Welcome to Wargaming.net Wiki!
Variants
In other languages

Amagi

Jump to: navigation, search
Revision as of 04:01, 7 October 2019
Commander Skills 2
Revision as of 04:19, 10 December 2019
Added info
Line 6:Line 6:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' has an impressive reputation among battleships at her tier. Sporting five dual turrets each packing a pair of 410mm guns &mdash; 10x 16.1" rifles &mdash; ''{{#var:ship_name}}'' is unmatched in terms of raw broadside weight. In her current fit, the ship is a reformatted battlecruiser with changes much like those applied to her colleague ''Kongo'' resulting in excellent speed and a powerful main battery with a relatively light weight of armor. (see the [[#Design|Design]] section below) +''{{#var:ship_name}}'' has an impressive reputation among battleships at her tier. Sporting five dual turrets each packing a pair of 410mm guns &mdash; 10x 16.1" rifles &mdash; ''{{#var:ship_name}}'' is unmatched in terms of raw broadside weight. In her current fit, the ship is a reformatted battlecruiser with changes much like those applied to her colleague ''Kongo'' resulting in excellent speed and a powerful main battery with a turtleback covered by a thin plating of armor. (see the [[#Design|Design]] section below)
  
?Despite the solid appearance and heavy broadside weight, ''{{#var:ship_name}}'' can take only so much punishment before she breaks. It is inadvisable to depend heavily on your armor or even enter a prolonged shot for shot duel. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.+Despite the solid appearance and heavy broadside weight, ''{{#var:ship_name}}'' can take only so much punishment before she breaks. It is inadvisable to depend heavily on your armor, as at 32mm everywhere, she is very vulnerable to cruiser high-explosive as well as overmatch from ''[[Yamato]]'' and ''[[Musashi]]''. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.
  
?Move into range, fire a heavy broadside, and sail away to a new location. Repeat. That is ''{{#var:ship_name}}''.+Taking into account her strengths and weaknesses, the best way to play Amagi is to stay at medium ranges and use her heavy and accurate broadside to get rid of the enemy cruisers and destroyers. Because of her 16-inch guns, she can overmatch all cruiser plating up to Tier X. Once they are cleared, then it's time for the fun to begin and you can start moving into brawling range. With her powerful broadside, she is more than capable of outbrawling any battleship, even ifthey are Tier X ''{{#var:ship_name}}''.
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Fast. * Fast.
 * Heaviest broadside weight at tier with ten 410mm rifles. * Heaviest broadside weight at tier with ten 410mm rifles.
?* Fairly accurate guns with excellent AP and absurd HE.+* Fairly accurate guns with excellent AP, hard hitting HE and decent shell velocity for both.
 * An AP salvo against an enemy broadside can potentially destroy anything including Tier X. * An AP salvo against an enemy broadside can potentially destroy anything including Tier X.
 * Powerful secondary battery that can send out 110 shells per minute per side. * Powerful secondary battery that can send out 110 shells per minute per side.
 * Good health pool. * Good health pool.
?* Angling can bring about surprising bounces and/or mitigate heavy damage .+* Angling can bring about surprising bounces and/or mitigate heavy damage.
 +* While she is a battlecruiser, she has a turtleback armor scheme that makes her very resistant to citadels, especially at closer ranges, making her an amazing brawler against other battleships especially combined with her broadside
 * Final hull has an immense TDS bulge. * Final hull has an immense TDS bulge.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Rather underwhelming firing range of 18/20 km compared to her Tier VIII adversaries, ''[[North Carolina]]'' and ''[[Bismarck]]''.+* Rather underwhelming firing range of 18/20 km compared to her Tier VIII adversaries, ''[[North Carolina]]'' and ''[[Bismarck]]'', though not very uncomfortable compared to the likes of ''[[Monarch]]'' and ''[[Roma]]''.
?* Battlecruiser armor is vulnerable to battleship shells that catch her side.+* Armor plating is vulnerable to battleship shells that catch her side.
?* Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes.+* Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes, although this is partly compensated for by her impressive torpedo protection of 43%.
?* Despite her secondary batteries, she cannot duel battleships at close range because of her poor armor and maneuverability.+
 * Main turrets often get knocked out. * Main turrets often get knocked out.
 * Rather high detection radius. * Rather high detection radius.
Line 55:Line 55:
 {{Commander Skills 2 {{Commander Skills 2
 <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| rating11 = 1 <!-- Priority Target -->+| rating11 = 3 <!-- Priority Target -->
 | rating12 = 2 <!-- Preventive Maint --> | rating12 = 2 <!-- Preventive Maint -->
?| rating13 = 1 <!-- Expert Loader -->+| rating13 = 2 <!-- Expert Loader -->
 | rating14 = 0 <!-- Air Supremacy --> | rating14 = 0 <!-- Air Supremacy -->
?| rating15 = 2 <!-- Direction Center for Fighters -->+| rating15 = 1 <!-- Direction Center for Fighters -->
 | rating16 = 0 <!-- Improved Engine Boost --> | rating16 = 0 <!-- Improved Engine Boost -->
 | rating17 = 1 <!-- Incoming Fire Alert --> | rating17 = 1 <!-- Incoming Fire Alert -->
 | rating18 = 0 <!-- Last Gasp --> | rating18 = 0 <!-- Last Gasp -->
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 1 <!-- High Alert -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = 2<!-- Jack of All Trades -->
 | rating23 = 3 <!-- Expert Marksman --> | rating23 = 3 <!-- Expert Marksman -->
 | rating24 = 0 <!-- Torpedo Acceleration --> | rating24 = 0 <!-- Torpedo Acceleration -->
 | rating25 = 0 <!-- Smoke Screen Expert --> | rating25 = 0 <!-- Smoke Screen Expert -->
 | rating26 = 0 <!-- Improved Engines --> | rating26 = 0 <!-- Improved Engines -->
?| rating27 = 2 <!-- Adrenaline Rush -->+| rating27 = 3 <!-- Adrenaline Rush -->
 | rating28 = 1 <!-- Last Stand --> | rating28 = 1 <!-- Last Stand -->
  
Line 83:Line 83:
  
 | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = 3 <!-- Fire Prevention -->
 | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | rating43 = 1 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Advanced Firing Training -->
 | rating46 = <!-- Massive AA Fire --> | rating46 = <!-- Massive AA Fire -->
 | rating47 = 1 <!-- Radio Position Finding --> | rating47 = 1 <!-- Radio Position Finding -->

Revision as of 04:19, 10 December 2019

Amagi
Amagi_wows_main.jpg
Battleship | Japan | Tier VIII
Tech Tree Position
Nagato
Arrow_down.png
Amagi_icon_small.png
Arrow_down.png
Izumo
stock
 top
General
Research price135000 exp
Purchase price10,900,000 Credits
Hit Points59,300 
Main Battery
410 mm/45 3rd Year Type5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.3 deg./sec.
180 Degree Turn Time41.86 sec.
Firing Range18.07 km.
Maximum Dispersion227 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type16 х 1 pcs.
Firing Rangekm.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
127 mm/40 Type89 A18 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 mod. 142 х 1 pcs.
. . . Average Damage per Second75.6 
. . . Firing Range2.49 km.
13 mm/76 Type93 Quad12 х 4 pcs.
. . . Average Damage per Second34.8 
. . . Firing Range1.2 km.
127 mm/40 Type89 A18 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed28.05 knot
Turning Circle Radius870 m.
Rudder Shift Time20.8 sec.
Concealment
Surface Detectability Range17.28 km.
Air Detectability Range10.97 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSB013_Amagi_1942.png
10,900,000

Amagi — Japanese Tier VIII battleship.

An upgraded battlecruiser design with very powerful artillery. Though outclassed by other battleships of her time in terms of armor, Amagi was superior to them in terms of speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
410 mm/45 Type3241.862276,5003012,600 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Amagi (A)59,3001945858/1642/12/80 01,100,000
Amagi (B)66,3001945858/1612/18/240 39,0002,300,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type8 mod. 1018.1 0640,000
Type8 mod. 21019.9 22,5001,300,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 132,000 hp28.1 0440,000
Propulsion: 150,000 hp30 12,500900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1

Player Opinion

Performance

Amagi has an impressive reputation among battleships at her tier. Sporting five dual turrets each packing a pair of 410mm guns — 10x 16.1" rifles — Amagi is unmatched in terms of raw broadside weight. In her current fit, the ship is a reformatted battlecruiser with changes much like those applied to her colleague Kongo resulting in excellent speed and a powerful main battery with a turtleback covered by a thin plating of armor. (see the Design section below)

Despite the solid appearance and heavy broadside weight, Amagi can take only so much punishment before she breaks. It is inadvisable to depend heavily on your armor, as at 32mm everywhere, she is very vulnerable to cruiser high-explosive as well as overmatch from Yamato and Musashi. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.

Taking into account her strengths and weaknesses, the best way to play Amagi is to stay at medium ranges and use her heavy and accurate broadside to get rid of the enemy cruisers and destroyers. Because of her 16-inch guns, she can overmatch all cruiser plating up to Tier X. Once they are cleared, then it's time for the fun to begin and you can start moving into brawling range. With her powerful broadside, she is more than capable of outbrawling any battleship, even ifthey are Tier X Amagi.

Pros:

  • Fast.
  • Heaviest broadside weight at tier with ten 410mm rifles.
  • Fairly accurate guns with excellent AP, hard hitting HE and decent shell velocity for both.
  • An AP salvo against an enemy broadside can potentially destroy anything including Tier X.
  • Powerful secondary battery that can send out 110 shells per minute per side.
  • Good health pool.
  • Angling can bring about surprising bounces and/or mitigate heavy damage.
  • While she is a battlecruiser, she has a turtleback armor scheme that makes her very resistant to citadels, especially at closer ranges, making her an amazing brawler against other battleships especially combined with her broadside
  • Final hull has an immense TDS bulge.

Cons:

  • Rather underwhelming firing range of 18/20 km compared to her Tier VIII adversaries, North Carolina and Bismarck, though not very uncomfortable compared to the likes of Monarch and Roma.
  • Armor plating is vulnerable to battleship shells that catch her side.
  • Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes, although this is partly compensated for by her impressive torpedo protection of 43%.
  • Main turrets often get knocked out.
  • Rather high detection radius.
  • Weak AA flak bubble. Expect the planes to get close enough.

Optimal Configuration

Upgrades

The recommended upgrades for Amagi are as follows:


Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.), which increases the survivability and reduces repair time of the main armament. If AA defense is more desirable, take Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) to increase the survivability of AA and secondary battery mounts.

Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) is typically recommended for ship to ship combat. For AA defense, AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) can be mounted instead to reinforce the long-range flak guns. A secondary build is not advised.

Upgrade Slot 4 is usually filled with Damage Control System Modification 2 (Accelerates fire extinguishing and recovery from flooding: -15% flooding recovery time. / -15% fire duration.). A valid alternative is Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) to perk up the lazy rudder.

Upgrade Slot 5 provides two options. Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.) reduces ship detectability and increases dispersion of enemy shells fired at the ship. The second option is Target Acquisition System Modification 1 (OBSOLETE Replaced by Torpedo Lookout System), primarily for spotting torpedos. It also improves ship and aircraft spotting range by 20%.

Commander Skills

Consumables

Amagi can equip the following consumables:

Mounting premium versions of these consumables is recommended to decrease their cooldown timers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Amagi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Amagi comes with 8 signal flag slots. The three most important flags are India Delta +20% to the amount of HP recovered when the Repair Party consumable is used., Juliet Yankee Bissotwo -20% to flooding duration., and India Yankee -20% to fire duration.; all of which improve surviveability. Another good signal to mount would be November Echo Setteseven +5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses., to give Amagi`s AA a slight further increase for self-protection. If the captain insists on a Secondary Build, the addition of Mike Yankee Soxisix +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time. will further improve the performance of the secondaries.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • IX Ibuki • IX AzumaDoubloons • X Kitakami • X Zaō • X YoshinoDoubloons 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X Slava 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V Oklahoma • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII Florida • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Große • IX PommernDoubloons • X Großer Kurfürst 
Europe  V Viribus UnitisDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America