Welcome to Wargaming.net Wiki!
Variants

Amalfi

Jump to: navigation, search
Revision as of 09:55, 17 October 2019
Added consumables and camouflage
Latest revision as of 21:44, 5 February 2024 
43 intermediate revisions by 15 users not shown
Line 2:Line 2:
 <!-- Add |Ship=code for manual override --> <!-- Add |Ship=code for manual override -->
 {{WoWs_Ship {{WoWs_Ship
?|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->+|Promo=
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+
? +
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''{{#var:ship_name}}'' represents the largest shift in game play for the Italian Cruiser line. While the earlier ships in the line are certainly representative of the higher-tier game play for the line, it's only with ''{{#var:ship_name}}'' that a captain will be able to say with certainty that they enjoy the uniqueness of the line or not.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+While the previous ''[[Zara]]'' encapsulates the design ideas of the interwar and treaty period, ''{{#var:ship_name}}'' is more in-line with contemporary designs of the late 1930s, with various quality-of-life improvements, such as triple-barrel turrets in an A-B-X format, that captains moving up from ''[[Zara]]'' will be certain to appreciate. Other improvements include an extended belt of 50 mm that can restrict the ability of enemy battleships to citadel ''{{#var:ship_name}}'' through the bow at close range, and a vastly improved top speed. While gaining an extra gun and a more useful turret layout, ''{{#var:ship_name}}'' does end up with a slightly slower reload than her predecessor.
?-->+ 
 +Overall game play is similar to that of ''[[Zara]]'', but captains should make note of a few important changes. Firstly, ''{{#var:ship_name}}'''s increased top speed and improved armor can allow captains to play in a more aggressive fashion. Reaching strategic positions and being able to retreat from a fallen flank are two aspects of her game play that captains should be able to appreciate, and are continued through to the remaining two ships in the line. Secondly, the change in match-making spread to include Tier X vessels can be both good and bad for ''{{#var:ship_name}}'' captains. The increase in number of "all-or-nothing" armor schemes among higher tier ships is extremely helpful when using the SAP shell type, but the inclusion of Tier X vessels introduce the potential of encountering vessels that have an almost guaranteed immunity to damage from your ship (such as ''[[Kremlin]]'' and ''[[Großer Kurfürst]]''). Greater emphasis needs to be placed on the choice of shell type to properly deal damage to targets.
 + 
 +Target selection in higher tier games for ''{{#var:ship_name}}'' and her successors requires a thorough understanding of game mechanics. The impact of an Italian cruiser is greatest at the start of a battle, and diminishes throughout the course of a battle due to the [[Ship:Damage_Saturation|Damage Saturation]] mechanic. In later stages of a match they become highly opportunistic; a saturated target will be taking significantly reduced damage, so captains must be able to recognize the signs of saturation and adjust their aim to unsaturated sections, or a different target entirely. Captains should take the opportunity in the early game to do as many large (8k+) damage salvos to as many targets as possible before saturation becomes an issue. Captains should especially take any and all chances at dealing damage to enemy destroyers; however, due to the lack of radar and hydro-acoustic consumables, actively hunting destroyers can be quite risky. A well-played Italian cruiser can make a massive difference on the early game development of a match by removing large chunks of health from enemy destroyers, if not outright sinking them.
 + 
 +''{{#var:ship_name}}'', as well as the following two vessels, should be played in a flexible role. The high top speeds and unique ability to disengage from a fight really comes to light with ''{{#var:ship_name}}''. Captains can adopt "hit-and-run" style tactics to quickly remove moderately low-HP targets from the field where needed, and then disengage with minimal loss of health to themselves. The low-speed, high range torpedoes should be used when exiting a fight to dissuade pursuit, and not necessarily as an offensive method of damage dealing. Captains should also be aware of the large detection when firing in smoke penalty for high-tier Italian cruisers; captains should consider holding their fire when retreating to maximize the usefulness of their full-speed smoke generators.
 + 
 +Overall, ''{{#var:ship_name}}'' represents a fairly large departure from the low- and mid-tier Italian cruisers. Tactics learned through playing ''{{#var:ship_name}}'' will be applied to the following ''[[Brindisi]]'' and ''[[Venezia]]'', so captains can get a feel for if they will enjoy the remainder of the line or not with her. Captains should continue to keep in mind that the Italian cruisers, especially at high-tier, play quite a bit differently than their contemporaries in other nations' tech trees, and should not be played as such. Doing so will only result in frustration at the limitations of SAP and lack of HE. ''{{#var:ship_name}}'' and her successors can absolutely make an impact on the outcome of a battle, and when well-played can be a far more rewarding experience than the "HE spam" of other cruisers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Great long range guns with high potential damage+* Great and accurate guns with high potential damage.
?* Fast top speeds rivalling destroyers of the same tier.+* Fast top speeds rivaling destroyers of the same tier.
 * Great torpedo range, only shortcomings being their speed. * Great torpedo range, only shortcomings being their speed.
?* {{Exhaust Smoke}} leaves her capable of instantly disappearing. Great for retreating.+* Fantastic torpedo angles with very low detection.
 +* {{Exhaust Smoke Generator}} leaves her capable of instantly disappearing. Great for retreating.
 +* Capable of running {{Catapult Fighter}} to improve AA, or {{Spotting Aircraft}} to increase range.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Lack of defensive consumables such as {{Repair Party}} or {{Hydroacoustic Search}}. * Lack of defensive consumables such as {{Repair Party}} or {{Hydroacoustic Search}}.
 * Mediocre AA defence. * Mediocre AA defence.
?* +* Very few {{Exhaust Smoke Generator}} uses.
?* +* Extended 50 mm belt is very low on her bow, reducing its effectiveness.
  
?|Research=<!-- write text about priority sequence of research below -->+|Research=
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +<!-- Check this! Some do.-->
?* '''Main Battery:''' +Researchable upgrades for ''{{#var:ship_name}}'':
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+# '''Hull:''' Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Brindisi]]''.
?* '''Torpedoes:''' +# '''Gun Fire Control System:''' Upgrade to SDT 8 mod. 2 for an extra 10% range on the main battery.
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
Line 46:Line 49:
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
? 
?The choice of what to plug into '''Upgrade Slot 2''' will heavily influence the subsequent mix of commander skills captains will choose and how their ''{{#var:ship_name}}'' will play. Both steering and propulsion are highly important for {{#var:ship_name}}'s playstyle. 
? 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Superintendent is highly recommended for the ''{{#var:ship_name}}'' as without it, she does not get a lot of uses on her smoke. Superintendent is highly recommended for the ''{{#var:ship_name}}'' as without it, she does not get a lot of uses on her smoke.
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 1 <!-- Grease the Gears -->
?| Expert Loader = 1+| rating12 = <!-- Swift Fish -->
?| Air Supremacy = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Fighters = +| rating14 = 3 <!-- Gun Feeder -->
?| Improved Engine Boost = +| rating15 = 2 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = <!-- Last Stand -->
?| Last Gasp = +
  
?| High Alert = +| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = +| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 2+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 2 <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Improved Engines = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = <!-- Heavy AP Shells -->
?| Basic Firing Training = +| rating35 = 3 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 1 <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Radio Location -->
?| Sight Stabilization = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = +| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
Line 98:Line 91:
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Exhaust Smoke}}+* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
?* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
 +* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{TT Ship Camo Insert|shiptier=8}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectability range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 22 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?The ''{{#var:ship_name}}'' does not gain many offensive benefits from signals like many other ships. Sierra Mike ({{Sierra Mike|Size=18px}}) will increase her already fast speeds to 38.6 knots. +The ''{{#var:ship_name}}'' does not gain many offensive benefits from signals like many other ships. Sierra Mike ({{Sierra Mike|Size=18px}}) will increase her already fast speeds to 38.9 knots.
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Whiskey Unaone = 2+
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = 3+| Juliet Charlie = 3 <!-- No Detonate -->
?| Sierra Mike = 3+| India Yankee = 2 <!-- -20% Fire duration -->
?| India Delta = +| Hotel Yankee = <!-- ram someone -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee = 2+| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 3+| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| Zulu = +| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = +| November Echo Setteseven= <!-- +5% AA damage -->
?| Zulu Hotel = +| Sierra Mike = 3 <!-- +5% speed -->
?| Papa Papa = +| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = <!-- +20% HP from Repair Party -->
  
?| Wyvern = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
 }} }}
  
Line 157:Line 129:
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Cruiser Amalfi.jpg|Rear quarter view of Amalfi underway at slow speed
 +File:Pisa_gun_turrets.jpg|The guns of sister ship Pisa. On the left is the aft 254-millimetre (10.0 in) turret; on the right, the starboard rear 190-millimetre (7.5 in).
 +File:Amalfi_Underway.jpg|An Italian postcard of Amalfi
 +File:1940_Ansaldo_Design_3_turrets.jpg|1940 cruiser design by Ansaldo for the Spanish navy armed with three 3x203mm gun turrets
 </gallery> </gallery>
  
Line 163:Line 138:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references/>
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.7.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cho0vf/changes_in_the_names_of_italian_cruisers/ July 25, 2019]</span>:
 +**Renamed from Verona to Amalfi.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
 +**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
 +**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
 +**Stock main battery firing range increased from 13.95 to 14.68 km.
 +*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
 +**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
 +**Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
 +**Detectability by air decreased from 9.53 to 8.67 km.
 +}}
 +*Update 0.8.9:
 +**Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
 +*Update 0.8.10:
 +**Added to the tech tree.
 +**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
 +*Update 0.9.2:
 +**37-mm / 54 Breda 1932 air defense mounts on the bow and stern main guns on the (A) Hull were replaced with 20-mm / 65 Breda 1935 mounts.
 +**The permanent damage of AA installations on Hull (A) was reduced from 277 to 259, and the range of the middle AA defense zone was increased from 3.5 to 3.7 km.
 +**The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
 +*Update 0.9.4:
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.8:
 +**Minor fixes to textures and geometry of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.6 km.
 +*Update 0.10.10:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 0.11.1:
 +**The ship's silhouette in the purchase window and other places was fixed.
 +*Update 0.11.5:
 +**On Hull (B), the name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
 +*Update 0.11.6:
 +**Minor fixes to the model and textures of the ship.
 +*Update 12.5:
 +**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
 +*Update 12.8:
 +**Fixed textures for the ship.
 +*Update 12.10:
 +**Added fixes to the textures and other visuals of the ship.
 +*Update 13.0:
 +**Fixed Commander skill recommendations for the ship.
 +*Update 13.1:
 +**Removed Depth Charges.
 +**Added Depth Charge Airstrike with the following characteristics:
 +***Range: 7 km.
 +***Reload: 30 s.
 +***Number of charges: 2.
 +***Number of aircraft: 1.
 +***Number of bombs per aircraft: 2.
 +***Damage: 4,200.
 +**Added the Submarine Surveillance consumable with the following characteristics:
 +***Range: 6 km.
 +***Reload: 120 s.
 +***Number of charges: 3.
 +***Action time: 20 s.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 21:44, 5 February 2024

Amalfi
Amalfi_wows_main.jpg
Cruiser | Italy | Tier VIII
Tech Tree Position
Zara
Arrow_down.png
Amalfi_icon_small.png
Arrow_down.png
Brindisi
stock
 top
General
Research price105000 exp
Purchase price9,100,000 Credits
Hit Points38,500 
Main Battery
203 mm/55 Model 1934 in a turret3 х 3 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.68 km.
Maximum Dispersion134 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,200 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
90 mm/50 Model 1939 in a turret12 х 1 pcs.
Firing Range6.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
90 mm/50 Model 1939 in a turret12 х 1 pcs.
. . . Average Damage per Second114 
. . . Firing Range3.99 km.
37 mm/54 Model 1938 on a Model 1938 mount6 х 2 pcs.
. . . Average Damage per Second69.6 
. . . Firing Range3.51 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount12 х 2 pcs.
. . . Average Damage per Second40.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius680 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range14.01 km.
Air Detectability Range8.67 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
VIII
Ship_PISC108_Amalfi.png
9,100,000

Amalfi — Italian Tier VIII cruiser.

Once the Civil War was over, Spain was looking for ways to reinforce its Navy. One of the ships was proposed by the Italian company Ansaldo—a heavy cruiser of the enlarged Zara class, but with three 203 mm triple-gun mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Model 1934 in a turret3.825.71344,800 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Amalfi (A)38,5001615031212/6/122 01,000,000
Amalfi (B)42,8001615031212/6/122 30,0002,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 M0.6957.212,6665112 0620,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 8 mod.10 0550,000
SDT 8 mod.20 18,0001,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 192,000 hp37 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Amalfi represents the largest shift in game play for the Italian Cruiser line. While the earlier ships in the line are certainly representative of the higher-tier game play for the line, it's only with Amalfi that a captain will be able to say with certainty that they enjoy the uniqueness of the line or not.

While the previous Zara encapsulates the design ideas of the interwar and treaty period, Amalfi is more in-line with contemporary designs of the late 1930s, with various quality-of-life improvements, such as triple-barrel turrets in an A-B-X format, that captains moving up from Zara will be certain to appreciate. Other improvements include an extended belt of 50 mm that can restrict the ability of enemy battleships to citadel Amalfi through the bow at close range, and a vastly improved top speed. While gaining an extra gun and a more useful turret layout, Amalfi does end up with a slightly slower reload than her predecessor.

