Azuma
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Revision as of 22:06, 14 September 2020
310 mm/50 Type 0 in a triple turret3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range19.09 km. |
Maximum Dispersion196 m. |
HE Shell310 mm HE Type92 |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight448.8 kg. |
AP Shell310 mm AP Type92 |
Maximum AP Shell Damage8,650 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight448.8 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount18 х 3 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius920 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.73 km. |
Azuma — Japanese special premium Tier IX cruiser.
A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.
Azuma was first released for sale worldwide on 1 April 2019.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Azuma | 58,350 | 13 | 305 | 3 | 8 | 6/24/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier IX Premium Japanese cruiser Azuma is in the same "large cruiser" category as her counterparts Alaska and Kronshtadt. Azuma is well suited for long range fights, featuring nine 310mm guns in a 3x3 layout that have high velocity, flat arcs, and strong performance from her high explosive rounds. The main battery performance is the primary strength of the ship.
Azmua’s 310mm guns are the longest-ranged of the large cruisers found at Tier IX, clocking in at a base range of 19.1km before Gun Fire Control System Modification 2 or Spotting Aircraft . Though they still lag behind Kronshtadt some, her shell velocities are noticeably better than Alaska, making her gunnery fairly comfortable to use all the way out to her maximum range. Befitting her Japanese origins, she has the best HE alpha damage and fire chance of all the 12-inch armed cruisers, though her AP shell damage lacks slightly to that of her peers. The penetration values of her armor-piercing shells run about 10-15% lower than Kronshtadt at all ranges, but are pretty comparable to Alaska along the same curve. Overall, her main battery performance is a nice middle ground between the large cruisers already in the game: better HE performance than the rest, and comparable AP performance (though she lacks Alaska’s improved auto-bounce angles).
It's a good thing Azuma has all that main battery range to play with: of the Tier IX large cruisers, Azuma is by far the least durable, featuring no plating thicker than 25mm other than her internal belt and deck armor. This means she is exceedingly vulnerable to high explosive rounds at nearly all ranges and angles — as well as being overmatched by all 380mm class or larger battleship guns — in addition to her citadel spaces extending above the waterline. Azuma also has a fairly mediocre anti-aircraft suite, with the majority of its strength concentrated in long-range flak bursts that a skilled carrier player will easily dodge. Azuma has decent mobility, with a top speed of 34 knots and average rudder shift and turning circle for her class of ships, and can reduce her concealment to 11.8km when fully built for it. Consumable wise, Azuma features standard cruiser consumables with the exception of her Repair Party , which has a reduced cooldown compared to the usual version.
These characteristics combine to make Azuma very one-dimensional to play. She is very good at farming damage at range, but her armor scheme and thin plating make her vulnerable at close quarters, forcing her into a long-range, kiting play style that has lower influence on the outcome of games. She is unable to approach close to key capture areas until late game situations where there are fewer ships to focus fire her, but given her armor scheme and detection radius, surviving into the late game will be a challenge for most captains.Pros:
- Large health pool.
- Good HE shells like most other Japanese cruisers.
- Good concealment for a large cruiser.
- Good maneuverability for a large cruiser.
Cons:
- Exterior plating is almost entirely 25mm, making her very weak to any and all battleships.
- Poor rear turret angles make getting all guns on target quite dangerous.
- Slow turret traverse.
- Unlike every other Japanese cruiser, Azuma does not have any torpedoes.
- Although she is more accurate than her American and Soviet counterparts, her dispersion is still quite poor.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Azuma are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Upgrade Slot 1 grants players with access to Main Armaments Modification 1 which is recommended to increase the durability of her main battery.
Upgrade Slot 2 allows players to increase the durability of their rudder against incoming fire while also reducing the repair time.
Upgrade Slot 3 provides players with the opportunity to increase accuracy through Aiming Systems Modification 1 , this helps to improve her performance at further ranges.
Upgrade Slot 4 gives players a choice between Steering Gears Modification 2 or Propulsion Modification 1 () to better increase the mobility of Azuma however, some players may opt to mount Damage Control System Modification 2 for increased survivability.
Upgrade Slot 5 allows players to increase the already good concealment of Azuma by mounting Concealment System Modification 1 however some players may opt to mount Steering Gears Modification 2 () to further their ability to dodge incoming fire.
Upgrade Slot 6 provides players with another choice to make dependent upon their play style. Main Battery Modification 3 provides players an opportunity to reduce the reload of their main guns, while some players may instead opt to take Gun Fire Control System Modification 2 to increase their main battery firing range.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
|
★★★ |
Χ |
Χ |
Χ |
★★★ |
★ |
3 |
★★★ |
|
Χ |
Χ |
|
★★★ |
★★ |
|
4 |
Χ |
★★ |
Χ |
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Azuma can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a premium ship, Azuma comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
★ |
★★★ |
★★★ |
★ |
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★★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.