Albemarle
Revision as of 03:07, 14 February 2020 | Revision as of 11:01, 19 March 2020 | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
? | * '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to | + | * '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to [[Drake]]. | |
* '''Gun Fire Control System:''' Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery. | * '''Gun Fire Control System:''' Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery. | |||
Revision as of 11:01, 19 March 2020
203 mm/50 Mk IX on a Mk.III mount3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range14.27 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE 256 lb |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity814 m./s. |
HE Shell Weight116.1 kg. |
AP Shell203 mm AP 256 lb |
Maximum AP Shell Damage4,500 |
Initial AP Shell Velocity814 m./s. |
AP Shell Weight116.1 kg. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX** |
Maximum Damage15,533 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount16 х 1 pcs. |
. . . Average Damage per Second57.6 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount2 х 4 pcs. |
. . . Average Damage per Second28 |
. . . Firing Range2.49 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
Maximum Speed33 knot |
Turning Circle Radius720 m. |
Rudder Shift Time15 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range7.7 km. |
Albemarle — British Tier VIII cruiser.
At the end of 1939, the British Naval Shipbuilding Office focused on the development of cruisers featuring 203 mm guns. In 1940, several designs for cruisers based on the Edinburgh-class ships were presented. The biggest of them in terms of size and combat qualities was a project for a cruiser with a displacement of 15,500 tons boasting three triple-gun turrets housing 203 mm guns. According to the plan, ships of this class were to be commissioned in 1944; however, the Admiralty was displeased with their low speed, and it was decided to abandon the project in favor of mass-constructing light cruisers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Pros:
Cons:
Research
Availability of researchable upgrades for Albemarle is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Drake.
- Gun Fire Control System: Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Albemarle are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
|
★★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
|
★ |
★★ |
|
Χ |
Χ |
★★★ |
|
3 |
|
|
|
Χ |
★★ |
★★★ |
★★ |
★★ |
4 |
|
|
Χ |
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Albemarle can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire or Hydroacoustic Search
- Slot 4: Spotting Aircraft
Gallery
Historical Gallery