Arizona
Revision as of 22:59, 23 September 2019 Massive AA Fire | Revision as of 18:16, 3 October 2019 Commander Skills 2 | |||
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The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 1 <!-- Priority Target --> | |
? | | | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | Air Supremacy | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Improved Engine Boost | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Last Gasp | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 3 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 3 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | | + | | rating42 = 3 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | Massive AA Fire | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | | + | | rating48 = 2 <!-- Concealment Expert --> | |
}} | }} | |||
Revision as of 18:16, 3 October 2019
356 mm/45 Mk.8 in a turret4 х 3 pcs. |
Rate of Fire1.71 shots/min. |
Reload Time35 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range16 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity834 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,300 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
Maximum Speed21 knot |
Turning Circle Radius640 m. |
Rudder Shift Time14.6 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range8.9 km. |
Arizona — American special premium Tier VI battleship.
A U.S. Navy battleship with a conventional layout, with two turrets forward and two aft and her armor distributed according to the "all or nothing" concept. She was designed to engage enemy ships at long range. By the outbreak of World War II, the ship received more powerful torpedo protection, which slightly reduced her maneuverability.
USS Arizona was destroyed during the 7 December 1941 sneak attack on Pearl Harbor, Hawaii with heavy loss of life. Her remains can be seen today at the USS Arizona Memorial in Pearl Harbor.
Arizona first went on sale on 4 July 2016 on the NA servers, and on 9 July 2016 on the EU servers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Arizona is a Tier VI American battleship. It is similar to other mid-tier US battleships in that it moves at 21 kts and has decent armor. However, it differs from her tech tree counterpart in that her guns have a higher sigma value, making her salvo patterns tighter, and has worse rudder shift and AA. Her guns are great for shooting cruisers and destroyers, but at only 45 calibers long, their penetration starts to become inadequate as battleships start mounting 16-inch guns (and become armored against them), meaning you may have to switch to HE at longer ranges to deal damage and set fires. Her slower rudder shift isn't really noticeable, but combined with the lack of AA, makes her vulnerable to enemy carriers; it's a good idea to seek out anti-aircraft cruiser escorts if there are carriers in the battle, as well as paying careful attention to where enemy planes are at all times.
Pros:
- Large health pool; second only to Mutsu’s in Tier VI.
- Good dispersion, able to reliably hit ships at range.
- Considerably better armor than New Mexico.
- Decent range.
- Twelve main guns with good accuracy can devastate enemy ships.
Cons:
- Worse AA and slower shells, reload and rudder shift than New Mexico.
- Typically low American battleship mobility.
- Guns lack penetration power vs higher tier battleships.
- Short range secondaries only reach 5km with Advanced Firing Training.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Arizona are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Artillery Plotting Room Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
★ |
Χ |
Χ |
★ |
★★★ |
★ |
★★ |
4 |
★ |
★★★ |
|
Χ |
★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Arizona can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Mounting premium versions of these consumables is recommended to decrease their cool-down timers.
Camouflage
As a premium ship, Arizona comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Arizona captains should mount the standard flags to improve the ship's performance in battle. India Delta (), November Foxtrot (), and India Yankee () are all recommended to improve the ship's survivability. Captains may also find Sierra Mike () useful to increase the ship's top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★★ |
★ |
|
|
|
★★ |
★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Arizona joins forces with a New Mexico-class battleship.
Arizona fires a broadside against an enemy Molotov.
Arizona nails a Japanese Aoba-class cruiser with accurate gunfire.
Arizona punishes an enemy Nagato with a close range broadside.
USS Arizona Memorial Flag. Given to players who purchased a special bundle containing Arizona.
Historical Info
Historical Gallery
Video
References
Reviews:
https://youtu.be/vPKZlV9y5xI // Some gameplay by Tedster_