Arkansas Beta
Revision as of 13:54, 9 July 2020 Updated upgrade recommendations | Revision as of 16:42, 12 April 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A dreadnought with good armor, reasonably good armament for her time, and balanced performance, typical of U.S. Navy battleships. Due to a lack of AA armament, the ship was vulnerable to air strikes.<br><br>''Arkansas Beta'' was given out as a gift ship to players who completed 49 or more matches of any mode during the Closed Beta. It is no longer available.<br><br>{{Model3DViewer|5304b118e2cf458faef1af4d7a9143f6}} | + | A dreadnought with good armor, reasonably good armament for her time, and balanced performance, typical of U.S. Navy battleships. Due to a lack of AA armament, the ship was vulnerable to air strikes.<br><br>''Arkansas Beta'' was given out as a gift ship to players who completed 49 or more matches of any mode during the Closed Beta. It is no longer available.<!-- <br><br>{{Model3DViewer|5304b118e2cf458faef1af4d7a9143f6}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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The only performance advantage the ''Arkansas'' has is that it has all access to all six [[Ship:Upgrades|upgrade slots]]. Of course, actually using all of those slots will cost the player 6,875,000 credits. Upgrade Slots 1 and 4 are already available on the ''Wyoming''. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] can be equipped with a Gun Firing Control System Modification 1 to improve firing range so that it nearly ties an elite ''Wyoming''. However, that only serves to bring parity. [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Slot 5]], and [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Slot 6]] are where any potential improvements are to be had. | The only performance advantage the ''Arkansas'' has is that it has all access to all six [[Ship:Upgrades|upgrade slots]]. Of course, actually using all of those slots will cost the player 6,875,000 credits. Upgrade Slots 1 and 4 are already available on the ''Wyoming''. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] can be equipped with a Gun Firing Control System Modification 1 to improve firing range so that it nearly ties an elite ''Wyoming''. However, that only serves to bring parity. [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Slot 5]], and [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Slot 6]] are where any potential improvements are to be had. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Deck armor is on the weak side; incoming high explosive rounds are a concern. | * Deck armor is on the weak side; incoming high explosive rounds are a concern. | |||
* Pretty slow, just like ''[[Wyoming]]''. Don't plan on getting anywhere in a hurry. | * Pretty slow, just like ''[[Wyoming]]''. Don't plan on getting anywhere in a hurry. | |||
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+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/index.php?/topic/70067-premium-ship-review-uss-arkansas/ LittleWhiteMouse's Premium Ship Review: Arkansas] from the NA forums'''}} | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 1:''' {{Main Armaments Modification 1}} is the most common pick. | * '''Slot 1:''' {{Main Armaments Modification 1}} is the most common pick. | |||
* '''Slot 2:''' Only one real choice exists for battleships: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. | * '''Slot 2:''' Only one real choice exists for battleships: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. | |||
? | * '''Slot 3:''' There are a couple of good options here. {{Secondary Battery Modification | + | * '''Slot 3:''' There are a couple of good options here. {{Secondary Battery Modification 1}} will boost the range and accuracy of secondaries by 20%. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries by 5% but also provides a 16% increase to the range of the main battery. | |
? | * '''Slot 4:''' {{Damage Control System Modification 2}} provides Arkansas with some of the expected survivability of a BB. {{Steering Gears Modification | + | * '''Slot 4:''' {{Damage Control System Modification 2}} provides Arkansas with some of the expected survivability of a BB. {{Steering Gears Modification 1}} is also an option and will reduce rudder shift time. | |
* '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. | * '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. | |||
* '''Slot 6:''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading. | * '''Slot 6:''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading. | |||
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The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
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? | + | {{Commander Skills 3 BB | ||
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 1 <!-- Gun Feeder --> | |
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = 2 <!-- Emergency Repair Specialist --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 2 <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 2 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = <!-- AA Gunner --> | |
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? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | | rating41 = | + | | rating41 = <!-- Dead Eye --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
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}} | }} | |||
+ | <!-- CUT HERE--> | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 16:42, 12 April 2021
305 mm/50 Mk.7 in a turret6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.38 km. |
Maximum Dispersion203 m. |
HE Shell305 mm HE Common 870 lb |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP 870 lb |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight394.6 kg. |
IDS_PAGS149_5IN_51_MK710 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/51 Mk.7 on a Mk.13 mount11 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
Maximum Speed20.5 knot |
Turning Circle Radius590 m. |
Rudder Shift Time17.7 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range7.73 km. |
Arkansas Beta — American special premium Tier IV battleship.
A dreadnought with good armor, reasonably good armament for her time, and balanced performance, typical of U.S. Navy battleships. Due to a lack of AA armament, the ship was vulnerable to air strikes.
Arkansas Beta was given out as a gift ship to players who completed 49 or more matches of any mode during the Closed Beta. It is no longer available.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Arkansas | 43,800 | 13 | 305 | 6 | 21 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Arkansas is essentially a stock Wyoming upgraded with the 28,000 hp propulsion and the hit points of the Wyoming (B) hull. The only other difference is that for some reason it has 0.7 less range than a stock Wyoming. As with American battleships, the armor is an all-or-nothing scheme with most of the protection surrounding the citadel, leaving the bow and stern vulnerable. The hard part of playing this ship is that she has absolutely no defense against enemy aircraft. If you find yourself being targeted by aircraft carriers, the only thing you can do about it is turn away, but that still won't do much good with the slow turning rate. If played as a close range brawler, her guns can destroy anything; the option to mount Main Battery Modification 3 allowing for a much higher rate of fire than a standard battleship of this tier.
The only performance advantage the Arkansas has is that it has all access to all six upgrade slots. Of course, actually using all of those slots will cost the player 6,875,000 credits. Upgrade Slots 1 and 4 are already available on the Wyoming. Upgrade Slot 2 can be equipped with a Gun Firing Control System Modification 1 to improve firing range so that it nearly ties an elite Wyoming. However, that only serves to bring parity. Upgrade Slot 3, Slot 5, and Slot 6 are where any potential improvements are to be had.Pros:
- Premium ship, excellent for earning credits and developing captains.
- Has a faster top speed, equivalent to Wyoming with the engine upgrade.
- Can use all six upgrade slots, normally only available to ships at Tier IX and X.
- As a result of the above she can obtain a very high sustained damage output.
- Can reach an astoundingly low 10.2 km detection range when fully built for concealment.
- Secondaries can be formidable with upgrades. When fully optimized, the secondary armament has a maximum range of 6 km, same stock range as tier 10 "Montana"
Cons:
- Enormous gun dispersion even at close range
- Certain upgrades are required in order for the ship to perform at an acceptable level.
- Literally not a single AA gun and all carrier pilots know it.
- Deck armor is on the weak side; incoming high explosive rounds are a concern.
- Pretty slow, just like Wyoming. Don't plan on getting anywhere in a hurry.
LittleWhiteMouse's Premium Ship Review: Arkansas from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Arkansas Beta are as follows:
- Slot 1: Main Armaments Modification 1 is the most common pick.
- Slot 2: Only one real choice exists for battleships: Damage Control System Modification 1 . This will reduce chances of fire and flood.
- Slot 3: There are a couple of good options here. Secondary Battery Modification 1 will boost the range and accuracy of secondaries by 20%. Artillery Plotting Room Modification 1 will increase range and give secondaries by 5% but also provides a 16% increase to the range of the main battery.
- Slot 4: Damage Control System Modification 2 provides Arkansas with some of the expected survivability of a BB. Steering Gears Modification 1 is also an option and will reduce rudder shift time.
- Slot 5: Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, Concealment System Modification 1 , and appropriate camouflage, this ship can choose when to engage the enemy.
- Slot 6: The recommended choice is Artillery Plotting Room Modification 2 to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. Main Battery Modification 3 will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
★★ |
|
★★ |
2 |
★★ |
|
|
★★ |
★★ |
|
3 |
|
|
★★ |
★★ |
|
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Arkansas Beta can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party