Welcome to Wargaming.net Wiki!
Variants

Alaska

Jump to: navigation, search
Revision as of 03:51, 23 February 2019
performance
Revision as of 13:35, 20 July 2020
22 intermediate revisions by 12 users not shown
Line 6:Line 6:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.<!-- <br><br>{{Model3DViewer|XXXX}} -->+An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide with the release of [[Ship:Update 0.8.1|Update 0.8.1]] on 27 February 2019.<!-- <br><br>{{Model3DViewer|XXXX}} -->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' is the second Tier IX free EXP vessel available in the US Navy tech tree, and is the first free EXP ship to be priced at 1,000,000 free EXP.+USS ''{{#var:ship_name}}'' is the second Tier IX ship available for Free Experience ({{FXP}}) in the American tech tree, and is the first Free XP ship to be priced at 1,000,000{{FXP}}.
  
?On paper, many aspects of ''{{#var:ship_name}}'' will resemble those of her Soviet counterpart, ''[[Kronshtadt]]''. In game, however, captains will find that ''{{#var:ship_name}}'' has a playstyle more similar to that of the German heavy cruisers. Armed with nine 305 mm guns, similar to those found on ''Kronshtadt'' but with slightly worse penetration at range, she lacks the ability to go "AP only" in battle; something that her Soviet counterparts are able to do quite easily. Captains should make use of the Expert Loader skill in order to make the most of her guns. In this way, ''{{#var:ship_name}}'' is quite similar to normal cruisers in that her primary shell type is HE, while AP remains reserved for unangled targets. +On paper, many aspects of ''{{#var:ship_name}}'' will resemble those of her counterparts, ''[[Kronshtadt]]'' and ''[[Azuma]]''. In game, however, captains will find that ''{{#var:ship_name}}'' has a play style more similar to that of German heavy cruisers (such as ''[[Roon]]''). Armed with nine 305mm guns, she lacks the ability to go "AP only" in battle; something that her Russian counterpart can do quite easily. Captains are highly encouraged to invest in the Expert Loader skill in order to make the most of her main battery. In this respect, ''{{#var:ship_name}}'' is quite similar to normal cruisers in that she will regularly change shell types depending on the chosen target.
  
?As far as her armor goes, she keeps the trend of high-tier US cruisers having 27 mm plating as well as possessing an overmatch-proof middle deck. Compared to ''Kronshtadt'', ''{{#var:ship_name}}'' is better armored and has a lower detection, resulting in a similar "survivability" to that of ''Kronshtadt'', despite having over 10k less hit points than her counterpart. Alaska also has a below water level citadel, allowing her to escape from potential citadel hits at close range. That being said, her side armor is still quite weak, and when receiving battleship sized rounds at range, her citadel becomes quite easy to hit. Captains should keep an eye on enemy battleship positions, and either angle or make use of concealment accordingly. +As far as her armor goes, she keeps the trend of high-tier American cruisers having 27mm plating at their extremities, as well as possessing an overmatch-proof middle deck. Despite having 10,000 fewer hit points than ''Kronshtadt'', ''{{#var:ship_name}}'' has similar — if not superior — survivability to due to her armor layout and better stealth. ''{{#var:ship_name}}'' also has a below-the-waterline citadel, allowing her to frequently avoid citadel hits at close range. Still her armor is quite weak, and when taking battleship-caliber fire at range, her citadel remains very vulnerable. Captains should keep an eye on enemy battleship positions, and either angle or make use of concealment accordingly.
  
?Much of ''{{#var:ship_name}}''′s playstyle is based on picking your fights wisely. Although she has great armor (for a cruiser) and good guns, she will still be out DPM'd by equal and higher tier cruisers, and her armor loses much of it's strength when facing off against high tier battleships. Captains should avoid thinking that her large guns and good armor can allow her to carry an engagement. Early game for ''{{#var:ship_name}}'' is much the same as it is for any other cruiser, while in the late game a healthy ''{{#var:ship_name}}'' can make the difference between a loss and a win. Knowing when you can safely engage targets in one on one duels is quite an important aspect of ''{{#var:ship_name}}''′s game play.+Much of ''{{#var:ship_name}}''’s playstyle is based on choosing fights wisely. Although she has great armor for a cruiser and solid guns, she will still be out damaged by equal and higher tier cruisers due to her slower rate-of-fire. Her armor loses much of its strength when facing off against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry an engagement. Early game for ''{{#var:ship_name}}'' is much the same as it is for any other cruiser, while in the late game a healthy ''{{#var:ship_name}}'' can make the difference between a loss and a win. Learning when ''{{#var:ship_name}}'' can safely engage targets in one-on-one duels and win is an important skill for captains looking to maximize her gameplay. ''{{#var:ship_name}}'' is a monstrous cruiser killer due to her improved AP angles combined with her high caliber armament, so engaging in 1 on 1 fights against other cruisers is heavily in your favour, but if it comes down to a DPM battle, then ''{{#var:ship_name}}'' is almost certain to lose.
  
 +{{AnnoWiki|content=
 +'''[//forum.worldofwarships.com/topic/184489-premium-ship-review-120-plus-sized-baltimore/ LittleWhiteMouse's Premium Ship Review: Alaska] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Large 305mm main battery armament. * Large 305mm main battery armament.
?* ''{{#var:ship_name}}''′s large health pool, good concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.+* ''{{#var:ship_name}}''’s large health pool, good concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.
 * Strong AA suite can protect her from most enemy aircraft. * Strong AA suite can protect her from most enemy aircraft.
?* Excellent accuracy on her main battery armament aids in her role of a cruiser killer.+* Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
?* Has access to {{Surveillance Radar}}+* Has access to {{Surveillance Radar}}.
 +*Guns are powerful enough to citadel some battleships at close range.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Increased [[Ship:Fire|fire]] duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers. * Increased [[Ship:Fire|fire]] duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
 * Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes. * Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
?* Armor is not thick enough to let her tank battleship fire and HE spam in open combat.+* Her large size also makes her an easy target to hit, even when actively maneuvering.
 +* Armor is not thick enough to let her tank battleship fire and HE spam in open combat. ''{{#var:ship_name}}'' can tank fire from many battleships if angled and at range, but Tier VII-X battleships with 406mm guns or more can still overmatch her bow and stern plating, as well as her upper belt.
 +* While she has {{Surveillance Radar}}, her extremely long gun reload time of 20 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers.
 +* Expensive to purchase with a cost of 1,000,000{{FXP}}.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 47:Line 53:
 '''Upgrade Slot 1''' provides players with two viable choices. {{Main Armaments Modification 1}} is generally recommended; however, for anti-aircraft duties, players should take {{Auxiliary Armaments Modification 1}}. '''Upgrade Slot 1''' provides players with two viable choices. {{Main Armaments Modification 1}} is generally recommended; however, for anti-aircraft duties, players should take {{Auxiliary Armaments Modification 1}}.
  
?'''Upgrade Slot 2''' allows players to extend the duration of the ''Surveillance Radar'' consumable if they have the appropriate special module available in the Arsenal.+'''Upgrade Slot 2''' allows players to extend the duration of the {{Surveillance Radar}} consumable if they have the appropriate upgrade available in the [[Ship:Armory|Armory]]. Otherwise, {{Damage Control System Modification 1}} is recommended.
  
?'''Upgrade Slot 4''' provides two viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. However, many players utilize {{Propulsion Modification 2}} to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended playstyle.+'''Upgrade Slot 4''' provides several viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. Many players utilize {{Steering Gears Modification 2}} to increase the maneuverability of the ship, while others will opt for {{Propulsion Modification 2}} in order to get ''{{#var:ship_name}}'' moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style.
 + 
 +The default pick for many players in '''Upgrade Slot 5''' will be {{Concealment System Modification 1}}, but as a cruiser, ''{{#var:ship_name}}'' also has access to {{Steering Gears Modification 3}}. When stacked with {{Steering Gears Modification 2}} in '''Upgrade Slot 4''', ''{{#var:ship_name}}'' becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build are encouraged to try it.
  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. Unique American commanders with the buffed version of Expert Loader (-75% instead of -50%) are highly recommended for ''{{#var:ship_name}}'' given the long reload duration on her main battery.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 3 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 1+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 3+| rating31 = 3 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 3 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
Line 98:Line 107:
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Repair Party}} * '''Slot 3:''' {{Repair Party}}
?* '''Slot 4:''' {{Surveillance Radar}}+* '''Slot 4:''' {{Surveillance Radar}} '''or''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
Line 104:Line 113:
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''Alaska'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
?| India X-Ray = +| India X-Ray = 1
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 3
?| India Bravo Terrathree = +| India Bravo Terrathree = 2
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 3
?| Red Dragon = +| Red Dragon = 3
?| Dragon Flag = +| Dragon Flag = 2
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 2
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 198:Line 208:
  
 ===Design=== ===Design===
?The ''Alaska''-class of large cruisers could be seen as an extension of the creative exercises undertaken by many navies during the treaty-era of ship construction in order to work around the imposed limitations. The impetus behind this specific class of cruisers were to counter the deployment of Germany’s ''[[Admiral Graf Spee|Deutschland]]''-class panzerschiffs and Japan’s [[Azuma|Design B-65]] cruisers under consideration in the late 1930s; ships that were designed to counter heavy cruisers. Officially in 1938, the General Board of the Navy directed the Bureau of Construction and Repair to initiate studies into designing a ship with the directive to counter these “super cruisers”. +The ''Alaska''-class of large cruisers could be seen as an extension of the creative exercises undertaken by many navies during the treaty-era of ship construction in order to work around the imposed limitations. The impetus behind this specific class of cruisers were to counter the deployment of Germany’s ''[[Admiral Graf Spee|Deutschland]]''-class ''panzerschiffes'' and Japan’s [[Azuma|Design B-65]] cruisers under consideration in the late 1930s: ships that were designed to counter heavy cruisers. Subsequently, in 1938 the General Board of the Navy directed the Bureau of Construction and Repair to initiate studies into designing a ship with the directive to counter these “super cruisers”.
  
?Although superficially resembling the doctrine behind the implementation of battlecruisers in European navies in the early 20th century, the US Navy officially considered this group of surface ships as different. In their eyes, the battlecruisers of old were considered complementary capital ships to battleships; trading armour for speed in order to chase down combatants that the battleships couldn’t catch. These “large cruisers” were seen as upscaled heavy cruisers; the doctrine showed its influence in the design process. Even officially, the class used a unique designation “CB” to reflect their status. Furthermore, the proposed ships were named after US territories, reflecting their intermediate nature between cruisers and capital ships. +Although superficially resembling the doctrine behind the implementation of battlecruisers in European navies in the early 20th century, the US Navy officially considered this group of surface ships to be quite different. In their eyes, the battlecruisers of old were considered complementary capital ships to battleships; trading armor for speed in order to chase down combatants that the battleships couldn’t catch. These “large cruisers” were seen as up-scaled heavy cruisers; this doctrine showed its influence in the design process. Officially, the class used a unique designation “CB” to reflect their status. Furthermore, the proposed ships were named after US territories, reflecting their intermediate nature between cruisers and capital ships.
  
?Due to the inexperience of never having previously designed a “large cruiser”, the entire process was wrought with uncertainty. One of the initial design targets to consider was a standard displacement of 25,000 tons; a position between heavy cruisers and battleships. To expedite the process, a plethora of design cues were taken from heavy cruisers. The main armament arrangement was identical, plus the secondary and anti-aircraft suite was very similar to the ''[[Baltimore]]''-class of cruisers (despite having a much larger hull). Akin to the ''[[New Orleans]]''-class cruisers, the aviation facilities were placed in the centre of the ship (as opposed to the stern, like on newer heavy cruisers and battleships). Amusingly - like cruisers - only a single large rudder was considered, which resulted in a poor turning circle bested by battleships and fleet carriers. +Due to the inexperience of never having previously designed a “large cruiser”, the entire process was wrought with uncertainty. One of the initial design targets considered was a standard displacement of 25,000 tons; a position between heavy cruisers and battleships. To expedite the process, a plethora of design cues were taken from heavy cruisers. The main armament arrangement was identical, plus the secondary and anti-aircraft suite was very similar to the ''[[Baltimore]]''-class of cruisers (despite having a much larger hull). Akin to the ''[[New Orleans]]''-class cruisers, the aviation facilities were placed in the center of the ship (as opposed to the stern, like on newer-generation heavy cruisers and battleships). Amusingly - like heavy cruisers - only a single large rudder was considered, which resulted in a poor turning circle bested by battleships and fleet carriers.
  
?Other shortcuts adopted included replicating the propulsion machinery of the ''Essex''-class carriers; ships of similar displacement to the ''Alaska''-class. The combination of 8 boilers and 4 turbines generated 150,000 shp and propelled the ships to over 31 knots. The only design cue similar to battleships would be the implementation of a columnar tower-style of superstructure in order to place fire-control systems high enough to take advantage of the longer ranges attainable by the main armament. +Other shortcuts were adopted, included replicating the propulsion machinery of the ''Essex''-class carriers, since they were of similar displacement to the ''Alaska''-class. The combination of 8 boilers and 4 turbines generated 150,000 shaft horsepower and propelled the ships to over 31 knots. The only design similarity to battleships would be the implementation of a columnar tower-style superstructure in order to place fire-control systems high enough to take advantage of the longer ranges attainable by the main armament.
  
?The ''Alaska''-class implemented nine 12”/50 calibre Mark 8 rifles as the main armament; similar to the “cruiser killers” being implemented by the axis navies. Designed solely for the ''Alaska''-class, they took advantage of ballistic technology being implemented in the early 1940s. For instance, the implementation of a multistage powder hoist allowed for each rifle to hurdle a 500kg shell upto 35,000m every 20-24s. In accordance with the belief that the ''Alaska''-class would be trading gunfire with other cruisers, the armour scheme centered around a 9” armoured belt that would ensure protection against shells up to 11” in calibre. But in order to save tonnage, the decision was made to not equip the class with any underwater protection systems; a luxury reserved for carriers and battleships. This would render the class to be vulnerable to torpedoes, mines, and any short-falling shells. Truly, they were cruisers in the guise of battleships. +The ''Alaska''-class equipped nine 12-inch, 50 caliber Mark 8 rifles as the main armament, similar to the “cruiser killers” being implemented by the Axis navies. Designed solely for the ''Alaska''-class, they took advantage of ballistic technology being implemented in the early 1940s. For instance, the implementation of a multistage powder hoist allowed for each rifle to hurl a 500kg shell upto 35,000m every twenty to twenty-four seconds. In accordance with the belief that the ''Alaska''-class would be trading gunfire with other cruisers, the armor scheme centered around a nine-inch (228mm) armored belt that would ensure protection against shells up to 11” (279mm) in caliber. But in order to save tonnage, the decision was made to not equip the class with any underwater protection systems; instead, this luxury was reserved for carriers and battleships. This would render the class highly vulnerable to torpedoes, mines, and any short-falling shells. Truly, they were cruisers in the guise of battleships.
  
?Designs finalized by September 1940, when six large cruisers were ordered as part of the naval expansion programs undertaken by the US Navy prior to their entry into the Second World War. USS ''Alaska'' (CB-1), named after the then-Territory of Alaska, was laid down ten days after the Japanese attack on Pearl Harbour at Camden, New Jersey by the New York Shipbuilding Corporation. She was launched 15 August 1943 and was formally commissioned into the US Navy on 17 June 1944.+The design of the class was finalized in September 1940, and six were ordered as part of the naval expansion programs undertaken by the US Navy prior to their entry into World War II. USS ''Alaska'' (CB-1), named after the then-Territory of Alaska, was laid down ten days after the Japanese attack on Pearl Harbor at Camden, New Jersey by the New York Shipbuilding Corporation. She was launched 15 August 1943 and was formally commissioned into the US Navy on 17 June 1944.
  
 ===Service=== ===Service===
 +USS ''Alaska'' (CB-1) was the first of only two completed "large cruisers" designed primarily to counter Japanese heavy cruisers. Unfortunately, ''Alaska'' did not make it to the eastern Pacific in time to take part in the Battle of Leyte Gulf, the last large-scale sortie the Imperial Japanese Navy could muster. After commissioning, she sailed to the Caribbean for a shakedown cruise, trials, and exercises for the rest of 1944.
 +
 +On 8 January 1945, ''Alaska'' departed California for Hawaii, reaching Pearl Harbor on the 13th. She joined Task Group 58.5, a part of the screening force for Task Force 58, the well-known Fast Carrier Task Force. ''Alaska'' was tasked with screening USS ''[[Enterprise]]'' (CV-6) and USS ''Saratoga'' (CV-3) as the fleet departed for Japan. Following air strikes on Tokyo on 10 February, ''Alaska'' was transferred to Task Group 58.4 and assigned to support the assault on Iwo Jima. She screened carriers off Iwo Jima for 19 days, then returning to Ulithi to replenish. Remaining with Task Group 58.4, her next mission was the Battle of Okinawa, where she was to screen USS ''Yorktown'' (CV-10) and USS ''Intrepid'' (CV-11). It was here that ''Alaska'' had her first taste of real combat; the Japanese launched a major retaliatory airstrike on the Allied fleet; ''Alaska'' was credited with shooting down two Japanese bombers, one as it attempted to crash into ''Intrepid''. The next day, USS ''Franklin'' (CV-13) was crippled by bomb hits and a devastatingly successful kamikaze strike. ''Alaska'' — alongside her sister USS ''Guam'' (CB-2) and in conjunction with two other cruisers and several destroyers — detached to form Task Group 58.2.9 to escort ''Franklin'' back to the safety of Ulithi, after repairs were undertaken to ensure ''Franklin'' could make the journey. En route to Ulithi, ''Franklin'' again came under attack from another bomber, and her escorts failed to shoot it down. Gunfire from one of ''Alaska''’s 5”/39 Mk 28 Mod 2s guns caused flash burns on nearby sailors, but none died. These constituted the only causalities suffered by ''Alaska'' during the war. ''Alaska'' took lead of the fleet escorting ''Franklin'', and the following day, her air search radar helped Allied fighters intercept and destroy a Japanese heavy fighter. ''Alaska'' and her task force reached Ulithi on 22 March, and she detached to rejoin TG 58.4.
 +
 +Returning to Okinawa,''Alaska'' continued to screen for the aircraft carriers participating in the subjugation of the island. On 27 March she carried out her first bombardment on the island of Minamidaitou in southern Okinawa. After refueling, she returned to Okinawa to support the landings when they began on 1 April. Throughout April, ''Alaska'' claimed several confirmed aircraft kills and several more assists. She arrived back in Ulithi on 14 May to resupply, where she then joined Task Group 38.4, bound again for Okinawa, where ''Alaska'' resumed her anti-aircraft defense role. ''Alaska'' and ''Guam'' bombarded the southern Okinawan island of Oki Daitou, before the fleet steamed for Leyte Gulf for rest and maintenance until mid-July. ''Alaska'' then was assigned to Cruiser Task Group 95 alongside ''Guam'', and she steamed for the East China and Yellow Seas to sink Japanese shipping vessels. Her last major wartime service was a raid into the estuary of the Yangtze River off Shanghai to strike Japanese airfields. Both these were met with limited success. ''Alaska'' returned to Okinawa, where she remained until the end of the war.
 +
 +On 30 August 1945, ''Alaska'' departed Okinawa for Japan as part of the Seventh Fleet occupation forces. She sailed from Incheon, Korea, to Tsingtao, China, where she supported the 6th Marine Division in their occupation of the area until mid-November; she then returned to Incheon to embark soldiers as part of Operation Magic Carpet. After disembarking soldiers at San Francisco, she left for the Atlantic, returning to the Boston Navy Yard on 18 December 1945. She left Boston on 1 February 1946 for Bayonne, New Jersey, where she would be berthed in reserve. While she was removed from active service on the 13 August 1946, she was not decommissioned until mid-February 1947. There she remained largely forgotten for over a decade, until in 1958 the Bureau of Ships did two feasibility studies to see if ''Alaska'' and ''Guam'' were suitable for conversion to guided missile cruisers. The conversion process was deemed too expensive, and the proposal was abandoned. Both ships were stricken on 1 June 1960, and sold for scrap to on the 30th. ''Alaska'' was awarded four medals, including the Asiatic-Pacific Campaign Medal with three battle stars.
  
 +===Historical Inaccuracies===
 +* ''Alaska'' is represented in World of Warships only in her 1944 condition, when the ship was painted in Measure 31/1D camouflage. Her 1945 condition when the ship was repainted in Measure 22 camouflage (Navy Blue lower hull with Haze Gray upper surfaces) is missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:USS Alaska (CB-1) underway on 11 September 1944 (NH 97127).jpg|''Alaska'' underway.+File:USS Alaska (CB-1) underway on 11 September 1944 (NH 97127).jpg|USS ''Alaska'' (CB-1) underway.
?File:Alaska fore turrets.jpg|A close-up of ''USS Alaska's'' forward main gun turrets.+File:Alaska fore turrets.jpg|A close-up of ''Alaska''’s forward main gun turrets.
 File:Alaska at anchor.jpg File:Alaska at anchor.jpg
?File:Alaska launch.jpg|A view on ''USS Alaska's'' hull shortly after her hull was launched.+File:Alaska launch.jpg|A view on ''Alaska''’s hull shortly after her hull was launched.
 File:Alaska colorized.jpg File:Alaska colorized.jpg
?File:Alaska moored post war.jpg|''USS Alaska'' shortly after the war.+File:Alaska moored post war.jpg|''Alaska'' shortly after the war.
 </gallery> </gallery>
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|de_73D-GYgE}}&nbsp;&nbsp;{{VideoYT|OGgSOFxcTyI}}
 +{{VideoYT|mxIK3BC-iQk}}&nbsp;&nbsp;{{VideoYT|m22h7QI_yFM}}
 +{{VideoYT|oNP54471GGU}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Alaska_(CB-1) USS ''Alaska'' (CB-1) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Alaska-class_cruiser ''Alaska''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/museum-alaska/ Armada 2.0: USS Alaska - News - World of Warships]
 +# [https://www.youtube.com/watch?v=de_73D-GYgE Armada: Alaska - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 13:35, 20 July 2020

Alaska
Alaska_wows_main.jpg
Cruiser | U.S.A. | Tier IX
Tech Tree Position
Alaska_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points60,800 
Main Battery
305 mm/50 Mk.8 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.97 km.
Maximum Dispersion207 m.
HE Shell305 mm HE Mk17 mod. 1 
Maximum HE Shell Damage4,300 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity808 m./s.
HE Shell Weight462.3 kg.
AP Shell305 mm AP Mk18 mod. 1 
Maximum AP Shell Damage8,900 
Initial AP Shell Velocity762 m./s.
AP Shell Weight517 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount14 х 4 pcs.
. . . Average Damage per Second222.6 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount34 х 1 pcs.
. . . Average Damage per Second122.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius850 m.
Rudder Shift Time13 sec.
Concealment
Surface Detectability Range15.04 km.
Air Detectability Range9.72 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASC510_Alaska.png
Special

Alaska — American special premium Tier IX cruiser.

An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.

Alaska was first released for sale worldwide with the release of Update 0.8.1 on 27 February 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/50 Mk.8 in a turret3302074,300278,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Alaska60,800163253634/14/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

USS Alaska is the second Tier IX ship available for Free Experience (Free XP) in the American tech tree, and is the first Free XP ship to be priced at 1,000,000Free XP.

On paper, many aspects of Alaska will resemble those of her counterparts, Kronshtadt and Azuma. In game, however, captains will find that Alaska has a play style more similar to that of German heavy cruisers (such as Roon). Armed with nine 305mm guns, she lacks the ability to go "AP only" in battle; something that her Russian counterpart can do quite easily. Captains are highly encouraged to invest in the Expert Loader skill in order to make the most of her main battery. In this respect, Alaska is quite similar to normal cruisers in that she will regularly change shell types depending on the chosen target.

As far as her armor goes, she keeps the trend of high-tier American cruisers having 27mm plating at their extremities, as well as possessing an overmatch-proof middle deck. Despite having 10,000 fewer hit points than Kronshtadt, Alaska has similar — if not superior — survivability to due to her armor layout and better stealth. Alaska also has a below-the-waterline citadel, allowing her to frequently avoid citadel hits at close range. Still her armor is quite weak, and when taking battleship-caliber fire at range, her citadel remains very vulnerable. Captains should keep an eye on enemy battleship positions, and either angle or make use of concealment accordingly.

Much of Alaska’s playstyle is based on choosing fights wisely. Although she has great armor — for a cruiser — and solid guns, she will still be out damaged by equal and higher tier cruisers due to her slower rate-of-fire. Her armor loses much of its strength when facing off against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry an engagement. Early game for Alaska is much the same as it is for any other cruiser, while in the late game a healthy Alaska can make the difference between a loss and a win. Learning when Alaska can safely engage targets in one-on-one duels and win is an important skill for captains looking to maximize her gameplay. Alaska is a monstrous cruiser killer due to her improved AP angles combined with her high caliber armament, so engaging in 1 on 1 fights against other cruisers is heavily in your favour, but if it comes down to a DPM battle, then Alaska is almost certain to lose.


Pros:

  • Large 305mm main battery armament.
  • Alaska’s large health pool, good concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.
  • Strong AA suite can protect her from most enemy aircraft.
  • Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
  • Has access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..
  • Guns are powerful enough to citadel some battleships at close range.

Cons:

  • Increased fire duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
  • Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
  • Her large size also makes her an easy target to hit, even when actively maneuvering.
  • Armor is not thick enough to let her tank battleship fire and HE spam in open combat. Alaska can tank fire from many battleships if angled and at range, but Tier VII-X battleships with 406mm guns or more can still overmatch her bow and stern plating, as well as her upper belt.
  • While she has Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., her extremely long gun reload time of 20 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers.
  • Expensive to purchase with a cost of 1,000,000Free XP.

Research

As a premium ship, Alaska doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Alaska are as follows:

Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 2 allows players to extend the duration of the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable if they have the appropriate upgrade available in the Armory. Otherwise, Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection. is recommended.

Upgrade Slot 4 provides several viable options. For increased survivability, Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is a good choice. Many players utilize Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to increase the maneuverability of the ship, while others will opt for Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) in order to get Alaska moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style.

The default pick for many players in Upgrade Slot 5 will be Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., but as a cruiser, Alaska also has access to Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.). When stacked with Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. in Upgrade Slot 4, Alaska becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build are encouraged to try it.

Commander Skills

Key skills for Alaska commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. Unique American commanders with the buffed version of Expert Loader (-75% instead of -50%) are highly recommended for Alaska given the long reload duration on her main battery.

Consumables

Alaska can equip the following consumables:

Camouflage

As a premium ship, Alaska comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Alaska captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Alaska (CB-1) - Wikipedia
  2. Alaska-class cruiser - Wikipedia
  3. Armada 2.0: USS Alaska - News - World of Warships
  4. Armada: Alaska - World of Warships Official Channel - YouTube
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín