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Revision as of 14:49, 18 February 2021
corrected spelling error: boardside -> broadside
Latest revision as of 22:53, 27 February 2021
Rewrite performance for style. Skills reccs.
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''Aoba'' represented a further development of ''[[Furutaka]]'' with main battery guns placed in twin turrets to achieve a longer gun range. Moreover, she outstripped her predecessor in torpedo armament power and AA defense capabilities.<!-- <br><br>{{Model3DViewer|448123bb936f4eb0a2ff82dedca40dbb}}-->+''Aoba'' represented a further development of ''[[Furutaka]]'' with main battery guns placed in twin turrets to achieve a longer gun range. Moreover, she outstripped her predecessor in torpedo armament power and AA defense capabilities.
 +<!-- <br><br>{{Model3DViewer|448123bb936f4eb0a2ff82dedca40dbb}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The ''Aoba'' isn't really much of a departure from her predecessor the ''[[Furutaka]]''. In fact, ever since the addition of the Hull C upgrade to the ''Furutaka'', which gives the ''Furutaka'' the exact same loadout as the ''Aoba'', the ''Aoba's'' role as a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser has become redundant. That being said, if the ''Furutaka'' is the seat, then ''Aoba'' is still pretty much you sinking into the seat as it solidifies aspects of the Japanese cruisers introduced in the ''Furutaka''. It's still an anti-ship combatant, it's still a skirmisher that specializes in medium to long ranges, it's still a ship that requires other ships to draw fire or to support in order to do well in. It's still a very good vessel to be a captain in, so long as you know her well. +''Aoba'' isn't really much of a departure from her predecessor ''[[Furutaka]]''. She is very similar to ''Furutaka's'' C Hull and continues traits that will persist through the entire Japanese heavy cruiser line. They are anti-ship combatants, skirmishers that specialize in medium to long ranges, and are ships that need other ships to draw fire or to support in order to do well in. ''Aoba'' is a very good vessel to be a captain in, so long as the captain knows her well.
  
?One of the things you will notice is the slightly less responsive (but common to the next two tiers, culminating in the ''[[Mogami]]'''s superslow 155 mm gun turrets) turrets and improved loading time of 4 seconds at best over her predecessor. Her responsiveness to fluid situations is also vastly improved for a Japanese cruiser. This allows you to be where you are needed and support when it is asked. It is with this that the ''Aoba'' can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone. +One of thing to notice is the slightly less responsive turrets (common to the next two tiers, culminating in ''[[Mogami]]'''s super-slow 155 mm turrets) and faster gun reload time of 4 seconds at best over her predecessor. Her responsiveness to fluid situations is improved for a Japanese cruiser. This allows her to be where needed and to support when it is asked. ''Aoba'' can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone.
  
?Her torpedoes are nothing special with the addition of the C hull for ''Furutaka'' and the much older 10 km torpedo addition, but, perplexingly, their reload is longer. Unfortunately, the positioning of them at the rear of the ship is a sort of downgrade from the ''Furutaka''. Granted, this makes the ''Aoba'' a dangerous ship to chase, but it also makes it more obvious for enemy players to figure out when you launch torpedoes, as the rear mounts require you to turn the ship quite hard. Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you.+Her torpedoes are the same Type 8 mod.2 of the ''Furutaka'' upgrade but, perplexingly, their reload is longer. Unfortunately, the positioning of the racks at the rear of the ship is a sort of downgrade from ''Furutaka''. Granted, this makes ''Aoba'' a dangerous ship to chase, but it also makes it more obvious to the enemy when she launches torpedoes, as the forward firing angle is quite shallow. [Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you. -- ''Huh? - Ed.'']
  
 +It's best that to let ''Aoba'' behave as an anti-ship combatant rather than a AA screen. ''Aoba'' retains the narrow hull of ''Furutaka'' and thus can bow in and expect not to be hit (very often) by battleship guns at longer ranges allowing continued fire. Combined with her excellent maneuverability and fast reverse speed of 17 knots, holding that heading is not difficult and while she can still dodge the occasional torpedo salvo if coming from the front or rear, especially with {{Hydroacoustic Search}} active to give more time.
  
?It's best that you let the ''Aoba'' behave as an anti-ship combatant rather than a solid AA screen. Yet, considering how useless Hydroacoustic search is in detecting destroyers, it's simply better to stick with the Defensive Fire cooldown and use it to at least disrupt enemy torpedo and dive bombers. The ''Aoba'' retains the narrow hull of the ''Furutaka'' and thus can bow in and expect to not be hit by battleship guns at longer ranges allowing continued fire. Combined with her excellent maneuverability and fast reverse speed of 17 knots holding that head on is rather easy and can still allow to you dodge the occasional torpedo salvo if coming from the front and the rear.+That being said, while ''Aoba'' is an anti-ship combatant, it does not have the armor or the reload speed to engage in gunnery duels with rapid firing American cruisers such as the equivalent tier ''[[Dallas]]'' and come out unscathed. It is a threat to equivalent tier cruisers, but like ''Furutaka'', ''Aoba'' is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where she can still use her maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give her breathing space.
? +
?That being said, while the ''Aoba'' is an anti-ship combatant, it does not have the armor or the reload speed to engage in prolonged gunnery duels with rapid firing American cruisers such as the equivalent tier ''[[Dallas]]'' and come out unscathed. It is a threat to equivalent tier cruisers, but like the ''Furutaka'', the ''Aoba'' is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where it can still use its maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give it breathing space.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Narrow hull like most Japanese cruisers making it hard to hit her when she is facing bow or stern to enemy shells, also provides protection from bombs. * Narrow hull like most Japanese cruisers making it hard to hit her when she is facing bow or stern to enemy shells, also provides protection from bombs.
?* Rate of fire beats any Japanese heavy cruiser.+* Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.
 +* Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier.
 +* Rate of fire, while slow for the tier, beats any Japanese heavy cruiser.
 * Good torpedo range for a heavy cruiser allowing uses as last ditch weapons. * Good torpedo range for a heavy cruiser allowing uses as last ditch weapons.
?* Above average AA suite when {{Defensive AA Fire}} is equipped and activated. 
 * Good anti-destroyer and anti-cruiser screen. * Good anti-destroyer and anti-cruiser screen.
?* Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier. 
 * Good rudder shift and turning circle, makes it slightly easier to re-position and dodge shells.  * Good rudder shift and turning circle, makes it slightly easier to re-position and dodge shells.
?* Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.+* Above average AA suite when {{Defensive AA Fire}} is equipped and activated.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Looks large when showing broadside. Meeting a BB in open waters will often end up in disasters.  
 * Like most Japanese cruisers her armor is weak and her citadel is easy to hit although this can be mitigate by angling. * Like most Japanese cruisers her armor is weak and her citadel is easy to hit although this can be mitigate by angling.
?* Torpedo tubes have a very limited launching arc. In fact, the rear mounted torpedoes make it obvious to experienced players when you're shooting them and necessitate the ship to show it's broadside to enemies which also can get her citadeled by them. 
?* Slow speed of the torpedoes, and wide spread 
 * Bow/stern armor can be smashed even with destroyer HE shells.  * Bow/stern armor can be smashed even with destroyer HE shells.
?* Slower firing rate of guns compared to many equivalent tier cruisers means that while it can still set fires, it will not do so as frequently.+* Slower firing rate of guns compared to many equivalent tier cruisers.
 +* Torpedo tubes have a very limited launching arc.
 +* Slow speed of the torpedoes, and wide spread
 +* Looks large when showing broadside. Meeting a BB in open waters will often end up in disaster.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 Captains should first research ''Aoba's'' second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.  Captains should first research ''Aoba's'' second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.
 +
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
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 * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 * '''Slot 1''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. * '''Slot 1''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]].
?* '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an alternative option.+* '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an alternative.
 * '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire. {{Propulsion Modification 1}} improves the ship's acceleration and is a viable alternative if you prefer to dodge incoming fire and torpedoes by changing speed in addition to changing direction. * '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire. {{Propulsion Modification 1}} improves the ship's acceleration and is a viable alternative if you prefer to dodge incoming fire and torpedoes by changing speed in addition to changing direction.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?The key skills for ''Aoba'' are identical to those used on ''[[Furutaka]]'' and include Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.+The key skills for ''Aoba'' are identical to those used on ''[[Furutaka]]'' and include Grease the Gears at Level 1, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.
  
 {{Commander Skills 3 CR {{Commander Skills 3 CR
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 | rating11 = 2 <!-- Grease the Gears --> | rating11 = 2 <!-- Grease the Gears -->
 | rating12 = 1 <!-- Swift Fish --> | rating12 = 1 <!-- Swift Fish -->
?| rating13 = 0 <!-- Consumables Specialist -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 3 <!-- Gun Feeder -->+| rating14 = 1 <!-- Gun Feeder -->
 | rating15 = 1 <!-- Incoming Fire Alert --> | rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 2 <!-- Last Stand -->+| rating16 = 1 <!-- Last Stand -->
  
?| rating21 = 1 <!-- Pyrotechnician -->+| rating21 = 2 <!-- Pyrotechnician -->
 | rating22 = 1 <!-- Fill the Tubes --> | rating22 = 1 <!-- Fill the Tubes -->
 | rating23 = 0 <!-- Consumables Enhancements --> | rating23 = 0 <!-- Consumables Enhancements -->
 | rating24 = 0 <!-- Eye in the Sky --> | rating24 = 0 <!-- Eye in the Sky -->
?| rating25 = 3 <!-- Priority Target -->+| rating25 = 2 <!-- Priority Target -->
 | rating26 = 2 <!-- Expert AA Marksman --> | rating26 = 2 <!-- Expert AA Marksman -->
  
?| rating31 = 0 <!-- Heavy HE and SAP Shells -->+| rating31 = <!-- Heavy HE and SAP Shells -->
 | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge --> | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
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 | rating36 = 1 <!-- Survivability Expert --> | rating36 = 1 <!-- Survivability Expert -->
  
?| rating41 = 2 <!-- Top Grade Gunner -->+| rating41 = 1 <!-- Top Grade Gunner -->
?| rating42 = 0 <!-- Outnumbered -->+| rating42 = 1 <!-- Outnumbered -->
 | rating43 = 1 <!-- Radio Location --> | rating43 = 1 <!-- Radio Location -->
 | rating44 = 0 <!-- Inertial Fuse for HE Shells --> | rating44 = 0 <!-- Inertial Fuse for HE Shells -->
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 | rating46 = 1 <!-- AA Gunner --> | rating46 = 1 <!-- AA Gunner -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 * '''Slot 2:''' {{Defensive AA Fire}} or {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} or {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Catapult Fighter}} * '''Slot 3:''' {{Catapult Fighter}}
? 
? 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Latest revision as of 22:53, 27 February 2021

Aoba
Aoba_wows_main.jpg
Cruiser | Japan | Tier VI
Tech Tree Position
Furutaka
Arrow_down.png
Aoba_icon_small.png
Arrow_down.png
Myōkō
stock
 top
General
Research price30000 exp
Purchase price2,660,000 Credits
Hit Points30,500 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model C turret3 х 2 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range13.55 km.
Maximum Dispersion116 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
120 mm/45 10th Year Type on a Model B2 mount4 х 1 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time102 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16,267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
120 mm/45 10th Year Type on a Model B2 mount4 х 1 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range4.5 km.
13 mm/76 Type 93 on a twin mount15 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount2 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius710 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSC007_Aoba_1943.png
2,660,000

Aoba — Japanese Tier VI cruiser.

Aoba represented a further development of Furutaka with main battery guns placed in twin turrets to achieve a longer gun range. Moreover, she outstripped her predecessor in torpedo armament power and AA defense capabilities.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/50 3rd Year Type No.2 in a Model C turret5.5361163,300174,700 0240,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Aoba (A)30,50061053415/4/220 0380,000
Aoba (B)31,9006105342/1520 14,000980,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type8 mod. 20.61027.216,2665910 0400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type6 mod. 1013.6 0240,000
Type6 mod. 21014.9 6,000520,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 102,000 hp35 0180,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Aoba isn't really much of a departure from her predecessor Furutaka. She is very similar to Furutaka's C Hull and continues traits that will persist through the entire Japanese heavy cruiser line. They are anti-ship combatants, skirmishers that specialize in medium to long ranges, and are ships that need other ships to draw fire or to support in order to do well in. Aoba is a very good vessel to be a captain in, so long as the captain knows her well.

One of thing to notice is the slightly less responsive turrets (common to the next two tiers, culminating in Mogami's super-slow 155 mm turrets) and faster gun reload time of 4 seconds at best over her predecessor. Her responsiveness to fluid situations is improved for a Japanese cruiser. This allows her to be where needed and to support when it is asked. Aoba can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone.

Her torpedoes are the same Type 8 mod.2 of the Furutaka upgrade but, perplexingly, their reload is longer. Unfortunately, the positioning of the racks at the rear of the ship is a sort of downgrade from Furutaka. Granted, this makes Aoba a dangerous ship to chase, but it also makes it more obvious to the enemy when she launches torpedoes, as the forward firing angle is quite shallow. [Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you. -- Huh? - Ed.]

It's best that to let Aoba behave as an anti-ship combatant rather than a AA screen. Aoba retains the narrow hull of Furutaka and thus can bow in and expect not to be hit (very often) by battleship guns at longer ranges allowing continued fire. Combined with her excellent maneuverability and fast reverse speed of 17 knots, holding that heading is not difficult and while she can still dodge the occasional torpedo salvo if coming from the front or rear, especially with Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) active to give more time.

That being said, while Aoba is an anti-ship combatant, it does not have the armor or the reload speed to engage in gunnery duels with rapid firing American cruisers such as the equivalent tier Dallas and come out unscathed. It is a threat to equivalent tier cruisers, but like Furutaka, Aoba is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where she can still use her maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give her breathing space.

Pros:

  • Narrow hull like most Japanese cruisers making it hard to hit her when she is facing bow or stern to enemy shells, also provides protection from bombs.
  • Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.
  • Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier.
  • Rate of fire, while slow for the tier, beats any Japanese heavy cruiser.
  • Good torpedo range for a heavy cruiser allowing uses as last ditch weapons.
  • Good anti-destroyer and anti-cruiser screen.
  • Good rudder shift and turning circle, makes it slightly easier to re-position and dodge shells.
  • Above average AA suite when Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) is equipped and activated.

Cons:

  • Like most Japanese cruisers her armor is weak and her citadel is easy to hit although this can be mitigate by angling.
  • Bow/stern armor can be smashed even with destroyer HE shells.
  • Slower firing rate of guns compared to many equivalent tier cruisers.
  • Torpedo tubes have a very limited launching arc.
  • Slow speed of the torpedoes, and wide spread
  • Looks large when showing broadside. Meeting a BB in open waters will often end up in disaster.

Research

Captains should first research Aoba's second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.

Optimal Configuration

Upgrades

Commander Skills

The key skills for Aoba are identical to those used on Furutaka and include Grease the Gears at Level 1, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.

Consumables

Aoba can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Aoba with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells and increases the amount of experience she earns.

Signals

Aoba captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Aoba - Wikipedia
  2. Aoba-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VII Hyūga • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII Weimar • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59 • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons


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