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Alabama ST
Alabama_ST_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Alabama_ST_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points63,300 
Main Battery
406 mm/45 Mk63 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range21.1 km.
Maximum Dispersion271 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,100 
Initial AP Shell Velocity701 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk3210 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk452 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk212 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
127 mm/38 Mk3210 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius710 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range9.72 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB708_Alabama.png
promo

Alabama ST — American promo premium Tier VIII battleship.

One of the South Dakota-class battleships. Alabama boasted powerful AA defenses and sophisticated surveillance systems. She had a sensible armor layout including an internal main armor belt and a solid horizontal protection.

USS Alabama is now preserved as a military museum ship in Mobile, Alabama.

Alabama ST is a clone of Alabama that is rewarded to Supertesters at Wargaming's discretion. She is statistically identical to Alabama, but comes with a unique camouflage.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk62402715,7003613,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Alabama ST63,300645731012/52/100 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1021.1 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp27.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Alabama is a Tier VIII American battleship that shares many characteristics with her tech tree counterpart, North Carolina. The most obvious similarity is that both share the identical 16-inch, 45-caliber guns mounted in triple turrets in an A-B-X configuration, as well as firing the same 13,100 damage AP shells. Both battleships also feature powerful suites of anti-aircraft guns that make them unappealing targets for same- or lower-tier aircraft carriers. Captains familiar with North Carolina’s primary, secondary, and AA armaments will feel right at home behind the helm of Alabama.

The big things that set Alabama apart from North Carolina are her torpedo defense system — the best of any American battleship in the game — and her improved handling characteristics. With a two second faster rudder shift time and a 50 meter smaller turning circle radius, she is both better able to dodge incoming torpedoes and better able to withstand damage from any she is unable to avoid. While Alabama and North Carolina share the same bow armor scheme that enables them to better resist incoming fire when bow-on towards enemies, they also share the same citadel location; enemy battleships with broadside shots on Alabama can very easily strip off large amounts of her health, especially at longer ranges.

Captains who enjoy the play style of North Carolina will find Alabama to be an enjoyable ship, and will very much appreciate her improved torpedo protection and turning.

LittleWhiteMouse's Premium Ship Review: Alabama from the NA Forums

Pros:

  • Best-in-tier torpedo protection.
  • Tight turning circle.
  • 16-inch guns fire the same super-heavy shells as Iowa and Montana, so the shell penetration and damage are devastating with good hits.
  • Unrivaled AA suite at her tier.
  • Very durable when angled.
  • Underwater citadel makes her more durable.
  • Decently fast at nearly 28 knots.

Cons:

  • Her 45 caliber gun shells are slow to land on target; extra lead is needed at range (similar to North Carolina).
  • Rudder shift — while faster than North Carolina — is still fairly slow.
  • Below average armor piercing shell velocity.
  • Dispersion can be unfriendly at times, and she can't mount Aiming Systems Modification 1 to improve it.
  • Not as well-armored as lower-tier American battleships; flashing her broadside to enemy battleships is suicidal.
  • Small volume of secondaries compared to other Tier VIII battleships.

Research

As a premium ship, Alabama ST doesn't have any upgrades to research.

Optimal Configuration

Upgrades

As a Tier VIII American battleship with access to five upgrade slots, the following upgrades are recommended for Alabama:

Slot 1 is most commonly filled with Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.), though Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) is a popular pick for captains who go for a full AA build with other upgrades and commander skills.

Slot 2 has one choice for battleships - Damage Control System Modification 1 (-3% to the risk of flooding and damage received when torpedoes hit the torpedo protection. / -5% to the risk of fire.). This will reduce chances of fire and flood.

Slot 3 offers several options. AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will boost maximum AA range, while Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells.) will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.

Slot 4 Steering Gears Modification 2 (-20% to rudder shift time.) is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.), reducing the amount of time on fire and conserving hit points.

Slot 5 Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), and appropriate camouflage, this ship can choose when to engage the enemy.

Commander Skills

For the Level 1 skills, there is no clear-cut choice as to which skill to pick first. Skills such as Preventative Maintenance and Priority target may help in terms of survivability, while other skills like Expert Loader may help in cases where a different target suddenly appears and you need to swap shell type.

For the Level 2 skills, Expert Marksman is priority. The Alabama's turrets are quite slow, as with most battleships, and Expert Marksman will help remedy that. Other skills that may be useful are Adrenaline Rush for faster reload at low health and High Alert to get Damage Repair Party up faster.

For the Level 3 skills, Superintendent should be the first choice. The extra heal is extremely handy to have in a battleship that may take a lot of damage from tanking enemy shells. Basic Firing Training is also helpful making the ship's AA even better than it already is. Basics of Survivability and Vigilance are also useful for survival purposes.

For the Level 4 skills, either Concealment Expert or Advanced Firing Training are excellent first choices to take. Concealment Expert is useful for disengaging from fights and disappearing into stealth or for making flanking maneuvers against the enemy fleet. Advanced Firing Training extends the range of your excellent AA, allowing the Alabama to shoot down enemy planes from farther out and better protecting yourself and your allies from potential aerial attacks. If desired, Manual Fire Control for AA Armament is an option for those who want to be an extra nuisance to enemy planes, however Advanced Firing Training is the better first pick for an AA build Alabama. Fire Prevention is also an option for players who feel that they take too much fire damage and would like to minimize fire damage as much as possible.

Camouflage

As a premium ship, Alabama comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As with most ships, the Alabama has 8 slots for signal flags. The most important are the flags that enhance your survivability, which are India Delta, Sierra Mike, and India Yankee. There is also the option to mount November Echo Setteseven to enhance your already formidable AA or November Foxtrot to shorten the reload of consumables. After that, you can choose to mount flags that impact xp and credit income, such as Zulu, Zulu Hotel, Papa Papa, Equal Speed Charlie London, and Dragon Flag.

Gallery

Historical Info

Historical Gallery

Video


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