 2
 | Zulu Hotel = 2 | Zulu Hotel = 2
?| India Bravo Terrathree = +| Papa Papa = 1
?| Sierra Mike = 3+
?| Victor Lima = +
  
?| Mike Yankee Soxisix = 1+| Wyvern = 3
?| Papa Papa = 2+| Red Dragon = 2
?| India X-Ray = +
?| Equal Speed Charlie London = 1+
?| Juliet Whiskey Unaone = +
 | Dragon Flag = 2 | Dragon Flag = 2
 +| Ouroboros = 1
 +| Hydra = 2
 }} }}
  
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 File:AlabamaTorps.jpg File:AlabamaTorps.jpg
 File:AlabamaAA.jpg File:AlabamaAA.jpg
?File:AlabamaGearing.jpg|Both ''Alabamas'' demolish an enemy [[ship:Gearing|''Gearing'']] class destroyer.+File:AlabamaGearing.jpg|A pair of ''Alabamas'' demolish an enemy ''[[Gearing]]''-class destroyer.
?File:AlabamaNCBounce.jpg|''Alabama'' bounces an enemy [[ship:North_Carolina|''North Carolina'']] battleship's shells.+File:AlabamaNCBounce.jpg|''Alabama'' bounces an enemy ''[[North Carolina]]''’s shells.
?File:AlabamaNearMiss.jpg|[[ship:North_Carolina|''North Carolina'']] is nearly rammed by ''Alabama''.+File:AlabamaNearMiss.jpg|''[[North Carolina]]'' is nearly rammed by ''Alabama''.
?File:AlabamaMinotaur.jpg|''Alabama'' destroys an enemy [[ship:Minotaur|''Minotaur'']] in one salvo.+File:AlabamaMinotaur.jpg|''Alabama'' destroys an enemy [[Minotaur]] in one salvo.
?File:AlabamaNCRam.jpg|''Alabama'' and [[ship:North_Carolina|''North Carolina'']] touch tips.+File:AlabamaNCRam.jpg|''Alabama'' and ''North Carolina'' touch tips.
 File:AlabamaNCSinking.jpg File:AlabamaNCSinking.jpg
 +File:PCEE084_Alabama.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of ''Alabama''. Given to players who purchased a special bundle containing ''Alabama''.
 </gallery> </gallery>
  
