Amagi
Revision as of 15:54, 29 June 2018 Added 3D model. | Revision as of 17:53, 4 July 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | An upgraded battlecruiser design with very powerful artillery. Though outclassed by other battleships of her time in terms of armor, {{#var:ship_name}} was superior to them in terms of speed.<br><br>{{Model3DViewer|022f02f337594267aac4e82ddaeaf039}} | ||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' has an impressive reputation among battleships at her tier. Sporting five dual turrets each packing a pair of 410mm guns — 10x 16.1" rifles — ''{{#var:ship_name}}'' is unmatched in terms of raw broadside weight. In her current fit, the ship is a reformatted battlecruiser with changes much like those applied to her colleague ''Kongo'' resulting in excellent speed and a powerful main battery with a turtleback covered by a thin plating of armor. (see the [[#Design|Design]] section below) | ||
? | + | Despite the solid appearance and heavy broadside weight, ''{{#var:ship_name}}'' can take only so much punishment before she breaks. It is inadvisable to depend heavily on your armor, as at 32mm everywhere, she is very vulnerable to cruiser high-explosive as well as overmatch from ''[[Yamato]]'' and ''[[Musashi]]''. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all. | ||
+ | Taking into account her strengths and weaknesses, the best way to play Amagi is to stay at medium ranges and use her heavy and accurate broadside to get rid of the enemy cruisers and destroyers. Because of her 16-inch guns, she can overmatch all cruiser plating up to Tier X. Once they are cleared, then it's time for the fun to begin and you can start moving into brawling range. With her powerful broadside, she is more than capable of brawling with any battleship, even if they are Tier X. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Heaviest broadside weight at | + | * Fast. | |
? | + | * Heaviest broadside weight at tier with ten 410mm rifles. | ||
? | + | * Fairly accurate guns with excellent AP, hard hitting HE and decent shell velocity for both. | ||
? | + | * An AP salvo against an enemy broadside can potentially destroy anything including Tier X. | ||
? | * Fairly accurate guns | + | ||
* Powerful secondary battery that can send out 110 shells per minute per side. | * Powerful secondary battery that can send out 110 shells per minute per side. | |||
? | * | + | * Good health pool. | |
? | * | + | * Angling can bring about surprising bounces and/or mitigate heavy damage. | |
? | * Final hull has an immense bulge | + | * While she is a battlecruiser, she has a turtleback armor scheme that makes her very resistant to citadels, especially at closer ranges, making her an amazing brawler against other battleships especially combined with her broadside | |
? | + | * Final hull has an immense TDS bulge, Providing extra protection both from shells and torpedoes. | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Rather underwhelming firing range of | + | * Rather underwhelming firing range of 18/20 km compared to her Tier VIII adversaries, ''[[North Carolina]]'' and ''[[Bismarck]]'', though not very uncomfortable compared to the likes of ''[[Monarch]]'' and ''[[Roma]]''. | |
? | * | + | * Armor plating is vulnerable to battleship shells that catch her side. | |
? | * Slow rudder shift combined with large turning radius | + | *32mm Bow can get overmatched by 460mm guns on Yamato, with a high chance of smashing through to the citadel. | |
? | + | * Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes, although this is partly compensated for by her impressive torpedo protection of 43%. | ||
? | * Main | + | * Main turrets often get knocked out. | |
* Rather high detection radius. | * Rather high detection radius. | |||
? | * | + | * Weak AA flak bubble. Expect the planes to get close enough. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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? | '''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. | + | '''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. If AA defense is more desirable, take {{Auxiliary Armaments Modification 1}} to increase the survivability of AA and secondary battery mounts. | |
+ | ||||
+ | '''Upgrade Slot 3''' provides options for specialization in certain roles. {{Aiming Systems Modification 1}} is typically recommended for ship to ship combat. For AA defense, {{AA Guns Modification 1}} can be mounted instead to reinforce the long-range flak guns. A secondary build is not advised. | |||
? | '''Upgrade Slot | + | '''Upgrade Slot 4''' is usually filled with {{Damage Control System Modification 2}}. A valid alternative is {{Steering Gears Modification 2}} to perk up the lazy rudder. | |
? | '''Upgrade Slot 5''' | + | '''Upgrade Slot 5''' should be filled with {{Concealment System Modification 1}}, which reduces ship detectability and increases dispersion of enemy shells fired at the ship. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 1 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 2 | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 2<!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | + | | rating32 = <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 3 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''Amagi'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta {{India Delta|Size=18px}}, Juliet Yankee Bissotwo {{Juliet Yankee Bissotwo|Size=18px}}, and India Yankee {{India Yankee|Size=18px}}; all of which improve surviveability. Another good signal to mount would be November Echo Setteseven {{November Echo Setteseven|Size=18px}}, to give ''Amagi''`s AA a slight further increase for self-protection. If the captain insists on a '''Secondary Build''', the addition of Mike Yankee Soxisix {{Mike Yankee Soxisix|Size=18px}} will further improve the performance of the secondaries. | ||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Amagi-class_battlecruiser ''Amagi''-class battlecruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 17:53, 4 July 2020
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4.3 deg./sec. |
180 Degree Turn Time41.86 sec. |
Firing Range18.07 km. |
Maximum Dispersion227 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity806 m./s. |
AP Shell Weight1020 kg. |
140 mm/50 3rd Year Type on a casemate mount16 х 1 pcs. |
Firing Range6.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range5.01 km. |
13 mm/76 Type 93 on a quadruple mount12 х 4 pcs. |
. . . Average Damage per Second34.8 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a single mount42 х 1 pcs. |
. . . Average Damage per Second75.6 |
. . . Firing Range2.49 km. |
Maximum Speed28.05 knot |
Turning Circle Radius870 m. |
Rudder Shift Time20.8 sec. |
Surface Detectability Range16.76 km. |
Air Detectability Range10.97 km. |
Amagi — Japanese Tier VIII battleship.
An upgraded battlecruiser design with very powerful artillery. Though outclassed by other battleships of her time in terms of armor, Amagi was superior to them in terms of speed.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
Amagi has an impressive reputation among battleships at her tier. Sporting five dual turrets each packing a pair of 410mm guns — 10x 16.1" rifles — Amagi is unmatched in terms of raw broadside weight. In her current fit, the ship is a reformatted battlecruiser with changes much like those applied to her colleague Kongo resulting in excellent speed and a powerful main battery with a turtleback covered by a thin plating of armor. (see the Design section below)
Despite the solid appearance and heavy broadside weight, Amagi can take only so much punishment before she breaks. It is inadvisable to depend heavily on your armor, as at 32mm everywhere, she is very vulnerable to cruiser high-explosive as well as overmatch from Yamato and Musashi. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.
Taking into account her strengths and weaknesses, the best way to play Amagi is to stay at medium ranges and use her heavy and accurate broadside to get rid of the enemy cruisers and destroyers. Because of her 16-inch guns, she can overmatch all cruiser plating up to Tier X. Once they are cleared, then it's time for the fun to begin and you can start moving into brawling range. With her powerful broadside, she is more than capable of brawling with any battleship, even if they are Tier X.Pros:
- Fast.
- Heaviest broadside weight at tier with ten 410mm rifles.
- Fairly accurate guns with excellent AP, hard hitting HE and decent shell velocity for both.
- An AP salvo against an enemy broadside can potentially destroy anything including Tier X.
- Powerful secondary battery that can send out 110 shells per minute per side.
- Good health pool.
- Angling can bring about surprising bounces and/or mitigate heavy damage.
- While she is a battlecruiser, she has a turtleback armor scheme that makes her very resistant to citadels, especially at closer ranges, making her an amazing brawler against other battleships especially combined with her broadside
- Final hull has an immense TDS bulge, Providing extra protection both from shells and torpedoes.
Cons:
- Rather underwhelming firing range of 18/20 km compared to her Tier VIII adversaries, North Carolina and Bismarck, though not very uncomfortable compared to the likes of Monarch and Roma.
- Armor plating is vulnerable to battleship shells that catch her side.
- 32mm Bow can get overmatched by 460mm guns on Yamato, with a high chance of smashing through to the citadel.
- Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes, although this is partly compensated for by her impressive torpedo protection of 43%.
- Main turrets often get knocked out.
- Rather high detection radius.
- Weak AA flak bubble. Expect the planes to get close enough.
Optimal Configuration
Upgrades
The recommended upgrades for Amagi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 , which increases the survivability and reduces repair time of the main armament. If AA defense is more desirable, take Auxiliary Armaments Modification 1 to increase the survivability of AA and secondary battery mounts.
Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 is typically recommended for ship to ship combat. For AA defense, AA Guns Modification 1 can be mounted instead to reinforce the long-range flak guns. A secondary build is not advised.
Upgrade Slot 4 is usually filled with Damage Control System Modification 2 . A valid alternative is Steering Gears Modification 2 to perk up the lazy rudder.
Upgrade Slot 5 should be filled with Concealment System Modification 1 , which reduces ship detectability and increases dispersion of enemy shells fired at the ship.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
★ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
★ |
3 |
★★ |
|
Χ |
Χ |
★★ |
★★★ |
★ |
★ |
4 |
★ |
★★★ |
Χ |
Χ |
★★ |
Χ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Amagi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Amagi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.