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Revision as of 17:34, 28 February 2019
Updated consumables with aircraft
Revision as of 05:06, 4 March 2019
Added info
Line 31:Line 31:
 * Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes. * Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
 * Her large size also makes her an easy target to hit, even when actively maneuvering. * Her large size also makes her an easy target to hit, even when actively maneuvering.
?* Armor is not thick enough to let her tank battleship fire and HE spam in open combat.+* Armor is not thick enough to let her tank battleship fire and HE spam in open combat. While she can tank fire from most battleships if angled and at range, ''[[Republique]]'' and ''[[Yamato]]'' can still easily overmatch all her plating.
 +* While she has {{Surveillance Radar}}, her extremely long gun reload time of 20 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers as most players will only get 2 salvos off at most during the entire duration of the radar.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 54:Line 55:
 '''Upgrade Slot 4''' provides several viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. Many players utilize {{Steering Gears Modification 2}} to increase the maneuverability of the ship, while others will opt for {{Propulsion Modification 2}} in order to get ''{{#var:ship_name}}'' moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style. '''Upgrade Slot 4''' provides several viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. Many players utilize {{Steering Gears Modification 2}} to increase the maneuverability of the ship, while others will opt for {{Propulsion Modification 2}} in order to get ''{{#var:ship_name}}'' moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style.
  
?The default pick for many players in '''Upgrade Slot 5''' will be {{Concealment System Modification 1}}, but as a cruiser, ''{{#var:ship_name}}'' also has access to {{Steering Gears Modification 3}}. When stacked with {{Steering Gears Modification 2}} in '''Upgrade Slot 4''', ''{{#var:ship_name}}'' becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build are encouraged to try it out. +The default pick for many players in '''Upgrade Slot 5''' will be {{Concealment System Modification 1}}, but as a cruiser, ''{{#var:ship_name}}'' also has access to {{Steering Gears Modification 3}}. When stacked with {{Steering Gears Modification 2}} in '''Upgrade Slot 4''', ''{{#var:ship_name}}'' becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build, especially because with the CV rework the permanent scouting by planes neutralizes all stealth builds are encouraged to try it out.
  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. Due to the long reload time, captains are encouraged to add Expert Loader and possibly give Alaska the Unique commanders because of their buffed Expert Loader Commander Skill.
  
 {{Commander Skills {{Commander Skills
 | Priority Target = 3 | Priority Target = 3
 | Preventative Maintenance = 1 | Preventative Maintenance = 1
?| Expert Loader = 2+| Expert Loader = 3
 | Air Supremacy =  | Air Supremacy =
 | Direction Center for Fighters = 1 | Direction Center for Fighters = 1
Line 89:Line 90:
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = 2+| Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Sight Stabilization =  | Sight Stabilization =

Revision as of 05:06, 4 March 2019

Alaska
Alaska_wows_main.jpg
Cruiser | U.S.A. | Tier IX
Tech Tree Position
Alaska_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points60,800 
Main Battery
305 mm/50 Mk.8 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.97 km.
Maximum Dispersion207 m.
HE Shell305 mm HE Mk17 mod. 1 
Maximum HE Shell Damage4,300 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity808 m./s.
HE Shell Weight462.3 kg.
AP Shell305 mm AP Mk18 mod. 1 
Maximum AP Shell Damage8,900 
Initial AP Shell Velocity762 m./s.
AP Shell Weight517 kg.
Secondary Armament #1
127 mm/38 Mk326 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors Mk214 х 4 pcs.
. . . Average Damage per Second222.6 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk434 х 1 pcs.
. . . Average Damage per Second122.4 
. . . Firing Range2.01 km.
127 mm/38 Mk326 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius850 m.
Rudder Shift Time13 sec.
Concealment
Surface Detectability Range15.5 km.
Air Detectability Range9.72 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASC510_Alaska.png
promo

Alaska — American promo premium Tier IX cruiser.

An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
305 mm/50 Mk.8 in a turret3302074,300278,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Alaska60,800163303614/34/60 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk9 mod. 1019 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 180,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

USS Alaska is the second Tier IX ship available for Free Experience ( Free XP) in the American tech tree, and is the first Free XP ship to be priced at 1,000,000 Free XP.

On paper, many aspects of Alaska will resemble those of her counterparts, Kronshtadt and Azuma. In game, however, captains will find that Alaska has a play style more similar to that of German heavy cruisers (such as Roon). Armed with nine 305mm guns, she lacks the ability to go "AP only" in battle; something that her Russian counterpart can do quite easily. Captains are highly encouraged to invest in the Expert Loader skill in order to make the most of her main battery. In this respect, Alaska is quite similar to normal cruisers in that she will regularly change shell types depending on the chosen target.

As far as her armor goes, she keeps the trend of high-tier American cruisers having 27mm plating at their extremities, as well as possessing an overmatch-proof middle deck. Despite having 10,000 fewer hit points than Kronshtadt, Alaska has similar — if not superior — survivability to due to her armor layout and better stealth. Alaska also has a below-the-waterline citadel, allowing her to frequently avoid citadel hits at close range. Still her armor is quite weak, and when taking battleship-caliber fire at range, her citadel remains very vulnerable. Captains should keep an eye on enemy battleship positions, and either angle or make use of concealment accordingly.

Much of Alaska’s playstyle is based on choosing fights wisely. Although she has great armor — for a cruiser — and solid guns, she will still be out damaged by equal and higher tier cruisers due to her slower rate-of-fire. Her armor loses much of its strength when facing off against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry an engagement. Early game for Alaska is much the same as it is for any other cruiser, while in the late game a healthy Alaska can make the difference between a loss and a win. Learning when Alaska can safely engage targets in one-on-one duels and win is an important skill for captains looking to maximize her game play.


Pros:

  • Large 305mm main battery armament.
  • Alaska’s large health pool, good concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.
  • Strong AA suite can protect her from most enemy aircraft.
  • Excellent accuracy on her main battery armament aids in her role of a cruiser killer.
  • Has access to Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).

Cons:

  • Increased fire duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
  • Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
  • Her large size also makes her an easy target to hit, even when actively maneuvering.
  • Armor is not thick enough to let her tank battleship fire and HE spam in open combat. While she can tank fire from most battleships if angled and at range, Republique and Yamato can still easily overmatch all her plating.
  • While she has Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.), her extremely long gun reload time of 20 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers as most players will only get 2 salvos off at most during the entire duration of the radar.

Research

As a premium ship, Alaska doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Alaska are as follows:

Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.).

Upgrade Slot 2 allows players to extend the duration of the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable if they have the appropriate upgrade available in the Armory. Otherwise, Damage Control System Modification 1 (Reduces the risk of fire and flooding.: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.) is recommended.

Upgrade Slot 4 provides several viable options. For increased survivability, Damage Control System Modification 2 (Accelerates fire extinguishing and recovery from flooding: -15% flooding recovery time. / -15% fire duration.) is a good choice. Many players utilize Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) to increase the maneuverability of the ship, while others will opt for Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) in order to get Alaska moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style.

The default pick for many players in Upgrade Slot 5 will be Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.), but as a cruiser, Alaska also has access to Steering Gears Modification 2 (Reduces rudder shift time and accelerates the repair of steering gears: -40% rudder shift time. / -80% repair time.). When stacked with Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) in Upgrade Slot 4, Alaska becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build, especially because with the CV rework the permanent scouting by planes neutralizes all stealth builds are encouraged to try it out.

Commander Skills

Key skills for Alaska commanders include Priority Target, Expert Marksman, Superintendent, and Concealment Expert. Due to the long reload time, captains are encouraged to add Expert Loader and possibly give Alaska the Unique commanders because of their buffed Expert Loader Commander Skill.

Consumables

Alaska can equip the following consumables:

Camouflage

As a premium ship, Alaska comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Alaska captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery

Video


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