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1942</h2>
 <h3>Construction</h3> <h3>Construction</h3>
?:Norfolk Naval Shipyard; Virginia, United States+:Builder: Norfolk Naval Shipyard; Norfolk, Virginia, United States
 :Laid down: 20 July 1939 :Laid down: 20 July 1939
 :Launched: 16 February 1942 :Launched: 16 February 1942
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 ===Specifications=== ===Specifications===
 :37,970 tons displacement, standard :37,970 tons displacement, standard
 +:44,519 tons displacement, full load
 :207.26m length :207.26m length
 :32.96m beam :32.96m beam
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 ----- -----
 ====Machinery==== ====Machinery====
?:8 boilers, 4 turbines+:Eight (8) Babcock & Wilcox boilers
 +:Four (4) General Electric steam turbines
 ----- -----
 ====Performance==== ====Performance====
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 ----- -----
 ====Armor==== ====Armor====
?:Main belt: 310mm+:Main belt: 310mm, 32mm outer hull plating
?:Lower belt: 25-310mm+:Lower belt: 310-25mm
 :Decks: 152mm armored deck, 38mm weather deck,<Br>&nbsp;&nbsp;&nbsp;16mm splinter deck :Decks: 152mm armored deck, 38mm weather deck,<Br>&nbsp;&nbsp;&nbsp;16mm splinter deck
?:Bulkheads: 280mm+:Bulkheads: 287mm
 :Barbettes and Turrets: 440mm barbette, 457mm face,<Br>&nbsp;&nbsp;&nbsp;241mm side, 305mm rear, 184mm roof :Barbettes and Turrets: 440mm barbette, 457mm face,<Br>&nbsp;&nbsp;&nbsp;241mm side, 305mm rear, 184mm roof
 :Conning tower: 406mm side, 184mm top :Conning tower: 406mm side, 184mm top
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 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Nine (3x3) 406mm guns+:Nine (3x3) 406mm/45 guns
 =====Secondary===== =====Secondary=====
?:Twenty (10x2) 127mm dual purpose guns+:Twenty (10x2) 127mm/30 dual purpose guns
 =====Anti-Aircraft===== =====Anti-Aircraft=====
 :Twelve (3x4) 28mm guns :Twelve (3x4) 28mm guns
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 ''Alabama'' returned to Pearl Harbor in early April 1945, following several months of repair and refit at the Puget Sound Naval Shipyard. She departed with Task Force 58 on 9 May 1945, bound for the Ryukyu Islands to support forces that had landed on Okinawa in early April that year. Screening allied carriers, ''Alabama'' served on the front lines from May through to July, her final combat operation being the coastal bombardment of industrial areas near Tokyo on mainland Japan, including the first night bombardment by battleships of Japanese industry on Japanese soil. She spent the rest of the war on standby, receiving word on 15 August of the Japanese capitulation, and she later entered Tokyo Bay in early September to receive men that had occupied Tokyo. Following her return to the United States — via Okinawa — ''Alabama'' took taking part in Navy Day celebrations in San Francisco harbor on 27 October 1945, and remained on standby until sailing for the Puget Sound Naval Shipyard for inactivation overhaul.  ''Alabama'' returned to Pearl Harbor in early April 1945, following several months of repair and refit at the Puget Sound Naval Shipyard. She departed with Task Force 58 on 9 May 1945, bound for the Ryukyu Islands to support forces that had landed on Okinawa in early April that year. Screening allied carriers, ''Alabama'' served on the front lines from May through to July, her final combat operation being the coastal bombardment of industrial areas near Tokyo on mainland Japan, including the first night bombardment by battleships of Japanese industry on Japanese soil. She spent the rest of the war on standby, receiving word on 15 August of the Japanese capitulation, and she later entered Tokyo Bay in early September to receive men that had occupied Tokyo. Following her return to the United States — via Okinawa — ''Alabama'' took taking part in Navy Day celebrations in San Francisco harbor on 27 October 1945, and remained on standby until sailing for the Puget Sound Naval Shipyard for inactivation overhaul.
  
?''Alabama'' was decommissioned on 9 January 1947, and joined the United States Pacific Reserve Fleet, remaining there until she was struck from the Naval Vessel Register on 1 June 1962. Citizens of the state of ''Alabama'' formed the “USS Alabama Battleship Commission”, which raised funds to secure the preservation of Alabama as a wartime memorial. She was awarded to the state of Alabama on 16 June 1964, and was towed to her permanent berth at Mobile, Alabama. Arriving in Mobile Bay on 14 September 1964, ''Alabama'' has remained "in service" as an open [https://www.ussalabama.com/ museum ship] ever since.+''Alabama'' was decommissioned on 9 January 1947 and joined the United States Pacific Reserve Fleet, remaining there until she was struck from the Naval Vessel Register on 1 June 1962. Citizens of the state of ''Alabama'' formed the “USS Alabama Battleship Commission”, which raised funds to secure the preservation of Alabama as a wartime memorial. She was awarded to the state of Alabama on 16 June 1964, and was towed to her permanent berth at Mobile, Alabama. Arriving in Mobile Bay on 14 September 1964, ''Alabama'' has remained "in service" as an open [https://www.ussalabama.com/ museum ship] ever since.
 + 
 +==In-game historical inaccuracies==
 +* The 5"/38 caliber gun's actual rate of fire is 15 rounds per minute; ''Alabama''’s is 10 rounds per minute. Only sister ship ''[[Massachusetts]]'' has the correct rate of fire.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|2gmVLWdvDSs}}&nbsp;&nbsp;{{VideoYT|Ld_E-4T4Kfs}}
 +{{VideoYT|pgdO59ubCO0}}&nbsp;&nbsp;{{VideoYT|PAB30b-c9Vo}}
 +{{VideoYT|_rAatK1BgcE}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Alabama_(BB-60) USS ''Alabama'' (BB-60) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/South_Dakota-class_battleship_(1939) ''South Dakota''-class battleship (1939) - Wikipedia]
 +# [https://worldofwarships.com/en/news/sales-and-events/really-blammy/ Alabama Attacks - Armada - Alabama - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/return-of-the-chief/ Chieftain Talks: USS Alabama - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/naval-legends-uss-alabama-real-deal/ Naval Legends: USS Alabama - 02/19/2015 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/rolltitde/ Naval Legends: USS Alabama - 03/08/2018 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/not-the-crimson-tide-one/ Squall Line: USS Alabama - News - World of Warships]
 +# [https://www.youtube.com/watch?v=2gmVLWdvDSs Armada - Alabama - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=_rAatK1BgcE Chieftain Talks: USS Alabama - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=KZOK6YFsaQE Naval Legends - USS Alabama Teaser - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=jePvLRHZq4U Naval Legends: Battleship USS Alabama - Feb 23, 2015 - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=PAB30b-c9Vo Naval Legends in World of Warships: Battleship Alabama - Mar 8, 2018 - World of Warships Official Channel - YouTube]
  
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Revision as of 14:29, 25 January 2021

Alabama
Alabama_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Alabama_icon_small.png
General
Purchase price12,200 Doubloons
Hit Points63,300 
Main Battery
406 mm/45 Mk.6 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range21.1 km.
Maximum Dispersion271 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,100 
Initial AP Shell Velocity701 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount12 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius710 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.72 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB508_Alabama.png
12,200

Alabama — American premium Tier VIII battleship.

One of the South Dakota-class battleships. Alabama boasted powerful AA defenses and sophisticated surveillance systems. She had a sensible armor layout including an internal main armor belt and a solid horizontal protection.

USS Alabama is now preserved as a military museum ship in Mobile, Alabama.

Alabama first went on sale at the end of March 2017.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.6 in a turret2402715,7003613,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Alabama63,300645731052/12/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp27.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Alabama is a Tier VIII American battleship that shares many characteristics with her tech tree counterpart, North Carolina. The most obvious similarity is that both share the identical 16-inch, 45-caliber guns mounted in triple turrets in an AB-X configuration, as well as firing the same 13,100 damage AP shells. Both battleships also feature powerful suites of anti-aircraft guns that make them unappealing targets for same- or lower-tier aircraft carriers. Captains familiar with North Carolina’s primary, secondary, and AA armaments will feel right at home behind the helm of Alabama.

The big things that set Alabama apart from North Carolina are her torpedo defense system — the best of any American battleship in the game — and her improved handling characteristics. With a two second faster rudder shift time and a 50 meter smaller turning circle radius, she is both better able to dodge incoming torpedoes and better able to withstand damage from any she is unable to avoid. While Alabama and North Carolina share the same bow armor scheme that enables them to better resist incoming fire when bow-on towards enemies, they also share the same citadel location; enemy battleships with broadside shots on Alabama can very easily strip off large amounts of her health, especially at longer ranges.

Captains who enjoy the play style of North Carolina will find Alabama to be an enjoyable ship, and will very much appreciate her improved torpedo protection and turning.

Pros:

  • 16-inch guns that throw super-heavy AP shells like IX Iowa and X Montana.
  • Unrivaled AA suite at her tier.
  • Very durable when angled.
  • Her armor belt is slightly thicker than North Carolina's.
  • Underwater citadel.
  • Best-in-tier torpedo protection.
  • Tight turning circle.
  • Decently fast at nearly 28 knots.

Cons:

  • Slow muzzle velocity (especially with the heavy AP shells) requires more lead.
  • Dispersion can be unfriendly at times and she can't mount Aiming Systems Mod 1 to improve it.
  • Not as well-armored as American Standard battleships; flashing her broadside to enemy battleships is suicidal.
  • Weak secondaries compared to other Tier VIII battleships.
  • Rudder shift — while faster than North Carolina — is still fairly slow.


Research

As a premium ship, Alabama doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Alabama are as follows:

Slot 1 is most commonly filled with Main Armaments Modification 1, though Auxiliary Armaments Modification 1 : +100% survivability to each. is a popular pick for captains who go for a full AA build.

Slot 3 offers several options: AA Guns Modification 1 will boost her AA strength, while Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.

Damage Control System Modification 2 is recommended for Slot 4, though captains should consider Steering Gears Modification 1 : -20% rudder shift time. to improve rudder shift speed.

Commander Skills

For the Level 1 skills, there is no clear-cut choice as to which skill to pick first. Skills such as Preventative Maintenance and Priority Target will help in terms of survivability, while other skills like Expert Loader may help in cases where a different target suddenly appears and an ammo swap is desired.

For the Level 2 skills, Expert Marksman is top priority. Alabama’s turrets are quite slow, as with most battleships, and Expert Marksman will help remedy that. Other skills that may be useful are Adrenaline Rush for faster reload at low health, and High Alert to get Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. off cool down quicker.

For the Level 3 skills, Superintendent should be the first choice. The extra heal is extremely handy to have in a battleship that will take a lot of damage from tanking enemy shells. Basic Firing Training is also helpful making the ship's AA even better than it already is. Basics of Survivability and Vigilance are also useful for survival purposes.

For the Level 4 skills, either Concealment Expert or Advanced Firing Training are excellent first choices to take. Concealment Expert is useful for disengaging from fights and disappearing into stealth or for making flanking maneuvers against the enemy fleet. Advanced Firing Training extends the power of your excellent AA and is the better first pick for an AA build. Fire Prevention is also an option for players who feel that they take too much fire damage and would like to minimize fire damage as much as possible.

Consumables

Alabama can equip the following consumables:

Camouflage

As a premium ship, Alabama comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As with most ships, Alabama has 8 slots for signal flags. The most important are the flags that enhance your survivability, which are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Sierra Mike (+5% to the ship's maximum speed.), and India Yankee (-20% to fire duration.). There is also the option to mount November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to enhance her already formidable AA and/or November Foxtrot (-5% reload time on all consumables.) to shorten the reload time of consumables. After that, Alabama captains can choose to mount flags that boost experience and credit income, such as Zulu (🚫), Zulu Hotel (🚫), Papa Papa (🚫), Equal Speed Charlie London (🚫), and Dragon Flag (🚫).


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Alabama (BB-60) - Wikipedia
  2. South Dakota-class battleship (1939) - Wikipedia
  3. Alabama Attacks - Armada - Alabama - News - World of Warships
  4. Chieftain Talks: USS Alabama - News - World of Warships
  5. Naval Legends: USS Alabama - 02/19/2015 - News - World of Warships
  6. Naval Legends: USS Alabama - 03/08/2018 - News - World of Warships
  7. Squall Line: USS Alabama - News - World of Warships
  8. Armada - Alabama - World of Warships Official Channel - YouTube
  9. Chieftain Talks: USS Alabama - World of Warships Official Channel - YouTube
  10. Naval Legends - USS Alabama Teaser - World of Warships Official Channel - YouTube
  11. Naval Legends: Battleship USS Alabama - Feb 23, 2015 - World of Warships Official Channel - YouTube
  12. Naval Legends in World of Warships: Battleship Alabama - Mar 8, 2018 - World of Warships Official Channel - YouTube
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