Almirante Cochrane
Revision as of 16:15, 1 February 2023 Devblog 413 changes and supership ability info box | Revision as of 16:28, 1 February 2023 | |||
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|name=Immediate Main Battery Fire Adjustment | |name=Immediate Main Battery Fire Adjustment | |||
|icon=SatsumaCombatInstruction.png | |icon=SatsumaCombatInstruction.png | |||
? | |description=Almirante Cochrane is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells | + | |description=Almirante Cochrane is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells 40 times. | |
? | |requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: | + | |requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 40 | |
|effects= | |effects= | |||
*Consumable preparation and reload time: -75% | *Consumable preparation and reload time: -75% | |||
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**The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%. | **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%. | |||
**The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second. | **The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second. | |||
+ | The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons. | |||
}} | }} | |||
}} | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 16:28, 1 February 2023
Tech Tree Position
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] |
File:icon small.png |
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stock
top
General
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot |
Concealment
Battle Levels
12345678910
[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special
[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
' was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.
Refer to the in-game Port screens for more useful data.
Pros:
Cons:
Research
Researchable upgrades for ':
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Coronel Bolognesi.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams – 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 4 charges
- Slot 4: Catapult Fighter – 4 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Almirante Cochrane also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- AP ricochet angles improved from 45 - 60 to 60 - 75 °.
- Main battery reload time reduced from 8 to 7 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -75% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the adjustment firing progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Removed the Spotting Aircraft and Defensive AA Fire consumables.
- Changes to the Fighter consumable.
- Reload time increased from 90 to 180 s.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second.
The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.
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Categories: