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Audacious

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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 <!-- <!--
 PERFORMANCE SECTION GUIDELINES PERFORMANCE SECTION GUIDELINES
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +HMS ''Audacious'' is a tier X Royal Navy aircraft carrier and the final researchable carrier of the Royal Navy tech tree. As such, its aircraft are the culmination of traits shared by her predecessors, featuring high hp pools compared to other aircraft at the same tier and carrying armaments that focus more on doing damage over time via fire and flooding rather than direct alpha damage. Their high hp and decent speed make them among the most survivable aircraft at their tier when under AA fire, being fast enough to get in and out of AA range quickly to get a strike off while having enough hp to take minimal losses while under fire. However, they may have some difficulty in conducting quick follow-up strikes due to their wider than average turning radius. It should also be noted that ''Audacious'' has a rather small deck capacity of only 14 planes of each type on deck with long regeneration times for all of her squads, being second to only to ''[[Franklin D. Roosevelt]]'' for the longest regeneration times for her carpet bombers and torpedo bombers. This low plane reserve and regeneration time can make it difficult to recover from heavy plane losses.
 +Captains that prefer to position their carriers more aggressively may want to consider purchasing the {{UU Audacious}} module which grants 15% better concealment, 50% reduction in time taken for the engine to reach full power, and 30% better rudder shift for the carrier itself for faster repositioning and also increases the boost time available to her air groups by 20% for faster squad cycling instead of the typical sixth upgrade slot options of increased plane hp or plane speed.
 +
 +
 +'''Westland Wyvern Attack Planes'''
 +
 +''Audacious’s'' attack aircraft, like those of previous Royal Navy carriers, are a solid secondary source of damage with a decent fire chance. Each squad consists of 9 aircraft that attack in flights of 3, each launching 12 rockets for a staggering total of 36 rockets per drop. The high number of rockets per drop combined with a short machine gun delay makes them an excellent choice to use against enemy destroyers, with well-aimed rocket salvos being capable of taking a third or even more of their low hp pools in one drop. However, the high potential alpha strike it could have against more armored vessels is largely precluded by the low penetration of only 28mm, the lowest of any tier X carrier. As such, they shouldn’t be relied upon as a primary source of damage against these targets. Should they be used against larger vessels, however, captains should aim for the superstructure as even the commonly found 30mm midsection armor on cruisers is thick enough to cause the rockets to shatter. Ideally, they should be used to hunt destroyers and to quickly reignite fires on battleships that may have been put out after an attack from the carpet bombs.
 +
 +
 +'''Westland Wyvern Bombers'''
 +
 +Like other Royal Navy carriers, ''Audacious’s'' bomber squadrons consist of carpet bombers, releasing a large amount of bombs from high altitude that can potentially deal very high damage at the cost of having to lead more due to the long fall time of the bombs. Each squad consists of 9 aircraft that attack in flights of 3, each dropping 6 bombs for a total of 18 bombs per drop. The bombs themselves deal rather middling individual damage and the 41mm of penetration means that more heavily armored battleships and even some large cruisers can shatter the bombs on their decks. However, they have high fire chance for bombs of their size and combined with the amount of bombs in a single drop, it is not uncommon to light 2 or even 3 fires in a single well-aimed drop. They are best utilized against enemy battleships and cruisers, battleships in particular as their long damage control party cooldown and longer fire duration makes them particularly vulnerable to fires.
 +
 +
 +'''Westland Wyvern Torpedo Bombers'''
 +
 +The torpedo bombers aboard ''Audacious'' are its most consistent form of damage against heavily armored targets. Each squad consists of 9 aircraft that attack in flights of 3, each dropping a single torpedo for a total of 3 torpedoes per drop. Key features of ''Audacious’s'' torpedoes include a converging spread like those found on her predecessors, a relatively short arming period, and the highest flooding chance of any aircraft-dropped torpedo at her tier (51%). When used in conjunction with the carpet bombers, the torpedoes can be reliably used to force an enemy vessel to use its damage control party before following up with a carpet bomb strike that will set fires that last their full duration. The high hp pool of her torpedo bombers when combined with the {{In-flight Repair}} consumable also makes them resistant to even some of the densest AA fire when the consumable is active. They should ideally be used against enemy battleships that her bombs may struggle to penetrate or against cruisers under pressure from your own team to force them to either take damage from your torpedoes or turn broadside to your team to evade them.
 +
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Highest plane healthpool of all tech tree CV's+* Highest plane durability of all researchable aircraft carriers
?* All planes have a tight turn radius and quick aimtime+* All plane types have a tight turn radius
?* The attack aircraft drop a whopping 42 rockets per attack run, ideal to hunt destroyers+* Rockets are dropped in large amounts per attack run, and cover a wide area
?* Bombs have a high fire chance and good penetration, and are dropped in large amounts at 18 per drop+* Torpedoes aim quickly, have a short arming distance and a converging pattern
?* Very good at starting fires with both rockets and bombs+* Bombs have sufficient penetration and are dropped in large amounts at 18 per drop
?* Decent ship concealment, turn radius and rudder shift time. When equipped with legendary module, detection is decreased to only 9.9km.+* Both rockets and bombs are very good at igniting fires
 +* Short machine gun period for the rockets
 * Thickly armored flight deck, resilient against long range fire, rockets and bombs * Thickly armored flight deck, resilient against long range fire, rockets and bombs
 +* Second best concealment among Tier X aircraft carriers
 +* {{UU Audacious}} makes ''Audacious''' the stealthiest and nimblest Tier X aircraft carrier (at the expense of plane survivability or speed)
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Attack aircraft are fairly slow, and are slower than the bombers+* All plane types are fairly slow, with attack aircraft being the slowest
?* Rockets have very low penetration, and accuracy leaves a lot to be desired+* Rockets have poor damage and penetration for Tier X standards, though they somewhat compensate with the number of rockets dropped with each attack run
?* Bombs lose a lot of effectiveness against heavily armored ships such as ''[[Kremlin]]''+* Bomb penetration is insufficient against some battleship and cruiser decks
?* Heavily reliant on damage over time effects (fires and floods) +* Relies heavily on damage over time, predominantly fires
?* Fairly long plane restoration time+* Very underwhelming AA suite for a Tier X aircraft carrier
?* Underwhelming AA suite for a Tier 10 aircraft carrier+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Unlike most Tier X ships, ''{{#var:ship_name}}'' has upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+* '''Attack Aircraft:''' Upgrade to Wyvern for higher plane speed and more health, as well as two more rockets per plane.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+* '''Torpedo Bombers:''' Upgrade to Wyvern for higher plane speed and more health.
 +* '''Bombers:''' Upgrade to Wyvern for higher plane speed and more health, as well as two more bombs per plane.
 + 
 +''[[Eagle]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Air Groups Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Aircraft Engines Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aerial Torpedoes Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Torpedo Bombers Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Flight Control Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{UU_Audacious}}
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CV
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. SSE on a CV) or are detrimental to the ship - not because you don't like it. For those just leave it blank. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = <!-- Priority Target -->+| rating11 = <!-- Last Gasp -->
?| rating12 = 0 <!-- Preventive Maint -->+| rating12 = 3 <!-- Improved Engine Boost -->
?| rating13 = 0 <!-- Expert Loader -->+| rating13 = <!-- Engine Techie -->
 | rating14 = 3 <!-- Air Supremacy --> | rating14 = 3 <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
?| rating16 = 3 <!-- Improved Engine Boost -->+| rating16 = <!-- Search and Destroy -->
?| rating17 = 0 <!-- Incoming Fire Alert -->+
?| rating18 = 2 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Torpedo Bomber -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = 0 <!-- Expert Marksman -->+| rating23 = 3 <!-- Improved Engines -->
?| rating24 = 2 <!-- Torpedo Acceleration -->+| rating24 = <!-- Repair Specialist -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Secondary Armament Expert -->
?| rating26 = 3 <!-- Improved Engines -->+| rating26 = <!-- Patrol Group Leader -->
?| rating27 = <!-- Adrenaline Rush -->+
?| rating28 = 0 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Sight Stabilization -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Demolition Expert -->
 | rating34 = 3 <!-- Aircraft Armor --> | rating34 = 3 <!-- Aircraft Armor -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 3 <!-- Survivability Expert -->
?| rating36 = <!-- Superintendent -->+| rating36 = <!-- Interceptor -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 0 <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Bomber Flight Control -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Proximity Fuse -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Close Quarters Expert -->
?| rating44 = 3 <!-- Sight Stabilization -->+| rating44 = 3 <!-- Enhanced Aircraft Armor -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = <!-- Hidden Menace -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Enhanced Reactions -->
?| rating47 = 0 <!-- Radio Position Finding -->+
?| rating48 = 2 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 +<br />
 +'''Aircraft Carrier:'''
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
?* {{Smoke Generator}}+'''Attack Aircraft:'''
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
?* {{Surveillance Radar}}+* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
?* {{Torpedo Reload Booster}}+'''Torpedo Bombers:'''
?* {{Main Battery Reload Booster}}+* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
?* {{Engine Boost}}+* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+* '''Slot 3:''' {{In-flight Repair}} &ndash; 3 charges
?-->+'''Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
 +* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
 + 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+{{TT Ship Camo Insert|shiptier=10}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectability range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Whiskey Unaone = +
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = +| November Echo Setteseven = <!-- +5% AA damage -->
?| Sierra Mike = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = +| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
?| India Yankee = +| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = +| Hotel Yankee = <!-- ram someone -->
  
?| Zulu = +| November Foxtrot = <!-- -5% Consumables reload -->
?| India Bravo Terrathree = +| Sierra Mike = 1 <!-- +5% speed -->
?| Equal Speed Charlie London = +| India Delta = 2 <!-- +20% HP from Repair Party -->
?| Zulu Hotel = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Papa Papa = +| India Yankee = <!-- -20% Fire duration -->
 +| Juliet Charlie = <!-- No Detonate -->
  
?| Wyvern = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
?| Dragon Flag = +}}
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 # [https://en.wikipedia.org/wiki/Audacious-class_aircraft_carrier ''Audacious''-class aircraft carrier - Wikipedia] # [https://en.wikipedia.org/wiki/Audacious-class_aircraft_carrier ''Audacious''-class aircraft carrier - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added for testing by supertesters in the game starting from Update 0.8.0.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://thedailybounce.net/world-of-warships/world-of-warships-supertest-hms-audacious/ October 18, 2018]</span>:
 +**Preliminary characteristics (cr. The Daily Bounce).
 +}}
 +*Update 0.8.0.1:
 +**The parameters of the approach of attack for the torpedo bombers were changed: the duration of the attack preparation was increased and the angles of the torpedo spread at optimal aiming were increased.
 +**The arming time and range of the aerial torpedoes were increased, and the speed was changed to 35 knots.
 +**Only one type of torpedo was made available: the Mark XII.
 +*Update 0.8.1:
 +**Made temporarily available for purchase in the Arsenal for crowns and florins during the Fly! Strike! Win! event.
 +*Update 0.8.1.1:
 +**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
 +*Update 0.8.2:
 +**Made available in the tech tree as part of the British aircraft carrier line.
 +*Update 0.8.10:
 +**Experience earnings decreased by 10%.
 +**Experience earnings decreased by 15% after having suffered a defeat.
 +*Update 0.9.2:
 +**The minimum time between attacks for bomber squadrons was increased from 5 to 8.5 seconds.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 1040 m to correct prior discrepancy.
 +*Update 0.9.7:
 +**The rocket crosshair was made horizontal by rotating it 90 degrees.
 +**Research cost was increased from 330,000 to 355,000 experience.
 +*Update 0.9.8:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.12:
 +**The number of rockets on the stock rocket planes was reduced from 12 to 10.
 +**The number of rockets on the researchable rocket planes was reduced from 14 to 12.
 +**Maximum bomb damage was increased from 6,000 to 6,400.
 +**The chance to set a fire with bombs was increased from 35% to 36%.
 +*Update 0.10.0:
 +**The speed of patrol fighters was increased to 266 knots.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +**Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
 +**Armor layout updated.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:47, 30 November 2022

Audacious
Audacious_wows_main.jpg
Tech Tree Position
Implacable
Arrow_down.png
Audacious_icon_small.png
Arrow_down.png
Eagle
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points63,400 
Secondary Armament #1
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs.
. . . Average Damage per Second71.2 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.III on a Mk.VII mount9 х 1 pcs.
. . . Average Damage per Second78.3 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.XI on a Mk.V mount2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount8 х 6 pcs.
. . . Average Damage per Second161.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius1 040 m.
Rudder Shift Time15.7 sec.
Concealment
Surface Detectability Range14.32 km.
Air Detectability Range11.22 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSA210_Audacious.png
28,000,000

Audacious — British Tier X aircraft сarrier.

This heavy aircraft carrier project, designed at the end of World War II, represented a further development of the Implacable class. Her large dimensions allowed her to overcome the major drawback of her predecessors—the relatively small number of airplanes she could carry onboard. The aircraft carriers initially laid down as the Audacious class were completed much later, in the 1950s, with a significantly modified design.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Audacious63,4001311489/2/8/8 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Firebrand1372,190 01,000,000
Wyvern1402,280 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Firebrand5,9331362,250 01,000,000
Wyvern5,9331422,340 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Firebrand1342,320 01,000,000
Wyvern1422,420 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp32 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2
Forced Takeoff and Landing Equipment

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

HMS Audacious is a tier X Royal Navy aircraft carrier and the final researchable carrier of the Royal Navy tech tree. As such, its aircraft are the culmination of traits shared by her predecessors, featuring high hp pools compared to other aircraft at the same tier and carrying armaments that focus more on doing damage over time via fire and flooding rather than direct alpha damage. Their high hp and decent speed make them among the most survivable aircraft at their tier when under AA fire, being fast enough to get in and out of AA range quickly to get a strike off while having enough hp to take minimal losses while under fire. However, they may have some difficulty in conducting quick follow-up strikes due to their wider than average turning radius. It should also be noted that Audacious has a rather small deck capacity of only 14 planes of each type on deck with long regeneration times for all of her squads, being second to only to Franklin D. Roosevelt for the longest regeneration times for her carpet bombers and torpedo bombers. This low plane reserve and regeneration time can make it difficult to recover from heavy plane losses. Captains that prefer to position their carriers more aggressively may want to consider purchasing the Forced Takeoff and Landing Equipment (−15% to the ship's detectability range by sea / +20% Engine Boost action time / −50% to the time to reach full power when accelerating / −30% rudder-shift time.) module which grants 15% better concealment, 50% reduction in time taken for the engine to reach full power, and 30% better rudder shift for the carrier itself for faster repositioning and also increases the boost time available to her air groups by 20% for faster squad cycling instead of the typical sixth upgrade slot options of increased plane hp or plane speed.


Westland Wyvern Attack Planes

Audacious’s attack aircraft, like those of previous Royal Navy carriers, are a solid secondary source of damage with a decent fire chance. Each squad consists of 9 aircraft that attack in flights of 3, each launching 12 rockets for a staggering total of 36 rockets per drop. The high number of rockets per drop combined with a short machine gun delay makes them an excellent choice to use against enemy destroyers, with well-aimed rocket salvos being capable of taking a third or even more of their low hp pools in one drop. However, the high potential alpha strike it could have against more armored vessels is largely precluded by the low penetration of only 28mm, the lowest of any tier X carrier. As such, they shouldn’t be relied upon as a primary source of damage against these targets. Should they be used against larger vessels, however, captains should aim for the superstructure as even the commonly found 30mm midsection armor on cruisers is thick enough to cause the rockets to shatter. Ideally, they should be used to hunt destroyers and to quickly reignite fires on battleships that may have been put out after an attack from the carpet bombs.


Westland Wyvern Bombers

Like other Royal Navy carriers, Audacious’s bomber squadrons consist of carpet bombers, releasing a large amount of bombs from high altitude that can potentially deal very high damage at the cost of having to lead more due to the long fall time of the bombs. Each squad consists of 9 aircraft that attack in flights of 3, each dropping 6 bombs for a total of 18 bombs per drop. The bombs themselves deal rather middling individual damage and the 41mm of penetration means that more heavily armored battleships and even some large cruisers can shatter the bombs on their decks. However, they have high fire chance for bombs of their size and combined with the amount of bombs in a single drop, it is not uncommon to light 2 or even 3 fires in a single well-aimed drop. They are best utilized against enemy battleships and cruisers, battleships in particular as their long damage control party cooldown and longer fire duration makes them particularly vulnerable to fires.


Westland Wyvern Torpedo Bombers

The torpedo bombers aboard Audacious are its most consistent form of damage against heavily armored targets. Each squad consists of 9 aircraft that attack in flights of 3, each dropping a single torpedo for a total of 3 torpedoes per drop. Key features of Audacious’s torpedoes include a converging spread like those found on her predecessors, a relatively short arming period, and the highest flooding chance of any aircraft-dropped torpedo at her tier (51%). When used in conjunction with the carpet bombers, the torpedoes can be reliably used to force an enemy vessel to use its damage control party before following up with a carpet bomb strike that will set fires that last their full duration. The high hp pool of her torpedo bombers when combined with the In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds. consumable also makes them resistant to even some of the densest AA fire when the consumable is active. They should ideally be used against enemy battleships that her bombs may struggle to penetrate or against cruisers under pressure from your own team to force them to either take damage from your torpedoes or turn broadside to your team to evade them.

Pros:

  • Highest plane durability of all researchable aircraft carriers
  • All plane types have a tight turn radius
  • Rockets are dropped in large amounts per attack run, and cover a wide area
  • Torpedoes aim quickly, have a short arming distance and a converging pattern
  • Bombs have sufficient penetration and are dropped in large amounts at 18 per drop
  • Both rockets and bombs are very good at igniting fires
  • Short machine gun period for the rockets
  • Thickly armored flight deck, resilient against long range fire, rockets and bombs
  • Second best concealment among Tier X aircraft carriers
  • Forced Takeoff and Landing Equipment (−15% to the ship's detectability range by sea / +20% Engine Boost action time / −50% to the time to reach full power when accelerating / −30% rudder-shift time.) makes Audacious' the stealthiest and nimblest Tier X aircraft carrier (at the expense of plane survivability or speed)

Cons:

  • All plane types are fairly slow, with attack aircraft being the slowest
  • Rockets have poor damage and penetration for Tier X standards, though they somewhat compensate with the number of rockets dropped with each attack run
  • Bomb penetration is insufficient against some battleship and cruiser decks
  • Relies heavily on damage over time, predominantly fires
  • Very underwhelming AA suite for a Tier X aircraft carrier

Research

Unlike most Tier X ships, Audacious has upgrades to research.

  • Attack Aircraft: Upgrade to Wyvern for higher plane speed and more health, as well as two more rockets per plane.
  • Torpedo Bombers: Upgrade to Wyvern for higher plane speed and more health.
  • Bombers: Upgrade to Wyvern for higher plane speed and more health, as well as two more bombs per plane.
Eagle is researched off Audacious at a cost of 1 XP.

Optimal Configuration

Upgrades

The recommended upgrades for Audacious are as follows:

Commander Skills

Consumables

Audacious can equip the following consumables:
Aircraft Carrier:

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Audacious-class aircraft carrier - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added for testing by supertesters in the game starting from Update 0.8.0.

Testing Changes

  • Update 0.8.0.1:
    • The parameters of the approach of attack for the torpedo bombers were changed: the duration of the attack preparation was increased and the angles of the torpedo spread at optimal aiming were increased.
    • The arming time and range of the aerial torpedoes were increased, and the speed was changed to 35 knots.
    • Only one type of torpedo was made available: the Mark XII.
  • Update 0.8.1:
    • Made temporarily available for purchase in the Arsenal for crowns and florins during the Fly! Strike! Win! event.
  • Update 0.8.1.1:
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.2:
    • Made available in the tech tree as part of the British aircraft carrier line.
  • Update 0.8.10:
    • Experience earnings decreased by 10%.
    • Experience earnings decreased by 15% after having suffered a defeat.
  • Update 0.9.2:
    • The minimum time between attacks for bomber squadrons was increased from 5 to 8.5 seconds.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 1040 m to correct prior discrepancy.
  • Update 0.9.7:
    • The rocket crosshair was made horizontal by rotating it 90 degrees.
    • Research cost was increased from 330,000 to 355,000 experience.
  • Update 0.9.8:
    • Minor fixes to geometry and textures.
  • Update 0.9.12:
    • The number of rockets on the stock rocket planes was reduced from 12 to 10.
    • The number of rockets on the researchable rocket planes was reduced from 14 to 12.
    • Maximum bomb damage was increased from 6,000 to 6,400.
    • The chance to set a fire with bombs was increased from 35% to 36%.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 266 knots.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
    • Armor layout updated.

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