Overall game play is similar to that of Zara, but captains should make note of a few important changes. Firstly, Amalfi's increased top speed and improved armor can allow captains to play in a more aggressive fashion. Reaching strategic positions and being able to retreat from a fallen flank are two aspects of her game play that captains should be able to appreciate, and are continued through to the remaining two ships in the line. Secondly, the change in match-making spread to include Tier X vessels can be both good and bad for Amalfi captains. The increase in number of "all-or-nothing" armor schemes among higher tier ships is extremely helpful when using the SAP shell type, but the inclusion of Tier X vessels introduce the potential of encountering vessels that have an almost guaranteed immunity to damage from your ship (such as Kremlin and Großer Kurfürst). Greater emphasis needs to be placed on the choice of shell type to properly deal damage to targets.

Target selection in higher tier games for Amalfi and her successors requires a thorough understanding of game mechanics. The impact of an Italian cruiser is greatest at the start of a battle, and diminishes throughout the course of a battle due to the Damage Saturation mechanic. In later stages of a match they become highly opportunistic; a saturated target will be taking significantly reduced damage, so captains must be able to recognize the signs of saturation and adjust their aim to unsaturated sections, or a different target entirely. Captains should take the opportunity in the early game to do as many large (8k+) damage salvos to as many targets as possible before saturation becomes an issue. Captains should especially take any and all chances at dealing damage to enemy destroyers; however, due to the lack of radar and hydro-acoustic consumables, actively hunting destroyers can be quite risky. A well-played Italian cruiser can make a massive difference on the early game development of a match by removing large chunks of health from enemy destroyers, if not outright sinking them.

Amalfi, as well as the following two vessels, should be played in a flexible role. The high top speeds and unique ability to disengage from a fight really comes to light with Amalfi. Captains can adopt "hit-and-run" style tactics to quickly remove moderately low-HP targets from the field where needed, and then disengage with minimal loss of health to themselves. The low-speed, high range torpedoes should be used when exiting a fight to dissuade pursuit, and not necessarily as an offensive method of damage dealing. Captains should also be aware of the large detection when firing in smoke penalty for high-tier Italian cruisers; captains should consider holding their fire when retreating to maximize the usefulness of their full-speed smoke generators.

Overall, Amalfi represents a fairly large departure from the low- and mid-tier Italian cruisers. Tactics learned through playing Amalfi will be applied to the following Brindisi and Venezia, so captains can get a feel for if they will enjoy the remainder of the line or not with her. Captains should continue to keep in mind that the Italian cruisers, especially at high-tier, play quite a bit differently than their contemporaries in other nations' tech trees, and should not be played as such. Doing so will only result in frustration at the limitations of SAP and lack of HE. Amalfi and her successors can absolutely make an impact on the outcome of a battle, and when well-played can be a far more rewarding experience than the "HE spam" of other cruisers.

Pros:

  • Great and accurate guns with high potential damage.
  • Fast top speeds rivaling destroyers of the same tier.
  • Great torpedo range, only shortcomings being their speed.
  • Fantastic torpedo angles with very low detection.
  • Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. leaves her capable of instantly disappearing. Great for retreating.
  • Capable of running Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. to improve AA, or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to increase range.

Cons:

Research

Researchable upgrades for Amalfi:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Brindisi.
  2. Gun Fire Control System: Upgrade to SDT 8 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Amalfi are as follows:

Commander Skills

Superintendent is highly recommended for the Amalfi as without it, she does not get a lot of uses on her smoke.

Consumables

Amalfi can equip the following consumables:

Signals

The Amalfi does not gain many offensive benefits from signals like many other ships. Sierra Mike (+5% to the ship's maximum speed.) will increase her already fast speeds to 38.9 knots.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • July 25, 2019:
    • Renamed from Verona to Amalfi.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
    • Stock main battery firing range increased from 13.95 to 14.68 km.
  • Aug 23, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
    • Detectability by air decreased from 9.53 to 8.67 km.
  • Update 0.8.9:
    • Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
  • Update 0.8.10:
    • Added to the tech tree.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
  • Update 0.9.2:
    • 37-mm / 54 Breda 1932 air defense mounts on the bow and stern main guns on the (A) Hull were replaced with 20-mm / 65 Breda 1935 mounts.
    • The permanent damage of AA installations on Hull (A) was reduced from 277 to 259, and the range of the middle AA defense zone was increased from 3.5 to 3.7 km.
    • The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • The ship's silhouette in the purchase window and other places was fixed.
  • Update 0.11.5:
    • On Hull (B), the name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 12.8:
    • Fixed textures for the ship.
  • Update 12.10:
    • Added fixes to the textures and other visuals of the ship.
  • Update 13.0:
    • Fixed Commander skill recommendations for the ship.
  • Update 13.1:
    • Removed Depth Charges.
    • Added Depth Charge Airstrike with the following characteristics:
      • Range: 7 km.
      • Reload: 30 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 2.
      • Damage: 4,200.
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 6 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

Ships of Italy
Destroyers  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Aircraft Carriers  VIII AquilaDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín