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change-log added
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 '''Wargaming''' '''Wargaming'''
 *[https://worldofwarships.eu/en/news/history/armada-austin/ Armada: Austin]. 26 Mar 2021. *[https://worldofwarships.eu/en/news/history/armada-austin/ Armada: Austin]. 26 Mar 2021.
? +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from Update 0.10.0.
 +*Update 0.10.2:
 +**available for purchase in the Armory for 29,000 Steel.

Revision as of 01:44, 23 July 2021

Cruiser | U.S.A. | Tier X
Tech Tree Position
Purchase price34,650 Credits
Hit Points30,700 
Main Battery
127 mm/54 Mk.18 in a turret6 х 2 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed40 deg./sec.
180 Degree Turn Time4.5 sec.
Firing Range15 km.
Maximum Dispersion136 m.
HE Shell127 mm HE Mk.41 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight31.75 kg.
Maximum SAP Shell Damage2,700 
Initial SAP Shell Velocity808 m./s.
Torpedo Tubes
533 mm Mk142 х 5 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/54 Mk.18 in a turret6 х 2 pcs.
. . . Average Damage per Second209.4 
. . . Firing Range5.19 km.
76.2 mm/70 Mk.37 in a turret6 х 2 pcs.
. . . Average Damage per Second212.4 
. . . Firing Range3.99 km.
Maximum Speed35 knot
Turning Circle Radius670 m.
Rudder Shift Time7.7 sec.
Surface Detectability Range11.88 km.
Air Detectability Range7.41 km.
Battle Levels

Austin — American Tier X cruiser.

A light cruiser project (CL-154) that was developed at the end of World War II. The ship's main armament comprised the latest 127 mm dual-purpose mounts.

Austin became available in the Armory for Steel 29,000 Steel on 17 March 2021.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/54 Mk.18 in a turret7.54.51361,8009 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Austin30,700622566/620 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk16 mod. 10.61067.219,0336610.5 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk10 mod. 1015 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 110,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


The only real way to explain Austin is to compare her to her nearest counterpart in game USS Atlanta. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles.

The main battery for Austin consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with Atlanta she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with high-explosive (HE) and semi-armor piercing (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where Atlanta could not. Captains would be advised to stick with high-explosive however when dealing with battleships. Austin does also get another advantage over Atlanta in the form of a Main Battery Reload Booster (When used, main battery reload time is significantly reduced.). This allows captains to bring her 8 second base reload, down to a sub 2 seconds and all but literally rain fire upon her enemies.

Austin sports a pair of quintuple torpedo mounts located amid ship. Players familiar with Fletcher torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills Austin can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from.

Like most late tier American cruisers she brings a fantastic amount of Anti Aircraft fire to the table. With six 76mm anti aircraft guns in three turrets per broadside, Austin is already boasting decent anti aircraft power; she doubles down with dual purpose main battery guns. What this entails is that from 4km’s out she is averaging 421.8 damage per second, making her arguably the strongest USN anti air cruiser in the game as of this writing. Sadly, while she does also benefit from the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable, she does not have unlimited charges like the Atlanta.

Austin players will find that she has the lowest amount of hit points of all of the Tier X Cruisers with only 30,700 hit points. To put this in perspective this means that she only has 3,200 hit points more than the Atlanta found three tiers lower. With the thickest armor outside of her citadel 32mm thick she is quite fragile compared to same tier cruisers. While this is thankfully thicker than the 13mm plate found on Atlanta what this means is that shells that would normally over pen the Atlanta will arm against Austin and deal far more damage. Thankfully, she comes equipped with a Repair Party (While active, restores a percentage of the ship's health points each second.) consumable allowing captains to heal back some of the health lost in battle and help extend the life time of the ship in battle.

Captains who enjoy playing in Atlanta will probably enjoy Austin as she is. There are some similarities in their overall playstyle but captains should be aware that there are several key distinctions. The first major distinction from Atlanta comes from a lack of Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.). This means that while she is effective at removing destroyers from the battle like her contemporary, she shouldn’t be leading charges into caps and contesting against enemy destroyers. Captains could arguably spec into improving her mobility and utilizing her Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.); this will also result in them exposing themselves to enemy fire. Building upon the idea of improving manoeuvrability some captains may prefer to spec her for open water firing to which can have some success but this requires a combination of skill, luck, and captain builds which make it hard to recommend this as a standard strategy for her. Be it as it may, captains would find that utilizing cover and making use of the traditional high shell arcs of USN light cruisers is the best course of action much like with Atlanta. Combine this with solid torpedoes, access to Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), Main Battery Reload Booster (When used, main battery reload time is significantly reduced.), and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumables. Austin excels at locking down key points on the map and whittling down enemy ships unlucky enough to enter her sights.


  • Devastating AA Defences, aided by the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable.
  • Has access to two quintuple torpedo launchers mounted either side of the ship, unusual for USN Cruisers.
  • With a Full Concealment Build, she is able to launch her torps undetected.
  • Has unlimited access to the Main Battery Reload Booster (When used, main battery reload time is significantly reduced.) consumable. When active, it reduces her reload by 75%.
  • Has Access to SAP Shells. Can be absolutely devastating to enemy destroyers with the Main Battery Reload Booster (When used, main battery reload time is significantly reduced.) active.
  • 32mm Mid-Section, allows her to bounce up to 457mm shells if angled correctly.
  • Despite having 127mm guns, her shells arcs are rather flat and have decent ballistics.


  • Lowest Hit Point Pool of any Tier X Cruiser.
  • When her Main Battery Reload Booster (When used, main battery reload time is significantly reduced.) is on Cooldown, her DPM is rather limited.
  • Despite having a 32mm Mid-Section, she is coated in 16mm Armor. Easily overmatched by 234mm guns or larger.
  • Thin Citadel Armor, getting caught broadside will result in catastrophic damage.
  • 15km Range is rather limited for a Tier X Cruiser. However, this can be extended by mounting the Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) modification.


As a premium ship, Austin has no modules to research.

Optimal Configuration


The recommended upgrades for Austin are:

Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) in Slot 4 may be preferred.

Commander Skills


Austin equips the following consumables:


As a premium ship, Austin comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, halves her service cost, and increases the amount of credits and experience she earns.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



https://en.wikipedia.org/wiki/USS_Austin Wargaming

Ship Change Log

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Tulsa • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VL • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX Kearsarge • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Tulsa • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX CarnotDoubloons • X Henri IV • X ColbertDoubloons 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons