Almirante Cochrane
152 mm/53 OTO Model 1929 on a Model 1929 mount4 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range13.15 km. |
Maximum Dispersion113 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm proiettili AP 1926 |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight47.5 kg. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell100 mm proiettili HE |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm tubo lanciasiluri2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.001 km. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range3.99 km. |
20 mm/65 Model 1939 on a Model 1939 mount6 х 1 pcs. |
. . . Average Damage per Second13.8 |
. . . Firing Range2.01 km. |
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs. |
. . . Average Damage per Second46.4 |
. . . Firing Range3.51 km. |
Maximum Speed34.8 knot |
Turning Circle Radius680 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range9.86 km. |
Air Detectability Range6.07 km. |
Almirante Cochrane — Pan-American Tier VI cruiser.
In 1937, the Chilean government planned to order the construction of a cruiser at British or Italian shipyards. At that time, the most modern Italian ships of a suitable type were cruisers belonging to the Duca degli Abruzzi class. If a ship had been ordered from Italy, the Chilean Navy would have received a ship identical or close to cruisers of this class.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Supership Combat Capability - Consumable Operational Readiness

Requirements:
Can only be used after hitting enemy ships with any main battery hits.Required hits per salvo: 1
Progress per action: 3.7%
Effects:
- Consumable preparation and reload time: -75%
- Action time: 30 seconds
Pros:
Cons:
Research
Researchable upgrades for Almirante Cochrane:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Coronel Bolognesi.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Almirante Cochrane equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search
– 4 charges
- Slot 4: Catapult Fighter
– 4 charges
Signals
Recommended Signal Flags ![]() | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Almirante Cochrane also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- AP ricochet angles improved from 45 - 60 to 60 - 75 °.
- Main battery reload time reduced from 8 to 7 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -75% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the adjustment firing progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Removed the Spotting Aircraft and Defensive AA Fire consumables.
- Changes to the Fighter consumable.
- Reload time increased from 90 to 180 s.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter increased from 2% to 2.5% for “Main battery hits” ribbons.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2.5% to 3.7% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Main battery turrets 180° turn time reduced from 30 to 20 s.
- Update 12.2:
- Available in a sequential bundle for Pan-American Tokens.
- Introduced into the game as a researchable ship in Update 12.4.
Destroyers | VI Juruá![]() |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu![]() ![]() ![]() |
Battleships | V Rio de Janeiro![]() ![]() |
Aircraft Carriers |