Atlanta
Revision as of 20:26, 3 October 2019 Commander Skills 2 | Revision as of 16:36, 12 April 2021 | |||
15 intermediate revisions by 9 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.<br><br>{{Model3DViewer|74cc90a6b5164ac38477b21c7ae0d69e}} | + | A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery. | |
+ | <!-- <br><br>{{Model3DViewer|74cc90a6b5164ac38477b21c7ae0d69e}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
Line 10: | Line 11: | |||
Success in game depends on finding the sweet spot between the two. At 27,500 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them. | Success in game depends on finding the sweet spot between the two. At 27,500 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them. | |||
? | ''Atlanta'' - and her sister ship, ''[[Flint]]'' - are unique in the game in that they have '''unlimited''' charges of the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire consumable]]. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. As of patch 0.5.9.0, ''Atlanta'' has also been given access to the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar consumable]], making her an even bigger threat to enemy destroyers. | + | ''Atlanta'' - and her sister ship, ''[[Flint]]'' - are unique in the game in that they have '''unlimited''' charges of the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire consumable]]. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes, though her over-reliance on flak means this can sometimes be inconsistent if the enemy planes dodge, and she's not nearly as threatening to them once they get close. As of patch 0.5.9.0, ''Atlanta'' has also been given access to the [[Ship:Consumables#Surveillance_Radar|Surveillance Radar consumable]], making her an even bigger threat to enemy destroyers. | |
? | + | |||
? | + | |||
? | + | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Fast main battery traverse speed | |
? | * | + | * Extremely high DPM and shell volume for a Tier 7 cruiser | |
? | * | + | * Very high shell arcs allow to safely shoot over islands | |
? | * | + | * Tight turn radius | |
? | * | + | * Good long range (flak) AA suite | |
? | + | * Equipped with torpedoes with good damage and speed | ||
? | * | + | * Access to the {{Surveillance Radar}} consumable | |
? | * | + | * The {{Defensive AA Fire}} consumable has unlimited charges | |
? | * | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | + | * Small hitpoint pool and no usable armor, poor survivability | ||
? | * Small | + | * Torpedoes are very short ranged | |
? | * Torpedoes are very short | + | * Abysmal main battery base range, barely better than ''Atlanta'''s base surface detection | |
? | * | + | * Poor shell velocity makes hitting targets at range difficult | |
? | * | + | * Low AA DPS with no mid-range aura; ''Atlanta'''s over-reliance on long-range flak can make her inconsistent against planes | |
? | * Low | + | * Slow rudder shift for such a small ship | |
? | * | + | * Requires several 4-point captain skills to perform optimally; IFHE is a must in order to be capable of hurting battleships | |
? | + | <br /> | ||
+ | ||||
+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/index.php?/topic/117222-premium-ship-review-atlanta-30/ LittleWhiteMouse's Premium Ship Review: Atlanta] from the NA forums'''}} | |||
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
As a premium ship, ''Atlanta'' doesn't have any upgrades to research. | As a premium ship, ''Atlanta'' doesn't have any upgrades to research. | |||
? | {{Block| i | content='''Tactical Advice:''' Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers | + | {{Block| i | content='''Tactical Advice:''' Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers out-range and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and she is best used like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage. The most rewarding tactic using the Atlanta, is staying behind cover and using your outstandingly high shell arcs to harass the enemy with HE Rounds.}} | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}} | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': {{ | + | * '''Slot 4''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | ||||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Swift Fish --> | |
? | | rating13 = <!-- | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | rating24 = <!-- | + | | rating24 = <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 2 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = <!-- Survivability Expert --> | |
? | + | |||
? | + | |||
? | | rating41 = <!-- | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- AA Gunner --> | |
? | + | |||
? | + | |||
}} | }} | |||
Line 103: | Line 95: | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 2 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 3 | |||
+ | ||||
+ | | Zulu = 3 | |||
+ | | India Bravo Terrathree = 2 | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = 2 | |||
+ | ||||
+ | | Wyvern = 2 | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = 2 | |||
+ | | Hydra = 2 | |||
+ | | Basilisk = 2 | |||
+ | ||||
+ | | Leviathan = 2 | |||
+ | | Scylla = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
Line 133: | Line 157: | |||
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
{{VideoYT|zw5g5fz3eTQ}} | {{VideoYT|zw5g5fz3eTQ}} | |||
+ | ||||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Atlanta_(CL-51) USS ''Atlanta'' (CL-51) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Atlanta-class_cruiser ''Atlanta''-class cruiser - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/general-news/premium-ship-spotlight-atlanta/ Premium Ship Spotlight: Atlanta - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 16:36, 12 April 2021
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
Rate of Fire12.5 shots/min. |
Reload Time4.8 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.34 km. |
Maximum Dispersion115 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.61 shots/min. |
Reload Time98 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 3 |
Maximum Damage16,633 |
Torpedo Speed65 knot |
Torpedo Range4.5 km. |
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range5.01 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius610 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Atlanta — American special premium Tier VII cruiser.
A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Atlanta | 27,500 | 10 | 89 | 8 | 8/4/8 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk15 mod. 3 | 0.6 | 98 | 7.2 | 16,633 | 65 | 4.5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Atlanta is a Tier VII American cruiser that plays like a "tweener"; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.
Success in game depends on finding the sweet spot between the two. At 27,500 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them.
Atlanta - and her sister ship, Flint - are unique in the game in that they have unlimited charges of the Defensive AA Fire consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes, though her over-reliance on flak means this can sometimes be inconsistent if the enemy planes dodge, and she's not nearly as threatening to them once they get close. As of patch 0.5.9.0, Atlanta has also been given access to the Surveillance Radar consumable, making her an even bigger threat to enemy destroyers.Pros:
- Fast main battery traverse speed
- Extremely high DPM and shell volume for a Tier 7 cruiser
- Very high shell arcs allow to safely shoot over islands
- Tight turn radius
- Good long range (flak) AA suite
- Equipped with torpedoes with good damage and speed
- Access to the Surveillance Radar consumable
- The Defensive AA Fire consumable has unlimited charges
Cons:
- Small hitpoint pool and no usable armor, poor survivability
- Torpedoes are very short ranged
- Abysmal main battery base range, barely better than Atlanta's base surface detection
- Poor shell velocity makes hitting targets at range difficult
- Low AA DPS with no mid-range aura; Atlanta's over-reliance on long-range flak can make her inconsistent against planes
- Slow rudder shift for such a small ship
- Requires several 4-point captain skills to perform optimally; IFHE is a must in order to be capable of hurting battleships
LittleWhiteMouse's Premium Ship Review: Atlanta from the NA forums
Research
As a premium ship, Atlanta doesn't have any upgrades to research.
Tactical Advice: Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers out-range and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and she is best used like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage. The most rewarding tactic using the Atlanta, is staying behind cover and using your outstandingly high shell arcs to harass the enemy with HE Rounds.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 or Steering Gears Modification 1
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
|
★★ |
★★ |
2 |
|
|
★★ |
|
|
|
3 |
★★ |
|
★★ |
|
★★ |
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Atlanta can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
The Defensive AA Fire consumable has unlimited charges.
Camouflage
As a premium ship, Atlanta comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
★★ |
|
★★ |
★★ |
|
|
|
★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS Atlanta (CL-51) - Wikipedia
- Atlanta-class cruiser - Wikipedia
- Premium Ship Spotlight: Atlanta - News - World of Warships