Welcome to Wargaming.net Wiki!
Variants
/
/
Almirante Cochrane

Almirante Cochrane

Jump to: navigation, search
Revision as of 16:15, 1 February 2023
Devblog 413 changes and supership ability info box
Revision as of 16:28, 1 February 2023
Line 16:Line 16:
 |name=Immediate Main Battery Fire Adjustment |name=Immediate Main Battery Fire Adjustment
 |icon=SatsumaCombatInstruction.png |icon=SatsumaCombatInstruction.png
?|description=Almirante Cochrane is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells 50 times.+|description=Almirante Cochrane is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells 40 times.
?|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 50+|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 40
 |effects= |effects=
 *Consumable preparation and reload time: -75% *Consumable preparation and reload time: -75%
Line 215:Line 215:
 **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%. **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
 **The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second. **The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second.
 +The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.
 }} }}
 }} }}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:28, 1 February 2023

N/A | N/A | Tier
Tech Tree Position
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
Arrow_down.png
File:icon small.png
Arrow_down.png
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
stock
 top
General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
12345678910
[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

' was first released for sale on DD MMM YYYY.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Template:SupershipInfoBox

Pros:


    Cons:

      Research

      Researchable upgrades for ':

      1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Coronel Bolognesi.
      2. Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:

      Commander Skills

      Consumables

      ' equips the following consumables:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.0.

      Testing Changes

      • DevBlog 398:
        • Preliminary characteristics.
          • Note: The Combat Instructions on Almirante Cochrane also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
      • DevBlog 405:
        • Removed HE shells.
        • Changes to the AP shell characteristics:
          • AP ricochet angles improved from 45 - 60 to 60 - 75 °.
        • Main battery reload time reduced from 8 to 7 s (Unlisted change).
        • Changes to Combat Instructions:
          • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -75% bonus to consumable reload time.
          • Removed the required shots and number of hits per salvo requirements. Now, the adjustment firing progress bar is filled with any main battery hits.
          • Action time reduced from 60 to 30 s.
          • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
          • Interval between decay reduced from 5 to 1 s.
          • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
        • Changes to the Specialized Repair Teams consumable:
          • Restoration of citadel damage increased from 50% to 80%.
          • Restoration of hull damage increased from 50% to 80%.
          • Number of charges increased from 3 to 4.
          • Reload time increased from 80 to 180.
        • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
          • Ship detection range: 3 km.
          • Torpedo detection range: 3 km.
          • Action time: 100 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Removed the Spotting Aircraft and Defensive AA Fire consumables.
        • Changes to the Fighter consumable.
          • Reload time increased from 90 to 180 s.
      • DevBlog 409:
        • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
        • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
      • DevBlog 413:
        • The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
        • The HP recovery rate of the Specialized Repair Teams consumable reduced from 0.02% to 0.015% of the ship’s maximum HP per second.

      The filling rate for the Combat Instructions meter has increased from 2% to 2.5% for “Main battery hits” ribbons.


      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
      Destroyers  
      Cruisers  
      Battleships  
      Aircraft Carriers
      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A
      Japan  
      U.K.  
      France  
      U.S.S.R.  
      U.S.A.  
      Germany  
      Pan-Asia  
      Spain  
      Europe  
      Netherlands  
      Italy  
      Commonwealth  
      Pan-America