Amagi
Revision as of 11:46, 28 January 2018 | Revision as of 11:48, 28 January 2018 | |||
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'''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, {{Auxiliary Armaments Modification 1}}. This upgrade increases the survivability of AA and secondary battery mounts. | '''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, {{Auxiliary Armaments Modification 1}}. This upgrade increases the survivability of AA and secondary battery mounts. | |||
? | '''Upgrade Slot 3''' provides options for specialization in certain roles. {{Aiming Systems Modification 1}} is typically recommended for ship to ship combat. Players wishing to improve upon their secondary armament should mount {{Secondary Battery Modification 2}}. Alternatively, {{AA Guns Modification 2}} can be mounted to extend the firing range of the ship's anti-aircraft | + | '''Upgrade Slot 3''' provides options for specialization in certain roles. {{Aiming Systems Modification 1}} is typically recommended for ship to ship combat. Players wishing to improve upon their secondary armament should mount {{Secondary Battery Modification 2}}. Alternatively, {{AA Guns Modification 2}} can be mounted to extend the firing range of the ship's anti-aircraft guns. | |
'''Upgrade Slot 5''' provides two options. {{Concealment System Modification 1}} reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. The second option is {{Target Acquisition System Modification 1}}. Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%. | '''Upgrade Slot 5''' provides two options. {{Concealment System Modification 1}} reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. The second option is {{Target Acquisition System Modification 1}}. Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%. |
Revision as of 11:48, 28 January 2018
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4.3 deg./sec. |
180 Degree Turn Time41.86 sec. |
Firing Range18.07 km. |
Maximum Dispersion227 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity806 m./s. |
AP Shell Weight1020 kg. |
140 mm/50 3rd Year Type on a casemate mount16 х 1 pcs. |
Firing Range6.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range5.01 km. |
13 mm/76 Type 93 on a quadruple mount12 х 4 pcs. |
. . . Average Damage per Second34.8 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a single mount42 х 1 pcs. |
. . . Average Damage per Second75.6 |
. . . Firing Range2.49 km. |
Maximum Speed28.05 knot |
Turning Circle Radius870 m. |
Rudder Shift Time20.8 sec. |
Surface Detectability Range16.76 km. |
Air Detectability Range10.97 km. |
Amagi — Japanese Tier VIII battleship.
With the outbreak of World War I, Japan started designing battlecruisers. Between 1916 and 1918, about 20 variants of a preliminary draft project were developed. As a result of the Washington Naval Conference, the construction of battleships was canceled, but Japan was allowed to convert two battlecruisers into aircraft carriers. The conversion of Amagi commenced in 1923, but the hull on the stocks of Yokosuka was destroyed by the Great Kantō earthquake.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
What can be said as the final gameplay deviation for the Japanese battleship branch, Amagi is one ship at her tier you might be impressed with. Sporting five dual mount turrets with each packing a pair of 410mm guns, Amagi is literally unmatched in terms of raw broadside weight despite being a reformatted battlecruiser although to be fair, her upgraded hull retrofits and reformats her into a fast battleship much like what happens to her battlecruiser colleague that had a reformat the Kongo. Her main batteries and fast speed can match or destroy any post-dreadnought battleship at high tiers, dominate dreadnoughts if she's the top tier by dealing heavy damage per salvo should they connect and as well as run down cruisers with her fast speed. However, despite the solid appearance and heavy broadside weight, Amagi can only take so much punishment before she breaks and its inadvisable to heavily invest in your armor or even prolonging shot per shot trading and the AA suite can only do so much to defend herself from aerial assaults.
Move in, fire off a heavy broadside and sail away to a new location to rinse and repeat, that is the Amagi.Pros:
- Heaviest broadside weight at her tier with ten 410mm guns in five dual mount turrets.
- Fast speed.
- Angling can bring about surprising bounces and/or mitigate heavy damage .
- Good health pool.
- Fairly accurate guns; combined with her broadside, one salvo can potentially destroy anything even up to Tier X.
- Powerful secondary battery that can send out 110 shells per minute per side.
- Absurd HE values.
- Decent AA suite.
- Final hull has a immense bulge.
- Immense AP number stacking when hitting enemy broadsides.
Cons:
- Rather underwhelming firing range of only 20km compared to her Tier VIII battleship colleagues, North Carolina and Bismarck.
- Battlecruiser armor is still very vulnerable to battleships that catch her side.
- Slow rudder shift combined with large turning radius will give you a hard time to maneuver against torpedoes.
- Despite her secondary battery, she cannot duel battleships at close range because of her poor armor and maneuverability.
- Main batteries often gets knocked out.
- Rather high detection radius.
- Decent AA but it is bubbled. Expect the planes to get close enough.
Optimal Configuration
Upgrades
The recommended upgrades for Amagi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 , which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, Auxiliary Armaments Modification 1 . This upgrade increases the survivability of AA and secondary battery mounts.
Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 is typically recommended for ship to ship combat. Players wishing to improve upon their secondary armament should mount Secondary Battery Modification 1 (). Alternatively, AA Guns Modification 2 () can be mounted to extend the firing range of the ship's anti-aircraft guns.
Upgrade Slot 5 provides two options. Concealment System Modification 1 reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. The second option is Target Acquisition System Modification 1 (). Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★ |
|
|
|
★★ |
★★★ |
★ |
★ |
4 |
★ |
★★ |
★ |
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on Amagi: Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of Damage Control Party and Repair Party to maximize surviveability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Amagi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
As with all battleships, Amagi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Amagi’s secondaries. Another good signal flag to bring would be November Echo Setteseven, to give Amagi`s AA a slight further increase for self-protection.Gallery
Historical Info
Historical Gallery