Algérie
203 mm/50 Mle 1924 on an Mle 1931 mount4 х 2 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.31 km. |
Maximum Dispersion145 m. |
HE Shell203 mm HE OEA Mle 1927 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight123.82 kg. |
AP Shell203 mm AP OPf Mle 1936 |
Maximum AP Shell Damage4,800 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight134 kg. |
100 mm/45 Mle 1930 on an Mle 1931 mount6 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell100 mm HE OEA Mle 1928 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity780 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
100 mm/45 Mle 1930 on an Mle 1931 mount6 х 2 pcs. |
. . . Average Damage per Second40.8 |
. . . Firing Range5.01 km. |
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount4 х 4 pcs. |
. . . Average Damage per Second20 |
. . . Firing Range1.2 km. |
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount4 х 2 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range3 km. |
12.7 mm Browning on a single mount4 х 1 pcs. |
. . . Average Damage per Second10 |
. . . Firing Range1.2 km. |
Maximum Speed31 knot |
Turning Circle Radius660 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range6.44 km. |
Algérie — French Tier VII cruiser.
After the construction of two series of Duquesne- and Suffren-class cruisers, built under the restrictions of the Washington Naval Treaty, the task given to designers was to develop a ship with enhanced armor that could withstand 155 mm shells at a distance of up to 15 km (horizontal) and 20 km (vertical). The cruiser differed from her predecessors by her shorter and wider flush-deck hull, and her propulsion was implemented according to a linear scheme. At the beginning of World War II, Algérie participated in patrol and escort missions, including escorting ships with gold.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Hailing as the first heavy cruiser within the French line, the Algérie is one of the more beefy Tier VII cruisers that's available for research. Possessing superb range, Algérie is best played as a second line ship, providing heavy fusillade from behind friendly battleships as well as performing her traditional functions as a typical heavy cruiser when asked of her for if her heavy cruiser colleague Pensacola has the ability keep beading the enemy while turning in the so-called "turn and shoot" maneuver, this cruiser's ability can be said as a "fast moving fusillade" of sorts when she quickly sails to a sector and start shelling targets before transferring to another position or sector if it is needed. Despite the fairly frail look the heavy cruiser has, she has AP shells that can impress even the gun oriented players who had been aboard her cruiser colleagues and good HE with an average fire chance that can start fires after shelling the target a few times and her armor is sturdy enough to take a fair amount of beating although taking punishment for longer periods is very ill-advised aboard her. As a cruiser that has the speed boost consumable with an increased speed factor, the ship can practically keep up with destroyers if necessary, get into position faster or even retreat quickly in order to not sink should things go adverse and to top it all off, she's also surprisingly nimble. It is also worth noting her torpedoes, which aren't exactly the greatest amongst her torpedo equipped peers, has enough range to surprise the most unwary player thinking they're still too far away from the ship's torpedo range and the angles of attack for the torpedo tubes give Algérie plenty of assets when attempting fora torpedo run if she gets close enough to dump them.
As proud as Algérie is to be the first heavy cruiser of her nation, she also has her drawbacks: the AA suite, while not particularly powerful or bustling, cannot perform effective screening duties and her armor isn't that durable compared to some of her colleagues and worst of all is her speed which, without the speed boost consumable, would leave things to be desired.
Move in and shell your targets effectively, that is the Algérie.Pros:
- Unrivaled range at her tier by GFCS alone
- Very good shell ballistics
- Long range torpedoes with excellent firing arcs
- Torpedo speed and range is very similar to Myoko's torpedoes
- Excellent overall maneuverability
- Surprisingly durable despite appearance
Cons:
- Mediocre firing arcs for both forward and aft batteries
- questionable AA suite
- Cannot take heavy punishment; she must keep moving
- High, boxy citadel, especially forward
- Slowest of the existing Tier VII cruisers
Research
Optimal Configuration
Upgrades
Algérie has access to slots 1, 2, 4, and 5. The following are recommended.
- Slot 1: Main Armaments Modification 1 The main batteries of Algérie are her primary tools.
- Slot 2: Aiming Systems Modification 1 Algérie has poor AA and little use for secondaries.
- Slot 4: Steering Gears Modification 1 All French cruisers from Tier III-IX have a vulnerable steering section.
- Slot 5: Steering Gears Modification 2 This brings maneuverability into a "sweet spot" where Algerie becomes very difficult to hit at range.
Commander Skills
The following will serve well for most French cruisers, with special mention to Last Stand as a near-required universal skill for the line.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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|
|
★ |
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2 |
★★ |
★★ |
★★ |
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|
|
★★ |
★★★ |
3 |
★ |
★ |
★ |
|
★ |
★★★ |
★★★ |
★★ |
4 |
|
|
|
|
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Priority for selection of premium consumables should be as follows: Damage Control Party II, Engine Boost II, Catapult Fighter II, and last, either Defensive Fire II or Hydroacoustic Search II
Camouflage
Algérie has no special camouflage beyond her available Type 17 Camouflage at this time. It provides the following benefits: -5% to post-battle service, +4% to the dispersion of ships firing at the player, -3% to the concealment of the ship, and +50% XP earned in battle.
Signals
Zulu, Zulu Hotel, Papa Papa, Equal Speed Charlie London, and Dragon Flag are left entirely to the discretion of the player.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★ |
★ |
★ |
★★★ |
★★★ |
★ |
|
★ |
★★★ |
★★★ |
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|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |