Austin
Revision as of 06:35, 4 June 2021 | Revision as of 06:52, 4 June 2021 Spelling and Grammar Corrections | |||
Line 19: | Line 19: | |||
The only real way to explain ''Austin'' is to compare her to her nearest counterpart in game USS ''[[Atlanta]]''. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles. | The only real way to explain ''Austin'' is to compare her to her nearest counterpart in game USS ''[[Atlanta]]''. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles. | |||
? | The main battery for ''Austin'' consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with ''[[Atlanta]]'' she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with high explosive and [[Ship:Ammo#SAP|semi-armor piercing]] (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where ''[[Atlanta]]'' could not. Captains would be advised to stick with high explosive however when dealing with battleships. ''Austin'' does also get another advantage over ''[[Atlanta]]'' in the form of a Main | + | The main battery for ''Austin'' consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with ''[[Atlanta]]'' she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with [[Ship:Ammo#HE|high-explosive]] (HE) and [[Ship:Ammo#SAP|semi-armor piercing]] (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where ''[[Atlanta]]'' could not. Captains would be advised to stick with [[Ship:Ammo#HE|high-explosive]] however when dealing with battleships. ''Austin'' does also get another advantage over ''[[Atlanta]]'' in the form of a {{Main Battery Reload Booster}}. This allows captains to bring her 8 second base reload, down to a sub 2 seconds and all but literally rain fire upon her enemies. | |
? | ''Austin'' sports a pair of quintuple torpedo mounts located | + | ''Austin'' sports a pair of quintuple torpedo mounts located amid ship. Players familiar with ''[[Fletcher]]'' torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills ''Austin'' can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from. | |
? | Like most late tier American cruisers she brings a fantastic amount of Anti Aircraft fire to the table. With six 76mm anti aircraft guns in three turrets per broadside, ''Austin'' is already boasting decent anti aircraft power; she doubles down with dual purpose main battery guns. What this entails is that from 4km’s out she is averaging 421.8 damage per second, making her arguably the strongest USN anti air cruiser in the game as of this writing. Sadly, while she does also benefit from the | + | Like most late tier American cruisers she brings a fantastic amount of Anti Aircraft fire to the table. With six 76mm anti aircraft guns in three turrets per broadside, ''Austin'' is already boasting decent anti aircraft power; she doubles down with dual purpose main battery guns. What this entails is that from 4km’s out she is averaging 421.8 damage per second, making her arguably the strongest USN anti air cruiser in the game as of this writing. Sadly, while she does also benefit from the {{Defensive AA Fire}} consumable, she does not have unlimited charges like the ''[[Atlanta]]''. | |
? | ''Austin'' players will find that she has the lowest amount of | + | ''Austin'' players will find that she has the lowest amount of hit points of all of the Tier X Cruisers with only 30,700 hit points. To put this in perspective this means that she only has 3,200 hit points more than the ''[[Atlanta]]'' found three tiers lower. With the thickest armor outside of her citadel 32mm thick she is quite fragile compared to same tier cruisers. While this is thankfully thicker than the 13mm plate found on ''[[Atlanta]]'' what this means is that shells that would normally over pen the ''[[Atlanta]]'' will arm against ''Austin'' and deal far more damage. Thankfully, she comes equipped with a {{Repair Party}} consumable allowing captains to heal back some of the health lost in battle and help extend the life time of the ship in battle. | |
? | Captains who enjoy playing in ''[[Atlanta]]'' will probably enjoy ''Austin'' as she is. There are some similarities in their overall playstyle but captains should be aware that there are several key distinctions. The first major distinction from ''[[Atlanta]]'' comes from a lack of Radar. This means that while she is effective at removing destroyers from the battle like her contemporary, she shouldn’t be leading charges into caps and contesting against enemy destroyers. Captains could arguably spec into improving her mobility and utilizing her | + | Captains who enjoy playing in ''[[Atlanta]]'' will probably enjoy ''Austin'' as she is. There are some similarities in their overall playstyle but captains should be aware that there are several key distinctions. The first major distinction from ''[[Atlanta]]'' comes from a lack of {{Surveillance Radar}}. This means that while she is effective at removing destroyers from the battle like her contemporary, she shouldn’t be leading charges into caps and contesting against enemy destroyers. Captains could arguably spec into improving her mobility and utilizing her {{Hydroacoustic Search}}; this will also result in them exposing themselves to enemy fire. Building upon the idea of improving manoeuvrability some captains may prefer to spec her for open water firing to which can have some success but this requires a combination of skill, luck, and captain builds which make it hard to recommend this as a standard strategy for her. Be it as it may, captains would find that utilizing cover and making use of the traditional high shell arcs of USN light cruisers is the best course of action much like with ''[[Atlanta]]''. Combine this with solid torpedoes, access to {{Defensive AA Fire}}, {{Main Battery Reload Booster}}, and {{Hydroacoustic Search}} consumables. ''Austin'' excels at locking down key points on the map and whittling down enemy ships unlucky enough to enter her sights. | |
Revision as of 06:52, 4 June 2021
127 mm/54 Mk.18 in a turret6 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed40 deg./sec. |
180 Degree Turn Time4.5 sec. |
Firing Range15 km. |
Maximum Dispersion136 m. |
HE Shell127 mm HE Mk.41 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight31.75 kg. |
Maximum SAP Shell Damage2,700 |
Initial SAP Shell Velocity808 m./s. |
533 mm Mk142 х 5 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk16 mod. 1 |
Maximum Damage19,033 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
127 mm/54 Mk.18 in a turret6 х 2 pcs. |
. . . Average Damage per Second209.4 |
. . . Firing Range5.19 km. |
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount6 х 2 pcs. |
. . . Average Damage per Second212.4 |
. . . Firing Range3.99 km. |
Maximum Speed35 knot |
Turning Circle Radius670 m. |
Rudder Shift Time7.7 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.41 km. |
Austin — American special premium Tier X cruiser.
A light cruiser project (CL-154) that was developed at the end of World War II. The ship's main armament comprised the latest 127 mm dual-purpose mounts.
Austin became available in the Armory for 29,000 Steel on 17 March 2021.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Austin | 30,700 | 6 | 225 | 6 | 6/6 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk16 mod. 1 | 0.6 | 106 | 7.2 | 19,033 | 66 | 10.5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
||||
Slot 3 |
||||
Slot 4 |
||||
Slot 5 |
||||
Slot 6 |
Player Opinion
Performance
The only real way to explain Austin is to compare her to her nearest counterpart in game USS Atlanta. Both are USN light cruisers armed with five inch rifles and torpedoes. Both are good anti aircraft platforms for their respective tiers. Both are thinly armored ships easily punished if caught flatfooted. That said, captains should be aware that the minor differences between these two ships can cause serious differences between their respective playstyles.
The main battery for Austin consists of twelve 127mm guns arranged in six turrets with two rifles each. Unlike with Atlanta she finds herself missing her wing turrets which decreases her broadside by a pair of rifles. While this doesn’t drastically change the damage output of the ship it can be noticeable at times in terms of a ship surviving or not. This also plays a role in the amount of fires set as there are fewer shells to cause a potential fire. Armed with high-explosive (HE) and semi-armor piercing (SAP) shells she is a menace against destroyers she encounters as either shell type will inflict heavy damage. Against cruisers captains again should be mindful that she has no armor piercing like her tier VII contemporary. This means she gets more forgiving ricochet angles and thus can engage ships presenting more angle than with contemporary armor piercing. Combining this with decent damage values for her semi armor piercing shells it allows her to carry her weight where Atlanta could not. Captains would be advised to stick with high-explosive however when dealing with battleships. Austin does also get another advantage over Atlanta in the form of a Main Battery Reload Booster . This allows captains to bring her 8 second base reload, down to a sub 2 seconds and all but literally rain fire upon her enemies.
Austin sports a pair of quintuple torpedo mounts located amid ship. Players familiar with Fletcher torpedoes will be quite comfortable with the 10.5 km range and 66 knot running speed. This gives captains a luxury not offered to many other USN cruisers. Utilizing her decent speed captains can utilize these torpedoes to flush out enemy destroyers hiding within smoke or laying an ambush of their own. Furthermore, with the right modifications and crew skills Austin can in theory fire her torpedoes without being detected but this at best gives captains only a kilometre to work with. Aside from their primary offensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from.
Like most late tier American cruisers she brings a fantastic amount of Anti Aircraft fire to the table. With six 76mm anti aircraft guns in three turrets per broadside, Austin is already boasting decent anti aircraft power; she doubles down with dual purpose main battery guns. What this entails is that from 4km’s out she is averaging 421.8 damage per second, making her arguably the strongest USN anti air cruiser in the game as of this writing. Sadly, while she does also benefit from the Defensive AA Fire consumable, she does not have unlimited charges like the Atlanta.
Austin players will find that she has the lowest amount of hit points of all of the Tier X Cruisers with only 30,700 hit points. To put this in perspective this means that she only has 3,200 hit points more than the Atlanta found three tiers lower. With the thickest armor outside of her citadel 32mm thick she is quite fragile compared to same tier cruisers. While this is thankfully thicker than the 13mm plate found on Atlanta what this means is that shells that would normally over pen the Atlanta will arm against Austin and deal far more damage. Thankfully, she comes equipped with a Repair Party consumable allowing captains to heal back some of the health lost in battle and help extend the life time of the ship in battle.
Captains who enjoy playing in Atlanta will probably enjoy Austin as she is. There are some similarities in their overall playstyle but captains should be aware that there are several key distinctions. The first major distinction from Atlanta comes from a lack of Surveillance Radar . This means that while she is effective at removing destroyers from the battle like her contemporary, she shouldn’t be leading charges into caps and contesting against enemy destroyers. Captains could arguably spec into improving her mobility and utilizing her Hydroacoustic Search ; this will also result in them exposing themselves to enemy fire. Building upon the idea of improving manoeuvrability some captains may prefer to spec her for open water firing to which can have some success but this requires a combination of skill, luck, and captain builds which make it hard to recommend this as a standard strategy for her. Be it as it may, captains would find that utilizing cover and making use of the traditional high shell arcs of USN light cruisers is the best course of action much like with Atlanta. Combine this with solid torpedoes, access to Defensive AA Fire , Main Battery Reload Booster , and Hydroacoustic Search consumables. Austin excels at locking down key points on the map and whittling down enemy ships unlucky enough to enter her sights.Pros:
- Devastating AA Defences, aided by the Defensive AA Fire consumable
- Has access to two quintuple torpedo launchers mounted either side of the ship, unusual for USN Cruisers
- With a Full Concealment Build, she is able to launch her torps undetected
- Has unlimited access to the Main Battery Reload Booster consumable. When active, it's reduces her reload by 75%
- Has Access to SAP Shells. Can be absolutely devastating to enemy destroyers with the Main Battery Reload Booster active
- 32mm Mid-Section, allows her to bounce up to 457mm shells if angled correctly
- Despite having 127mm guns, her shells arcs are rather flat and have decent ballistics.
Cons:
- Lowest Hit Point Pool of any Tier X Cruiser
- When her Main Battery Reload Booster is on Cooldown, her DPM is rather limited
- Despite having a 32mm Mid-Section, she is coated in 16mm Armor. Easily overmatched by 234mm guns or larger
- Thin Citadel Armor, getting caught broadside will result in catastrophic damage
- 15km Range is rather limited for a Tier X Cruiser. However, this can be extended by mounting the Gun Fire Control System Modification 2 modification
Research
Optimal Configuration
Upgrades
The recommended upgrades for Austin are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2 for extended (17.4km) range or Main Battery Modification 3 for a more controllable rain of fire.
Steering Gears Modification 1 in Slot 4 may be preferred.
Commander Skills
Consumables
Austin equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire - 4 charges
- Slot 3: Main Battery Reload Booster - unlimited
- Slot 4: Repair Party - 4 charges
- Slot 5: Hydroacoustic Search - 3 charges
Camouflage
As a premium ship, Austin comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, halves her service cost, and increases the amount of credits and experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
★★ |
★★ |
★★ |
★★★ |
★★★ |
★★ |
★★ |
★★★ |
★★ |
★★★ |
★★★ |
|
★★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
https://en.wikipedia.org/wiki/USS_Austin
Wargaming
- Armada: Austin. 26 Mar 2021.