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Albemarle

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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+At first sight, ''Albemarle'' is only a marginal upgrade over her predecessor, ''[[Surrey]]''. She equips 1 more gun for a total of nine 203mm guns in 3 turrets with a standard AB-X configuration. However, ''Albemarle'' is the first British heavy cruiser to receive access to an improved Repair Party that restores up to 40% of her total HP over 20 seconds (compared to the 14% over 28 seconds of her predecessor). ''Albemarle's'' enhanced Repair Party grants her increased survivability that is bolstered by her already high HP pool of 43,800, which is reflective of her heavy cruiser classification. On the flip slide, ''Albemarle'' also shares the mediocre handling of most heavy cruisers. Nevertheless, ''Albemarle's'' ability to out-tank cruisers she cannot out-damage—and even those she can—is a valuable trait.
?1. Write a brief intro paragraph of 1-3 sentences.+ 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +''Albemarle's'' HE is hard-hitting with among the highest maximum damage per shell of all Tier VIII cruisers (behind only the 234mm-armed ''[[Cheshire]]''), though her AP performance is more lackluster. While her AP shells are capable of achieving citadel hits on broadside cruisers even 12 km away, astute enemy ships will quickly turn to eliminate further citadel opportunities and captains will usually default to her HE shells for their more consistent performance and relatively high fire-setting chance. With respect to her turrets, ''Albemarle's'' gun firing arcs are appreciably better for the aft turret. Because ''Albemarle's'' forward guns cannot turn very far toward the stern, firing more than 3 guns while retreating is dangerous. Captains may prefer to stay 12-15 km from enemy cruisers and battleships for easy opportunities to retreat, repair, return, and retaliate. Though ''Albemarle'' can hunt destroyers too, her 13 second main battery reload time handicaps her in this role.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+ 
?-->+Torpedo-wise, ''Albemarle'' is a welcome improvement over her predecessor. She mounts the same number of tubes—4 per side for a total of 8—with the same reload time of 96 seconds. Her torpedoes deal negligibly less damage for a 10 km range, 2 km greater than ''Surrey's'', and a 62 knot speed. The 10 km range is just long enough to be periodically usable while the 62 knot speed does not cripple the practical damage-dealing capabilities of her torpedoes. With a full concealment build and camouflage, ''Albemarle'' even has a 0.2 km window to torpedo enemies while undetected. On top of that, ''Albemarle's'' torpedo arcs are wider than Surrey's and comfortable to use, increasing the practical utility of her torpedoes. The ability to launch torpedoes single-file, a characteristic shared with all other British ships but ''[[Campbeltown]]'', further opens up additional opportunities to hurt even bow-tanking targets.
 + 
 +Overall, ''Albemarle'' is what captains can expect from a heavy cruiser with torpedoes. The increased efficiency of her British Repair Party is an added benefit that serves as a ship-saving fallback when engagements don't work out as planned. ''Albemarle'' is a reliable damage dealer on a platform designed to last and captains will fare well provided they keep her afloat long enough to take advantage of her heal.
 + 
 +<!-- Previous Performance Section
 +''Albemarle'' is a well-rounded heavy cruiser with a playstyle that captains of American heavy cruisers will find familiar. She wields the same 203mm guns as her predecessor, but with a AB-X turret arrangement that adds a ninth barrel. This new gun layout allows ''Albemarle'' to bring 6 guns to bear on a target directly off her bow, a significant improvement over VII ''Surrey''. The gun performance is consistent with the branch: accurate guns with extremely powerful high explosive shells that yield high damage per salvo, and slow shell velocity that results in arcing shell trajectories similar to those of American heavy cruisers.
 +-->
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Good survivability from large HP pool (behind only ''[[Prinz Eugen]]'' and ''[[Tallinn]]'') and enhanced Repair Party.
?* +* Good HE shell damage and fire chance (both behind only ''[[Cheshire]]'').
?* +* Usable torpedoes with wide arcs, 10 km range, and 62 kn speed.
?* +* Has access to {{Specialized Repair Teams}}
 +* Relatively good concealment for a Tier VIII cruiser.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Mediocre 15.7 km range (3rd shortest at tier), though augmented by Spotting Aircraft.
?* +* Relatively long 13 second main battery reload time.
?* +* Mediocre gun firing arcs that require exposing broadside to fire a full salvo.
?* +* Slugglish handling. Accelerates and stops awfully slow with mediocre rudder shift time.
 +* Citadel sits above the waterline, showing broadside could be devastating
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to [[Drake]].+* '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to ''[[Drake]]''.
 * '''Gun Fire Control System:''' Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.  * '''Gun Fire Control System:''' Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.
? 
?<!-- FOR PREMIUM SHIPS: 
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.--> 
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 1 <!-- Grease the Gears -->
?| rating12 = <!-- Preventive Maint -->+| rating12 = 1 <!-- Swift Fish -->
?| rating13 = 2 <!-- Expert Loader -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 1 <!-- Last Stand -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = 0 <!-- Pyrotechnician -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = 1 <!-- Fill the Tubes -->
?| rating23 = 2 <!-- Expert Marksman -->+| rating23 = 1 <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 0 <!-- Eye in the Sky -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 3 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- Expert AA Marksman -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 1 <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Heavy AP Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = 2 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 1 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 0 <!-- Outnumbered -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 2 <!-- AA Gunner -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Specialized Repair Teams}}
 * '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 * '''Slot 4:''' {{Spotting Aircraft}} * '''Slot 4:''' {{Spotting Aircraft}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+{{TT Ship Camo Insert|shiptier=8}}
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 2
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 2
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 1
 + 
 +| X-Ray Papa Unaone =
 +| Sierra Bravo = 2
  
 | Zulu =  | Zulu =
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 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references/>
  
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.10.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dfumqi/st_british_heavy_cruisers/ Oct 10, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dswqhl/st_changes_to_sansonetti_and_test_ships/ Nov 7, 2019]</span>:
 +**Main battery reload time increased from 11 to 12 s.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dutjby/st_new_german_commander_and_test_ships/ Nov 11, 2019]</span>:
 +**Renamed from Bedford to Albemarle.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e3cuu2/st_changes_to_mainz_gorizia_and_british_heavy/ Nov 29, 2019]</span>:
 +**Main battery reload time increased from 12 to 14 s.
 +**HE shell parameters changed:
 +*** Maximum damage increased from 2,850 to 3,300.
 +*** Fire chance increased from 15% to 17%.
 +**Repair Party consumable changed:
 +*** Restoration of citadel damage increased from 33% to 50%.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e8rnm5/st_changes_to_indomitable_and_heavy_british/ Dec 10, 2019]</span>:
 +**AP shell armor penetration increased by 10% at all ranges.
 +**Hydroacoustic Search consumable changed:
 +*** Action time decreased from 180 to 100 s.
 +*** Ship detection range increased from 3 to 5 km.
 +*** Torpedo detection range increased from 3 to 3.5 km.
 +**Defensive AA consumable added in the same slot as Hydroacoustic Search.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emtbop/st_changes_to_british_heavy_cruisers/ Jan 10, 2020]</span>:
 +**Main battery reload time decreased from 14 to 13 s.
 +}}
 +*Update 0.9.0:
 +**Available from the Royal Pack or Imperial Pack in the Armory for early access.
 +**Introduced into the game as a researchable ship in Update 0.9.1.
 +*Update 0.9.2:
 +**Updated model and textures.
 +**Armor thickness changed: side armor increased from 25 to 27 mm.
 +*Update 0.9.3:
 +**Fixed a bug with incorrect firing range of secondary battery:
 +*** Firing range of the secondary battery was increased from 3 to 5 km.
 +*Update 0.9.6:
 +**Fixed geometry and textures.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +**Fixed a bug due to which the main battery turrets received critical damage from HE shells without taking into account their armor.
 +*Update 0.10.0:
 +**Fixed a bug due to which the light bulbs on the main battery guns did not move along with the barrels in the "New Year" permanent camouflage.
 +**The firing range of the secondary battery was increased to 6.6 km.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:57, 26 March 2024

Albemarle
Albemarle_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Surrey
Arrow_down.png
Albemarle_icon_small.png
Arrow_down.png
Drake
stock
 top
General
Research price112000 exp
Purchase price9,000,000 Credits
Hit Points39,400 
Main Battery
203 mm/50 Mk IX on a Mk.III mount3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range14.27 km.
Maximum Dispersion131 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount16 х 1 pcs.
. . . Average Damage per Second57.6 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount2 х 4 pcs.
. . . Average Damage per Second28 
. . . Firing Range2.49 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius720 m.
Rudder Shift Time15 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range7.7 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC208_Albemarle.png
9,000,000

Albemarle — British Tier VIII cruiser.

At the end of 1939, the British Naval Shipbuilding Office focused on the development of cruisers featuring 203 mm guns. In 1940, several designs for cruisers based on the Edinburgh-class ships were presented. The biggest of them in terms of size and combat qualities was a project for a cruiser with a displacement of 15,500 tons boasting three triple-gun turrets housing 203 mm guns. According to the plan, ships of this class were to be commissioned in 1944; however, the Admiralty was displeased with their low speed, and it was decided to abandon the project in favor of mass-constructing light cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mk IX on a Mk.III mount4.622.51313,300174,500 0600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Albemarle (A)39,400161523616/2/4/62 0900,000
Albemarle (B)43,80016152366/62 32,5002,450,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX**0.6967.215,5336210 0600,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 0600,000
Mk VIII mod. 20 19,5001,750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp33 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

At first sight, Albemarle is only a marginal upgrade over her predecessor, Surrey. She equips 1 more gun for a total of nine 203mm guns in 3 turrets with a standard AB-X configuration. However, Albemarle is the first British heavy cruiser to receive access to an improved Repair Party that restores up to 40% of her total HP over 20 seconds (compared to the 14% over 28 seconds of her predecessor). Albemarle's enhanced Repair Party grants her increased survivability that is bolstered by her already high HP pool of 43,800, which is reflective of her heavy cruiser classification. On the flip slide, Albemarle also shares the mediocre handling of most heavy cruisers. Nevertheless, Albemarle's ability to out-tank cruisers she cannot out-damage—and even those she can—is a valuable trait.

Albemarle's HE is hard-hitting with among the highest maximum damage per shell of all Tier VIII cruisers (behind only the 234mm-armed Cheshire), though her AP performance is more lackluster. While her AP shells are capable of achieving citadel hits on broadside cruisers even 12 km away, astute enemy ships will quickly turn to eliminate further citadel opportunities and captains will usually default to her HE shells for their more consistent performance and relatively high fire-setting chance. With respect to her turrets, Albemarle's gun firing arcs are appreciably better for the aft turret. Because Albemarle's forward guns cannot turn very far toward the stern, firing more than 3 guns while retreating is dangerous. Captains may prefer to stay 12-15 km from enemy cruisers and battleships for easy opportunities to retreat, repair, return, and retaliate. Though Albemarle can hunt destroyers too, her 13 second main battery reload time handicaps her in this role.

Torpedo-wise, Albemarle is a welcome improvement over her predecessor. She mounts the same number of tubes—4 per side for a total of 8—with the same reload time of 96 seconds. Her torpedoes deal negligibly less damage for a 10 km range, 2 km greater than Surrey's, and a 62 knot speed. The 10 km range is just long enough to be periodically usable while the 62 knot speed does not cripple the practical damage-dealing capabilities of her torpedoes. With a full concealment build and camouflage, Albemarle even has a 0.2 km window to torpedo enemies while undetected. On top of that, Albemarle's torpedo arcs are wider than Surrey's and comfortable to use, increasing the practical utility of her torpedoes. The ability to launch torpedoes single-file, a characteristic shared with all other British ships but Campbeltown, further opens up additional opportunities to hurt even bow-tanking targets.

Overall, Albemarle is what captains can expect from a heavy cruiser with torpedoes. The increased efficiency of her British Repair Party is an added benefit that serves as a ship-saving fallback when engagements don't work out as planned. Albemarle is a reliable damage dealer on a platform designed to last and captains will fare well provided they keep her afloat long enough to take advantage of her heal.

Pros:

  • Good survivability from large HP pool (behind only Prinz Eugen and Tallinn) and enhanced Repair Party.
  • Good HE shell damage and fire chance (both behind only Cheshire).
  • Usable torpedoes with wide arcs, 10 km range, and 62 kn speed.
  • Has access to Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.
  • Relatively good concealment for a Tier VIII cruiser.

Cons:

  • Mediocre 15.7 km range (3rd shortest at tier), though augmented by Spotting Aircraft.
  • Relatively long 13 second main battery reload time.
  • Mediocre gun firing arcs that require exposing broadside to fire a full salvo.
  • Slugglish handling. Accelerates and stops awfully slow with mediocre rudder shift time.
  • Citadel sits above the waterline, showing broadside could be devastating

Research

Availability of researchable upgrades for Albemarle is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Drake.
  • Gun Fire Control System: Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Albemarle are as follows:

Commander Skills

Consumables

Albemarle can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Nov 7, 2019:
    • Main battery reload time increased from 11 to 12 s.
  • Nov 11, 2019:
    • Renamed from Bedford to Albemarle.
  • Nov 29, 2019:
    • Main battery reload time increased from 12 to 14 s.
    • HE shell parameters changed:
      • Maximum damage increased from 2,850 to 3,300.
      • Fire chance increased from 15% to 17%.
    • Repair Party consumable changed:
      • Restoration of citadel damage increased from 33% to 50%.
  • Dec 10, 2019:
    • AP shell armor penetration increased by 10% at all ranges.
    • Hydroacoustic Search consumable changed:
      • Action time decreased from 180 to 100 s.
      • Ship detection range increased from 3 to 5 km.
      • Torpedo detection range increased from 3 to 3.5 km.
    • Defensive AA consumable added in the same slot as Hydroacoustic Search.
  • Jan 10, 2020:
    • Main battery reload time decreased from 14 to 13 s.
  • Update 0.9.0:
    • Available from the Royal Pack or Imperial Pack in the Armory for early access.
    • Introduced into the game as a researchable ship in Update 0.9.1.
  • Update 0.9.2:
    • Updated model and textures.
    • Armor thickness changed: side armor increased from 25 to 27 mm.
  • Update 0.9.3:
    • Fixed a bug with incorrect firing range of secondary battery:
      • Firing range of the secondary battery was increased from 3 to 5 km.
  • Update 0.9.6:
    • Fixed geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
    • Fixed a bug due to which the main battery turrets received critical damage from HE shells without taking into account their armor.
  • Update 0.10.0:
    • Fixed a bug due to which the light bulbs on the main battery guns did not move along with the barrels in the "New Year" permanent camouflage.
    • The firing range of the secondary battery was increased to 6.6 km.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín