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Ark Royal

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Massive AA Fire
Revision as of 16:04, 11 July 2022
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?<!--+A Tier VI aircraft carrier with the unique feature of carrying large numbers of lower tier aircraft with a fast regeneration time, ''Ark Royal'' provides a rather forgiving experience for players new to aircraft carriers while also maintaining a high skill ceiling for more experienced players.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+'''Attack Aircraft:'''
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Perhaps the most unremarkable of ''Ark Royal's'' squadrons. They are the same attack aircraft as the stock attack planes found on ''[[Furious]]'' but with one more aircraft per drop to fire a barrage of 12 rockets. While the aircraft themselves have relatively high hp pools, they are rather slow, with the rockets themselves doing relatively low damage while firing in a fairly wide spread. Only consider using them in the beginning of the match to spare your other two squadrons or for quick damage when the other squadrons need to replenish their numbers.
?-->+ 
 +'''Torpedo Bombers:'''
 + 
 +The torpedo bombers should be considered the primary weapon of the ''Ark Royal'' against battleships and cruisers. While they are glacially slow with a top speed of only 133 knots, being only Tier IV planes, they are capable of dropping 3 torpedoes per drop, the most of any tier 6 carrier and thus giving her the highest torpedo alpha damage among her contemporaries. They also feature a very short arming distance, giving foes little time to react to a well timed drop. More practiced players of ''Ark Royal'' may take advantage of this short arming time by conducting attacks against potentially distracted destroyers, with even one hit being able to cause significant damage. Their short regeneration time of 59 seconds per aircraft also allows some degree of risk to be taken when it comes to where they can be sent.
 + 
 +'''Carpet Bombers:'''
 + 
 +''Ark Royal's'' bomber aircraft, like those of other British aircraft carriers, utilize carpet bombing rather than dive bombing, requiring more lead on moving targets due to the higher altitude of the drop. ''Ark Royal'', though, takes this bombing method to an entirely different level. With 8 bombs per aircraft and 3 aircraft per drop, ''Ark Royal's'' carpet bombers are capable of completely saturating its drop zone with 24 high explosive bombs. It should be noted, however, that these bombs are rather small and thus do little damage individually with poor penetration. The low penetration of only 19mm of armor in particular greatly precludes its usefulness against all but the most lightly armored battleships and cruisers. However, the sheer quantity they drop makes them excellent firestarters and their low penetration and damage is hardly a problem against lightly armored ships with low hp pools such as destroyers. As such, ''Ark Royal's'' carpet bombers should be used to seek out and hunt enemy destroyers or used to light fires against targets that may have prematurely used their damage control party.
 + 
 +'''Tips:'''
 + 
 +The torpedo bombers have a very forgiving reticle bloom in that it still continues to tighten even when engaging in a hard turn during an attack. This can be leveraged to make very significant adjustments during an attack run to dodge flak with little consequence or even used to "fake out" a target by flying almost parallel to their path in an attack run to feign an attack on another ship before turning hard towards them to catch them by surprise.
 + 
 +The sluggishness of her squadrons may make it difficult to dodge flak at times. To counter this, fly over islands with steeper topography to confuse flak direction. You can also begin attacks early in order to use the preparation animation to dodge a wall of flak.
 + 
 +'''Information on the website:''' [https://worldofwarships.eu/en/news/history/armada-ark-royal/ Armada: Ark Royal]
 +'''Comparison to other tier VI CVs:''' [https://na.wows-numbers.com/ship/3751786448,Ark-Royal/ NA server: Ark Royal Stats]
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Torpedo bombers drop three torpedoes per attack run, aim quickly, and have a converging drop pattern
?* +* Carpet bombers drop a large number of bombs per attack run, good at starting fires and crippling destroyers
?* +* Quick plane restoration time
?* +* Carpet and torpedo bombers have very forgiving aiming reticles, which will never widen when engaging in turns
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* The torpedo and dive bombers have very poor speed and durability
?* +* All plane types lack agility and have a very large turn radius
?* +* Bombs have very poor penetration
?* +* Fairly ineffective rockets with poor damage
 +* Very poor ship concealment
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
? +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+*'''Slot 1''': {{Air Groups Modification 1}}
?* '''Slot 1''': +*'''Slot 2''': {{Aircraft Engines Modification 1}}
?* '''Slot 2''': +*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
?* '''Slot 3''': +*'''Slot 4''': {{Torpedo Bombers Modification 2}}
?* '''Slot 4''': +
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
   
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = 2 <!-- Improved Engine Boost -->
?| Air Supremacy = +| rating13 = <!-- Engine Techie -->
?| Direction Center for Fighters = +| rating14 = 2 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = <!-- Search and Destroy -->
?| Last Gasp = +
  
?| High Alert = +| rating21 = <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 2 <!-- Improved Engines -->
?| Torpedo Acceleration = +| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Improved Engines = +| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = <!-- Sight Stabilization -->
?| Survivability Expert = +| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Demolition Expert -->
?| Aircraft Armor = +| rating34 = 2 <!-- Aircraft Armor -->
?| Basic Firing Training = +| rating35 = 2 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Sight Stabilization = +| rating44 = 2 <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = +| rating45 = <!-- Hidden Menace -->
?| Massive AA Fire = +| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = +
 }} }}
  
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 --> -->
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=6}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
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 | Juliet Charlie =  | Juliet Charlie =
  
?| Zulu = +}}
?| India Bravo Terrathree = +
?| Equal Speed Charlie London = +
?| Zulu Hotel = +
?| Papa Papa = +
? +
?| Wyvern = +
?| Red Dragon = +
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
 +
 +
 <div class="thumb tright"> <div class="thumb tright">
 +
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''{{#var:ship_name}}'', 1938</h2>
 ===Construction=== ===Construction===
?:Builder: Yard; City, Country+:Builder: Cammell Laird, Birkenhead, United Kingdom
?:Laid down: DD MONTH YEAR+:Laid down: 16 September 1935
?:Launched: DD MONTH YEAR+:Launched: 13 April 1937
?:Commissioned: DD MONTH YEAR+:Commissioned: 16 December 1938
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:22,000 tons displacement, standard
?:XXm length+:240m length
?:XXm beam+:28.895m beam
?:XXm draft +:8.717m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+:3 × shafts; 3 × geared steam turbines
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:31 knots at 103,012 shaft horsepower
?:XX nm at XX knots+:7,600 nm at 20 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Belt: 11.4 cm
?:Upper belt: +:Deck: 8.9 cm over boiler rooms and magazine
?:Torpedo bulkhead: +
?:Decks: +
?:Bulkheads: +
?:Barbettes and Turrets: +
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
?=====Main=====+ 
?:+
 =====Secondary===== =====Secondary=====
?:+:8 × twin 4.5 in (110 mm) DP guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+:4 × quadruple 2-pdr (40 mm (1.57 in)) AA guns
?=====Torpedoes=====+:8 × quadruple .50 in (12.7 mm) AA MGs
?:+ 
 ---- ----
 ====Aircraft==== ====Aircraft====
 =====Total===== =====Total=====
?:+:50–60
 =====Fighters===== =====Fighters=====
?:+:24 × Blackburn Skuas
 ===== Bombers===== ===== Bombers=====
?:+:26 × Fairey Swordfish
?}}</div>+}}
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+ 
 +</div>
 +[[File:HMSArkRoyalunderway.jpeg|none|frame|x350px|link=|HMS Ark Royal underway date unknown]]
  
 ===History=== ===History===
 +HMS Ark Royal (pennant number 91) was an aircraft carrier of the Royal Navy that served during the Second World War.
  
 +Designed in 1934 to fit the restrictions of the Washington Naval Treaty, Ark Royal was built by Cammell Laird at Birkenhead, England, and completed in November 1938. Her design differed from previous aircraft carriers. Ark Royal was the first ship on which the hangars and flight deck were an integral part of the hull, instead of an add-on or part of the superstructure. Designed to carry a large number of aircraft, she had two hangar deck levels. She served during a period that first saw the extensive use of naval airpower; several carrier tactics were developed and refined aboard Ark Royal.
 +
 +Ark Royal served in some of the most active naval theatres of the Second World War. She was involved in the first aerial and U-boat kills of the war, operations off Norway, the search for the German battleship Bismarck, and the Malta Convoys. Ark Royal survived several near misses and gained a reputation as a 'lucky ship'. She was torpedoed on 13 November 1941 by the German submarine U-81 and sank the following day; one of her 1,488 crew members was killed. Her sinking was the subject of several inquiries; investigators were keen to know how the carrier was lost, in spite of efforts to save the ship and tow her to the naval base at Gibraltar. They found that several design flaws contributed to the loss, which was rectified in new British carriers.
 +
 +The wreck was discovered in December 2002 by an American underwater survey company using sonar mounted on an autonomous underwater vehicle, under contract from the BBC for the filming of a documentary about the ship, at a depth of about 1,000 meters (3,300 ft) and approximately 30 nautical miles (56 km; 35 mi) from Gibraltar.
 ====Design==== ====Design====
 +In 1923, the Admiralty prepared a 10-year building program which included an aircraft carrier and 300 aircraft for the Fleet Air Arm. The economic downturn following the First World War caused it to be postponed. In 1930, the Director of Naval Construction, Sir Arthur Johns, began to update the plans for the carrier by incorporating recently developed technology. His aim was to increase the number of aircraft carried by shortening the landing and take-off distances of aircraft using arrestor gear and compressed steam catapults respectively, which would make more deck space available for storage and aircraft preparation. Along with the inclusion of two hangar decks, this allowed Ark Royal to carry up to 72 aircraft, although the development of larger and heavier aircraft during the carrier's construction meant that the actual number carried was between 50 and 60. Ark Royal featured an enclosed hangar design where the flight deck was the 'strength deck' and was strongly built with .75in (19mm) thick Ducol steel plating. The two hangar decks were thus enclosed within the hull girder, which also gave splinter protection to the hangars. The machinery spaces were protected by 4.5-inch (11.4 cm) belt armor. Three lifts moved aircraft between the hangars and the flight deck.
 +Another feature was the length and height of the flight deck. At 800 feet (240 m), the flight deck was 118 feet (36 m) longer than the keel; the latter dictated by the length of Royal Navy drydocks in Gibraltar and Malta. Due to the twin hangar decks, the flight deck rose to 66 feet (20 m) above the waterline.
 +The Washington and London Naval treaties had restricted warship tonnage for a number of nations after the end of the great war and were both to expire by the end of 1936. With a potential naval arms race developing between Britain, Japan and Italy, the British government sought a second treaty, which included limiting the maximum displacement of an aircraft carrier to 22,000 long tons (22,000 t). Ark Royal would have to fit this anticipated limit; to conserve weight, armor plating was limited to the belt, engine rooms, and magazines, while welding instead of riveting 65% of the hull saved 500 long tons (510 t). Installation of an armored flight deck was not possible, as the weight would have placed Ark Royal above the proposed limit while reducing her endurance and stability. The ship was designed with a three-layer side protection system based upon a void-liquid-void scheme very similar to that used on the King George V-class battleships and was designed to protect against torpedoes with up to a 750-pound (340 kg) warhead.
  
?====Service====+The ship was fitted with six boilers, which powered three Parsons geared turbines. The turbines were connected via three driveshafts to three propellers 16 feet (4.9 m) in diameter, to produce a maximum theoretical speed of 30 knots (56 km/h; 35 mph). Speed was important, as, with catapults and arrestor gear, Ark Royal would have to turn into the wind to launch and recover aircraft. To avoid endangering other ships with the frequent course changes associated with flight operations, Ark Royal would have to break away from accompanying ships and catch up on completion. Additionally, as the carrier was not armed for ship-to-ship combat, speed was her main protection against enemy warships.
  
  
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|pS088bsrhcE}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/HMS_Ark_Royal_(91) HMS ''Ark Royal'' (91) - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/armada-ark-royal/ Armada: Ark Royal (Armada in 90 Seconds: Ark Royal) - News - World of Warships]
 +# [https://www.youtube.com/watch?v=pS088bsrhcE Armada in 90 Seconds: Ark Royal - World of Warships Official Channel - YouTube]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.5.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://medium.com/@devblogwows/st-new-ships-164cc63ad299 May 23, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/c39p3s/st_changes_to_test_ships/ June 21, 2019]</span>:
 +**Fairey Albacore torpedo bombers replaced with Fairey Swordfish (because history!).
 +*** Aircraft hitpoints decreased from 1,110 to 1,070.
 +*** Aircraft cruise speed increased from 97 to 98 knots.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>:
 +**Torpedo bombers squadron size increased from 6 to 9 planes.
 +**Number of torpedo bombers on deck increased from 9 to 14.
 +**Torpedo bombers restoration time decreased from 81 to 59 s.
 +**Armor penetration of HE bombs increased from 18 to 19 mm.
 +**Number of bombs carried per plane decreased from 12 to 8.
 +}}
 +*Available for purchase in the Premium Shop or for completing a combat mission from the Unsinkable Sam container in Update 0.8.8.
 +*Update 0.9.2:
 +**The minimum time between attacks by bomber squadrons was increased from 5 to 7 s.
 +*Update 0.9.7:
 +**The rocket reticule was rotated 90 degrees, and now extends horizontally.
 +*Update 0.9.8:
 +**Minor fixes to textures and geometry of the ship.
 +*Update 0.10.0:
 +**The speed of the patrol fighters was increased to 221 knots.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:04, 11 July 2022

Ark Royal
Ark_Royal_wows_main.jpg
Tech Tree Position
Ark_Royal_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points44,500 
Secondary Armament #1
113 mm/45 QF Mk.I on a Mk.III UD mount8 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
113 mm/45 QF Mk.I on a Mk.III UD mount8 х 2 pcs.
. . . Average Damage per Second71.2 
. . . Firing Range5.01 km.
12.7 mm Mk.III8 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs.
. . . Average Damage per Second118.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius990 m.
Rudder Shift Time12.8 sec.
Concealment
Surface Detectability Range13.97 km.
Air Detectability Range11.79 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSA518_Ark_Royal.png
Special

Ark Royal — British special premium Tier VI aircraft сarrier.

The new aircraft carrier was to combine all the innovations: a double-level hangar, steam catapults built into the deck, heavy armor, and multipurpose guns. The armor of the hangar and the flight deck had to be sacrificed to stay within the displacement limits. In May 1941, a torpedo bomber from Ark Royal managed to hit Bismarck, which played its role in the sinking of the battleship. On November 13, Ark Royal was hit by a torpedo. After a long struggle for survivability, it was ordered to abandon the ship, and the aircraft carrier capsized and disappeared underwater.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ark Royal44,5001011488/6/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Skua1211,820 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Swordfish5,200981,500 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Swordfish981,550 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 102,000 hp31 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

A Tier VI aircraft carrier with the unique feature of carrying large numbers of lower tier aircraft with a fast regeneration time, Ark Royal provides a rather forgiving experience for players new to aircraft carriers while also maintaining a high skill ceiling for more experienced players.

Attack Aircraft:

Perhaps the most unremarkable of Ark Royal's squadrons. They are the same attack aircraft as the stock attack planes found on Furious but with one more aircraft per drop to fire a barrage of 12 rockets. While the aircraft themselves have relatively high hp pools, they are rather slow, with the rockets themselves doing relatively low damage while firing in a fairly wide spread. Only consider using them in the beginning of the match to spare your other two squadrons or for quick damage when the other squadrons need to replenish their numbers.

Torpedo Bombers:

The torpedo bombers should be considered the primary weapon of the Ark Royal against battleships and cruisers. While they are glacially slow with a top speed of only 133 knots, being only Tier IV planes, they are capable of dropping 3 torpedoes per drop, the most of any tier 6 carrier and thus giving her the highest torpedo alpha damage among her contemporaries. They also feature a very short arming distance, giving foes little time to react to a well timed drop. More practiced players of Ark Royal may take advantage of this short arming time by conducting attacks against potentially distracted destroyers, with even one hit being able to cause significant damage. Their short regeneration time of 59 seconds per aircraft also allows some degree of risk to be taken when it comes to where they can be sent.

Carpet Bombers:

Ark Royal's bomber aircraft, like those of other British aircraft carriers, utilize carpet bombing rather than dive bombing, requiring more lead on moving targets due to the higher altitude of the drop. Ark Royal, though, takes this bombing method to an entirely different level. With 8 bombs per aircraft and 3 aircraft per drop, Ark Royal's carpet bombers are capable of completely saturating its drop zone with 24 high explosive bombs. It should be noted, however, that these bombs are rather small and thus do little damage individually with poor penetration. The low penetration of only 19mm of armor in particular greatly precludes its usefulness against all but the most lightly armored battleships and cruisers. However, the sheer quantity they drop makes them excellent firestarters and their low penetration and damage is hardly a problem against lightly armored ships with low hp pools such as destroyers. As such, Ark Royal's carpet bombers should be used to seek out and hunt enemy destroyers or used to light fires against targets that may have prematurely used their damage control party.

Tips:

The torpedo bombers have a very forgiving reticle bloom in that it still continues to tighten even when engaging in a hard turn during an attack. This can be leveraged to make very significant adjustments during an attack run to dodge flak with little consequence or even used to "fake out" a target by flying almost parallel to their path in an attack run to feign an attack on another ship before turning hard towards them to catch them by surprise.

The sluggishness of her squadrons may make it difficult to dodge flak at times. To counter this, fly over islands with steeper topography to confuse flak direction. You can also begin attacks early in order to use the preparation animation to dodge a wall of flak.

Information on the website: Armada: Ark Royal

Comparison to other tier VI CVs: NA server: Ark Royal Stats

Pros:

  • Torpedo bombers drop three torpedoes per attack run, aim quickly, and have a converging drop pattern
  • Carpet bombers drop a large number of bombs per attack run, good at starting fires and crippling destroyers
  • Quick plane restoration time
  • Carpet and torpedo bombers have very forgiving aiming reticles, which will never widen when engaging in turns

Cons:

  • The torpedo and dive bombers have very poor speed and durability
  • All plane types lack agility and have a very large turn radius
  • Bombs have very poor penetration
  • Fairly ineffective rockets with poor damage
  • Very poor ship concealment

Optimal Configuration

Upgrades

The recommended upgrades for Ark Royal are as follows:

Commander Skills

Camouflage

As a premium ship, Ark Royal comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Ark Royal (91) - Wikipedia
  2. Armada: Ark Royal (Armada in 90 Seconds: Ark Royal) - News - World of Warships
  3. Armada in 90 Seconds: Ark Royal - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.5.

Testing Changes

  • May 23, 2019:
    • Preliminary characteristics.
  • June 21, 2019:
    • Fairey Albacore torpedo bombers replaced with Fairey Swordfish (because history!).
      • Aircraft hitpoints decreased from 1,110 to 1,070.
      • Aircraft cruise speed increased from 97 to 98 knots.
  • July 19, 2019:
    • Torpedo bombers squadron size increased from 6 to 9 planes.
    • Number of torpedo bombers on deck increased from 9 to 14.
    • Torpedo bombers restoration time decreased from 81 to 59 s.
    • Armor penetration of HE bombs increased from 18 to 19 mm.
    • Number of bombs carried per plane decreased from 12 to 8.
  • Available for purchase in the Premium Shop or for completing a combat mission from the Unsinkable Sam container in Update 0.8.8.
  • Update 0.9.2:
    • The minimum time between attacks by bomber squadrons was increased from 5 to 7 s.
  • Update 0.9.7:
    • The rocket reticule was rotated 90 degrees, and now extends horizontally.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.0:
    • The speed of the patrol fighters was increased to 221 knots.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America